Add section on operator overloading.
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README.md
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README.md
@ -14,13 +14,14 @@ to add scripting to any application.
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Rhai's current features set:
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* `no-std` support
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* Easy integration with Rust native functions and data types, including getter/setter methods
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* Easy integration with Rust native functions and types, including getter/setter/methods
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* Easily call a script-defined function from Rust
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* Freely pass variables/constants into a script via an external [`Scope`]
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* Fairly efficient (1 million iterations in 0.75 sec on my 5 year old laptop)
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* Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app)
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* Easy-to-use language similar to JS+Rust
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* Support for overloaded functions
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* Support for function overloading
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* Support for operator overloading
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* Compiled script is optimized for repeat evaluations
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* Support for minimal builds by excluding unneeded language features
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* Very few additional dependencies (right now only [`num-traits`](https://crates.io/crates/num-traits/)
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@ -598,7 +599,7 @@ Generic functions
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-----------------
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Rust generic functions can be used in Rhai, but separate instances for each concrete type must be registered separately.
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Essentially this is a form of function overloading as Rhai does not support generics.
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This is essentially function overloading (Rhai does not natively support generics).
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```rust
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use std::fmt::Display;
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@ -672,6 +673,50 @@ fn to_int(num) {
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print(to_int(123)); // what happens?
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```
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Operator overloading
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--------------------
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In Rhai, a lot of functionalities are actually implemented as functions, including basic operations such as arithmetic calculations.
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For example, in the expression "`a + b`", the `+` operator is _not_ built-in, but calls a function named "`+`" instead!
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```rust
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let x = a + b;
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let x = +(a, b); // <- the above is equivalent to this function call
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```
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Similarly, comparison operators including `==`, `!=` etc. are all implemented as functions, with the stark exception of `&&` and `||`.
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Because they [_short-circuit_](#boolean-operators), `&&` and `||` are handled specially and _not_ via a function; as a result,
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overriding them has no effect at all.
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Operator functions cannot be defined as a script function (because operators syntax are not valid function names).
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However, operator functions _can_ be registered to the [`Engine`] via `register_fn`, `register_result_fn` etc.
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When a custom operator function is registered with the same name as an operator, it _overloads_ (or overrides) the built-in version.
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```rust
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use rhai::{Engine, EvalAltResult, RegisterFn};
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let mut engine = Engine::new();
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fn strange_add(a: i64, b: i64) -> i64 { (a + b) * 42 }
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engine.register_fn("+", strange_add); // overload '+' operator for two integers!
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let result: i64 = engine.eval("1 + 0"); // the overloading version is used
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println!("result: {}", result); // prints 42
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let result: f64 = engine.eval("1.0 + 0.0"); // '+' operator for two floats not overloaded
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println!("result: {}", result); // prints 1.0
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```
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Use operator overloading for custom types (described below) only. Be very careful when overloading built-in operators because
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script writers expect standard operators to behave in a consistent and predictable manner, and will be annoyed if a calculation
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for '+' turns into a subtraction, for example.
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Operator overloading also impacts script optimization when using [`OptimizationLevel::Full`].
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See the [relevant section](#script-optimization) for more details.
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Custom types and methods
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-----------------------
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