Add optimization section to README.
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README.md
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README.md
@ -181,21 +181,22 @@ engine.consume(
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x.len() + y // returning i64
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}
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fn hello(x) { // script-functions can be overloaded: this one takes only one parameter
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fn hello(x) { // functions can be overloaded: this one takes only one parameter
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x * 2 // returning i64
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}
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", true)?; // pass true to 'retain_functions' otherwise these functions will be cleared
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// at the end of consume()
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", true)?; // pass true to 'retain_functions' otherwise these functions
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// will be cleared at the end of consume()
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// Evaluate the function in the AST, passing arguments into the script as a tuple if there are more than one.
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// Beware, arguments must be of the correct types because Rhai does not have built-in type conversions.
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// If you pass in arguments of the wrong type, the Engine will not find the function.
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// Evaluate the function in the AST, passing arguments into the script as a tuple
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// if there are more than one. Beware, arguments must be of the correct types because
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// Rhai does not have built-in type conversions. If you pass in arguments of the wrong type,
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// the Engine will not find the function.
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let result: i64 = engine.call_fn("hello", &ast, ( String::from("abc"), 123_i64 ) )?;
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// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ put arguments in a tuple
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let result: i64 = engine.call_fn("hello", 123_i64)?
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// ^^^^^^^ this one calls the 'hello' function with one parameter (so need for tuple)
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// ^^^^^^^ calls 'hello' with one parameter (no need for tuple)
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```
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Values and types
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@ -255,8 +256,8 @@ Rhai's scripting engine is very lightweight. It gets its ability from the funct
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```rust
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use rhai::{Engine, EvalAltResult};
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use rhai::RegisterFn; // include the `RegisterFn` trait to use `register_fn`
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use rhai::{Dynamic, RegisterDynamicFn}; // include the `RegisterDynamicFn` trait to use `register_dynamic_fn`
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use rhai::RegisterFn; // use `RegisterFn` trait for `register_fn`
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use rhai::{Dynamic, RegisterDynamicFn}; // use `RegisterDynamicFn` trait for `register_dynamic_fn`
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// Normal function
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fn add(x: i64, y: i64) -> i64 {
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@ -336,7 +337,7 @@ Your function must return `Result<_, EvalAltResult>`. `EvalAltResult` implements
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```rust
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use rhai::{Engine, EvalAltResult, Position};
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use rhai::RegisterResultFn; // include the `RegisterResultFn` trait to use `register_result_fn`
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use rhai::RegisterResultFn; // use `RegisterResultFn` trait for `register_result_fn`
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// Function that may fail
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fn safe_divide(x: i64, y: i64) -> Result<i64, EvalAltResult> {
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@ -540,21 +541,19 @@ fn main() -> Result<(), EvalAltResult>
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let mut scope = Scope::new();
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// Then push some initialized variables into the state
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// NOTE: Remember the default numbers used by Rhai are i64 and f64.
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// Better stick to them or it gets hard to work with other variables in the script.
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// NOTE: Remember the system number types in Rhai are i64 (i32 if 'only_i32') ond f64.
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// Better stick to them or it gets hard working with the script.
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scope.push("y".into(), 42_i64);
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scope.push("z".into(), 999_i64);
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// First invocation
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// (the second boolean argument indicates that we don't need to retain function definitions
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// because we didn't declare any!)
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engine.eval_with_scope::<()>(&mut scope, false, r"
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engine.eval_with_scope::<()>(&mut scope, r"
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let x = 4 + 5 - y + z;
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y = 1;
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")?;
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// Second invocation using the same state
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let result = engine.eval_with_scope::<i64>(&mut scope, false, "x")?;
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let result = engine.eval_with_scope::<i64>(&mut scope, "x")?;
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println!("result: {}", result); // should print 966
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@ -668,7 +667,8 @@ let age = 42;
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let record = full_name + ": age " + age;
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record == "Bob C. Davis: age 42";
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// Strings can be indexed to get a character (disabled with the 'no_index' feature)
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// Strings can be indexed to get a character
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// (disabled with the 'no_index' feature)
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let c = record[4];
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c == 'C';
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@ -1052,7 +1052,8 @@ debug("world!"); // prints "world!" to stdout using debug formatting
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### Overriding `print` and `debug` with callback functions
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```rust
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// Any function or closure that takes an &str argument can be used to override print and debug
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// Any function or closure that takes an &str argument can be used to override
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// print and debug
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engine.on_print(|x| println!("hello: {}", x));
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engine.on_debug(|x| println!("DEBUG: {}", x));
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@ -1063,7 +1064,7 @@ let mut log: Vec<String> = Vec::new();
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engine.on_print(|s| log.push(format!("entry: {}", s)));
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engine.on_debug(|s| log.push(format!("DEBUG: {}", s)));
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// Evalulate script
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// Evaluate script
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engine.eval::<()>(script)?;
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// 'log' captures all the 'print' and 'debug' output
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@ -1072,6 +1073,98 @@ for entry in log {
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}
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```
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Optimizations
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=============
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Rhai includes an _optimizer_ that tries to optimize a script after parsing. This can reduce resource utilization and increase execution speed.
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For example, in the following:
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```rust
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{
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let x = 999; // NOT eliminated - Rhai doesn't check yet whether a variable is used later on
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123; // eliminated - no effect
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"hello"; // eliminated - no effect
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[1, 2, x, x*2, 5]; // eliminated - no effect
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foo(42); // NOT eliminated - the function 'foo' may have side effects
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666 // NOT eliminated - this is the return value of the block,
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// and the block is the last one
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// so this is the return value of the whole script
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}
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```
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Rhai attempts to eliminate _dead code_ (i.e. code that does nothing, for example an expression by itself as a statement, which is allowed in Rhai).
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The above script optimizes to:
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```rust
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{
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let x = 999;
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foo(42);
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666
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}
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```
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Constant propagation is used to remove dead code:
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```rust
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if true || some_work() { print("done!"); } // since '||' short-circuits, 'some_work' is never called
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if true { print("done!"); } // <-- the line above is equivalent to this
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print("done!"); // <-- the line above is further simplified to this
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// because the condition is always true
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```
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These are quite effective for template-based machine-generated scripts where certain constant values are spliced into the script text in order to turn on/off certain sections.
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Beware, however, that most operators are actually function calls, and those functions can be overridden, so they are not optimized away:
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```rust
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if 1 == 1 { ... } // '1==1' is NOT optimized away because you can define
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// your own '==' function to override the built-in default!
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```
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### Here be dragons!
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Some optimizations can be quite aggressive and can alter subtle semantics of the script. For example:
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```rust
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if true { // <-- condition always true
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123.456; // <-- eliminated
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hello; // <-- eliminated, EVEN THOUGH the variable doesn't exist!
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foo(42) // <-- promoted up-level
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}
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// The above optimizes to:
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foo(42)
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```
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Nevertheless, if you would be evaluating the original script, it would have been an error - the variable `hello` doesn't exist, so the script would have been terminated at that point with an error return.
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In fact, any errors inside a statement that has been eliminated will silently _go away_:
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```rust
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print("start!");
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if my_decision { /* do nothing... */ } // <-- eliminated due to no effect
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print("end!");
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// The above optimizes to:
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print("start!");
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print("end!");
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```
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In the script above, if `my_decision` holds anything other than a boolean value, the script should have been terminated due to a type error.
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However, after optimization, the entire `if` statement is removed, thus the script silently runs to completion without errors.
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It is usually a bad idea to depend on a script failing or such kind of subtleties, but if it turns out to be necessary (why? I would never guess),
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there is a setting in `Engine` to turn off optimizations.
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```rust
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let engine = rhai::Engine::new();
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engine.set_optimization(false); // turn off the optimizer
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```
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[ChaiScript]: http://chaiscript.com/
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[scripting languages for Rust]: https://github.com/rust-unofficial/awesome-rust#scripting
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[awesome-rust]: https://github.com/rust-unofficial/awesome-rust
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