commit
ec5511fecf
1
.gitignore
vendored
1
.gitignore
vendored
@ -2,3 +2,4 @@ target/
|
||||
Cargo.lock
|
||||
.vscode/
|
||||
.cargo/
|
||||
doc/book/
|
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "rhai"
|
||||
version = "0.15.1"
|
||||
version = "0.15.2"
|
||||
edition = "2018"
|
||||
authors = ["Jonathan Turner", "Lukáš Hozda", "Stephen Chung"]
|
||||
description = "Embedded scripting for Rust"
|
||||
|
17
RELEASES.md
17
RELEASES.md
@ -1,13 +1,27 @@
|
||||
Rhai Release Notes
|
||||
==================
|
||||
|
||||
Version 0.15.2
|
||||
==============
|
||||
|
||||
Breaking changes
|
||||
----------------
|
||||
|
||||
* The trait function `ModuleResolver::resolve` no longer takes a `Scope` as argument.
|
||||
|
||||
Enhancements
|
||||
------------
|
||||
|
||||
* [The Rhai Book](https://schungx.github.io/rhai) is online. Most content in the original `README` was transferred to the Book.
|
||||
|
||||
|
||||
Version 0.15.1
|
||||
==============
|
||||
|
||||
This is a minor release which enables updating indexers (via registered indexer setters) and supports functions
|
||||
with `&str` parameters (maps transparently to `ImmutableString`). WASM is also a tested target.
|
||||
|
||||
Buf fix
|
||||
Bug fix
|
||||
-------
|
||||
|
||||
* `let s="abc"; s[1].change_to('X');` now correctly sets the character '`X`' into '`s`' yielding `"aXc"`.
|
||||
@ -30,6 +44,7 @@ New features
|
||||
* Supports trailing commas on array literals, object map literals, function definitions and function calls.
|
||||
* Enhances support for compiling to WASM.
|
||||
|
||||
|
||||
Version 0.15.0
|
||||
==============
|
||||
|
||||
|
22
doc/book.toml
Normal file
22
doc/book.toml
Normal file
@ -0,0 +1,22 @@
|
||||
[book]
|
||||
title = "Rhai - Embedded Scripting for Rust"
|
||||
authors = ["Jonathan Turner", "Stephen Chung"]
|
||||
description = "Tutorial and reference on the Rhai scripting engine and language."
|
||||
language = "en"
|
||||
|
||||
[output.html]
|
||||
no-section-label = true
|
||||
git-repository-url = "https://github.com/jonathandturner/rhai"
|
||||
curly-quotes = true
|
||||
|
||||
[output.html.fold]
|
||||
enable = true
|
||||
level = 4
|
||||
|
||||
[outputX.linkcheck]
|
||||
follow-web-links = false
|
||||
traverse-parent-directories = false
|
||||
warning-policy = "ignore"
|
||||
|
||||
[preprocessor.tera]
|
||||
command = "mdbook-tera --json ./src/context.json"
|
101
doc/src/SUMMARY.md
Normal file
101
doc/src/SUMMARY.md
Normal file
@ -0,0 +1,101 @@
|
||||
The Rhai Scripting Language
|
||||
==========================
|
||||
|
||||
1. [What is Rhai](about.md)
|
||||
1. [Features](about/features.md)
|
||||
2. [Supported Targets and Builds](about/targets.md)
|
||||
3. [What Rhai Isn't](about/non-design.md)
|
||||
4. [Related Resources](about/related.md)
|
||||
2. [Getting Started](start.md)
|
||||
1. [Install the Rhai Crate](start/install.md)
|
||||
2. [Optional Features](start/features.md)
|
||||
3. [Special Builds](start/builds.md)
|
||||
1. [Performance Build](start/builds/performance.md)
|
||||
2. [Minimal Build](start/builds/minimal.md)
|
||||
3. [no-std Build](start/builds/no-std.md)
|
||||
4. [WebAssembly (WASM)](start/builds/wasm.md)
|
||||
4. [Examples](start/examples.md)
|
||||
1. [Rust](start/examples/rust.md)
|
||||
2. [Scripts](start/examples/scripts.md)
|
||||
3. [Using the `Engine`](engine.md)
|
||||
1. [Hello World in Rhai - Evaluate a Script](engine/hello-world.md)
|
||||
2. [Compile a Script to AST for Repeated Evaluations](engine/compile.md)
|
||||
3. [Call a Rhai Function from Rust](engine/call-fn.md)
|
||||
4. [Create a Rust Anonymous Function from a Rhai Function](engine/func.md)
|
||||
5. [Evaluate Expressions Only](engine/expressions.md)
|
||||
6. [Raw Engine](engine/raw.md)
|
||||
4. [Extend Rhai with Rust](rust.md)
|
||||
1. [Traits](rust/traits.md)
|
||||
2. [Register a Rust Function](rust/functions.md)
|
||||
1. [String Parameters in Rust Functions](rust/strings.md)
|
||||
3. [Register a Generic Rust Function](rust/generic.md)
|
||||
4. [Register a Fallible Rust Function](rust/fallible.md)
|
||||
5. [Packages](rust/packages.md)
|
||||
1. [Built-in Packages](rust/packages/builtin.md)
|
||||
2. [Create a Custom Package](rust/packages/create.md)
|
||||
6. [Override a Built-in Function](rust/override.md)
|
||||
7. [Operator Overloading](rust/operators.md)
|
||||
8. [Register a Custom Type and its Methods](rust/custom.md)
|
||||
1. [Getters and Setters](rust/getters-setters.md)
|
||||
2. [Indexers](rust/indexers.md)
|
||||
3. [Disable Custom Types](rust/disable-custom.md)
|
||||
4. [Printing Custom Types](rust/print-custom.md)
|
||||
9. [Scope - Initializing and Maintaining State](rust/scope.md)
|
||||
10. [Engine Configuration Options](rust/options.md)
|
||||
5. [Rhai Language Reference](language.md)
|
||||
1. [Comments](language/comments.md)
|
||||
2. [Values and Types](language/values-and-types.md)
|
||||
1. [Dynamic Values](language/dynamic.md)
|
||||
2. [type-of()](language/type-of.md)
|
||||
3. [Numbers](language/numbers.md)
|
||||
1. [Operators](language/num-op.md)
|
||||
2. [Functions](language/num-fn.md)
|
||||
3. [Value Conversions](language/convert.md)
|
||||
4. [Strings and Characters](language/strings-chars.md)
|
||||
1. [Built-in Functions](language/string-fn.md)
|
||||
5. [Arrays](language/arrays.md)
|
||||
6. [Object Maps](language/object-maps.md)
|
||||
1. [Parse from JSON](language/json.md)
|
||||
7. [Time-Stamps](language/timestamps.md)
|
||||
3. [Keywords](language/keywords.md)
|
||||
4. [Statements](language/statements.md)
|
||||
5. [Variables](language/variables.md)
|
||||
6. [Constants](language/constants.md)
|
||||
7. [Logic Operators](language/logic.md)
|
||||
8. [If Statement](language/if.md)
|
||||
9. [While Loop](language/while.md)
|
||||
10. [Loop Statement](language/loop.md)
|
||||
11. [For Loop](language/for.md)
|
||||
12. [Return Values](language/return.md)
|
||||
13. [Throw Exception on Error](language/throw.md)
|
||||
14. [Functions](language/functions.md)
|
||||
1. [Function Overloading](language/overload.md)
|
||||
2. [Call Method as Function](language/method.md)
|
||||
15. [Print and Debug](language/print-debug.md)
|
||||
16. [Modules](language/modules.md)
|
||||
1. [Export Variables, Functions and Sub-Modules](language/modules/export.md)
|
||||
2. [Import Modules](language/modules/import.md)
|
||||
3. [Create from Rust](language/modules/rust.md)
|
||||
4. [Create from AST](language/modules/ast.md)
|
||||
5. [Module Resolvers](language/modules/resolvers.md)
|
||||
1. [Implement a Custom Module Resolver](language/modules/imp-resolver.md)
|
||||
6. [Safety and Protection](safety.md)
|
||||
1. [Checked Arithmetic](safety/checked.md)
|
||||
2. [Sand-Boxing](safety/sandbox.md)
|
||||
3. [Maximum Length of Strings](safety/max-string-size.md)
|
||||
4. [Maximum Size of Arrays](safety/max-array-size.md)
|
||||
5. [Maximum Size of Object Maps](safety/max-map-size.md)
|
||||
6. [Maximum Number of Operations](safety/max-operations.md)
|
||||
1. [Tracking Progress and Force-Termination](safety/progress.md)
|
||||
7. [Maximum Number of Modules](safety/max-modules.md)
|
||||
8. [Maximum Call Stack Depth](safety/max-call-stack.md)
|
||||
9. [Maximum Statement Depth](safety/max-stmt-depth.md)
|
||||
7. [Advanced Topics](advanced.md)
|
||||
1. [Script Optimization](engine/optimize.md)
|
||||
1. [Optimization Levels](engine/optimize/optimize-levels.md)
|
||||
2. [Re-Optimize an AST](engine/optimize/reoptimize.md)
|
||||
3. [Eager Function Evaluation](engine/optimize/eager.md)
|
||||
4. [Side-Effect Considerations](engine/optimize/side-effects.md)
|
||||
5. [Volatility Considerations](engine/optimize/volatility.md)
|
||||
6. [Subtle Semantic Changes](engine/optimize/semantics.md)
|
||||
2. [Eval Statement](language/eval.md)
|
7
doc/src/about.md
Normal file
7
doc/src/about.md
Normal file
@ -0,0 +1,7 @@
|
||||
What is Rhai
|
||||
============
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
Rhai is an embedded scripting language and evaluation engine for Rust that gives a safe and easy way
|
||||
to add scripting to any application.
|
60
doc/src/about/features.md
Normal file
60
doc/src/about/features.md
Normal file
@ -0,0 +1,60 @@
|
||||
Features
|
||||
========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Easy
|
||||
----
|
||||
|
||||
* Easy-to-use language similar to JS+Rust with dynamic typing.
|
||||
|
||||
* Tight integration with native Rust [functions]({{rootUrl}}/rust/functions.md) and [types]({{rootUrl}}/rust/custom.md), including [getters/setters]({{rootUrl}}/rust/getters-setters.md), [methods]({{rootUrl}}/rust/custom.md) and [indexers]({{rootUrl}}/rust/indexers.md).
|
||||
|
||||
* Freely pass Rust variables/constants into a script via an external [`Scope`].
|
||||
|
||||
* Easily [call a script-defined function]({{rootUrl}}/engine/call-fn.md) from Rust.
|
||||
|
||||
* Very few additional dependencies (right now only [`num-traits`](https://crates.io/crates/num-traits/) to do checked arithmetic operations);
|
||||
for [`no-std`] builds, a number of additional dependencies are pulled in to provide for functionalities that used to be in `std`.
|
||||
|
||||
Fast
|
||||
----
|
||||
|
||||
* Fairly low compile-time overhead.
|
||||
|
||||
* Fairly efficient evaluation (1 million iterations in 0.25 sec on a single core, 2.3 GHz Linux VM).
|
||||
|
||||
* Scripts are [optimized]({{rootUrl}}/engine/optimize.md) (useful for template-based machine-generated scripts) for repeated evaluations.
|
||||
|
||||
Dynamic
|
||||
-------
|
||||
|
||||
* [Function overloading]({{rootUrl}}/language/overload.md).
|
||||
|
||||
* [Operator overloading]({{rootUrl}}/rust/operators.md).
|
||||
|
||||
* Organize code base with dynamically-loadable [modules].
|
||||
|
||||
Safe
|
||||
----
|
||||
|
||||
* Relatively little `unsafe` code (yes there are some for performance reasons, and most `unsafe` code is limited to
|
||||
one single source file, all with names starting with `"unsafe_"`).
|
||||
|
||||
Rugged
|
||||
------
|
||||
|
||||
* Sand-boxed - the scripting [`Engine`], if declared immutable, cannot mutate the containing environment unless explicitly permitted (e.g. via a `RefCell`).
|
||||
|
||||
* Protected against malicious attacks (such as [stack-overflow]({{rootUrl}}/safety/max-call-stack.md), [over-sized data]({{rootUrl}}/safety/max-string-size.md), and [runaway scripts]({{rootUrl}}/safety/max-operations.md) etc.) that may come from untrusted third-party user-land scripts.
|
||||
|
||||
* Track script evaluation [progress] and manually terminate a script run.
|
||||
|
||||
Flexible
|
||||
--------
|
||||
|
||||
* Re-entrant scripting [`Engine`] can be made `Send + Sync` (via the [`sync`] feature).
|
||||
|
||||
* Support for [minimal builds] by excluding unneeded language [features].
|
||||
|
||||
* Supports [most build targets](targets.md) including `no-std` and [WASM].
|
33
doc/src/about/non-design.md
Normal file
33
doc/src/about/non-design.md
Normal file
@ -0,0 +1,33 @@
|
||||
What Rhai Isn't
|
||||
===============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai's purpose is to provide a dynamic layer over Rust code, in the same spirit of _zero cost abstractions_.
|
||||
It doesn't attempt to be a new language. For example:
|
||||
|
||||
* No classes. Well, Rust doesn't either. On the other hand...
|
||||
|
||||
* No traits... so it is also not Rust. Do your Rusty stuff in Rust.
|
||||
|
||||
* No structures/records - define your types in Rust instead; Rhai can seamlessly work with _any Rust type_.
|
||||
There is, however, a built-in [object map] type which is adequate for most uses.
|
||||
|
||||
* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
|
||||
|
||||
* No garbage collection - this should be expected, so...
|
||||
|
||||
* No closures - do your closure magic in Rust instead; [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
|
||||
|
||||
* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races. The purpose of Rhai is not
|
||||
to be extremely _fast_, but to make it as easy as possible to integrate with native Rust programs.
|
||||
|
||||
Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting advanced language features
|
||||
such as classes, inheritance, first-class functions, closures, concurrency, byte-codes, JIT etc.
|
||||
|
||||
Avoid the temptation to write full-fledge program logic entirely in Rhai - that use case is best fulfilled by
|
||||
more complete languages such as JS or Lua.
|
||||
|
||||
Therefore, in actual practice, it is usually best to expose a Rust API into Rhai for scripts to call.
|
||||
All your core functionalities should be in Rust.
|
||||
This is similar to some dynamic languages where most of the core functionalities reside in a C/C++ standard library.
|
15
doc/src/about/related.md
Normal file
15
doc/src/about/related.md
Normal file
@ -0,0 +1,15 @@
|
||||
Related Resources
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Other online documentation resources for Rhai:
|
||||
|
||||
* [`DOCS.RS`](https://docs.rs/rhai)
|
||||
|
||||
|
||||
Other cool projects to check out:
|
||||
|
||||
* [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being led by my cousin.
|
||||
|
||||
* Check out the list of [scripting languages for Rust](https://github.com/rust-unofficial/awesome-rust#scripting) on [awesome-rust](https://github.com/rust-unofficial/awesome-rust)
|
12
doc/src/about/targets.md
Normal file
12
doc/src/about/targets.md
Normal file
@ -0,0 +1,12 @@
|
||||
Supported Targets and Builds
|
||||
===========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The following targets and builds are support by Rhai:
|
||||
|
||||
* All common CPU targets for Windows, Linux and MacOS.
|
||||
|
||||
* WebAssembly ([WASM])
|
||||
|
||||
* [`no-std`]
|
10
doc/src/advanced.md
Normal file
10
doc/src/advanced.md
Normal file
@ -0,0 +1,10 @@
|
||||
Advanced Topics
|
||||
===============
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
This section covers advanced features such as:
|
||||
|
||||
* [Script optimization]
|
||||
|
||||
* The dreaded (or beloved depending on your taste) [`eval`] statement
|
4
doc/src/context.json
Normal file
4
doc/src/context.json
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"rootUrl": "",
|
||||
"rootUrlX": "/rhai"
|
||||
}
|
8
doc/src/engine.md
Normal file
8
doc/src/engine.md
Normal file
@ -0,0 +1,8 @@
|
||||
Using the Engine
|
||||
================
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
Rhai's interpreter resides in the [`Engine`] type under the master `rhai` namespace.
|
||||
|
||||
This section shows how to set up, configure and use this scripting engine.
|
64
doc/src/engine/call-fn.md
Normal file
64
doc/src/engine/call-fn.md
Normal file
@ -0,0 +1,64 @@
|
||||
Calling Rhai Functions from Rust
|
||||
===============================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai also allows working _backwards_ from the other direction - i.e. calling a Rhai-scripted function
|
||||
from Rust via `Engine::call_fn`.
|
||||
|
||||
Functions declared with `private` are hidden and cannot be called from Rust (see also [modules]).
|
||||
|
||||
```rust
|
||||
// Define functions in a script.
|
||||
let ast = engine.compile(true,
|
||||
r#"
|
||||
// a function with two parameters: string and i64
|
||||
fn hello(x, y) {
|
||||
x.len + y
|
||||
}
|
||||
|
||||
// functions can be overloaded: this one takes only one parameter
|
||||
fn hello(x) {
|
||||
x * 2
|
||||
}
|
||||
|
||||
// this one takes no parameters
|
||||
fn hello() {
|
||||
42
|
||||
}
|
||||
|
||||
// this one is private and cannot be called by 'call_fn'
|
||||
private hidden() {
|
||||
throw "you shouldn't see me!";
|
||||
}
|
||||
"#)?;
|
||||
|
||||
// A custom scope can also contain any variables/constants available to the functions
|
||||
let mut scope = Scope::new();
|
||||
|
||||
// Evaluate a function defined in the script, passing arguments into the script as a tuple.
|
||||
// Beware, arguments must be of the correct types because Rhai does not have built-in type conversions.
|
||||
// If arguments of the wrong types are passed, the Engine will not find the function.
|
||||
|
||||
let result: i64 = engine.call_fn(&mut scope, &ast, "hello", ( String::from("abc"), 123_i64 ) )?;
|
||||
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
// put arguments in a tuple
|
||||
|
||||
let result: i64 = engine.call_fn(&mut scope, &ast, "hello", (123_i64,) )?;
|
||||
// ^^^^^^^^^^ tuple of one
|
||||
|
||||
let result: i64 = engine.call_fn(&mut scope, &ast, "hello", () )?;
|
||||
// ^^ unit = tuple of zero
|
||||
|
||||
// The following call will return a function-not-found error because
|
||||
// 'hidden' is declared with 'private'.
|
||||
let result: () = engine.call_fn(&mut scope, &ast, "hidden", ())?;
|
||||
```
|
||||
|
||||
For more control, construct all arguments as `Dynamic` values and use `Engine::call_fn_dynamic`, passing it
|
||||
anything that implements `IntoIterator<Item = Dynamic>` (such as a simple `Vec<Dynamic>`):
|
||||
|
||||
```rust
|
||||
let result: Dynamic = engine.call_fn_dynamic(&mut scope, &ast, "hello",
|
||||
vec![ String::from("abc").into(), 123_i64.into() ])?;
|
||||
```
|
23
doc/src/engine/compile.md
Normal file
23
doc/src/engine/compile.md
Normal file
@ -0,0 +1,23 @@
|
||||
Compile a Script (to AST)
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
To repeatedly evaluate a script, _compile_ it first into an AST (abstract syntax tree) form:
|
||||
|
||||
```rust
|
||||
// Compile to an AST and store it for later evaluations
|
||||
let ast = engine.compile("40 + 2")?;
|
||||
|
||||
for _ in 0..42 {
|
||||
let result: i64 = engine.eval_ast(&ast)?;
|
||||
|
||||
println!("Answer #{}: {}", i, result); // prints 42
|
||||
}
|
||||
```
|
||||
|
||||
Compiling a script file is also supported (not available under [`no_std`] or in [WASM] builds):
|
||||
|
||||
```rust
|
||||
let ast = engine.compile_file("hello_world.rhai".into())?;
|
||||
```
|
25
doc/src/engine/expressions.md
Normal file
25
doc/src/engine/expressions.md
Normal file
@ -0,0 +1,25 @@
|
||||
Evaluate Expressions Only
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Sometimes a use case does not require a full-blown scripting _language_, but only needs to evaluate _expressions_.
|
||||
|
||||
In these cases, use the `Engine::compile_expression` and `Engine::eval_expression` methods or their `_with_scope` variants.
|
||||
|
||||
```rust
|
||||
let result = engine.eval_expression::<i64>("2 + (10 + 10) * 2")?;
|
||||
```
|
||||
|
||||
When evaluating _expressions_, no full-blown statement (e.g. `if`, `while`, `for`) - not even variable assignment -
|
||||
is supported and will be considered parse errors when encountered.
|
||||
|
||||
```rust
|
||||
// The following are all syntax errors because the script is not an expression.
|
||||
|
||||
engine.eval_expression::<()>("x = 42")?;
|
||||
|
||||
let ast = engine.compile_expression("let x = 42")?;
|
||||
|
||||
let result = engine.eval_expression_with_scope::<i64>(&mut scope, "if x { 42 } else { 123 }")?;
|
||||
```
|
43
doc/src/engine/func.md
Normal file
43
doc/src/engine/func.md
Normal file
@ -0,0 +1,43 @@
|
||||
Create a Rust Anonymous Function from a Rhai Function
|
||||
===================================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
It is possible to further encapsulate a script in Rust such that it becomes a normal Rust function.
|
||||
|
||||
Such an _anonymous function_ is basically a boxed closure, very useful as call-back functions.
|
||||
|
||||
Creating them is accomplished via the `Func` trait which contains `create_from_script`
|
||||
(as well as its companion method `create_from_ast`):
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, Func}; // use 'Func' for 'create_from_script'
|
||||
|
||||
let engine = Engine::new(); // create a new 'Engine' just for this
|
||||
|
||||
let script = "fn calc(x, y) { x + y.len < 42 }";
|
||||
|
||||
// Func takes two type parameters:
|
||||
// 1) a tuple made up of the types of the script function's parameters
|
||||
// 2) the return type of the script function
|
||||
//
|
||||
// 'func' will have type Box<dyn Fn(i64, String) -> Result<bool, Box<EvalAltResult>>> and is callable!
|
||||
let func = Func::<(i64, String), bool>::create_from_script(
|
||||
// ^^^^^^^^^^^^^ function parameter types in tuple
|
||||
|
||||
engine, // the 'Engine' is consumed into the closure
|
||||
script, // the script, notice number of parameters must match
|
||||
"calc" // the entry-point function name
|
||||
)?;
|
||||
|
||||
func(123, "hello".to_string())? == false; // call the anonymous function
|
||||
|
||||
schedule_callback(func); // pass it as a callback to another function
|
||||
|
||||
// Although there is nothing you can't do by manually writing out the closure yourself...
|
||||
let engine = Engine::new();
|
||||
let ast = engine.compile(script)?;
|
||||
schedule_callback(Box::new(move |x: i64, y: String| -> Result<bool, Box<EvalAltResult>> {
|
||||
engine.call_fn(&mut Scope::new(), &ast, "calc", (x, y))
|
||||
}));
|
||||
```
|
54
doc/src/engine/hello-world.md
Normal file
54
doc/src/engine/hello-world.md
Normal file
@ -0,0 +1,54 @@
|
||||
Hello World in Rhai
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
To get going with Rhai is as simple as creating an instance of the scripting engine `rhai::Engine` via
|
||||
`Engine::new`, then calling the `eval` method:
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, EvalAltResult};
|
||||
|
||||
fn main() -> Result<(), Box<EvalAltResult>>
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
let result = engine.eval::<i64>("40 + 2")?;
|
||||
// ^^^^^^^ cast the result to an 'i64', this is required
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
`rhai::EvalAltResult` is a Rust `enum` containing all errors encountered during the parsing or evaluation process.
|
||||
|
||||
|
||||
Evaluate a Script
|
||||
----------------
|
||||
|
||||
The type parameter is used to specify the type of the return value, which _must_ match the actual type or an error is returned.
|
||||
Rhai is very strict here.
|
||||
|
||||
Use [`Dynamic`] for uncertain return types.
|
||||
|
||||
There are two ways to specify the return type - _turbofish_ notation, or type inference.
|
||||
|
||||
```rust
|
||||
let result = engine.eval::<i64>("40 + 2")?; // return type is i64, specified using 'turbofish' notation
|
||||
|
||||
let result: i64 = engine.eval("40 + 2")?; // return type is inferred to be i64
|
||||
|
||||
result.is::<i64>() == true;
|
||||
|
||||
let result: Dynamic = engine.eval("boo()")?; // use 'Dynamic' if you're not sure what type it'll be!
|
||||
|
||||
let result = engine.eval::<String>("40 + 2")?; // returns an error because the actual return type is i64, not String
|
||||
```
|
||||
|
||||
Evaluate a script file directly:
|
||||
|
||||
```rust
|
||||
let result = engine.eval_file::<i64>("hello_world.rhai".into())?; // 'eval_file' takes a 'PathBuf'
|
||||
```
|
109
doc/src/engine/optimize.md
Normal file
109
doc/src/engine/optimize.md
Normal file
@ -0,0 +1,109 @@
|
||||
Script Optimization
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai includes an _optimizer_ that tries to optimize a script after parsing.
|
||||
This can reduce resource utilization and increase execution speed.
|
||||
|
||||
Script optimization can be turned off via the [`no_optimize`] feature.
|
||||
|
||||
|
||||
Dead Code Removal
|
||||
----------------
|
||||
|
||||
For example, in the following:
|
||||
|
||||
```rust
|
||||
{
|
||||
let x = 999; // NOT eliminated: variable may be used later on (perhaps even an 'eval')
|
||||
123; // eliminated: no effect
|
||||
"hello"; // eliminated: no effect
|
||||
[1, 2, x, x*2, 5]; // eliminated: no effect
|
||||
foo(42); // NOT eliminated: the function 'foo' may have side-effects
|
||||
666 // NOT eliminated: this is the return value of the block,
|
||||
// and the block is the last one so this is the return value of the whole script
|
||||
}
|
||||
```
|
||||
|
||||
Rhai attempts to eliminate _dead code_ (i.e. code that does nothing, for example an expression by itself as a statement,
|
||||
which is allowed in Rhai).
|
||||
|
||||
The above script optimizes to:
|
||||
|
||||
```rust
|
||||
{
|
||||
let x = 999;
|
||||
foo(42);
|
||||
666
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Constants Propagation
|
||||
--------------------
|
||||
|
||||
Constants propagation is used to remove dead code:
|
||||
|
||||
```rust
|
||||
const ABC = true;
|
||||
if ABC || some_work() { print("done!"); } // 'ABC' is constant so it is replaced by 'true'...
|
||||
if true || some_work() { print("done!"); } // since '||' short-circuits, 'some_work' is never called
|
||||
if true { print("done!"); } // <- the line above is equivalent to this
|
||||
print("done!"); // <- the line above is further simplified to this
|
||||
// because the condition is always true
|
||||
```
|
||||
|
||||
These are quite effective for template-based machine-generated scripts where certain constant values
|
||||
are spliced into the script text in order to turn on/off certain sections.
|
||||
|
||||
For fixed script texts, the constant values can be provided in a user-defined [`Scope`] object
|
||||
to the [`Engine`] for use in compilation and evaluation.
|
||||
|
||||
|
||||
Watch Out for Function Calls
|
||||
---------------------------
|
||||
|
||||
Beware, however, that most operators are actually function calls, and those functions can be overridden,
|
||||
so they are not optimized away:
|
||||
|
||||
```rust
|
||||
const DECISION = 1;
|
||||
|
||||
if DECISION == 1 { // NOT optimized away because you can define
|
||||
: // your own '==' function to override the built-in default!
|
||||
:
|
||||
} else if DECISION == 2 { // same here, NOT optimized away
|
||||
:
|
||||
} else if DECISION == 3 { // same here, NOT optimized away
|
||||
:
|
||||
} else {
|
||||
:
|
||||
}
|
||||
```
|
||||
|
||||
because no operator functions will be run (in order not to trigger side-effects) during the optimization process
|
||||
(unless the optimization level is set to [`OptimizationLevel::Full`]).
|
||||
|
||||
So, instead, do this:
|
||||
|
||||
```rust
|
||||
const DECISION_1 = true;
|
||||
const DECISION_2 = false;
|
||||
const DECISION_3 = false;
|
||||
|
||||
if DECISION_1 {
|
||||
: // this branch is kept and promoted to the parent level
|
||||
} else if DECISION_2 {
|
||||
: // this branch is eliminated
|
||||
} else if DECISION_3 {
|
||||
: // this branch is eliminated
|
||||
} else {
|
||||
: // this branch is eliminated
|
||||
}
|
||||
```
|
||||
|
||||
In general, boolean constants are most effective for the optimizer to automatically prune
|
||||
large `if`-`else` branches because they do not depend on operators.
|
||||
|
||||
Alternatively, turn the optimizer to [`OptimizationLevel::Full`].
|
24
doc/src/engine/optimize/disable.md
Normal file
24
doc/src/engine/optimize/disable.md
Normal file
@ -0,0 +1,24 @@
|
||||
Turn Off Script Optimizations
|
||||
============================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
When scripts:
|
||||
|
||||
* are known to be run only _once_,
|
||||
|
||||
* are known to contain no dead code,
|
||||
|
||||
* do not use constants in calculations
|
||||
|
||||
the optimization pass may be a waste of time and resources. In that case, turn optimization off
|
||||
by setting the optimization level to [`OptimizationLevel::None`].
|
||||
|
||||
Alternatively, turn off optimizations via the [`no_optimize`] feature.
|
||||
|
||||
```rust
|
||||
let engine = rhai::Engine::new();
|
||||
|
||||
// Turn off the optimizer
|
||||
engine.set_optimization_level(rhai::OptimizationLevel::None);
|
||||
```
|
36
doc/src/engine/optimize/eager.md
Normal file
36
doc/src/engine/optimize/eager.md
Normal file
@ -0,0 +1,36 @@
|
||||
Eager Function Evaluation When Using Full Optimization Level
|
||||
==========================================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
When the optimization level is [`OptimizationLevel::Full`], the [`Engine`] assumes all functions to be _pure_ and will _eagerly_
|
||||
evaluated all function calls with constant arguments, using the result to replace the call.
|
||||
|
||||
This also applies to all operators (which are implemented as functions).
|
||||
|
||||
For instance, the same example above:
|
||||
|
||||
```rust
|
||||
// When compiling the following with OptimizationLevel::Full...
|
||||
|
||||
const DECISION = 1;
|
||||
// this condition is now eliminated because 'DECISION == 1'
|
||||
if DECISION == 1 { // is a function call to the '==' function, and it returns 'true'
|
||||
print("hello!"); // this block is promoted to the parent level
|
||||
} else {
|
||||
print("boo!"); // this block is eliminated because it is never reached
|
||||
}
|
||||
|
||||
print("hello!"); // <- the above is equivalent to this
|
||||
// ('print' and 'debug' are handled specially)
|
||||
```
|
||||
|
||||
Because of the eager evaluation of functions, many constant expressions will be evaluated and replaced by the result.
|
||||
This does not happen with [`OptimizationLevel::Simple`] which doesn't assume all functions to be _pure_.
|
||||
|
||||
```rust
|
||||
// When compiling the following with OptimizationLevel::Full...
|
||||
|
||||
let x = (1+2)*3-4/5%6; // <- will be replaced by 'let x = 9'
|
||||
let y = (1>2) || (3<=4); // <- will be replaced by 'let y = true'
|
||||
```
|
24
doc/src/engine/optimize/optimize-levels.md
Normal file
24
doc/src/engine/optimize/optimize-levels.md
Normal file
@ -0,0 +1,24 @@
|
||||
Optimization Levels
|
||||
==================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
Set Optimization Level
|
||||
---------------------
|
||||
|
||||
There are actually three levels of optimizations: `None`, `Simple` and `Full`.
|
||||
|
||||
* `None` is obvious - no optimization on the AST is performed.
|
||||
|
||||
* `Simple` (default) performs only relatively _safe_ optimizations without causing side-effects
|
||||
(i.e. it only relies on static analysis and will not actually perform any function calls).
|
||||
|
||||
* `Full` is _much_ more aggressive, _including_ running functions on constant arguments to determine their result.
|
||||
One benefit to this is that many more optimization opportunities arise, especially with regards to comparison operators.
|
||||
|
||||
An [`Engine`]'s optimization level is set via a call to `Engine::set_optimization_level`:
|
||||
|
||||
```rust
|
||||
// Turn on aggressive optimizations
|
||||
engine.set_optimization_level(rhai::OptimizationLevel::Full);
|
||||
```
|
17
doc/src/engine/optimize/reoptimize.md
Normal file
17
doc/src/engine/optimize/reoptimize.md
Normal file
@ -0,0 +1,17 @@
|
||||
Re-Optimize an AST
|
||||
==================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
If it is ever needed to _re_-optimize an `AST`, use the `optimize_ast` method:
|
||||
|
||||
```rust
|
||||
// Compile script to AST
|
||||
let ast = engine.compile("40 + 2")?;
|
||||
|
||||
// Create a new 'Scope' - put constants in it to aid optimization if using 'OptimizationLevel::Full'
|
||||
let scope = Scope::new();
|
||||
|
||||
// Re-optimize the AST
|
||||
let ast = engine.optimize_ast(&scope, &ast, OptimizationLevel::Full);
|
||||
```
|
43
doc/src/engine/optimize/semantics.md
Normal file
43
doc/src/engine/optimize/semantics.md
Normal file
@ -0,0 +1,43 @@
|
||||
Subtle Semantic Changes After Optimization
|
||||
=========================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
Some optimizations can alter subtle semantics of the script.
|
||||
|
||||
For example:
|
||||
|
||||
```rust
|
||||
if true { // condition always true
|
||||
123.456; // eliminated
|
||||
hello; // eliminated, EVEN THOUGH the variable doesn't exist!
|
||||
foo(42) // promoted up-level
|
||||
}
|
||||
|
||||
foo(42) // <- the above optimizes to this
|
||||
```
|
||||
|
||||
If the original script were evaluated instead, it would have been an error - the variable `hello` does not exist,
|
||||
so the script would have been terminated at that point with an error return.
|
||||
|
||||
In fact, any errors inside a statement that has been eliminated will silently _disappear_:
|
||||
|
||||
```rust
|
||||
print("start!");
|
||||
if my_decision { /* do nothing... */ } // eliminated due to no effect
|
||||
print("end!");
|
||||
|
||||
// The above optimizes to:
|
||||
|
||||
print("start!");
|
||||
print("end!");
|
||||
```
|
||||
|
||||
In the script above, if `my_decision` holds anything other than a boolean value,
|
||||
the script should have been terminated due to a type error.
|
||||
|
||||
However, after optimization, the entire `if` statement is removed (because an access to `my_decision` produces
|
||||
no side-effects), thus the script silently runs to completion without errors.
|
||||
|
||||
It is usually a _Very Bad Idea™_ to depend on a script failing or such kind of subtleties, but if it turns out to be necessary
|
||||
(why? I would never guess), turn script optimization off by setting the optimization level to [`OptimizationLevel::None`].
|
19
doc/src/engine/optimize/side-effects.md
Normal file
19
doc/src/engine/optimize/side-effects.md
Normal file
@ -0,0 +1,19 @@
|
||||
Side-Effect Considerations for Full Optimization Level
|
||||
====================================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
All of Rhai's built-in functions (and operators which are implemented as functions) are _pure_ (i.e. they do not mutate state
|
||||
nor cause any side-effects, with the exception of `print` and `debug` which are handled specially) so using
|
||||
[`OptimizationLevel::Full`] is usually quite safe _unless_ custom types and functions are registered.
|
||||
|
||||
If custom functions are registered, they _may_ be called (or maybe not, if the calls happen to lie within a pruned code block).
|
||||
|
||||
If custom functions are registered to overload built-in operators, they will also be called when the operators are used
|
||||
(in an `if` statement, for example) causing side-effects.
|
||||
|
||||
Therefore, the rule-of-thumb is:
|
||||
|
||||
* _Always_ register custom types and functions _after_ compiling scripts if [`OptimizationLevel::Full`] is used.
|
||||
|
||||
* _DO NOT_ depend on knowledge that the functions have no side-effects, because those functions can change later on and, when that happens, existing scripts may break in subtle ways.
|
16
doc/src/engine/optimize/volatility.md
Normal file
16
doc/src/engine/optimize/volatility.md
Normal file
@ -0,0 +1,16 @@
|
||||
Volatility Considerations for Full Optimization Level
|
||||
===================================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
Even if a custom function does not mutate state nor cause side-effects, it may still be _volatile_,
|
||||
i.e. it _depends_ on the external environment and is not _pure_.
|
||||
|
||||
A perfect example is a function that gets the current time - obviously each run will return a different value!
|
||||
|
||||
The optimizer, when using [`OptimizationLevel::Full`], will _merrily assume_ that all functions are _pure_,
|
||||
so when it finds constant arguments (or none) it eagerly executes the function call and replaces it with the result.
|
||||
|
||||
This causes the script to behave differently from the intended semantics.
|
||||
|
||||
Therefore, **avoid using [`OptimizationLevel::Full`]** if non-_pure_ custom types and/or functions are involved.
|
26
doc/src/engine/raw.md
Normal file
26
doc/src/engine/raw.md
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
Raw `Engine`
|
||||
===========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
`Engine::new` creates a scripting [`Engine`] with common functionalities (e.g. printing to the console via `print`).
|
||||
|
||||
In many controlled embedded environments, however, these may not be needed and unnecessarily occupy
|
||||
program code storage space.
|
||||
|
||||
Use `Engine::new_raw` to create a _raw_ `Engine`, in which only a minimal set of
|
||||
basic arithmetic and logical operators are supported.
|
||||
|
||||
Built-in Operators
|
||||
------------------
|
||||
|
||||
| Operators | Assignment operators | Supported for types (see [standard types]) |
|
||||
| ------------------------ | ---------------------------- | ----------------------------------------------------------------------------- |
|
||||
| `+`, | `+=` | `INT`, `FLOAT` (if not [`no_float`]), `ImmutableString` |
|
||||
| `-`, `*`, `/`, `%`, `~`, | `-=`, `*=`, `/=`, `%=`, `~=` | `INT`, `FLOAT` (if not [`no_float`]) |
|
||||
| `<<`, `>>`, `^`, | `<<=`, `>>=`, `^=` | `INT` |
|
||||
| `&`, `|`, | `&=`, `|=` | `INT`, `bool` |
|
||||
| `&&`, `||` | | `bool` |
|
||||
| `==`, `!=` | | `INT`, `FLOAT` (if not [`no_float`]), `bool`, `char`, `()`, `ImmutableString` |
|
||||
| `>`, `>=`, `<`, `<=` | | `INT`, `FLOAT` (if not [`no_float`]), `char`, `()`, `ImmutableString` |
|
7
doc/src/language.md
Normal file
7
doc/src/language.md
Normal file
@ -0,0 +1,7 @@
|
||||
Rhai Language Reference
|
||||
======================
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
This section outlines the Rhai language.
|
||||
|
124
doc/src/language/arrays.md
Normal file
124
doc/src/language/arrays.md
Normal file
@ -0,0 +1,124 @@
|
||||
Arrays
|
||||
======
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Arrays are first-class citizens in Rhai. Like C, arrays are accessed with zero-based, non-negative integer indices.
|
||||
|
||||
Array literals are built within square brackets '`[`' ... '`]`' and separated by commas '`,`'.
|
||||
|
||||
All elements stored in an array are [`Dynamic`], and the array can freely grow or shrink with elements added or removed.
|
||||
|
||||
The Rust type of a Rhai array is `rhai::Array`.
|
||||
|
||||
[`type_of()`] an array returns `"array"`.
|
||||
|
||||
Arrays are disabled via the [`no_index`] feature.
|
||||
|
||||
The maximum allowed size of an array can be controlled via `Engine::set_max_array_size`
|
||||
(see [maximum size of arrays].
|
||||
|
||||
|
||||
Built-in Functions
|
||||
-----------------
|
||||
|
||||
The following methods (mostly defined in the [`BasicArrayPackage`]({{rootUrl}}/rust/packages.md) but excluded if using a [raw `Engine`]) operate on arrays:
|
||||
|
||||
| Function | Parameter(s) | Description |
|
||||
| ------------------------- | --------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
|
||||
| `push` | element to insert | inserts an element at the end |
|
||||
| `+=` operator, `append` | array to append | concatenates the second array to the end of the first |
|
||||
| `+` operator | first array, second array | concatenates the first array with the second |
|
||||
| `insert` | element to insert, position<br/>(beginning if <= 0, end if >= length) | insert an element at a certain index |
|
||||
| `pop` | _none_ | removes the last element and returns it ([`()`] if empty) |
|
||||
| `shift` | _none_ | removes the first element and returns it ([`()`] if empty) |
|
||||
| `remove` | index | removes an element at a particular index and returns it, or returns [`()`] if the index is not valid |
|
||||
| `len` method and property | _none_ | returns the number of elements |
|
||||
| `pad` | element to pad, target length | pads the array with an element to at least a specified length |
|
||||
| `clear` | _none_ | empties the array |
|
||||
| `truncate` | target length | cuts off the array at exactly a specified length (discarding all subsequent elements) |
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
```rust
|
||||
let y = [2, 3]; // array literal with 2 elements
|
||||
|
||||
let y = [2, 3,]; // trailing comma is OK
|
||||
|
||||
y.insert(0, 1); // insert element at the beginning
|
||||
y.insert(999, 4); // insert element at the end
|
||||
|
||||
y.len == 4;
|
||||
|
||||
y[0] == 1;
|
||||
y[1] == 2;
|
||||
y[2] == 3;
|
||||
y[3] == 4;
|
||||
|
||||
(1 in y) == true; // use 'in' to test if an item exists in the array
|
||||
(42 in y) == false; // 'in' uses the '==' operator (which users can override)
|
||||
// to check if the target item exists in the array
|
||||
|
||||
y[1] = 42; // array elements can be reassigned
|
||||
|
||||
(42 in y) == true;
|
||||
|
||||
y.remove(2) == 3; // remove element
|
||||
|
||||
y.len == 3;
|
||||
|
||||
y[2] == 4; // elements after the removed element are shifted
|
||||
|
||||
ts.list = y; // arrays can be assigned completely (by value copy)
|
||||
let foo = ts.list[1];
|
||||
foo == 42;
|
||||
|
||||
let foo = [1, 2, 3][0];
|
||||
foo == 1;
|
||||
|
||||
fn abc() {
|
||||
[42, 43, 44] // a function returning an array
|
||||
}
|
||||
|
||||
let foo = abc()[0];
|
||||
foo == 42;
|
||||
|
||||
let foo = y[0];
|
||||
foo == 1;
|
||||
|
||||
y.push(4); // 4 elements
|
||||
y.push(5); // 5 elements
|
||||
|
||||
y.len == 5;
|
||||
|
||||
let first = y.shift(); // remove the first element, 4 elements remaining
|
||||
first == 1;
|
||||
|
||||
let last = y.pop(); // remove the last element, 3 elements remaining
|
||||
last == 5;
|
||||
|
||||
y.len == 3;
|
||||
|
||||
for item in y { // arrays can be iterated with a 'for' statement
|
||||
print(item);
|
||||
}
|
||||
|
||||
y.pad(10, "hello"); // pad the array up to 10 elements
|
||||
|
||||
y.len == 10;
|
||||
|
||||
y.truncate(5); // truncate the array to 5 elements
|
||||
|
||||
y.len == 5;
|
||||
|
||||
y.clear(); // empty the array
|
||||
|
||||
y.len == 0;
|
||||
```
|
||||
|
||||
`push` and `pad` are only defined for standard built-in types. For custom types, type-specific versions must be registered:
|
||||
|
||||
```rust
|
||||
engine.register_fn("push", |list: &mut Array, item: MyType| list.push(Box::new(item)) );
|
||||
```
|
22
doc/src/language/comments.md
Normal file
22
doc/src/language/comments.md
Normal file
@ -0,0 +1,22 @@
|
||||
Comments
|
||||
========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Comments are C-style, including '`/*` ... `*/`' pairs and '`//`' for comments to the end of the line.
|
||||
Comments can be nested.
|
||||
|
||||
```rust
|
||||
let /* intruder comment */ name = "Bob";
|
||||
|
||||
// This is a very important comment
|
||||
|
||||
/* This comment spans
|
||||
multiple lines, so it
|
||||
only makes sense that
|
||||
it is even more important */
|
||||
|
||||
/* Fear not, Rhai satisfies all nesting needs with nested comments:
|
||||
/*/*/*/*/**/*/*/*/*/
|
||||
*/
|
||||
```
|
20
doc/src/language/constants.md
Normal file
20
doc/src/language/constants.md
Normal file
@ -0,0 +1,20 @@
|
||||
Constants
|
||||
=========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Constants can be defined using the `const` keyword and are immutable.
|
||||
|
||||
Constants follow the same naming rules as [variables].
|
||||
|
||||
```rust
|
||||
const x = 42;
|
||||
print(x * 2); // prints 84
|
||||
x = 123; // <- syntax error: cannot assign to constant
|
||||
```
|
||||
|
||||
Constants must be assigned a _value_, not an expression.
|
||||
|
||||
```rust
|
||||
const x = 40 + 2; // <- syntax error: cannot assign expression to constant
|
||||
```
|
20
doc/src/language/convert.md
Normal file
20
doc/src/language/convert.md
Normal file
@ -0,0 +1,20 @@
|
||||
Value Conversions
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The `to_float` function converts a supported number to `FLOAT` (defaults to `f64`).
|
||||
|
||||
The `to_int` function converts a supported number to `INT` (`i32` or `i64` depending on [`only_i32`]).
|
||||
|
||||
That's it; for other conversions, register custom conversion functions.
|
||||
|
||||
```rust
|
||||
let x = 42;
|
||||
let y = x * 100.0; // <- error: cannot multiply i64 with f64
|
||||
let y = x.to_float() * 100.0; // works
|
||||
let z = y.to_int() + x; // works
|
||||
|
||||
let c = 'X'; // character
|
||||
print("c is '" + c + "' and its code is " + c.to_int()); // prints "c is 'X' and its code is 88"
|
||||
```
|
101
doc/src/language/dynamic.md
Normal file
101
doc/src/language/dynamic.md
Normal file
@ -0,0 +1,101 @@
|
||||
Dynamic Values
|
||||
==============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
A `Dynamic` value can be _any_ type. However, under [`sync`], all types must be `Send + Sync`.
|
||||
|
||||
|
||||
Use [`type_of()`] to Get Value Type
|
||||
----------------------------------
|
||||
|
||||
Because [`type_of()`] a `Dynamic` value returns the type of the actual value,
|
||||
it is usually used to perform type-specific actions based on the actual value's type.
|
||||
|
||||
```rust
|
||||
let mystery = get_some_dynamic_value();
|
||||
|
||||
if type_of(mystery) == "i64" {
|
||||
print("Hey, I got an integer here!");
|
||||
} else if type_of(mystery) == "f64" {
|
||||
print("Hey, I got a float here!");
|
||||
} else if type_of(mystery) == "string" {
|
||||
print("Hey, I got a string here!");
|
||||
} else if type_of(mystery) == "bool" {
|
||||
print("Hey, I got a boolean here!");
|
||||
} else if type_of(mystery) == "array" {
|
||||
print("Hey, I got an array here!");
|
||||
} else if type_of(mystery) == "map" {
|
||||
print("Hey, I got an object map here!");
|
||||
} else if type_of(mystery) == "TestStruct" {
|
||||
print("Hey, I got the TestStruct custom type here!");
|
||||
} else {
|
||||
print("I don't know what this is: " + type_of(mystery));
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Functions Returning `Dynamic`
|
||||
----------------------------
|
||||
|
||||
In Rust, sometimes a `Dynamic` forms part of a returned value - a good example is an [array]
|
||||
which contains `Dynamic` elements, or an [object map] which contains `Dynamic` property values.
|
||||
|
||||
To get the _real_ values, the actual value types _must_ be known in advance.
|
||||
There is no easy way for Rust to decide, at run-time, what type the `Dynamic` value is
|
||||
(short of using the `type_name` function and match against the name).
|
||||
|
||||
|
||||
Type Checking and Casting
|
||||
------------------------
|
||||
|
||||
A `Dynamic` value's actual type can be checked via the `is` method.
|
||||
|
||||
The `cast` method then converts the value into a specific, known type.
|
||||
|
||||
Alternatively, use the `try_cast` method which does not panic but returns `None` when the cast fails.
|
||||
|
||||
```rust
|
||||
let list: Array = engine.eval("...")?; // return type is 'Array'
|
||||
let item = list[0]; // an element in an 'Array' is 'Dynamic'
|
||||
|
||||
item.is::<i64>() == true; // 'is' returns whether a 'Dynamic' value is of a particular type
|
||||
|
||||
let value = item.cast::<i64>(); // if the element is 'i64', this succeeds; otherwise it panics
|
||||
let value: i64 = item.cast(); // type can also be inferred
|
||||
|
||||
let value = item.try_cast::<i64>().unwrap(); // 'try_cast' does not panic when the cast fails, but returns 'None'
|
||||
```
|
||||
|
||||
Type Name
|
||||
---------
|
||||
|
||||
The `type_name` method gets the name of the actual type as a static string slice,
|
||||
which can be `match`-ed against.
|
||||
|
||||
```rust
|
||||
let list: Array = engine.eval("...")?; // return type is 'Array'
|
||||
let item = list[0]; // an element in an 'Array' is 'Dynamic'
|
||||
|
||||
match item.type_name() { // 'type_name' returns the name of the actual Rust type
|
||||
"i64" => ...
|
||||
"alloc::string::String" => ...
|
||||
"bool" => ...
|
||||
"path::to::module::TestStruct" => ...
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Conversion Traits
|
||||
----------------
|
||||
|
||||
The following conversion traits are implemented for `Dynamic`:
|
||||
|
||||
* `From<i64>` (`i32` if [`only_i32`])
|
||||
* `From<f64>` (if not [`no_float`])
|
||||
* `From<bool>`
|
||||
* `From<rhai::ImmutableString>`
|
||||
* `From<String>`
|
||||
* `From<char>`
|
||||
* `From<Vec<T>>` (into an [array])
|
||||
* `From<HashMap<String, T>>` (into an [object map]).
|
96
doc/src/language/eval.md
Normal file
96
doc/src/language/eval.md
Normal file
@ -0,0 +1,96 @@
|
||||
`eval` Statement
|
||||
===============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Or "How to Shoot Yourself in the Foot even Easier"
|
||||
------------------------------------------------
|
||||
|
||||
Saving the best for last: in addition to script optimizations, there is the ever-dreaded... `eval` function!
|
||||
|
||||
```rust
|
||||
let x = 10;
|
||||
|
||||
fn foo(x) { x += 12; x }
|
||||
|
||||
let script = "let y = x;"; // build a script
|
||||
script += "y += foo(y);";
|
||||
script += "x + y";
|
||||
|
||||
let result = eval(script); // <- look, JS, we can also do this!
|
||||
|
||||
print("Answer: " + result); // prints 42
|
||||
|
||||
print("x = " + x); // prints 10: functions call arguments are passed by value
|
||||
print("y = " + y); // prints 32: variables defined in 'eval' persist!
|
||||
|
||||
eval("{ let z = y }"); // to keep a variable local, use a statement block
|
||||
|
||||
print("z = " + z); // <- error: variable 'z' not found
|
||||
|
||||
"print(42)".eval(); // <- nope... method-call style doesn't work
|
||||
```
|
||||
|
||||
Script segments passed to `eval` execute inside the current [`Scope`], so they can access and modify _everything_,
|
||||
including all variables that are visible at that position in code! It is almost as if the script segments were
|
||||
physically pasted in at the position of the `eval` call.
|
||||
|
||||
|
||||
Cannot Define New Functions
|
||||
--------------------------
|
||||
|
||||
New functions cannot be defined within an `eval` call, since functions can only be defined at the _global_ level,
|
||||
not inside another function call!
|
||||
|
||||
```rust
|
||||
let script = "x += 32";
|
||||
let x = 10;
|
||||
eval(script); // variable 'x' in the current scope is visible!
|
||||
print(x); // prints 42
|
||||
|
||||
// The above is equivalent to:
|
||||
let script = "x += 32";
|
||||
let x = 10;
|
||||
x += 32;
|
||||
print(x);
|
||||
```
|
||||
|
||||
|
||||
`eval` is Evil
|
||||
--------------
|
||||
|
||||
For those who subscribe to the (very sensible) motto of ["`eval` is evil"](http://linterrors.com/js/eval-is-evil),
|
||||
disable `eval` by overloading it, probably with something that throws.
|
||||
|
||||
```rust
|
||||
fn eval(script) { throw "eval is evil! I refuse to run " + script }
|
||||
|
||||
let x = eval("40 + 2"); // 'eval' here throws "eval is evil! I refuse to run 40 + 2"
|
||||
```
|
||||
|
||||
Or overload it from Rust:
|
||||
|
||||
```rust
|
||||
fn alt_eval(script: String) -> Result<(), Box<EvalAltResult>> {
|
||||
Err(format!("eval is evil! I refuse to run {}", script).into())
|
||||
}
|
||||
|
||||
engine.register_result_fn("eval", alt_eval);
|
||||
```
|
||||
|
||||
|
||||
`EvalPackage`
|
||||
-------------
|
||||
|
||||
There is even a package named [`EvalPackage`]({{rootUrl}}/rust/packages.md) which implements the disabling override:
|
||||
|
||||
```rust
|
||||
use rhai::Engine;
|
||||
use rhai::packages::Package // load the 'Package' trait to use packages
|
||||
use rhai::packages::EvalPackage; // the 'eval' package disables 'eval'
|
||||
|
||||
let mut engine = Engine::new();
|
||||
let package = EvalPackage::new(); // create the package
|
||||
|
||||
engine.load_package(package.get()); // load the package
|
||||
```
|
55
doc/src/language/for.md
Normal file
55
doc/src/language/for.md
Normal file
@ -0,0 +1,55 @@
|
||||
`for` Loop
|
||||
==========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Iterating through a range or an [array] is provided by the `for` ... `in` loop.
|
||||
|
||||
```rust
|
||||
// Iterate through string, yielding characters
|
||||
let s = "hello, world!";
|
||||
|
||||
for ch in s {
|
||||
if ch > 'z' { continue; } // skip to the next iteration
|
||||
print(ch);
|
||||
if x == '@' { break; } // break out of for loop
|
||||
}
|
||||
|
||||
// Iterate through array
|
||||
let array = [1, 3, 5, 7, 9, 42];
|
||||
|
||||
for x in array {
|
||||
if x > 10 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 42 { break; } // break out of for loop
|
||||
}
|
||||
|
||||
// The 'range' function allows iterating from first to last-1
|
||||
for x in range(0, 50) {
|
||||
if x > 10 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 42 { break; } // break out of for loop
|
||||
}
|
||||
|
||||
// The 'range' function also takes a step
|
||||
for x in range(0, 50, 3) { // step by 3
|
||||
if x > 10 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 42 { break; } // break out of for loop
|
||||
}
|
||||
|
||||
// Iterate through object map
|
||||
let map = #{a:1, b:3, c:5, d:7, e:9};
|
||||
|
||||
// Property names are returned in random order
|
||||
for x in keys(map) {
|
||||
if x > 10 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 42 { break; } // break out of for loop
|
||||
}
|
||||
|
||||
// Property values are returned in random order
|
||||
for val in values(map) {
|
||||
print(val);
|
||||
}
|
||||
```
|
97
doc/src/language/functions.md
Normal file
97
doc/src/language/functions.md
Normal file
@ -0,0 +1,97 @@
|
||||
Functions
|
||||
=========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai supports defining functions in script (unless disabled with [`no_function`]):
|
||||
|
||||
```rust
|
||||
fn add(x, y) {
|
||||
return x + y;
|
||||
}
|
||||
|
||||
fn sub(x, y,) { // trailing comma in parameters list is OK
|
||||
return x - y;
|
||||
}
|
||||
|
||||
print(add(2, 3)); // prints 5
|
||||
print(sub(2, 3,)); // prints -1 - trailing comma in arguments list is OK
|
||||
```
|
||||
|
||||
Implicit Return
|
||||
---------------
|
||||
|
||||
Just like in Rust, an implicit return can be used. In fact, the last statement of a block is _always_ the block's return value
|
||||
regardless of whether it is terminated with a semicolon `';'`. This is different from Rust.
|
||||
|
||||
```rust
|
||||
fn add(x, y) { // implicit return:
|
||||
x + y; // value of the last statement (no need for ending semicolon)
|
||||
// is used as the return value
|
||||
}
|
||||
|
||||
fn add2(x) {
|
||||
return x + 2; // explicit return
|
||||
}
|
||||
|
||||
print(add(2, 3)); // prints 5
|
||||
print(add2(42)); // prints 44
|
||||
```
|
||||
|
||||
No Access to External Scope
|
||||
--------------------------
|
||||
|
||||
Functions are not _closures_. They do not capture the calling environment and can only access their own parameters.
|
||||
They cannot access variables external to the function itself.
|
||||
|
||||
```rust
|
||||
let x = 42;
|
||||
|
||||
fn foo() { x } // <- syntax error: variable 'x' doesn't exist
|
||||
```
|
||||
|
||||
Passing Arguments by Value
|
||||
-------------------------
|
||||
|
||||
Functions defined in script always take [`Dynamic`] parameters (i.e. the parameter can be of any type).
|
||||
It is important to remember that all arguments are passed by _value_, so all functions are _pure_
|
||||
(i.e. they never modify their arguments).
|
||||
|
||||
Any update to an argument will **not** be reflected back to the caller.
|
||||
|
||||
This can introduce subtle bugs, if not careful, especially when using the _method-call_ style.
|
||||
|
||||
```rust
|
||||
fn change(s) { // 's' is passed by value
|
||||
s = 42; // only a COPY of 's' is changed
|
||||
}
|
||||
|
||||
let x = 500;
|
||||
x.change(); // de-sugars to 'change(x)'
|
||||
x == 500; // 'x' is NOT changed!
|
||||
```
|
||||
|
||||
Global Definitions Only
|
||||
----------------------
|
||||
|
||||
Functions can only be defined at the global level, never inside a block or another function.
|
||||
|
||||
```rust
|
||||
// Global level is OK
|
||||
fn add(x, y) {
|
||||
x + y
|
||||
}
|
||||
|
||||
// The following will not compile
|
||||
fn do_addition(x) {
|
||||
fn add_y(n) { // <- syntax error: functions cannot be defined inside another function
|
||||
n + y
|
||||
}
|
||||
|
||||
add_y(x)
|
||||
}
|
||||
```
|
||||
|
||||
Unlike C/C++, functions can be defined _anywhere_ within the global level. A function does not need to be defined
|
||||
prior to being used in a script; a statement in the script can freely call a function defined afterwards.
|
||||
This is similar to Rust and many other modern languages.
|
42
doc/src/language/if.md
Normal file
42
doc/src/language/if.md
Normal file
@ -0,0 +1,42 @@
|
||||
`if` Statement
|
||||
==============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
```rust
|
||||
if foo(x) {
|
||||
print("It's true!");
|
||||
} else if bar == baz {
|
||||
print("It's true again!");
|
||||
} else if ... {
|
||||
:
|
||||
} else if ... {
|
||||
:
|
||||
} else {
|
||||
print("It's finally false!");
|
||||
}
|
||||
```
|
||||
|
||||
All branches of an `if` statement must be enclosed within braces '`{`' .. '`}`', even when there is only one statement.
|
||||
Like Rust, there is no ambiguity regarding which `if` clause a statement belongs to.
|
||||
|
||||
```rust
|
||||
if (decision) print("I've decided!");
|
||||
// ^ syntax error, expecting '{' in statement block
|
||||
```
|
||||
|
||||
|
||||
`if`-Expressions
|
||||
---------------
|
||||
|
||||
Like Rust, `if` statements can also be used as _expressions_, replacing the `? :` conditional operators
|
||||
in other C-like languages.
|
||||
|
||||
```rust
|
||||
// The following is equivalent to C: int x = 1 + (decision ? 42 : 123) / 2;
|
||||
let x = 1 + if decision { 42 } else { 123 } / 2;
|
||||
x == 22;
|
||||
|
||||
let x = if decision { 42 }; // no else branch defaults to '()'
|
||||
x == ();
|
||||
```
|
47
doc/src/language/json.md
Normal file
47
doc/src/language/json.md
Normal file
@ -0,0 +1,47 @@
|
||||
Parse an Object Map from JSON
|
||||
============================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The syntax for an [object map] is extremely similar to JSON, with the exception of `null` values which can
|
||||
technically be mapped to [`()`]. A valid JSON string does not start with a hash character `#` while a
|
||||
Rhai [object map] does - that's the major difference!
|
||||
|
||||
Use the `Engine::parse_json` method to parse a piece of JSON into an object map:
|
||||
|
||||
```rust
|
||||
// JSON string - notice that JSON property names are always quoted
|
||||
// notice also that comments are acceptable within the JSON string
|
||||
let json = r#"{
|
||||
"a": 1, // <- this is an integer number
|
||||
"b": true,
|
||||
"c": 123.0, // <- this is a floating-point number
|
||||
"$d e f!": "hello", // <- any text can be a property name
|
||||
"^^^!!!": [1,42,"999"], // <- value can be array or another hash
|
||||
"z": null // <- JSON 'null' value
|
||||
}
|
||||
"#;
|
||||
|
||||
// Parse the JSON expression as an object map
|
||||
// Set the second boolean parameter to true in order to map 'null' to '()'
|
||||
let map = engine.parse_json(json, true)?;
|
||||
|
||||
map.len() == 6; // 'map' contains all properties in the JSON string
|
||||
|
||||
// Put the object map into a 'Scope'
|
||||
let mut scope = Scope::new();
|
||||
scope.push("map", map);
|
||||
|
||||
let result = engine.eval_with_scope::<INT>(r#"map["^^^!!!"].len()"#)?;
|
||||
|
||||
result == 3; // the object map is successfully used in the script
|
||||
```
|
||||
|
||||
Representation of Numbers
|
||||
------------------------
|
||||
|
||||
JSON numbers are all floating-point while Rhai supports integers (`INT`) and floating-point (`FLOAT`) if
|
||||
the [`no_float`] feature is not used. Most common generators of JSON data distinguish between
|
||||
integer and floating-point values by always serializing a floating-point number with a decimal point
|
||||
(i.e. `123.0` instead of `123` which is assumed to be an integer). This style can be used successfully
|
||||
with Rhai [object maps].
|
20
doc/src/language/keywords.md
Normal file
20
doc/src/language/keywords.md
Normal file
@ -0,0 +1,20 @@
|
||||
Keywords
|
||||
========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The following are reserved keywords in Rhai:
|
||||
|
||||
| Keywords | Usage | Not available under feature |
|
||||
| ------------------------------------------------- | --------------------- | :-------------------------: |
|
||||
| `true`, `false` | Boolean constants | |
|
||||
| `let`, `const` | Variable declarations | |
|
||||
| `if`, `else` | Control flow | |
|
||||
| `while`, `loop`, `for`, `in`, `continue`, `break` | Looping | |
|
||||
| `fn`, `private` | Functions | [`no_function`] |
|
||||
| `return` | Return values | |
|
||||
| `throw` | Return errors | |
|
||||
| `import`, `export`, `as` | Modules | [`no_module`] |
|
||||
|
||||
Keywords cannot be the name of a [function] or [variable], unless the relevant exclusive feature is enabled.
|
||||
For example, `fn` is a valid variable name under [`no_function`].
|
82
doc/src/language/logic.md
Normal file
82
doc/src/language/logic.md
Normal file
@ -0,0 +1,82 @@
|
||||
Logic Operators
|
||||
==============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Comparison Operators
|
||||
-------------------
|
||||
|
||||
Comparing most values of the same data type work out-of-the-box for all [standard types] supported by the system.
|
||||
|
||||
However, if using a [raw `Engine`] without loading any [packages], comparisons can only be made between a limited
|
||||
set of types (see [built-in operators]).
|
||||
|
||||
```rust
|
||||
42 == 42; // true
|
||||
42 > 42; // false
|
||||
"hello" > "foo"; // true
|
||||
"42" == 42; // false
|
||||
```
|
||||
|
||||
Comparing two values of _different_ data types, or of unknown data types, always results in `false`,
|
||||
except for '`!=`' (not equals) which results in `true`. This is in line with intuition.
|
||||
|
||||
```rust
|
||||
42 == 42.0; // false - i64 cannot be compared with f64
|
||||
42 != 42.0; // true - i64 cannot be compared with f64
|
||||
|
||||
42 > "42"; // false - i64 cannot be compared with string
|
||||
42 <= "42"; // false - i64 cannot be compared with string
|
||||
|
||||
let ts = new_ts(); // custom type
|
||||
ts == 42; // false - types cannot be compared
|
||||
ts != 42; // true - types cannot be compared
|
||||
```
|
||||
|
||||
Boolean operators
|
||||
-----------------
|
||||
|
||||
| Operator | Description |
|
||||
| ----------------- | ------------------------------------- |
|
||||
| `!` | Boolean _Not_ |
|
||||
| `&&` | Boolean _And_ (short-circuits) |
|
||||
| <code>\|\|</code> | Boolean _Or_ (short-circuits) |
|
||||
| `&` | Boolean _And_ (doesn't short-circuit) |
|
||||
| <code>\|</code> | Boolean _Or_ (doesn't short-circuit) |
|
||||
|
||||
Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated
|
||||
if the first one already proves the condition wrong.
|
||||
|
||||
Single boolean operators `&` and `|` always evaluate both operands.
|
||||
|
||||
```rust
|
||||
this() || that(); // that() is not evaluated if this() is true
|
||||
this() && that(); // that() is not evaluated if this() is false
|
||||
|
||||
this() | that(); // both this() and that() are evaluated
|
||||
this() & that(); // both this() and that() are evaluated
|
||||
```
|
||||
|
||||
Compound Assignment Operators
|
||||
----------------------------
|
||||
|
||||
```rust
|
||||
let number = 5;
|
||||
number += 4; // number = number + 4
|
||||
number -= 3; // number = number - 3
|
||||
number *= 2; // number = number * 2
|
||||
number /= 1; // number = number / 1
|
||||
number %= 3; // number = number % 3
|
||||
number <<= 2; // number = number << 2
|
||||
number >>= 1; // number = number >> 1
|
||||
```
|
||||
|
||||
The `+=` operator can also be used to build [strings]:
|
||||
|
||||
```rust
|
||||
let my_str = "abc";
|
||||
my_str += "ABC";
|
||||
my_str += 12345;
|
||||
|
||||
my_str == "abcABC12345"
|
||||
```
|
15
doc/src/language/loop.md
Normal file
15
doc/src/language/loop.md
Normal file
@ -0,0 +1,15 @@
|
||||
Infinite `loop`
|
||||
===============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
```rust
|
||||
let x = 10;
|
||||
|
||||
loop {
|
||||
x = x - 1;
|
||||
if x > 5 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 0 { break; } // break out of loop
|
||||
}
|
||||
```
|
28
doc/src/language/method.md
Normal file
28
doc/src/language/method.md
Normal file
@ -0,0 +1,28 @@
|
||||
Call Method as Function
|
||||
======================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Properties and methods in a Rust custom type registered with the [`Engine`] can be called just like a regular function in Rust.
|
||||
|
||||
Unlike functions defined in script (for which all arguments are passed by _value_),
|
||||
native Rust functions may mutate the object (or the first argument if called in normal function call style).
|
||||
|
||||
Custom types, properties and methods can be disabled via the [`no_object`] feature.
|
||||
|
||||
```rust
|
||||
let a = new_ts(); // constructor function
|
||||
a.field = 500; // property setter
|
||||
a.update(); // method call, 'a' can be modified
|
||||
|
||||
update(a); // <- this de-sugars to 'a.update()' thus if 'a' is a simple variable
|
||||
// unlike scripted functions, 'a' can be modified and is not a copy
|
||||
|
||||
let array = [ a ];
|
||||
|
||||
update(array[0]); // <- 'array[0]' is an expression returning a calculated value,
|
||||
// a transient (i.e. a copy) so this statement has no effect
|
||||
// except waste a lot of time cloning
|
||||
|
||||
array[0].update(); // <- call this method-call style will update 'a'
|
||||
```
|
18
doc/src/language/modules.md
Normal file
18
doc/src/language/modules.md
Normal file
@ -0,0 +1,18 @@
|
||||
Modules
|
||||
=======
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai allows organizing code (functions, both Rust-based or script-based, and variables) into _modules_.
|
||||
Modules can be disabled via the [`no_module`] feature.
|
||||
|
||||
A module is of the type `Module` and encapsulates a Rhai script together with the functions defined
|
||||
by that script.
|
||||
|
||||
The script text is run, variables are then selectively exposed via the [`export`] statement.
|
||||
Functions defined by the script are automatically exported.
|
||||
|
||||
Modules loaded within this module at the global level become _sub-modules_ and are also automatically exported.
|
||||
|
||||
Other scripts can then load this module and use the variables and functions exported
|
||||
as if they were defined inside the same script.
|
53
doc/src/language/modules/ast.md
Normal file
53
doc/src/language/modules/ast.md
Normal file
@ -0,0 +1,53 @@
|
||||
Create a Module from an AST
|
||||
==========================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
It is easy to convert a pre-compiled `AST` into a module: just use `Module::eval_ast_as_new`.
|
||||
|
||||
Don't forget the [`export`] statement, otherwise there will be no variables exposed by the module
|
||||
other than non-[`private`] functions (unless that's intentional).
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, Module};
|
||||
|
||||
let engine = Engine::new();
|
||||
|
||||
// Compile a script into an 'AST'
|
||||
let ast = engine.compile(r#"
|
||||
// Functions become module functions
|
||||
fn calc(x) {
|
||||
x + 1
|
||||
}
|
||||
fn add_len(x, y) {
|
||||
x + y.len
|
||||
}
|
||||
|
||||
// Imported modules can become sub-modules
|
||||
import "another module" as extra;
|
||||
|
||||
// Variables defined at global level can become module variables
|
||||
const x = 123;
|
||||
let foo = 41;
|
||||
let hello;
|
||||
|
||||
// Variable values become constant module variable values
|
||||
foo = calc(foo);
|
||||
hello = "hello, " + foo + " worlds!";
|
||||
|
||||
// Finally, export the variables and modules
|
||||
export
|
||||
x as abc, // aliased variable name
|
||||
foo,
|
||||
hello,
|
||||
extra as foobar; // export sub-module
|
||||
"#)?;
|
||||
|
||||
// Convert the 'AST' into a module, using the 'Engine' to evaluate it first
|
||||
let module = Module::eval_ast_as_new(Scope::new(), &ast, &engine)?;
|
||||
|
||||
// 'module' now can be loaded into a custom 'Scope' for future use. It contains:
|
||||
// - sub-module: 'foobar' (renamed from 'extra')
|
||||
// - functions: 'calc', 'add_len'
|
||||
// - variables: 'abc' (renamed from 'x'), 'foo', 'hello'
|
||||
```
|
80
doc/src/language/modules/export.md
Normal file
80
doc/src/language/modules/export.md
Normal file
@ -0,0 +1,80 @@
|
||||
Export Variables, Functions and Sub-Modules in Module
|
||||
===================================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
A _module_ is a single script (or pre-compiled `AST`) containing global variables, functions and sub-modules.
|
||||
|
||||
A module can be created from a script via the `Module::eval_ast_as_new` method. When given an `AST`,
|
||||
it is first evaluated, then the following items are exposed as members of the new module:
|
||||
|
||||
* Global variables - essentially all variables that remain in the [`Scope`] at the end of a script run - that are exported. Variables not exported (via the `export` statement) remain hidden.
|
||||
|
||||
* Functions not specifically marked `private`.
|
||||
|
||||
* Global modules that remain in the [`Scope`] at the end of a script run.
|
||||
|
||||
|
||||
Global Variables
|
||||
----------------
|
||||
|
||||
The `export` statement, which can only be at global level, exposes selected variables as members of a module.
|
||||
|
||||
Variables not exported are _private_ and hidden to the outside.
|
||||
|
||||
```rust
|
||||
// This is a module script.
|
||||
|
||||
let private = 123; // variable not exported - default hidden
|
||||
let x = 42; // this will be exported below
|
||||
|
||||
export x; // the variable 'x' is exported under its own name
|
||||
|
||||
export x as answer; // the variable 'x' is exported under the alias 'answer'
|
||||
// another script can load this module and access 'x' as 'module::answer'
|
||||
|
||||
{
|
||||
let inner = 0; // local variable - it disappears when the statement block ends,
|
||||
// therefore it is not 'global' and is not exported
|
||||
|
||||
export inner; // exporting an temporary variable has no effect
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Functions
|
||||
---------
|
||||
|
||||
All functions are automatically exported, _unless_ it is explicitly opt-out with the [`private`] prefix.
|
||||
|
||||
Functions declared [`private`] are hidden to the outside.
|
||||
|
||||
Everything exported from a module is **constant** (**read-only**).
|
||||
|
||||
```rust
|
||||
// This is a module script.
|
||||
|
||||
fn inc(x) { x + 1 } // script-defined function - default public
|
||||
|
||||
private fn foo() {} // private function - hidden
|
||||
```
|
||||
|
||||
|
||||
Sub-Modules
|
||||
-----------
|
||||
|
||||
All loaded modules are automatically exported as sub-modules.
|
||||
|
||||
To prevent a module from being exported, load it inside a block statement so that it goes away at the
|
||||
end of the block.
|
||||
|
||||
```rust
|
||||
// This is a module script.
|
||||
|
||||
import "hello" as foo; // exported as sub-module 'foo'
|
||||
|
||||
{
|
||||
import "world" as bar; // not exported - the module disappears at the end
|
||||
// of the statement block and is not 'global'
|
||||
}
|
||||
```
|
60
doc/src/language/modules/imp-resolver.md
Normal file
60
doc/src/language/modules/imp-resolver.md
Normal file
@ -0,0 +1,60 @@
|
||||
Implement a Custom Module Resolver
|
||||
=================================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
For many applications in which Rhai is embedded, it is necessary to customize the way that modules
|
||||
are resolved. For instance, modules may need to be loaded from script texts stored in a database,
|
||||
not in the file system.
|
||||
|
||||
A module resolver must implement the trait `rhai::ModuleResolver`, which contains only one function:
|
||||
`resolve`.
|
||||
|
||||
When Rhai prepares to load a module, `ModuleResolver::resolve` is called with the name
|
||||
of the _module path_ (i.e. the path specified in the [`import`] statement). Upon success, it should
|
||||
return a [`Module`]; if the module cannot be load, return `EvalAltResult::ErrorModuleNotFound`.
|
||||
|
||||
Example
|
||||
-------
|
||||
|
||||
```rust
|
||||
use rhai::{ModuleResolver, Module, Engine, EvalAltResult};
|
||||
|
||||
// Define a custom module resolver.
|
||||
struct MyModuleResolver {}
|
||||
|
||||
// Implement the 'ModuleResolver' trait.
|
||||
impl ModuleResolver for MyModuleResolver {
|
||||
// Only required function.
|
||||
fn resolve(
|
||||
&self,
|
||||
engine: &Engine, // reference to the current 'Engine'
|
||||
path: &str, // the module path
|
||||
pos: Position, // location of the 'import' statement
|
||||
) -> Result<Module, Box<EvalAltResult>> {
|
||||
// Check module path.
|
||||
if is_valid_module_path(path) {
|
||||
// Load the custom module.
|
||||
let module: Module = load_secret_module(path);
|
||||
Ok(module)
|
||||
} else {
|
||||
Err(Box::new(EvalAltResult::ErrorModuleNotFound(path.into(), pos)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<EvalAltResult>> {
|
||||
let mut engine = Engine::new();
|
||||
|
||||
// Set the custom module resolver into the 'Engine'.
|
||||
engine.set_module_resolver(Some(MyModuleResolver {}));
|
||||
|
||||
engine.consume(r#"
|
||||
import "hello" as foo; // this 'import' statement will call
|
||||
// 'MyModuleResolver::resolve' with "hello" as path
|
||||
foo:bar();
|
||||
"#)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
```
|
46
doc/src/language/modules/import.md
Normal file
46
doc/src/language/modules/import.md
Normal file
@ -0,0 +1,46 @@
|
||||
Import a Module
|
||||
===============
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
A module can be _imported_ via the `import` statement, and its members are accessed via '`::`' similar to C++.
|
||||
|
||||
```rust
|
||||
import "crypto" as lock; // import the script file 'crypto.rhai' as a module named 'lock'
|
||||
|
||||
lock::encrypt(secret); // use functions defined under the module via '::'
|
||||
|
||||
lock::hash::sha256(key); // sub-modules are also supported
|
||||
|
||||
print(lock::status); // module variables are constants
|
||||
|
||||
lock::status = "off"; // <- runtime error - cannot modify a constant
|
||||
```
|
||||
|
||||
`import` statements are _scoped_, meaning that they are only accessible inside the scope that they're imported.
|
||||
|
||||
They can appear anywhere a normal statement can be, but in the vast majority of cases `import` statements are
|
||||
group at the beginning of a script. It is, however, not advised to deviate from this common practice unless
|
||||
there is a _Very Good Reason™_.
|
||||
|
||||
Especially, do not place an `import` statement within a loop; doing so will repeatedly re-load the same module
|
||||
during every iteration of the loop!
|
||||
|
||||
```rust
|
||||
let mod = "crypto";
|
||||
|
||||
if secured { // new block scope
|
||||
import mod as c; // import module (the path needs not be a constant string)
|
||||
|
||||
c::encrypt(key); // use a function in the module
|
||||
} // the module disappears at the end of the block scope
|
||||
|
||||
c::encrypt(others); // <- this causes a run-time error because the 'crypto' module
|
||||
// is no longer available!
|
||||
|
||||
for x in range(0, 1000) {
|
||||
import "crypto" as c; // <- importing a module inside a loop is a Very Bad Idea™
|
||||
|
||||
c.encrypt(something);
|
||||
}
|
||||
```
|
29
doc/src/language/modules/resolvers.md
Normal file
29
doc/src/language/modules/resolvers.md
Normal file
@ -0,0 +1,29 @@
|
||||
Module Resolvers
|
||||
================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
When encountering an [`import`] statement, Rhai attempts to _resolve_ the module based on the path string.
|
||||
|
||||
_Module Resolvers_ are service types that implement the [`ModuleResolver`]({{rootUrl}}/rust/traits.md) trait.
|
||||
|
||||
There are a number of standard resolvers built into Rhai, the default being the `FileModuleResolver`
|
||||
which simply loads a script file based on the path (with `.rhai` extension attached) and execute it to form a module.
|
||||
|
||||
Built-in module resolvers are grouped under the `rhai::module_resolvers` module namespace.
|
||||
|
||||
| Module Resolver | Description |
|
||||
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| `FileModuleResolver` | The default module resolution service, not available under [`no_std`] or [WASM] builds. Loads a script file (based off the current directory) with `.rhai` extension.<br/>The base directory can be changed via the `FileModuleResolver::new_with_path()` constructor function.<br/>`FileModuleResolver::create_module()` loads a script file and returns a module. |
|
||||
| `StaticModuleResolver` | Loads modules that are statically added. This can be used under [`no_std`]. |
|
||||
|
||||
An [`Engine`]'s module resolver is set via a call to `Engine::set_module_resolver`:
|
||||
|
||||
```rust
|
||||
// Use the 'StaticModuleResolver'
|
||||
let resolver = rhai::module_resolvers::StaticModuleResolver::new();
|
||||
engine.set_module_resolver(Some(resolver));
|
||||
|
||||
// Effectively disable 'import' statements by setting module resolver to 'None'
|
||||
engine.set_module_resolver(None);
|
||||
```
|
30
doc/src/language/modules/rust.md
Normal file
30
doc/src/language/modules/rust.md
Normal file
@ -0,0 +1,30 @@
|
||||
Create a Module from Rust
|
||||
========================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
To load a custom module (written in Rust) into an [`Engine`], first create a [`Module`] type,
|
||||
add variables/functions into it, then finally push it into a custom [`Scope`].
|
||||
|
||||
This has the equivalent effect of putting an [`import`] statement at the beginning of any script run.
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, Scope, Module, i64};
|
||||
|
||||
let mut engine = Engine::new();
|
||||
let mut scope = Scope::new();
|
||||
|
||||
let mut module = Module::new(); // new module
|
||||
module.set_var("answer", 41_i64); // variable 'answer' under module
|
||||
module.set_fn_1("inc", |x: i64| Ok(x+1)); // use the 'set_fn_XXX' API to add functions
|
||||
|
||||
// Push the module into the custom scope under the name 'question'
|
||||
// This is equivalent to 'import "..." as question;'
|
||||
scope.push_module("question", module);
|
||||
|
||||
// Use module-qualified variables
|
||||
engine.eval_expression_with_scope::<i64>(&scope, "question::answer + 1")? == 42;
|
||||
|
||||
// Call module-qualified functions
|
||||
engine.eval_expression_with_scope::<i64>(&scope, "question::inc(question::answer)")? == 42;
|
||||
```
|
32
doc/src/language/num-fn.md
Normal file
32
doc/src/language/num-fn.md
Normal file
@ -0,0 +1,32 @@
|
||||
Numeric Functions
|
||||
================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Integer Functions
|
||||
----------------
|
||||
|
||||
The following standard functions (defined in the [`BasicMathPackage`]({{rootUrl}}/rust/packages.md) but excluded if using a [raw `Engine`])
|
||||
operate on `i8`, `i16`, `i32`, `i64`, `f32` and `f64` only:
|
||||
|
||||
| Function | Description |
|
||||
| ------------ | --------------------------------- |
|
||||
| `abs` | absolute value |
|
||||
| [`to_float`] | converts an integer type to `f64` |
|
||||
|
||||
Floating-Point Functions
|
||||
-----------------------
|
||||
|
||||
The following standard functions (defined in the [`BasicMathPackage`]({{rootUrl}}/rust/packages.md) but excluded if using a [raw `Engine`])
|
||||
operate on `f64` only:
|
||||
|
||||
| Category | Functions |
|
||||
| ---------------- | --------------------------------------------------------------------- |
|
||||
| Trigonometry | `sin`, `cos`, `tan`, `sinh`, `cosh`, `tanh` in degrees |
|
||||
| Arc-trigonometry | `asin`, `acos`, `atan`, `asinh`, `acosh`, `atanh` in degrees |
|
||||
| Square root | `sqrt` |
|
||||
| Exponential | `exp` (base _e_) |
|
||||
| Logarithmic | `ln` (base _e_), `log10` (base 10), `log` (any base) |
|
||||
| Rounding | `floor`, `ceiling`, `round`, `int`, `fraction` methods and properties |
|
||||
| Conversion | [`to_int`] |
|
||||
| Testing | `is_nan`, `is_finite`, `is_infinite` methods and properties |
|
51
doc/src/language/num-op.md
Normal file
51
doc/src/language/num-op.md
Normal file
@ -0,0 +1,51 @@
|
||||
Numeric Operators
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Numeric operators generally follow C styles.
|
||||
|
||||
Unary Operators
|
||||
---------------
|
||||
|
||||
| Operator | Description |
|
||||
| -------- | ----------- |
|
||||
| `+` | Plus |
|
||||
| `-` | Negative |
|
||||
|
||||
```rust
|
||||
let number = -5;
|
||||
|
||||
number = -5 - +5;
|
||||
```
|
||||
|
||||
Binary Operators
|
||||
----------------
|
||||
|
||||
| Operator | Description | Integers only |
|
||||
| -------- | ---------------------------------------------------- | :-----------: |
|
||||
| `+` | Plus | |
|
||||
| `-` | Minus | |
|
||||
| `*` | Multiply | |
|
||||
| `/` | Divide (integer division if acting on integer types) | |
|
||||
| `%` | Modulo (remainder) | |
|
||||
| `~` | Power | |
|
||||
| `&` | Binary _And_ bit-mask | Yes |
|
||||
| `|` | Binary _Or_ bit-mask | Yes |
|
||||
| `^` | Binary _Xor_ bit-mask | Yes |
|
||||
| `<<` | Left bit-shift | Yes |
|
||||
| `>>` | Right bit-shift | Yes |
|
||||
|
||||
```rust
|
||||
let x = (1 + 2) * (6 - 4) / 2; // arithmetic, with parentheses
|
||||
|
||||
let reminder = 42 % 10; // modulo
|
||||
|
||||
let power = 42 ~ 2; // power (i64 and f64 only)
|
||||
|
||||
let left_shifted = 42 << 3; // left shift
|
||||
|
||||
let right_shifted = 42 >> 3; // right shift
|
||||
|
||||
let bit_op = 42 | 99; // bit masking
|
||||
```
|
21
doc/src/language/numbers.md
Normal file
21
doc/src/language/numbers.md
Normal file
@ -0,0 +1,21 @@
|
||||
Numbers
|
||||
=======
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Integer numbers follow C-style format with support for decimal, binary ('`0b`'), octal ('`0o`') and hex ('`0x`') notations.
|
||||
|
||||
The default system integer type (also aliased to `INT`) is `i64`. It can be turned into `i32` via the [`only_i32`] feature.
|
||||
|
||||
Floating-point numbers are also supported if not disabled with [`no_float`]. The default system floating-point type is `i64`
|
||||
(also aliased to `FLOAT`).
|
||||
|
||||
'`_`' separators can be added freely and are ignored within a number.
|
||||
|
||||
| Format | Type |
|
||||
| ---------------- | ---------------- |
|
||||
| `123_345`, `-42` | `i64` in decimal |
|
||||
| `0o07_76` | `i64` in octal |
|
||||
| `0xabcd_ef` | `i64` in hex |
|
||||
| `0b0101_1001` | `i64` in binary |
|
||||
| `123_456.789` | `f64` |
|
124
doc/src/language/object-maps.md
Normal file
124
doc/src/language/object-maps.md
Normal file
@ -0,0 +1,124 @@
|
||||
Object Maps
|
||||
===========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Object maps are hash dictionaries. Properties are all [`Dynamic`] and can be freely added and retrieved.
|
||||
|
||||
The Rust type of a Rhai object map is `rhai::Map`.
|
||||
|
||||
[`type_of()`] an object map returns `"map"`.
|
||||
|
||||
Object maps are disabled via the [`no_object`] feature.
|
||||
|
||||
The maximum allowed size of an object map can be controlled via `Engine::set_max_map_size`
|
||||
(see [maximum size of object maps]).
|
||||
|
||||
|
||||
Object Map Literals
|
||||
------------------
|
||||
|
||||
Object map literals are built within braces '`#{`' ... '`}`' (_name_ `:` _value_ syntax similar to Rust)
|
||||
and separated by commas '`,`'. The property _name_ can be a simple variable name following the same
|
||||
naming rules as [variables], or an arbitrary [string] literal.
|
||||
|
||||
|
||||
Access Properties
|
||||
----------------
|
||||
|
||||
Property values can be accessed via the _dot_ notation (_object_ `.` _property_)
|
||||
or _index_ notation (_object_ `[` _property_ `]`).
|
||||
|
||||
The dot notation allows only property names that follow the same naming rules as [variables].
|
||||
|
||||
The index notation allows setting/getting properties of arbitrary names (even the empty [string]).
|
||||
|
||||
**Important:** Trying to read a non-existent property returns [`()`] instead of causing an error.
|
||||
|
||||
|
||||
Built-in Functions
|
||||
-----------------
|
||||
|
||||
The following methods (defined in the [`BasicMapPackage`]({{rootUrl}}/rust/packages.md) but excluded if using a [raw `Engine`])
|
||||
operate on object maps:
|
||||
|
||||
| Function | Parameter(s) | Description |
|
||||
| ---------------------- | ----------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| `has` | property name | does the object map contain a property of a particular name? |
|
||||
| `len` | _none_ | returns the number of properties |
|
||||
| `clear` | _none_ | empties the object map |
|
||||
| `remove` | property name | removes a certain property and returns it ([`()`] if the property does not exist) |
|
||||
| `+=` operator, `mixin` | second object map | mixes in all the properties of the second object map to the first (values of properties with the same names replace the existing values) |
|
||||
| `+` operator | first object map, second object map | merges the first object map with the second |
|
||||
| `keys` | _none_ | returns an [array] of all the property names (in random order), not available under [`no_index`] |
|
||||
| `values` | _none_ | returns an [array] of all the property values (in random order), not available under [`no_index`] |
|
||||
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
```rust
|
||||
let y = #{ // object map literal with 3 properties
|
||||
a: 1,
|
||||
bar: "hello",
|
||||
"baz!$@": 123.456, // like JS, you can use any string as property names...
|
||||
"": false, // even the empty string!
|
||||
|
||||
a: 42 // <- syntax error: duplicated property name
|
||||
};
|
||||
|
||||
y.a = 42; // access via dot notation
|
||||
y.baz!$@ = 42; // <- syntax error: only proper variable names allowed in dot notation
|
||||
y."baz!$@" = 42; // <- syntax error: strings not allowed in dot notation
|
||||
|
||||
y.a == 42;
|
||||
|
||||
y["baz!$@"] == 123.456; // access via index notation
|
||||
|
||||
"baz!$@" in y == true; // use 'in' to test if a property exists in the object map
|
||||
("z" in y) == false;
|
||||
|
||||
ts.obj = y; // object maps can be assigned completely (by value copy)
|
||||
let foo = ts.list.a;
|
||||
foo == 42;
|
||||
|
||||
let foo = #{ a:1,}; // trailing comma is OK
|
||||
|
||||
let foo = #{ a:1, b:2, c:3 }["a"];
|
||||
foo == 1;
|
||||
|
||||
fn abc() {
|
||||
#{ a:1, b:2, c:3 } // a function returning an object map
|
||||
}
|
||||
|
||||
let foo = abc().b;
|
||||
foo == 2;
|
||||
|
||||
let foo = y["a"];
|
||||
foo == 42;
|
||||
|
||||
y.has("a") == true;
|
||||
y.has("xyz") == false;
|
||||
|
||||
y.xyz == (); // a non-existing property returns '()'
|
||||
y["xyz"] == ();
|
||||
|
||||
y.len() == 3;
|
||||
|
||||
y.remove("a") == 1; // remove property
|
||||
|
||||
y.len() == 2;
|
||||
y.has("a") == false;
|
||||
|
||||
for name in keys(y) { // get an array of all the property names via the 'keys' function
|
||||
print(name);
|
||||
}
|
||||
|
||||
for val in values(y) { // get an array of all the property values via the 'values' function
|
||||
print(val);
|
||||
}
|
||||
|
||||
y.clear(); // empty the object map
|
||||
|
||||
y.len() == 0;
|
||||
```
|
22
doc/src/language/overload.md
Normal file
22
doc/src/language/overload.md
Normal file
@ -0,0 +1,22 @@
|
||||
Function Overloading
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Functions defined in script can be _overloaded_ by _arity_ (i.e. they are resolved purely upon the function's _name_
|
||||
and _number_ of parameters, but not parameter _types_ since all parameters are the same type - [`Dynamic`]).
|
||||
|
||||
New definitions _overwrite_ previous definitions of the same name and number of parameters.
|
||||
|
||||
```rust
|
||||
fn foo(x,y,z) { print("Three!!! " + x + "," + y + "," + z) }
|
||||
fn foo(x) { print("One! " + x) }
|
||||
fn foo(x,y) { print("Two! " + x + "," + y) }
|
||||
fn foo() { print("None.") }
|
||||
fn foo(x) { print("HA! NEW ONE! " + x) } // overwrites previous definition
|
||||
|
||||
foo(1,2,3); // prints "Three!!! 1,2,3"
|
||||
foo(42); // prints "HA! NEW ONE! 42"
|
||||
foo(1,2); // prints "Two!! 1,2"
|
||||
foo(); // prints "None."
|
||||
```
|
44
doc/src/language/print-debug.md
Normal file
44
doc/src/language/print-debug.md
Normal file
@ -0,0 +1,44 @@
|
||||
`print` and `debug`
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The `print` and `debug` functions default to printing to `stdout`, with `debug` using standard debug formatting.
|
||||
|
||||
```rust
|
||||
print("hello"); // prints hello to stdout
|
||||
print(1 + 2 + 3); // prints 6 to stdout
|
||||
print("hello" + 42); // prints hello42 to stdout
|
||||
debug("world!"); // prints "world!" to stdout using debug formatting
|
||||
```
|
||||
|
||||
Override `print` and `debug` with Callback Functions
|
||||
--------------------------------------------------
|
||||
|
||||
When embedding Rhai into an application, it is usually necessary to trap `print` and `debug` output
|
||||
(for logging into a tracking log, for example) with the `Engine::on_print` and `Engine::on_debug` methods:
|
||||
|
||||
```rust
|
||||
// Any function or closure that takes an '&str' argument can be used to override
|
||||
// 'print' and 'debug'
|
||||
engine.on_print(|x| println!("hello: {}", x));
|
||||
engine.on_debug(|x| println!("DEBUG: {}", x));
|
||||
|
||||
// Example: quick-'n-dirty logging
|
||||
let logbook = Arc::new(RwLock::new(Vec::<String>::new()));
|
||||
|
||||
// Redirect print/debug output to 'log'
|
||||
let log = logbook.clone();
|
||||
engine.on_print(move |s| log.write().unwrap().push(format!("entry: {}", s)));
|
||||
|
||||
let log = logbook.clone();
|
||||
engine.on_debug(move |s| log.write().unwrap().push(format!("DEBUG: {}", s)));
|
||||
|
||||
// Evaluate script
|
||||
engine.eval::<()>(script)?;
|
||||
|
||||
// 'logbook' captures all the 'print' and 'debug' output
|
||||
for entry in logbook.read().unwrap().iter() {
|
||||
println!("{}", entry);
|
||||
}
|
||||
```
|
10
doc/src/language/return.md
Normal file
10
doc/src/language/return.md
Normal file
@ -0,0 +1,10 @@
|
||||
Return Values
|
||||
=============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
```rust
|
||||
return; // equivalent to return ();
|
||||
|
||||
return 123 + 456; // returns 579
|
||||
```
|
25
doc/src/language/statements.md
Normal file
25
doc/src/language/statements.md
Normal file
@ -0,0 +1,25 @@
|
||||
Statements
|
||||
==========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Statements are terminated by semicolons '`;`' and they are mandatory,
|
||||
except for the _last_ statement in a _block_ (enclosed by '`{`' .. '`}`' pairs) where it can be omitted.
|
||||
|
||||
A statement can be used anywhere where an expression is expected. These are called, for lack of a more
|
||||
creative name, "statement expressions." The _last_ statement of a statement block is _always_ the block's
|
||||
return value when used as a statement.
|
||||
If the last statement has no return value (e.g. variable definitions, assignments) then it is assumed to be [`()`].
|
||||
|
||||
```rust
|
||||
let a = 42; // normal assignment statement
|
||||
let a = foo(42); // normal function call statement
|
||||
foo < 42; // normal expression as statement
|
||||
|
||||
let a = { 40 + 2 }; // 'a' is set to the value of the statement block, which is the value of the last statement
|
||||
// ^ the last statement does not require a terminating semicolon (although it also works with it)
|
||||
// ^ semicolon required here to terminate the assignment statement; it is a syntax error without it
|
||||
|
||||
4 * 10 + 2 // a statement which is just one expression; no ending semicolon is OK
|
||||
// because it is the last statement of the whole block
|
||||
```
|
64
doc/src/language/string-fn.md
Normal file
64
doc/src/language/string-fn.md
Normal file
@ -0,0 +1,64 @@
|
||||
Built-in String Functions
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The following standard methods (mostly defined in the [`MoreStringPackage`]({{rootUrl}}/rust/packages.md) but excluded if
|
||||
using a [raw `Engine`]) operate on [strings]:
|
||||
|
||||
| Function | Parameter(s) | Description |
|
||||
| ------------------------- | ------------------------------------------------------------ | ------------------------------------------------------------------------------------------------- |
|
||||
| `len` method and property | _none_ | returns the number of characters (not number of bytes) in the string |
|
||||
| `pad` | character to pad, target length | pads the string with an character to at least a specified length |
|
||||
| `+=` operator, `append` | character/string to append | Adds a character or a string to the end of another string |
|
||||
| `clear` | _none_ | empties the string |
|
||||
| `truncate` | target length | cuts off the string at exactly a specified number of characters |
|
||||
| `contains` | character/sub-string to search for | checks if a certain character or sub-string occurs in the string |
|
||||
| `index_of` | character/sub-string to search for, start index _(optional)_ | returns the index that a certain character or sub-string occurs in the string, or -1 if not found |
|
||||
| `sub_string` | start index, length _(optional)_ | extracts a sub-string (to the end of the string if length is not specified) |
|
||||
| `crop` | start index, length _(optional)_ | retains only a portion of the string (to the end of the string if length is not specified) |
|
||||
| `replace` | target character/sub-string, replacement character/string | replaces a sub-string with another |
|
||||
| `trim` | _none_ | trims the string of whitespace at the beginning and end |
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
```rust
|
||||
let full_name == " Bob C. Davis ";
|
||||
full_name.len == 14;
|
||||
|
||||
full_name.trim();
|
||||
full_name.len == 12;
|
||||
full_name == "Bob C. Davis";
|
||||
|
||||
full_name.pad(15, '$');
|
||||
full_name.len == 15;
|
||||
full_name == "Bob C. Davis$$$";
|
||||
|
||||
let n = full_name.index_of('$');
|
||||
n == 12;
|
||||
|
||||
full_name.index_of("$$", n + 1) == 13;
|
||||
|
||||
full_name.sub_string(n, 3) == "$$$";
|
||||
|
||||
full_name.truncate(6);
|
||||
full_name.len == 6;
|
||||
full_name == "Bob C.";
|
||||
|
||||
full_name.replace("Bob", "John");
|
||||
full_name.len == 7;
|
||||
full_name == "John C.";
|
||||
|
||||
full_name.contains('C') == true;
|
||||
full_name.contains("John") == true;
|
||||
|
||||
full_name.crop(5);
|
||||
full_name == "C.";
|
||||
|
||||
full_name.crop(0, 1);
|
||||
full_name == "C";
|
||||
|
||||
full_name.clear();
|
||||
full_name.len == 0;
|
||||
```
|
123
doc/src/language/strings-chars.md
Normal file
123
doc/src/language/strings-chars.md
Normal file
@ -0,0 +1,123 @@
|
||||
Strings and Characters
|
||||
=====================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
String in Rhai contain any text sequence of valid Unicode characters.
|
||||
Internally strings are stored in UTF-8 encoding.
|
||||
|
||||
Strings can be built up from other strings and types via the `+` operator (provided by the [`MoreStringPackage`]({{rootUrl}}/rust/packages.md)
|
||||
but excluded if using a [raw `Engine`]). This is particularly useful when printing output.
|
||||
|
||||
[`type_of()`] a string returns `"string"`.
|
||||
|
||||
The maximum allowed length of a string can be controlled via `Engine::set_max_string_size`
|
||||
(see [maximum length of strings]).
|
||||
|
||||
The `ImmutableString` Type
|
||||
-------------------------
|
||||
|
||||
All strings in Rhai are implemented as `ImmutableString` (see [standard types]).
|
||||
|
||||
`ImmutableString` should be used in place of the standard Rust type `String` when registering functions.
|
||||
|
||||
|
||||
String and Character Literals
|
||||
----------------------------
|
||||
|
||||
String and character literals follow C-style formatting, with support for Unicode ('`\u`_xxxx_' or '`\U`_xxxxxxxx_')
|
||||
and hex ('`\x`_xx_') escape sequences.
|
||||
|
||||
Hex sequences map to ASCII characters, while '`\u`' maps to 16-bit common Unicode code points and '`\U`' maps the full,
|
||||
32-bit extended Unicode code points.
|
||||
|
||||
Standard escape sequences:
|
||||
|
||||
| Escape sequence | Meaning |
|
||||
| --------------- | ------------------------------ |
|
||||
| `\\` | back-slash `\` |
|
||||
| `\t` | tab |
|
||||
| `\r` | carriage-return `CR` |
|
||||
| `\n` | line-feed `LF` |
|
||||
| `\"` | double-quote `"` in strings |
|
||||
| `\'` | single-quote `'` in characters |
|
||||
| `\x`_xx_ | Unicode in 2-digit hex |
|
||||
| `\u`_xxxx_ | Unicode in 4-digit hex |
|
||||
| `\U`_xxxxxxxx_ | Unicode in 8-digit hex |
|
||||
|
||||
|
||||
Differences from Rust Strings
|
||||
----------------------------
|
||||
|
||||
Internally Rhai strings are stored as UTF-8 just like Rust (they _are_ Rust `String`'s!),
|
||||
but nevertheless there are major differences.
|
||||
|
||||
In Rhai a string is the same as an array of Unicode characters and can be directly indexed (unlike Rust).
|
||||
|
||||
This is similar to most other languages where strings are internally represented not as UTF-8 but as arrays of multi-byte
|
||||
Unicode characters.
|
||||
|
||||
Individual characters within a Rhai string can also be replaced just as if the string is an array of Unicode characters.
|
||||
|
||||
In Rhai, there is also no separate concepts of `String` and `&str` as in Rust.
|
||||
|
||||
|
||||
Immutable Strings
|
||||
----------------
|
||||
|
||||
Rhai strings are _immutable_ and can be shared.
|
||||
|
||||
Modifying a Rhai string actually causes it first to be cloned, and then the modification made to the copy.
|
||||
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
```rust
|
||||
let name = "Bob";
|
||||
let middle_initial = 'C';
|
||||
let last = "Davis";
|
||||
|
||||
let full_name = name + " " + middle_initial + ". " + last;
|
||||
full_name == "Bob C. Davis";
|
||||
|
||||
// String building with different types
|
||||
let age = 42;
|
||||
let record = full_name + ": age " + age;
|
||||
record == "Bob C. Davis: age 42";
|
||||
|
||||
// Unlike Rust, Rhai strings can be indexed to get a character
|
||||
// (disabled with 'no_index')
|
||||
let c = record[4];
|
||||
c == 'C';
|
||||
|
||||
ts.s = record; // custom type properties can take strings
|
||||
|
||||
let c = ts.s[4];
|
||||
c == 'C';
|
||||
|
||||
let c = "foo"[0]; // indexing also works on string literals...
|
||||
c == 'f';
|
||||
|
||||
let c = ("foo" + "bar")[5]; // ... and expressions returning strings
|
||||
c == 'r';
|
||||
|
||||
// Escape sequences in strings
|
||||
record += " \u2764\n"; // escape sequence of '❤' in Unicode
|
||||
record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line
|
||||
|
||||
// Unlike Rust, Rhai strings can be directly modified character-by-character
|
||||
// (disabled with 'no_index')
|
||||
record[4] = '\x58'; // 0x58 = 'X'
|
||||
record == "Bob X. Davis: age 42 ❤\n";
|
||||
|
||||
// Use 'in' to test if a substring (or character) exists in a string
|
||||
"Davis" in record == true;
|
||||
'X' in record == true;
|
||||
'C' in record == false;
|
||||
|
||||
// Strings can be iterated with a 'for' statement, yielding characters
|
||||
for ch in record {
|
||||
print(ch);
|
||||
}
|
||||
```
|
32
doc/src/language/throw.md
Normal file
32
doc/src/language/throw.md
Normal file
@ -0,0 +1,32 @@
|
||||
Throw Exception on Error
|
||||
=======================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
All of [`Engine`]'s evaluation/consuming methods return `Result<T, Box<rhai::EvalAltResult>>`
|
||||
with `EvalAltResult` holding error information.
|
||||
|
||||
To deliberately return an error during an evaluation, use the `throw` keyword.
|
||||
|
||||
```rust
|
||||
if some_bad_condition_has_happened {
|
||||
throw error; // 'throw' takes a string as the exception text
|
||||
}
|
||||
|
||||
throw; // defaults to empty exception text: ""
|
||||
```
|
||||
|
||||
Exceptions thrown via `throw` in the script can be captured by matching `Err(Box<EvalAltResult::ErrorRuntime(` _reason_ `,` _position_ `)>)`
|
||||
with the exception text captured by the first parameter.
|
||||
|
||||
```rust
|
||||
let result = engine.eval::<i64>(r#"
|
||||
let x = 42;
|
||||
|
||||
if x > 0 {
|
||||
throw x + " is too large!";
|
||||
}
|
||||
"#);
|
||||
|
||||
println!(result); // prints "Runtime error: 42 is too large! (line 5, position 15)"
|
||||
```
|
38
doc/src/language/timestamps.md
Normal file
38
doc/src/language/timestamps.md
Normal file
@ -0,0 +1,38 @@
|
||||
`timestamp`'s
|
||||
=============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Timestamps are provided by the [`BasicTimePackage`]({{rootUrl}}/rust/packages.md) (excluded if using a [raw `Engine`])
|
||||
via the `timestamp` function.
|
||||
|
||||
Timestamps are not available under [`no_std`].
|
||||
|
||||
The Rust type of a timestamp is `std::time::Instant` ([`instant::Instant`](https://crates.io/crates/instant) in [WASM] builds).
|
||||
|
||||
[`type_of()`] a timestamp returns `"timestamp"`.
|
||||
|
||||
|
||||
Built-in Functions
|
||||
-----------------
|
||||
|
||||
The following methods (defined in the [`BasicTimePackage`]({{rootUrl}}/rust/packages.md) but excluded if using a [raw `Engine`]) operate on timestamps:
|
||||
|
||||
| Function | Parameter(s) | Description |
|
||||
| ----------------------------- | ---------------------------------- | -------------------------------------------------------- |
|
||||
| `elapsed` method and property | _none_ | returns the number of seconds since the timestamp |
|
||||
| `-` operator | later timestamp, earlier timestamp | returns the number of seconds between the two timestamps |
|
||||
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
```rust
|
||||
let now = timestamp();
|
||||
|
||||
// Do some lengthy operation...
|
||||
|
||||
if now.elapsed > 30.0 {
|
||||
print("takes too long (over 30 seconds)!")
|
||||
}
|
||||
```
|
26
doc/src/language/type-of.md
Normal file
26
doc/src/language/type-of.md
Normal file
@ -0,0 +1,26 @@
|
||||
`type_of`
|
||||
=========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The `type_of` function detects the actual type of a value.
|
||||
|
||||
This is useful because all variables are [`Dynamic`] in nature.
|
||||
|
||||
```rust
|
||||
// Use 'type_of()' to get the actual types of values
|
||||
type_of('c') == "char";
|
||||
type_of(42) == "i64";
|
||||
|
||||
let x = 123;
|
||||
x.type_of() == "i64"; // method-call style is also OK
|
||||
type_of(x) == "i64";
|
||||
|
||||
x = 99.999;
|
||||
type_of(x) == "f64";
|
||||
|
||||
x = "hello";
|
||||
if type_of(x) == "string" {
|
||||
do_something_with_string(x);
|
||||
}
|
||||
```
|
38
doc/src/language/values-and-types.md
Normal file
38
doc/src/language/values-and-types.md
Normal file
@ -0,0 +1,38 @@
|
||||
Values and Types
|
||||
===============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The following primitive types are supported natively:
|
||||
|
||||
| Category | Equivalent Rust types | [`type_of()`] | `to_string()` |
|
||||
| --------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------- | --------------------- |
|
||||
| **Integer number** | `u8`, `i8`, `u16`, `i16`, <br/>`u32`, `i32` (default for [`only_i32`]),<br/>`u64`, `i64` _(default)_ | `"i32"`, `"u64"` etc. | `"42"`, `"123"` etc. |
|
||||
| **Floating-point number** (disabled with [`no_float`]) | `f32`, `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
|
||||
| **Boolean value** | `bool` | `"bool"` | `"true"` or `"false"` |
|
||||
| **Unicode character** | `char` | `"char"` | `"A"`, `"x"` etc. |
|
||||
| **Immutable Unicode string** | `rhai::ImmutableString` (implemented as `Rc<String>` or `Arc<String>`) | `"string"` | `"hello"` etc. |
|
||||
| **Array** (disabled with [`no_index`]) | `rhai::Array` | `"array"` | `"[ ?, ?, ? ]"` |
|
||||
| **Object map** (disabled with [`no_object`]) | `rhai::Map` | `"map"` | `#{ "a": 1, "b": 2 }` |
|
||||
| **Timestamp** (implemented in the [`BasicTimePackage`]({{rootUrl}}/rust/packages.md), disabled with [`no_std`]) | `std::time::Instant` ([instant::Instant](https://crates.io/crates/instant) if not [WASM] build) | `"timestamp"` | _not supported_ |
|
||||
| **Dynamic value** (i.e. can be anything) | `rhai::Dynamic` | _the actual type_ | _actual value_ |
|
||||
| **System integer** (current configuration) | `rhai::INT` (`i32` or `i64`) | `"i32"` or `"i64"` | `"42"`, `"123"` etc. |
|
||||
| **System floating-point** (current configuration, disabled with [`no_float`]) | `rhai::FLOAT` (`f32` or `f64`) | `"f32"` or `"f64"` | `"123.456"` etc. |
|
||||
| **Nothing/void/nil/null/Unit** (or whatever it is called) | `()` | `"()"` | `""` _(empty string)_ |
|
||||
|
||||
All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different -
|
||||
they even cannot be added together. This is very similar to Rust.
|
||||
|
||||
The default integer type is `i64`. If other integer types are not needed, it is possible to exclude them and make a
|
||||
smaller build with the [`only_i64`] feature.
|
||||
|
||||
If only 32-bit integers are needed, enabling the [`only_i32`] feature will remove support for all integer types other than `i32`, including `i64`.
|
||||
This is useful on some 32-bit targets where using 64-bit integers incur a performance penalty.
|
||||
|
||||
If no floating-point is needed or supported, use the [`no_float`] feature to remove it.
|
||||
|
||||
[Strings] in Rhai are _immutable_, meaning that they can be shared but not modified. In actual, the `ImmutableString` type
|
||||
is an alias to `Rc<String>` or `Arc<String>` (depending on the [`sync`] feature).
|
||||
Any modification done to a Rhai string will cause the string to be cloned and the modifications made to the copy.
|
||||
|
||||
The `to_string` function converts a standard type into a [string] for display purposes.
|
35
doc/src/language/variables.md
Normal file
35
doc/src/language/variables.md
Normal file
@ -0,0 +1,35 @@
|
||||
Variables
|
||||
=========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Variables in Rhai follow normal C naming rules (i.e. must contain only ASCII letters, digits and underscores '`_`').
|
||||
|
||||
Variable names must start with an ASCII letter or an underscore '`_`', must contain at least one ASCII letter,
|
||||
and must start with an ASCII letter before a digit.
|
||||
|
||||
Therefore, names like '`_`', '`_42`', '`3a`' etc. are not legal variable names, but '`_c3po`' and '`r2d2`' are.
|
||||
Variable names are also case _sensitive_.
|
||||
|
||||
Variables are defined using the `let` keyword. A variable defined within a statement block is _local_ to that block.
|
||||
|
||||
```rust
|
||||
let x = 3; // ok
|
||||
let _x = 42; // ok
|
||||
let x_ = 42; // also ok
|
||||
let _x_ = 42; // still ok
|
||||
|
||||
let _ = 123; // <- syntax error: illegal variable name
|
||||
let _9 = 9; // <- syntax error: illegal variable name
|
||||
|
||||
let x = 42; // variable is 'x', lower case
|
||||
let X = 123; // variable is 'X', upper case
|
||||
x == 42;
|
||||
X == 123;
|
||||
|
||||
{
|
||||
let x = 999; // local variable 'x' shadows the 'x' in parent block
|
||||
x == 999; // access to local 'x'
|
||||
}
|
||||
x == 42; // the parent block's 'x' is not changed
|
||||
```
|
15
doc/src/language/while.md
Normal file
15
doc/src/language/while.md
Normal file
@ -0,0 +1,15 @@
|
||||
`while` Loop
|
||||
============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
```rust
|
||||
let x = 10;
|
||||
|
||||
while x > 0 {
|
||||
x = x - 1;
|
||||
if x < 6 { continue; } // skip to the next iteration
|
||||
print(x);
|
||||
if x == 5 { break; } // break out of while loop
|
||||
}
|
||||
```
|
86
doc/src/links.md
Normal file
86
doc/src/links.md
Normal file
@ -0,0 +1,86 @@
|
||||
[features]: {{rootUrl}}/start/features.md
|
||||
[`unchecked`]: {{rootUrl}}/start/features.md
|
||||
[`sync`]: {{rootUrl}}/start/features.md
|
||||
[`no_optimize`]: {{rootUrl}}/start/features.md
|
||||
[`no_float`]: {{rootUrl}}/start/features.md
|
||||
[`only_i32`]: {{rootUrl}}/start/features.md
|
||||
[`only_i64`]: {{rootUrl}}/start/features.md
|
||||
[`no_index`]: {{rootUrl}}/start/features.md
|
||||
[`no_object`]: {{rootUrl}}/start/features.md
|
||||
[`no_function`]: {{rootUrl}}/start/features.md
|
||||
[`no_module`]: {{rootUrl}}/start/features.md
|
||||
[`no_std`]: {{rootUrl}}/start/features.md
|
||||
|
||||
[`no-std`]: {{rootUrl}}/start/features.md
|
||||
|
||||
[minimal builds]: {{rootUrl}}/start/builds/minimal.md
|
||||
[WASM]: {{rootUrl}}/start/builds/wasm.md
|
||||
|
||||
[`Engine`]: {{rootUrl}}/engine/hello-world.md
|
||||
[`private`]: {{rootUrl}}/engine/call-fn.md
|
||||
[`Func`]: {{rootUrl}}/engine/func.md
|
||||
[`eval_expression`]: {{rootUrl}}/engine/expressions.md
|
||||
[`eval_expression_with_scope`]: {{rootUrl}}/engine/expressions.md
|
||||
[raw `Engine`]: {{rootUrl}}/engine/raw.md
|
||||
[built-in operators]: {{rootUrl}}/engine/raw.md#built-in-operators
|
||||
[package]: {{rootUrl}}/rust/packages.md
|
||||
[packages]: {{rootUrl}}/rust/packages.md
|
||||
[`Scope`]: {{rootUrl}}/rust/scope.md
|
||||
|
||||
[`type_of()`]: {{rootUrl}}/language/type-of.md
|
||||
[`to_string()`]: {{rootUrl}}/language/values-and-types.md
|
||||
[`()`]: {{rootUrl}}/language/values-and-types.md
|
||||
[standard types]: {{rootUrl}}/language/values-and-types.md
|
||||
[`Dynamic`]: {{rootUrl}}/language/dynamic.md
|
||||
[`to_int`]: {{rootUrl}}/language/convert.md
|
||||
[`to_float`]: {{rootUrl}}/language/convert.md
|
||||
|
||||
[custom type]: {{rootUrl}}/rust/custom.md
|
||||
[custom types]: {{rootUrl}}/rust/custom.md
|
||||
|
||||
[`print`]: {{rootUrl}}/language/print-debug.md
|
||||
[`debug`]: {{rootUrl}}/language/print-debug.md
|
||||
|
||||
[variable]: {{rootUrl}}/language/variables.md
|
||||
[variables]: {{rootUrl}}/language/variables.md
|
||||
|
||||
[string]: {{rootUrl}}/language/strings-chars.md
|
||||
[strings]: {{rootUrl}}/language/strings-chars.md
|
||||
[char]: {{rootUrl}}/language/strings-chars.md
|
||||
|
||||
[array]: {{rootUrl}}/language/arrays.md
|
||||
[arrays]: {{rootUrl}}/language/arrays.md
|
||||
[`Array`]: {{rootUrl}}/language/arrays.md
|
||||
|
||||
[`Map`]: {{rootUrl}}/language/object-maps.md
|
||||
[object map]: {{rootUrl}}/language/object-maps.md
|
||||
[object maps]: {{rootUrl}}/language/object-maps.md
|
||||
|
||||
[`timestamp`]: {{rootUrl}}/language/timestamps.md
|
||||
[timestamp]: {{rootUrl}}/language/timestamps.md
|
||||
[timestamps]: {{rootUrl}}/language/timestamps.md
|
||||
|
||||
[function]: {{rootUrl}}/language/functions.md
|
||||
[functions]: {{rootUrl}}/language/functions.md
|
||||
|
||||
[`Module`]: {{rootUrl}}/language/modules.md
|
||||
[module]: {{rootUrl}}/language/modules.md
|
||||
[modules]: {{rootUrl}}/language/modules.md
|
||||
[`export`]: {{rootUrl}}/language/modules/export.md
|
||||
[`import`]: {{rootUrl}}/language/modules/import.md
|
||||
|
||||
[`eval`]: {{rootUrl}}/language/eval.md
|
||||
|
||||
[maximum statement depth]: {{rootUrl}}/safety/max-stmt-depth.md
|
||||
[maximum call stack depth]: {{rootUrl}}/safety/max-call-stack.md
|
||||
[maximum number of operations]: {{rootUrl}}/safety/max-operations.md
|
||||
[maximum number of modules]: {{rootUrl}}/safety/max-modules.md
|
||||
[maximum length of strings]: {{rootUrl}}/safety/max-string-size.md
|
||||
[maximum size of arrays]: {{rootUrl}}/safety/max-array-size.md
|
||||
[maximum size of object maps]: {{rootUrl}}/safety/max-map-size.md
|
||||
[progress]:/safety/progress.md
|
||||
|
||||
[script optimization]: {{rootUrl}}/engine/optimize.md
|
||||
[`OptimizationLevel::Full`]: {{rootUrl}}/engine/optimize/optimize-levels.md
|
||||
[`OptimizationLevel::Simple`]: {{rootUrl}}/engine/optimize/optimize-levels.md
|
||||
[`OptimizationLevel::None`]: {{rootUrl}}/engine/optimize/optimize-levels.md
|
9
doc/src/rust.md
Normal file
9
doc/src/rust.md
Normal file
@ -0,0 +1,9 @@
|
||||
Extend Rhai with Rust
|
||||
====================
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
Most features and functionalities required by a Rhai script should actually be coded in Rust,
|
||||
which leverages the superior native run-time speed.
|
||||
|
||||
This section discusses how to extend Rhai with functionalities written in Rust.
|
1
doc/src/rust/builtin-packages.md
Normal file
1
doc/src/rust/builtin-packages.md
Normal file
@ -0,0 +1 @@
|
||||
# Built-in Packages
|
148
doc/src/rust/custom.md
Normal file
148
doc/src/rust/custom.md
Normal file
@ -0,0 +1,148 @@
|
||||
Register a Custom Type and its Methods
|
||||
=====================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai works seamlessly with _any_ complex Rust type. The type can be registered with the `Engine`, as below.
|
||||
|
||||
Support for custom types can be turned off via the [`no_object`] feature.
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, EvalAltResult};
|
||||
use rhai::RegisterFn;
|
||||
|
||||
#[derive(Clone)]
|
||||
struct TestStruct {
|
||||
field: i64
|
||||
}
|
||||
|
||||
impl TestStruct {
|
||||
fn update(&mut self) {
|
||||
self.field += 41;
|
||||
}
|
||||
|
||||
fn new() -> Self {
|
||||
TestStruct { field: 1 }
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<EvalAltResult>>
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_type::<TestStruct>();
|
||||
|
||||
engine.register_fn("update", TestStruct::update);
|
||||
engine.register_fn("new_ts", TestStruct::new);
|
||||
|
||||
let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
|
||||
|
||||
println!("result: {}", result.field); // prints 42
|
||||
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
Register a Custom Type
|
||||
---------------------
|
||||
|
||||
A custom type must implement `Clone` as this allows the [`Engine`] to pass by value.
|
||||
|
||||
Notice that the custom type needs to be _registered_ using `Engine::register_type`.
|
||||
|
||||
```rust
|
||||
#[derive(Clone)]
|
||||
struct TestStruct {
|
||||
field: i64
|
||||
}
|
||||
|
||||
impl TestStruct {
|
||||
fn update(&mut self) { // methods take &mut as first parameter
|
||||
self.field += 41;
|
||||
}
|
||||
|
||||
fn new() -> Self {
|
||||
TestStruct { field: 1 }
|
||||
}
|
||||
}
|
||||
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_type::<TestStruct>();
|
||||
```
|
||||
|
||||
Methods on Custom Type
|
||||
---------------------
|
||||
|
||||
To use native custom types, methods and functions in Rhai scripts, simply register them
|
||||
using one of the `Engine::register_XXX` API.
|
||||
|
||||
Below, the `update` and `new` methods are registered using `Engine::register_fn`.
|
||||
|
||||
```rust
|
||||
engine.register_fn("update", TestStruct::update); // registers 'update(&mut TestStruct)'
|
||||
engine.register_fn("new_ts", TestStruct::new); // registers 'new()'
|
||||
```
|
||||
|
||||
***Note**: Rhai follows the convention that methods of custom types take a `&mut` first parameter
|
||||
so that invoking methods can update the types. All other parameters in Rhai are passed by value (i.e. clones).*
|
||||
|
||||
Use the Custom Type in Scripts
|
||||
-----------------------------
|
||||
|
||||
The custom type is then ready for use in scripts. Scripts can see the functions and methods registered earlier.
|
||||
Get the evaluation result back out just as before, this time casting to the custom type:
|
||||
|
||||
```rust
|
||||
let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
|
||||
|
||||
println!("result: {}", result.field); // prints 42
|
||||
```
|
||||
|
||||
Method-Call Style vs. Function-Call Style
|
||||
----------------------------------------
|
||||
|
||||
In fact, any function with a first argument that is a `&mut` reference can be used as method calls because
|
||||
internally they are the same thing: methods on a type is implemented as a functions taking a `&mut` first argument.
|
||||
|
||||
```rust
|
||||
fn foo(ts: &mut TestStruct) -> i64 {
|
||||
ts.field
|
||||
}
|
||||
|
||||
engine.register_fn("foo", foo); // register ad hoc function with correct signature
|
||||
|
||||
let result = engine.eval::<i64>(
|
||||
"let x = new_ts(); x.foo()" // 'foo' can be called like a method on 'x'
|
||||
)?;
|
||||
|
||||
println!("result: {}", result); // prints 1
|
||||
```
|
||||
|
||||
Under [`no_object`], however, the _method_ style of function calls (i.e. calling a function as an object-method)
|
||||
is no longer supported.
|
||||
|
||||
```rust
|
||||
// Below is a syntax error under 'no_object' because 'clear' cannot be called in method style.
|
||||
let result = engine.eval::<()>("let x = [1, 2, 3]; x.clear()")?;
|
||||
```
|
||||
|
||||
[`type_of()`]
|
||||
-------------
|
||||
|
||||
[`type_of()`] works fine with custom types and returns the name of the type.
|
||||
|
||||
If `Engine::register_type_with_name` is used to register the custom type
|
||||
with a special "pretty-print" name, [`type_of()`] will return that name instead.
|
||||
|
||||
```rust
|
||||
engine.register_type::<TestStruct>();
|
||||
engine.register_fn("new_ts", TestStruct::new);
|
||||
let x = new_ts();
|
||||
print(x.type_of()); // prints "path::to::module::TestStruct"
|
||||
|
||||
engine.register_type_with_name::<TestStruct>("Hello");
|
||||
engine.register_fn("new_ts", TestStruct::new);
|
||||
let x = new_ts();
|
||||
print(x.type_of()); // prints "Hello"
|
||||
```
|
10
doc/src/rust/disable-custom.md
Normal file
10
doc/src/rust/disable-custom.md
Normal file
@ -0,0 +1,10 @@
|
||||
Disable Custom Types
|
||||
====================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
The custom types API `register_type`, `register_type_with_name`, `register_get`, `register_set`, `register_get_set`,
|
||||
`register_indexer_get`, `register_indexer_set` and `register_indexer_get_set` are not available under [`no_object`].
|
||||
|
||||
The indexers API `register_indexer_get`, `register_indexer_set` and `register_indexer_get_set` are also
|
||||
not available under [`no_index`].
|
41
doc/src/rust/fallible.md
Normal file
41
doc/src/rust/fallible.md
Normal file
@ -0,0 +1,41 @@
|
||||
Register a Fallible Rust Function
|
||||
================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
If a function is _fallible_ (i.e. it returns a `Result<_, Error>`), it can be registered with `register_result_fn`
|
||||
(using the `RegisterResultFn` trait).
|
||||
|
||||
The function must return `Result<Dynamic, Box<EvalAltResult>>`.
|
||||
|
||||
`Box<EvalAltResult>` implements `From<&str>` and `From<String>` etc.
|
||||
and the error text gets converted into `Box<EvalAltResult::ErrorRuntime>`.
|
||||
|
||||
The error values are `Box`-ed in order to reduce memory footprint of the error path, which should be hit rarely.
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, EvalAltResult, Position};
|
||||
use rhai::RegisterResultFn; // use 'RegisterResultFn' trait for 'register_result_fn'
|
||||
|
||||
// Function that may fail - the result type must be 'Dynamic'
|
||||
fn safe_divide(x: i64, y: i64) -> Result<Dynamic, Box<EvalAltResult>> {
|
||||
if y == 0 {
|
||||
// Return an error if y is zero
|
||||
Err("Division by zero!".into()) // short-cut to create Box<EvalAltResult::ErrorRuntime>
|
||||
} else {
|
||||
Ok((x / y).into()) // convert result into 'Dynamic'
|
||||
}
|
||||
}
|
||||
|
||||
fn main()
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
// Fallible functions that return Result values must use register_result_fn()
|
||||
engine.register_result_fn("divide", safe_divide);
|
||||
|
||||
if let Err(error) = engine.eval::<i64>("divide(40, 0)") {
|
||||
println!("Error: {:?}", *error); // prints ErrorRuntime("Division by zero detected!", (1, 1)")
|
||||
}
|
||||
}
|
||||
```
|
73
doc/src/rust/functions.md
Normal file
73
doc/src/rust/functions.md
Normal file
@ -0,0 +1,73 @@
|
||||
Register a Rust Function
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai's scripting engine is very lightweight. It gets most of its abilities from functions.
|
||||
|
||||
To call these functions, they need to be _registered_ with the [`Engine`] using `Engine::register_fn`
|
||||
(in the `RegisterFn` trait) and `Engine::register_result_fn` (in the `RegisterResultFn` trait,
|
||||
see [fallible functions]({{rootUrl}}/rust/fallible.md)).
|
||||
|
||||
```rust
|
||||
use rhai::{Dynamic, Engine, EvalAltResult, ImmutableString};
|
||||
use rhai::RegisterFn; // use 'RegisterFn' trait for 'register_fn'
|
||||
use rhai::RegisterResultFn; // use 'RegisterResultFn' trait for 'register_result_fn'
|
||||
|
||||
// Normal function that returns a standard type
|
||||
// Remember to use 'ImmutableString' and not 'String'
|
||||
fn add_len(x: i64, s: ImmutableString) -> i64 {
|
||||
x + s.len()
|
||||
}
|
||||
// Alternatively, '&str' maps directly to 'ImmutableString'
|
||||
fn add_len_str(x: i64, s: &str) -> i64 {
|
||||
x + s.len()
|
||||
}
|
||||
|
||||
// Function that returns a 'Dynamic' value - must return a 'Result'
|
||||
fn get_any_value() -> Result<Dynamic, Box<EvalAltResult>> {
|
||||
Ok((42_i64).into()) // standard types can use 'into()'
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<EvalAltResult>>
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_fn("add", add_len);
|
||||
engine.register_fn("add_str", add_len_str);
|
||||
|
||||
let result = engine.eval::<i64>(r#"add(40, "xx")"#)?;
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
|
||||
let result = engine.eval::<i64>(r#"add_str(40, "xx")"#)?;
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
|
||||
// Functions that return Dynamic values must use register_result_fn()
|
||||
engine.register_result_fn("get_any_value", get_any_value);
|
||||
|
||||
let result = engine.eval::<i64>("get_any_value()")?;
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
To create a [`Dynamic`] value, use the `Dynamic::from` method.
|
||||
[Standard types] in Rhai can also use `into()`.
|
||||
|
||||
```rust
|
||||
use rhai::Dynamic;
|
||||
|
||||
let x = (42_i64).into(); // 'into()' works for standard types
|
||||
|
||||
let y = Dynamic::from("hello!".to_string()); // remember &str is not supported by Rhai
|
||||
```
|
||||
|
||||
Functions registered with the [`Engine`] can be _overloaded_ as long as the _signature_ is unique,
|
||||
i.e. different functions can have the same name as long as their parameters are of different types
|
||||
and/or different number.
|
||||
|
||||
New definitions _overwrite_ previous definitions of the same name and same number/types of parameters.
|
32
doc/src/rust/generic.md
Normal file
32
doc/src/rust/generic.md
Normal file
@ -0,0 +1,32 @@
|
||||
Register a Generic Rust Function
|
||||
===============================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rust generic functions can be used in Rhai, but separate instances for each concrete type must be registered separately.
|
||||
|
||||
This essentially _overloads_ the function with different parameter types as Rhai does not natively support generics
|
||||
but Rhai does support _function overloading_.
|
||||
|
||||
```rust
|
||||
use std::fmt::Display;
|
||||
|
||||
use rhai::{Engine, RegisterFn};
|
||||
|
||||
fn show_it<T: Display>(x: &mut T) {
|
||||
println!("put up a good show: {}!", x)
|
||||
}
|
||||
|
||||
fn main()
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_fn("print", show_it::<i64>);
|
||||
engine.register_fn("print", show_it::<bool>);
|
||||
engine.register_fn("print", show_it::<ImmutableString>);
|
||||
}
|
||||
```
|
||||
|
||||
The above example shows how to register multiple functions
|
||||
(or, in this case, multiple overloaded versions of the same function)
|
||||
under the same name.
|
42
doc/src/rust/getters-setters.md
Normal file
42
doc/src/rust/getters-setters.md
Normal file
@ -0,0 +1,42 @@
|
||||
Custom Type Getters and Setters
|
||||
==============================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
A custom type can also expose members by registering `get` and/or `set` functions.
|
||||
|
||||
```rust
|
||||
#[derive(Clone)]
|
||||
struct TestStruct {
|
||||
field: String
|
||||
}
|
||||
|
||||
impl TestStruct {
|
||||
// Returning a 'String' is OK - Rhai converts it into 'ImmutableString'
|
||||
fn get_field(&mut self) -> String {
|
||||
self.field.clone()
|
||||
}
|
||||
|
||||
// Remember Rhai uses 'ImmutableString' or '&str' instead of 'String'
|
||||
fn set_field(&mut self, new_val: ImmutableString) {
|
||||
// Get a 'String' from an 'ImmutableString'
|
||||
self.field = (*new_val).clone();
|
||||
}
|
||||
|
||||
fn new() -> Self {
|
||||
TestStruct { field: "hello" }
|
||||
}
|
||||
}
|
||||
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_type::<TestStruct>();
|
||||
|
||||
engine.register_get_set("xyz", TestStruct::get_field, TestStruct::set_field);
|
||||
engine.register_fn("new_ts", TestStruct::new);
|
||||
|
||||
// Return result can be 'String' - Rhai will automatically convert it from 'ImmutableString'
|
||||
let result = engine.eval::<String>(r#"let a = new_ts(); a.xyz = "42"; a.xyz"#)?;
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
```
|
47
doc/src/rust/indexers.md
Normal file
47
doc/src/rust/indexers.md
Normal file
@ -0,0 +1,47 @@
|
||||
Custom Type Indexers
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
A custom type can also expose an _indexer_ by registering an indexer function.
|
||||
|
||||
A custom type with an indexer function defined can use the bracket '`[]`' notation to get a property value.
|
||||
|
||||
Indexers are disabled when the [`no_index`] feature is used.
|
||||
|
||||
```rust
|
||||
#[derive(Clone)]
|
||||
struct TestStruct {
|
||||
fields: Vec<i64>
|
||||
}
|
||||
|
||||
impl TestStruct {
|
||||
fn get_field(&mut self, index: i64) -> i64 {
|
||||
self.fields[index as usize]
|
||||
}
|
||||
fn set_field(&mut self, index: i64, value: i64) {
|
||||
self.fields[index as usize] = value
|
||||
}
|
||||
|
||||
fn new() -> Self {
|
||||
TestStruct { fields: vec![1, 2, 3, 4, 5] }
|
||||
}
|
||||
}
|
||||
|
||||
let engine = Engine::new();
|
||||
|
||||
engine.register_type::<TestStruct>();
|
||||
|
||||
engine.register_fn("new_ts", TestStruct::new);
|
||||
|
||||
// Shorthand: engine.register_indexer_get_set(TestStruct::get_field, TestStruct::set_field);
|
||||
engine.register_indexer_get(TestStruct::get_field);
|
||||
engine.register_indexer_set(TestStruct::set_field);
|
||||
|
||||
let result = engine.eval::<i64>("let a = new_ts(); a[2] = 42; a[2]")?;
|
||||
|
||||
println!("Answer: {}", result); // prints 42
|
||||
```
|
||||
|
||||
For efficiency reasons, indexers **cannot** be used to overload (i.e. override) built-in indexing operations for
|
||||
[arrays] and [object maps].
|
57
doc/src/rust/operators.md
Normal file
57
doc/src/rust/operators.md
Normal file
@ -0,0 +1,57 @@
|
||||
Operator Overloading
|
||||
===================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
In Rhai, a lot of functionalities are actually implemented as functions, including basic operations
|
||||
such as arithmetic calculations.
|
||||
|
||||
For example, in the expression "`a + b`", the `+` operator is _not_ built in, but calls a function named "`+`" instead!
|
||||
|
||||
```rust
|
||||
let x = a + b;
|
||||
let x = +(a, b); // <- the above is equivalent to this function call
|
||||
```
|
||||
|
||||
Similarly, comparison operators including `==`, `!=` etc. are all implemented as functions,
|
||||
with the stark exception of `&&` and `||`. Because they [_short-circuit_]({{rootUrl}}/language/logic.md#boolean-operators),
|
||||
`&&` and `||` are handled specially and _not_ via a function; as a result, overriding them has no effect at all.
|
||||
|
||||
Operator functions cannot be defined as a script function (because operators syntax are not valid function names).
|
||||
|
||||
However, operator functions _can_ be registered to the [`Engine`] via the methods
|
||||
`Engine::register_fn`, `Engine::register_result_fn` etc.
|
||||
|
||||
When a custom operator function is registered with the same name as an operator, it _overrides_ the built-in version.
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, EvalAltResult, RegisterFn};
|
||||
|
||||
let mut engine = Engine::new();
|
||||
|
||||
fn strange_add(a: i64, b: i64) -> i64 { (a + b) * 42 }
|
||||
|
||||
engine.register_fn("+", strange_add); // overload '+' operator for two integers!
|
||||
|
||||
let result: i64 = engine.eval("1 + 0"); // the overloading version is used
|
||||
|
||||
println!("result: {}", result); // prints 42
|
||||
|
||||
let result: f64 = engine.eval("1.0 + 0.0"); // '+' operator for two floats not overloaded
|
||||
|
||||
println!("result: {}", result); // prints 1.0
|
||||
|
||||
fn mixed_add(a: i64, b: f64) -> f64 { (a as f64) + b }
|
||||
|
||||
engine.register_fn("+", mixed_add); // register '+' operator for an integer and a float
|
||||
|
||||
let result: i64 = engine.eval("1 + 1.0"); // prints 2.0 (normally an error)
|
||||
```
|
||||
|
||||
Normally, use operator overloading for [custom types] only.
|
||||
|
||||
Be very careful when overriding built-in operators because script authors expect standard operators to behave in a
|
||||
consistent and predictable manner, and will be annoyed if a calculation for '`+`' turns into a subtraction, for example.
|
||||
|
||||
Operator overloading also impacts script optimization when using [`OptimizationLevel::Full`].
|
||||
See the [script-optimization] for more details.
|
17
doc/src/rust/options.md
Normal file
17
doc/src/rust/options.md
Normal file
@ -0,0 +1,17 @@
|
||||
Engine Configuration Options
|
||||
===========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
A number of other configuration options are available from the `Engine` to fine-tune behavior and safeguards.
|
||||
|
||||
| Method | Not available under | Description |
|
||||
| ------------------------ | ---------------------------- | ------------------------------------------------------------------------------------------------------------------------ |
|
||||
| `set_optimization_level` | [`no_optimize`] | Set the amount of script _optimizations_ performed. See [script optimization]. |
|
||||
| `set_max_expr_depths` | [`unchecked`] | Set the maximum nesting levels of an expression/statement. See [maximum statement depth]. |
|
||||
| `set_max_call_levels` | [`unchecked`] | Set the maximum number of function call levels (default 50) to avoid infinite recursion. See [maximum call stack depth]. |
|
||||
| `set_max_operations` | [`unchecked`] | Set the maximum number of _operations_ that a script is allowed to consume. See [maximum number of operations]. |
|
||||
| `set_max_modules` | [`unchecked`] | Set the maximum number of [modules] that a script is allowed to load. See [maximum number of modules]. |
|
||||
| `set_max_string_size` | [`unchecked`] | Set the maximum length (in UTF-8 bytes) for [strings]. See [maximum length of strings]. |
|
||||
| `set_max_array_size` | [`unchecked`], [`no_index`] | Set the maximum size for [arrays]. See [maximum size of arrays]. |
|
||||
| `set_max_map_size` | [`unchecked`], [`no_object`] | Set the maximum number of properties for [object maps]. See [maximum size of object maps]. |
|
19
doc/src/rust/override.md
Normal file
19
doc/src/rust/override.md
Normal file
@ -0,0 +1,19 @@
|
||||
Override a Built-in Function
|
||||
===========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Any similarly-named function defined in a script overrides any built-in or registered
|
||||
native Rust function of the same name and number of parameters.
|
||||
|
||||
```rust
|
||||
// Override the built-in function 'to_int'
|
||||
fn to_int(num) {
|
||||
print("Ha! Gotcha! " + num);
|
||||
}
|
||||
|
||||
print(to_int(123)); // what happens?
|
||||
```
|
||||
|
||||
A registered native Rust function, in turn, overrides any built-in function of the
|
||||
same name, number and types of parameters.
|
38
doc/src/rust/packages.md
Normal file
38
doc/src/rust/packages.md
Normal file
@ -0,0 +1,38 @@
|
||||
Packages
|
||||
========
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Standard built-in Rhai features are provided in various _packages_ that can be loaded via a call to `Engine::load_package`.
|
||||
|
||||
Packages reside under `rhai::packages::*` and the trait `rhai::packages::Package` must be loaded in order for
|
||||
packages to be used.
|
||||
|
||||
Packages typically contain Rust functions that are callable within a Rhai script.
|
||||
All functions registered in a package is loaded under the _global namespace_ (i.e. they're available without module qualifiers).
|
||||
|
||||
Once a package is created (e.g. via `new`), it can be _shared_ (via `get`) among multiple instances of [`Engine`],
|
||||
even across threads (under [`sync`]). Therefore, a package only has to be created _once_.
|
||||
|
||||
```rust
|
||||
use rhai::Engine;
|
||||
use rhai::packages::Package // load the 'Package' trait to use packages
|
||||
use rhai::packages::CorePackage; // the 'core' package contains basic functionalities (e.g. arithmetic)
|
||||
|
||||
let mut engine = Engine::new_raw(); // create a 'raw' Engine
|
||||
let package = CorePackage::new(); // create a package - can be shared among multiple `Engine` instances
|
||||
|
||||
engine.load_package(package.get()); // load the package manually. 'get' returns a reference to the shared package
|
||||
```
|
||||
|
||||
|
||||
Difference Between a Package and a Module
|
||||
----------------------------------------
|
||||
|
||||
Packages are actually implemented as [modules], so they share a lot of behavior and characteristics.
|
||||
|
||||
The main difference is that a package loads under the _global_ namespace, while a module loads under its own
|
||||
namespace alias specified in an [`import`] statement (see also [modules]).
|
||||
|
||||
A package is _static_ (i.e. pre-loaded into an [`Engine`]), while a module is _dynamic_ (i.e. loaded with
|
||||
the `import` statement).
|
39
doc/src/rust/packages/builtin.md
Normal file
39
doc/src/rust/packages/builtin.md
Normal file
@ -0,0 +1,39 @@
|
||||
Built-In Packages
|
||||
================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
`Engine::new` creates an [`Engine`] with the `StandardPackage` loaded.
|
||||
|
||||
`Engine::new_raw` creates an [`Engine`] with _no_ package loaded.
|
||||
|
||||
| Package | Description | In `Core` | In `Standard` |
|
||||
| ---------------------- | ------------------------------------------------------------------------------------------------------ | :-------: | :-----------: |
|
||||
| `ArithmeticPackage` | Arithmetic operators (e.g. `+`, `-`, `*`, `/`) for numeric types that are not built in (e.g. `u16`) | Yes | Yes |
|
||||
| `BasicIteratorPackage` | Numeric ranges (e.g. `range(1, 10)`) | Yes | Yes |
|
||||
| `LogicPackage` | Logical and comparison operators (e.g. `==`, `>`) for numeric types that are not built in (e.g. `u16`) | Yes | Yes |
|
||||
| `BasicStringPackage` | Basic string functions (e.g. `print`, `debug`, `len`) that are not built in | Yes | Yes |
|
||||
| `BasicTimePackage` | Basic time functions (e.g. [timestamps]) | Yes | Yes |
|
||||
| `MoreStringPackage` | Additional string functions, including converting common types to string | No | Yes |
|
||||
| `BasicMathPackage` | Basic math functions (e.g. `sin`, `sqrt`) | No | Yes |
|
||||
| `BasicArrayPackage` | Basic [array] functions (not available under `no_index`) | No | Yes |
|
||||
| `BasicMapPackage` | Basic [object map] functions (not available under `no_object`) | No | Yes |
|
||||
| `EvalPackage` | Disable [`eval`] | No | No |
|
||||
| `CorePackage` | Basic essentials | Yes | Yes |
|
||||
| `StandardPackage` | Standard library (default for `Engine::new`) | No | Yes |
|
||||
|
||||
|
||||
Load the `CorePackage`
|
||||
---------------------
|
||||
|
||||
If only minimal functionalities is required, load the `CorePackage` instead:
|
||||
|
||||
```rust
|
||||
use rhai::Engine;
|
||||
use rhai::packages::{Package, CorePackage};
|
||||
|
||||
let mut engine = Engine::new_raw();
|
||||
let package = CorePackage::new();
|
||||
|
||||
engine.load_package(package.get());
|
||||
```
|
47
doc/src/rust/packages/create.md
Normal file
47
doc/src/rust/packages/create.md
Normal file
@ -0,0 +1,47 @@
|
||||
Create a Custom Package
|
||||
======================
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
Sometimes specific functionalities are needed, so custom packages can be created.
|
||||
|
||||
The macro `rhai::def_package!` is used to create a new custom package.
|
||||
|
||||
|
||||
Macro Parameters
|
||||
---------------
|
||||
|
||||
`def_package!(root:package_name:description, variable, block)`
|
||||
|
||||
* `root` - root namespace, usually `"rhai"`.
|
||||
|
||||
* `package_name` - name of the package, usually ending in `Package`.
|
||||
|
||||
* `description` - doc comment for the package.
|
||||
|
||||
* `variable` - a variable name holding a reference to the [module] that is to form the package.
|
||||
|
||||
* `block` - a code block that initializes the package.
|
||||
|
||||
```rust
|
||||
// Import necessary types and traits.
|
||||
use rhai::{
|
||||
def_package,
|
||||
packages::Package,
|
||||
packages::{ArithmeticPackage, BasicArrayPackage, BasicMapPackage, LogicPackage}
|
||||
};
|
||||
|
||||
// Define the package 'MyPackage'.
|
||||
def_package!(rhai:MyPackage:"My own personal super package", module, {
|
||||
// Aggregate existing packages simply by calling 'init' on each.
|
||||
ArithmeticPackage::init(module);
|
||||
LogicPackage::init(module);
|
||||
BasicArrayPackage::init(module);
|
||||
BasicMapPackage::init(module);
|
||||
|
||||
// Register additional Rust functions using the standard 'set_fn_XXX' module API.
|
||||
module.set_fn_1("foo", |s: ImmutableString| {
|
||||
Ok(foo(s.into_owned()))
|
||||
});
|
||||
});
|
||||
```
|
16
doc/src/rust/print-custom.md
Normal file
16
doc/src/rust/print-custom.md
Normal file
@ -0,0 +1,16 @@
|
||||
Printing for Custom Types
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
To use custom types for [`print`] and [`debug`], or convert its value into a [string], it is necessary that the following
|
||||
functions be registered (assuming the custom type is `T : Display + Debug`):
|
||||
|
||||
| Function | Signature | Typical implementation | Usage |
|
||||
| ----------- | ------------------------------------------------------------- | ------------------------------------- | --------------------------------------------------------------------------------------- |
|
||||
| `to_string` | <code>\|s: &mut T\| -> ImmutableString</code> | `s.to_string().into()` | Converts the custom type into a [string] |
|
||||
| `print` | <code>\|s: &mut T\| -> ImmutableString</code> | `s.to_string().into()` | Converts the custom type into a [string] for the [`print`](#print-and-debug) statement |
|
||||
| `debug` | <code>\|s: &mut T\| -> ImmutableString</code> | `format!("{:?}", s).into()` | Converts the custom type into a [string] for the [`debug`](#print-and-debug) statement |
|
||||
| `+` | <code>\|s1: ImmutableString, s: T\| -> ImmutableString</code> | `s1 + s` | Append the custom type to another [string], for `print("Answer: " + type);` usage |
|
||||
| `+` | <code>\|s: T, s2: ImmutableString\| -> ImmutableString</code> | `s.to_string().push_str(&s2).into();` | Append another [string] to the custom type, for `print(type + " is the answer");` usage |
|
||||
| `+=` | <code>\|s1: &mut ImmutableString, s: T\|</code> | `s1 += s.to_string()` | Append the custom type to an existing [string], for `s += type;` usage |
|
59
doc/src/rust/scope.md
Normal file
59
doc/src/rust/scope.md
Normal file
@ -0,0 +1,59 @@
|
||||
`Scope` - Initializing and Maintaining State
|
||||
===========================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
By default, Rhai treats each [`Engine`] invocation as a fresh one, persisting only the functions that have been defined
|
||||
but no global state. This gives each evaluation a clean starting slate.
|
||||
|
||||
In order to continue using the same global state from one invocation to the next,
|
||||
such a state must be manually created and passed in.
|
||||
|
||||
All `Scope` variables are [`Dynamic`], meaning they can store values of any type.
|
||||
|
||||
Under [`sync`], however, only types that are `Send + Sync` are supported, and the entire `Scope` itself
|
||||
will also be `Send + Sync`. This is extremely useful in multi-threaded applications.
|
||||
|
||||
In this example, a global state object (a `Scope`) is created with a few initialized variables,
|
||||
then the same state is threaded through multiple invocations:
|
||||
|
||||
```rust
|
||||
use rhai::{Engine, Scope, EvalAltResult};
|
||||
|
||||
fn main() -> Result<(), Box<EvalAltResult>>
|
||||
{
|
||||
let engine = Engine::new();
|
||||
|
||||
// First create the state
|
||||
let mut scope = Scope::new();
|
||||
|
||||
// Then push (i.e. add) some initialized variables into the state.
|
||||
// Remember the system number types in Rhai are i64 (i32 if 'only_i32') ond f64.
|
||||
// Better stick to them or it gets hard working with the script.
|
||||
scope.push("y", 42_i64);
|
||||
scope.push("z", 999_i64);
|
||||
|
||||
// 'set_value' adds a variable when one doesn't exist
|
||||
scope.set_value("s", "hello, world!".to_string()); // remember to use 'String', not '&str'
|
||||
|
||||
// First invocation
|
||||
engine.eval_with_scope::<()>(&mut scope, r"
|
||||
let x = 4 + 5 - y + z + s.len;
|
||||
y = 1;
|
||||
")?;
|
||||
|
||||
// Second invocation using the same state
|
||||
let result = engine.eval_with_scope::<i64>(&mut scope, "x")?;
|
||||
|
||||
println!("result: {}", result); // prints 979
|
||||
|
||||
// Variable y is changed in the script - read it with 'get_value'
|
||||
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 1);
|
||||
|
||||
// We can modify scope variables directly with 'set_value'
|
||||
scope.set_value("y", 42_i64);
|
||||
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 42);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
```
|
21
doc/src/rust/strings.md
Normal file
21
doc/src/rust/strings.md
Normal file
@ -0,0 +1,21 @@
|
||||
`String` Parameters in Rust Functions
|
||||
====================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rust functions accepting parameters of `String` should use `&str` instead because it maps directly to [`ImmutableString`]
|
||||
which is the type that Rhai uses to represent [strings] internally.
|
||||
|
||||
```rust
|
||||
fn get_len1(s: String) -> i64 { s.len() as i64 } // <- Rhai will not find this function
|
||||
fn get_len2(s: &str) -> i64 { s.len() as i64 } // <- Rhai finds this function fine
|
||||
fn get_len3(s: ImmutableString) -> i64 { s.len() as i64 } // <- the above is equivalent to this
|
||||
|
||||
engine.register_fn("len1", get_len1);
|
||||
engine.register_fn("len2", get_len2);
|
||||
engine.register_fn("len3", get_len3);
|
||||
|
||||
let len = engine.eval::<i64>("x.len1()")?; // error: function 'len1 (&str | ImmutableString)' not found
|
||||
let len = engine.eval::<i64>("x.len2()")?; // works fine
|
||||
let len = engine.eval::<i64>("x.len3()")?; // works fine
|
||||
```
|
13
doc/src/rust/traits.md
Normal file
13
doc/src/rust/traits.md
Normal file
@ -0,0 +1,13 @@
|
||||
Traits
|
||||
======
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
A number of traits, under the `rhai::` module namespace, provide additional functionalities.
|
||||
|
||||
| Trait | Description | Methods |
|
||||
| ------------------ | ---------------------------------------------------------------------------------------- | --------------------------------------- |
|
||||
| `RegisterFn` | Trait for registering functions | `register_fn` |
|
||||
| `RegisterResultFn` | Trait for registering fallible functions returning `Result<Dynamic, Box<EvalAltResult>>` | `register_result_fn` |
|
||||
| `Func` | Trait for creating anonymous functions from script | `create_from_ast`, `create_from_script` |
|
||||
| `ModuleResolver` | Trait implemented by module resolution services | `resolve` |
|
31
doc/src/safety.md
Normal file
31
doc/src/safety.md
Normal file
@ -0,0 +1,31 @@
|
||||
Safety and Protection Against DoS Attacks
|
||||
========================================
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
For scripting systems open to untrusted user-land scripts, it is always best to limit the amount of
|
||||
resources used by a script so that it does not consume more resources that it is allowed to.
|
||||
|
||||
The most important resources to watch out for are:
|
||||
|
||||
* **Memory**: A malicous script may continuously grow a [string], an [array] or [object map] until all memory is consumed.
|
||||
It may also create a large [array] or [object map] literal that exhausts all memory during parsing.
|
||||
|
||||
* **CPU**: A malicous script may run an infinite tight loop that consumes all CPU cycles.
|
||||
|
||||
* **Time**: A malicous script may run indefinitely, thereby blocking the calling system which is waiting for a result.
|
||||
|
||||
* **Stack**: A malicous script may attempt an infinite recursive call that exhausts the call stack.
|
||||
Alternatively, it may create a degenerated deep expression with so many levels that the parser exhausts the call stack
|
||||
when parsing the expression; or even deeply-nested statement blocks, if nested deep enough.
|
||||
|
||||
* **Overflows**: A malicous script may deliberately cause numeric over-flows and/or under-flows, divide by zero, and/or
|
||||
create bad floating-point representations, in order to crash the system.
|
||||
|
||||
* **Files**: A malicous script may continuously [`import`] an external module within an infinite loop,
|
||||
thereby putting heavy load on the file-system (or even the network if the file is not local).
|
||||
Furthermore, the module script may simply [`import`] itself in an infinite recursion.
|
||||
Even when modules are not created from files, they still typically consume a lot of resources to load.
|
||||
|
||||
* **Data**: A malicous script may attempt to read from and/or write to data that it does not own. If this happens,
|
||||
it is a severe security breach and may put the entire system at risk.
|
11
doc/src/safety/checked.md
Normal file
11
doc/src/safety/checked.md
Normal file
@ -0,0 +1,11 @@
|
||||
Checked Arithmetic
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
By default, all arithmetic calculations in Rhai are _checked_, meaning that the script terminates
|
||||
with an error whenever it detects a numeric over-flow/under-flow condition or an invalid
|
||||
floating-point operation, instead of crashing the entire system.
|
||||
|
||||
This checking can be turned off via the [`unchecked`] feature for higher performance
|
||||
(but higher risks as well).
|
40
doc/src/safety/max-array-size.md
Normal file
40
doc/src/safety/max-array-size.md
Normal file
@ -0,0 +1,40 @@
|
||||
Maximum Size of Arrays
|
||||
=====================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Large Arrays Can Grow
|
||||
---------------------------------
|
||||
|
||||
Rhai by default does not limit how large an [array] can be.
|
||||
|
||||
This can be changed via the `Engine::set_max_array_size` method, with zero being unlimited (the default).
|
||||
|
||||
A script attempting to create an array literal larger than the maximum will terminate with a parse error.
|
||||
|
||||
Any script operation that produces an array larger than the maximum also terminates the script with an error result.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_array_size(500); // allow arrays only up to 500 items
|
||||
|
||||
engine.set_max_array_size(0); // allow unlimited arrays
|
||||
```
|
||||
|
||||
|
||||
Setting Maximum Size
|
||||
-------------------
|
||||
|
||||
Be conservative when setting a maximum limit and always consider the fact that a registered function may grow
|
||||
an array's size without Rhai noticing until the very end.
|
||||
|
||||
For instance, the built-in '`+`' operator for arrays concatenates two arrays together to form one larger array;
|
||||
if both arrays are _slightly_ below the maximum size limit, the resultant array may be almost _twice_ the maximum size.
|
||||
|
||||
As a malicious script may create a deeply-nested array which consumes huge amounts of memory while each individual
|
||||
array still stays under the maximum size limit, Rhai also recursively adds up the sizes of all [strings], [arrays]
|
||||
and [object maps] contained within each array to make sure that the _aggregate_ sizes of none of these data structures
|
||||
exceed their respective maximum size limits (if any).
|
31
doc/src/safety/max-call-stack.md
Normal file
31
doc/src/safety/max-call-stack.md
Normal file
@ -0,0 +1,31 @@
|
||||
Maximum Call Stack Depth
|
||||
=======================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Stack Usage by Scripts
|
||||
----------------------------------
|
||||
|
||||
Rhai by default limits function calls to a maximum depth of 128 levels (16 levels in debug build).
|
||||
|
||||
This limit may be changed via the `Engine::set_max_call_levels` method.
|
||||
|
||||
A script exceeding the maximum call stack depth will terminate with an error result.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_call_levels(10); // allow only up to 10 levels of function calls
|
||||
|
||||
engine.set_max_call_levels(0); // allow no function calls at all (max depth = zero)
|
||||
```
|
||||
|
||||
|
||||
Setting Maximum Stack Depth
|
||||
--------------------------
|
||||
|
||||
When setting this limit, care must be also taken to the evaluation depth of each _statement_
|
||||
within a function. It is entirely possible for a malicious script to embed a recursive call deep
|
||||
inside a nested expression or statement block (see [maximum statement depth]).
|
40
doc/src/safety/max-map-size.md
Normal file
40
doc/src/safety/max-map-size.md
Normal file
@ -0,0 +1,40 @@
|
||||
Maximum Size of Object Maps
|
||||
==========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Large Object Maps Can Grow
|
||||
--------------------------------------
|
||||
|
||||
Rhai by default does not limit how large (i.e. the number of properties) an [object map] can be.
|
||||
|
||||
This can be changed via the `Engine::set_max_map_size` method, with zero being unlimited (the default).
|
||||
|
||||
A script attempting to create an object map literal with more properties than the maximum will terminate with a parse error.
|
||||
|
||||
Any script operation that produces an object map with more properties than the maximum also terminates the script with an error result.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_map_size(500); // allow object maps with only up to 500 properties
|
||||
|
||||
engine.set_max_map_size(0); // allow unlimited object maps
|
||||
```
|
||||
|
||||
|
||||
Setting Maximum Size
|
||||
-------------------
|
||||
|
||||
Be conservative when setting a maximum limit and always consider the fact that a registered function may grow
|
||||
an object map's size without Rhai noticing until the very end.
|
||||
|
||||
For instance, the built-in '`+`' operator for object maps concatenates two object maps together to form one larger object map;
|
||||
if both object maps are _slightly_ below the maximum size limit, the resultant object map may be almost _twice_ the maximum size.
|
||||
|
||||
As a malicious script may create a deeply-nested object map which consumes huge amounts of memory while each individual
|
||||
object map still stays under the maximum size limit, Rhai also recursively adds up the sizes of all [strings], [arrays]
|
||||
and [object maps] contained within each object map to make sure that the _aggregate_ sizes of none of these data structures
|
||||
exceed their respective maximum size limits (if any).
|
24
doc/src/safety/max-modules.md
Normal file
24
doc/src/safety/max-modules.md
Normal file
@ -0,0 +1,24 @@
|
||||
Maximum Number of Modules
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai by default does not limit how many [modules] can be loaded via [`import`] statements.
|
||||
|
||||
This can be changed via the `Engine::set_max_modules` method. Notice that setting the maximum number
|
||||
of modules to zero does _not_ indicate unlimited modules, but disallows loading any module altogether.
|
||||
|
||||
A script attempting to load more than the maximum number of modules will terminate with an error result.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance
|
||||
(but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_modules(5); // allow loading only up to 5 modules
|
||||
|
||||
engine.set_max_modules(0); // disallow loading any module (maximum = zero)
|
||||
|
||||
engine.set_max_modules(1000); // set to a large number for effectively unlimited modules
|
||||
```
|
43
doc/src/safety/max-operations.md
Normal file
43
doc/src/safety/max-operations.md
Normal file
@ -0,0 +1,43 @@
|
||||
Maximum Number of Operations
|
||||
===========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Long a Script Can Run
|
||||
---------------------------------
|
||||
|
||||
Rhai by default does not limit how much time or CPU a script consumes.
|
||||
|
||||
This can be changed via the `Engine::set_max_operations` method, with zero being unlimited (the default).
|
||||
|
||||
The _operations count_ is intended to be a very course-grained measurement of the amount of CPU that a script
|
||||
has consumed, allowing the system to impose a hard upper limit on computing resources.
|
||||
|
||||
A script exceeding the maximum operations count terminates with an error result.
|
||||
This can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_operations(500); // allow only up to 500 operations for this script
|
||||
|
||||
engine.set_max_operations(0); // allow unlimited operations
|
||||
```
|
||||
|
||||
|
||||
What Does One _Operation_ Mean
|
||||
-----------------------------
|
||||
|
||||
The concept of one single _operation_ in Rhai is volatile - it roughly equals one expression node,
|
||||
loading one variable/constant, one operator call, one iteration of a loop, or one function call etc.
|
||||
with sub-expressions, statements and function calls executed inside these contexts accumulated on top.
|
||||
|
||||
A good rule-of-thumb is that one simple non-trivial expression consumes on average 5-10 operations.
|
||||
|
||||
One _operation_ can take an unspecified amount of time and real CPU cycles, depending on the particulars.
|
||||
For example, loading a constant consumes very few CPU cycles, while calling an external Rust function,
|
||||
though also counted as only one operation, may consume much more computing resources.
|
||||
|
||||
To help visualize, think of an _operation_ as roughly equals to one _instruction_ of a hypothetical CPU
|
||||
which includes _specialized_ instructions, such as _function call_, _load module_ etc., each taking up
|
||||
one CPU cycle to execute.
|
56
doc/src/safety/max-stmt-depth.md
Normal file
56
doc/src/safety/max-stmt-depth.md
Normal file
@ -0,0 +1,56 @@
|
||||
Maximum Statement Depth
|
||||
======================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Deeply-Nested a Statement Can Be
|
||||
--------------------------------------------
|
||||
|
||||
Rhai by default limits statements and expressions nesting to a maximum depth of 128
|
||||
(which should be plenty) when they are at _global_ level, but only a depth of 32
|
||||
when they are within function bodies.
|
||||
|
||||
For debug builds, these limits are set further downwards to 32 and 16 respectively.
|
||||
|
||||
That is because it is possible to overflow the [`Engine`]'s stack when it tries to
|
||||
recursively parse an extremely deeply-nested code stream.
|
||||
|
||||
```rust
|
||||
// The following, if long enough, can easily cause stack overflow during parsing.
|
||||
let a = (1+(1+(1+(1+(1+(1+(1+(1+(1+(1+(...)+1)))))))))));
|
||||
```
|
||||
|
||||
This limit may be changed via the `Engine::set_max_expr_depths` method.
|
||||
|
||||
There are two limits to set, one for the maximum depth at global level, and the other for function bodies.
|
||||
|
||||
A script exceeding the maximum nesting depths will terminate with a parsing error.
|
||||
The malicious `AST` will not be able to get past parsing in the first place.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_expr_depths(50, 5); // allow nesting up to 50 layers of expressions/statements
|
||||
// at global level, but only 5 inside functions
|
||||
```
|
||||
|
||||
Beware that there may be multiple layers for a simple language construct, even though it may correspond
|
||||
to only one AST node. That is because the Rhai _parser_ internally runs a recursive chain of function calls
|
||||
and it is important that a malicious script does not panic the parser in the first place.
|
||||
|
||||
|
||||
Beware of Recursion
|
||||
-------------------
|
||||
|
||||
_Functions_ are placed under stricter limits because of the multiplicative effect of _recursion_.
|
||||
|
||||
A script can effectively call itself while deep inside an expression chain within the function body,
|
||||
thereby overflowing the stack even when the level of recursion is within limit.
|
||||
|
||||
In general, make sure that `C x ( 5 + F ) + S` layered calls do not cause a stack overflow, where:
|
||||
|
||||
* `C` = maximum call stack depth,
|
||||
* `F` = maximum statement depth for functions,
|
||||
* `S` = maximum statement depth at global level.
|
36
doc/src/safety/max-string-size.md
Normal file
36
doc/src/safety/max-string-size.md
Normal file
@ -0,0 +1,36 @@
|
||||
Maximum Length of Strings
|
||||
========================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Limiting How Long Strings Can Grow
|
||||
---------------------------------
|
||||
|
||||
Rhai by default does not limit how long a [string] can be.
|
||||
|
||||
This can be changed via the `Engine::set_max_string_size` method, with zero being unlimited (the default).
|
||||
|
||||
A script attempting to create a string literal longer than the maximum length will terminate with a parse error.
|
||||
|
||||
Any script operation that produces a string longer than the maximum also terminates the script with an error result.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.set_max_string_size(500); // allow strings only up to 500 bytes long (in UTF-8 format)
|
||||
|
||||
engine.set_max_string_size(0); // allow unlimited string length
|
||||
```
|
||||
|
||||
|
||||
Setting Maximum Length
|
||||
---------------------
|
||||
|
||||
Be conservative when setting a maximum limit and always consider the fact that a registered function may grow
|
||||
a string's length without Rhai noticing until the very end.
|
||||
|
||||
For instance, the built-in '`+`' operator for strings concatenates two strings together to form one longer string;
|
||||
if both strings are _slightly_ below the maximum length limit, the resultant string may be almost _twice_ the maximum length.
|
||||
|
34
doc/src/safety/progress.md
Normal file
34
doc/src/safety/progress.md
Normal file
@ -0,0 +1,34 @@
|
||||
Tracking Progress and Force-Termination
|
||||
======================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
It is impossible to know when, or even whether, a script run will end
|
||||
(a.k.a. the [Halting Problem](http://en.wikipedia.org/wiki/Halting_problem)).
|
||||
|
||||
When dealing with third-party untrusted scripts that may be malicious, to track evaluation progress and
|
||||
to force-terminate a script prematurely (for any reason), provide a closure to the `Engine::on_progress` method:
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
engine.on_progress(|&count| { // parameter is '&u64' - number of operations already performed
|
||||
if count % 1000 == 0 {
|
||||
println!("{}", count); // print out a progress log every 1,000 operations
|
||||
}
|
||||
true // return 'true' to continue running the script
|
||||
// return 'false' to immediately terminate the script
|
||||
});
|
||||
```
|
||||
|
||||
The closure passed to `Engine::on_progress` will be called once for every operation.
|
||||
Return `false` to terminate the script immediately.
|
||||
|
||||
|
||||
Operations Count vs. Progress Percentage
|
||||
---------------------------------------
|
||||
|
||||
Notice that the _operations count_ value passed into the closure does not indicate the _percentage_ of work
|
||||
already done by the script (and thus it is not real _progress_ tracking), because it is impossible to determine
|
||||
how long a script may run. It is possible, however, to calculate this percentage based on an estimated
|
||||
total number of operations for a typical run.
|
17
doc/src/safety/sandbox.md
Normal file
17
doc/src/safety/sandbox.md
Normal file
@ -0,0 +1,17 @@
|
||||
Sand-Boxing - Block Access to External Data
|
||||
==========================================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai is _sand-boxed_ so a script can never read from outside its own environment.
|
||||
|
||||
Furthermore, an [`Engine`] created non-`mut` cannot mutate any state outside of itself;
|
||||
so it is highly recommended that [`Engine`]'s are created immutable as much as possible.
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new(); // create mutable 'Engine'
|
||||
|
||||
engine.register_get("add", add); // configure 'engine'
|
||||
|
||||
let engine = engine; // shadow the variable so that 'engine' is now immutable
|
||||
```
|
6
doc/src/start.md
Normal file
6
doc/src/start.md
Normal file
@ -0,0 +1,6 @@
|
||||
Getting Started
|
||||
===============
|
||||
|
||||
{{#include links.md}}
|
||||
|
||||
This section shows how to install the Rhai crate into a Rust application.
|
7
doc/src/start/builds.md
Normal file
7
doc/src/start/builds.md
Normal file
@ -0,0 +1,7 @@
|
||||
Special Builds
|
||||
==============
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
It is possible to mix-and-match various [features] of the Rhai crate to make
|
||||
specialized builds with specific characteristics and behaviors.
|
40
doc/src/start/builds/minimal.md
Normal file
40
doc/src/start/builds/minimal.md
Normal file
@ -0,0 +1,40 @@
|
||||
Minimal Build
|
||||
=============
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
In order to compile a _minimal_ build - i.e. a build optimized for size - perhaps for `no-std` embedded targets or for
|
||||
compiling to [WASM], it is essential that the correct linker flags are used in `cargo.toml`:
|
||||
|
||||
```toml
|
||||
[profile.release]
|
||||
lto = "fat" # turn on Link-Time Optimizations
|
||||
codegen-units = 1 # trade compile time with maximum optimization
|
||||
opt-level = "z" # optimize for size
|
||||
```
|
||||
|
||||
|
||||
Opt-Out of Features
|
||||
------------------
|
||||
|
||||
Opt out of as many features as possible, if they are not needed, to reduce code size because, remember, by default
|
||||
all code is compiled in as what a script requires cannot be predicted. If a language feature is not needed,
|
||||
omitting them via special features is a prudent strategy to optimize the build for size.
|
||||
|
||||
Omitting arrays ([`no_index`]) yields the most code-size savings, followed by floating-point support
|
||||
([`no_float`]), checked arithmetic/script resource limits ([`unchecked`]) and finally object maps and custom types ([`no_object`]).
|
||||
|
||||
Where the usage scenario does not call for loading externally-defined modules, use [`no_module`] to save some bytes.
|
||||
Disable script-defined functions ([`no_function`]) only when the feature is not needed because code size savings is minimal.
|
||||
|
||||
|
||||
Use a Raw [`Engine`]
|
||||
-------------------
|
||||
|
||||
[`Engine::new_raw`](#raw-engine) creates a _raw_ engine.
|
||||
A _raw_ engine supports, out of the box, only a very [restricted set](#built-in-operators) of basic arithmetic and logical operators.
|
||||
Selectively include other necessary functionalities by loading specific [packages] to minimize the footprint.
|
||||
Packages are sharable (even across threads via the [`sync`] feature), so they only have to be created once.
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user