Fix doc-test.
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@ -37,10 +37,11 @@ const SCOPE_ENTRIES_INLINED: usize = 8;
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///
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/// my_scope.push("z", 40_i64);
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///
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/// engine.run(&mut my_scope, "let x = z + 1; z = 0;")?;
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/// engine.run_with_scope(&mut my_scope, "let x = z + 1; z = 0;")?;
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///
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/// assert_eq!(engine.eval_with_scope::<i64>(&mut my_scope, "x + 1")?, 42);
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/// let result: i64 = engine.eval_with_scope(&mut my_scope, "x + 1")?;
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///
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/// assert_eq!(result, 42);
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/// assert_eq!(my_scope.get_value::<i64>("x").expect("x should exist"), 41);
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/// assert_eq!(my_scope.get_value::<i64>("z").expect("z should exist"), 0);
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/// # Ok(())
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@ -52,11 +53,11 @@ const SCOPE_ENTRIES_INLINED: usize = 8;
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//
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// # Implementation Notes
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//
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// [`Scope`] is implemented as two [`Vec`]'s of exactly the same length. Variables data (name,
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// type, etc.) is manually split into two equal-length arrays. That's because variable names take
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// up the most space, with [`Identifier`] being four words long, but in the vast majority of
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// cases the name is NOT used to look up a variable. Variable lookup is usually via direct
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// indexing, by-passing the name altogether.
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// [`Scope`] is implemented as two arrays of exactly the same length. Variables data (name, type,
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// etc.) is manually split into two equal-length arrays. That's because variable names take up the
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// most space, with [`Identifier`] being three words long, but in the vast majority of cases the
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// name is NOT used to look up a variable. Variable lookup is usually via direct indexing,
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// by-passing the name altogether.
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//
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// Since [`Dynamic`] is reasonably small, packing it tightly improves cache locality when variables
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// are accessed.
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