Refactor.
This commit is contained in:
@@ -1,30 +1,31 @@
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The Rhai Scripting Language
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==========================
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1. [What is Rhai](about.md)
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1. [What is Rhai](about/index.md)
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1. [Features](about/features.md)
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2. [Supported Targets and Builds](about/targets.md)
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3. [What Rhai Isn't](about/non-design.md)
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4. [Related Resources](about/related.md)
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2. [Getting Started](start.md)
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1. [Install the Rhai Crate](start/install.md)
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2. [Optional Features](start/features.md)
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3. [Special Builds](start/builds/index.md)
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3. [Getting Started](start/index.md)
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1. [Online Playground](start/playground.md)
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2. [Install the Rhai Crate](start/install.md)
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3. [Optional Features](start/features.md)
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4. [Special Builds](start/builds/index.md)
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1. [Performance](start/builds/performance.md)
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2. [Minimal](start/builds/minimal.md)
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3. [no-std](start/builds/no-std.md)
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4. [WebAssembly (WASM)](start/builds/wasm.md)
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4. [Examples](start/examples/index.md)
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5. [Examples](start/examples/index.md)
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1. [Rust](start/examples/rust.md)
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2. [Scripts](start/examples/scripts.md)
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3. [Using the `Engine`](engine.md)
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4. [Using the `Engine`](engine/index.md)
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1. [Hello World in Rhai - Evaluate a Script](engine/hello-world.md)
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2. [Compile a Script to AST for Repeated Evaluations](engine/compile.md)
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3. [Call a Rhai Function from Rust](engine/call-fn.md)
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4. [Create a Rust Anonymous Function from a Rhai Function](engine/func.md)
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5. [Evaluate Expressions Only](engine/expressions.md)
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6. [Raw Engine](engine/raw.md)
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4. [Extend Rhai with Rust](rust.md)
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5. [Extend Rhai with Rust](rust/index.md)
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1. [Traits](rust/traits.md)
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2. [Register a Rust Function](rust/functions.md)
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1. [String Parameters in Rust Functions](rust/strings.md)
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@@ -42,7 +43,7 @@ The Rhai Scripting Language
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4. [Printing Custom Types](rust/print-custom.md)
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9. [Scope - Initializing and Maintaining State](rust/scope.md)
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10. [Engine Configuration Options](rust/options.md)
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5. [Rhai Language Reference](language.md)
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6. [Rhai Language Reference](language/index.md)
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1. [Comments](language/comments.md)
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2. [Values and Types](language/values-and-types.md)
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1. [Dynamic Values](language/dynamic.md)
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@@ -70,9 +71,10 @@ The Rhai Scripting Language
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12. [Return Values](language/return.md)
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13. [Throw Exception on Error](language/throw.md)
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14. [Functions](language/functions.md)
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1. [Function Overloading](language/overload.md)
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2. [Call Method as Function](language/method.md)
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3. [Function Pointers](language/fn-ptr.md)
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1. [Call Method as Function](language/method.md)
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2. [Overloading](language/overload.md)
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3. [Namespaces](language/fn-namespaces.md)
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4. [Function Pointers](language/fn-ptr.md)
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15. [Print and Debug](language/print-debug.md)
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16. [Modules](language/modules/index.md)
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1. [Export Variables, Functions and Sub-Modules](language/modules/export.md)
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@@ -81,7 +83,7 @@ The Rhai Scripting Language
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4. [Create from AST](language/modules/ast.md)
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5. [Module Resolvers](language/modules/resolvers.md)
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1. [Implement a Custom Module Resolver](language/modules/imp-resolver.md)
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6. [Safety and Protection](safety/index.md)
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7. [Safety and Protection](safety/index.md)
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1. [Checked Arithmetic](safety/checked.md)
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2. [Sand-Boxing](safety/sandbox.md)
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3. [Maximum Length of Strings](safety/max-string-size.md)
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@@ -92,7 +94,7 @@ The Rhai Scripting Language
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7. [Maximum Number of Modules](safety/max-modules.md)
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8. [Maximum Call Stack Depth](safety/max-call-stack.md)
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9. [Maximum Statement Depth](safety/max-stmt-depth.md)
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7. [Advanced Topics](advanced.md)
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8. [Advanced Topics](advanced.md)
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1. [Object-Oriented Programming (OOP)](language/oop.md)
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2. [Script Optimization](engine/optimize/index.md)
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1. [Optimization Levels](engine/optimize/optimize-levels.md)
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@@ -102,7 +104,7 @@ The Rhai Scripting Language
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5. [Volatility Considerations](engine/optimize/volatility.md)
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6. [Subtle Semantic Changes](engine/optimize/semantics.md)
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3. [Eval Statement](language/eval.md)
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8. [Appendix](appendix/index.md)
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9. [Appendix](appendix/index.md)
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1. [Keywords](appendix/keywords.md)
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2. [Operators](appendix/operators.md)
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3. [Literals](appendix/literals.md)
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@@ -8,7 +8,7 @@ Easy
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* Easy-to-use language similar to JavaScript+Rust with dynamic typing.
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* Tight integration with native Rust [functions] and [types][custom types], including [getters/setters]({{rootUrl}}/rust/getters-setters.md), [methods][custom type] and [indexers]({{rootUrl}}/rust/indexers.md).
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* Tight integration with native Rust [functions] and [types][custom types], including [getters/setters], [methods][custom type] and [indexers].
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* Freely pass Rust variables/constants into a script via an external [`Scope`].
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@@ -1,7 +1,7 @@
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What is Rhai
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============
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{{#include links.md}}
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{{#include ../links.md}}
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Rhai is an embedded scripting language and evaluation engine for Rust that gives a safe and easy way
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to add scripting to any application.
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@@ -11,6 +11,8 @@ Other online documentation resources for Rhai:
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* [`LIB.RS`](https://lib.rs/crates/rhai) - Rhai library info
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* [Online Playground][playground] - Run scripts directly from editor
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Other cool projects to check out:
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* [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being led by my cousin.
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@@ -3,7 +3,7 @@ Compile a Script (to AST)
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{{#include ../links.md}}
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To repeatedly evaluate a script, _compile_ it first into an AST (abstract syntax tree) form:
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To repeatedly evaluate a script, _compile_ it first into an `AST` (abstract syntax tree) form:
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```rust
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// Compile to an AST and store it for later evaluations
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@@ -1,7 +1,7 @@
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Using the Engine
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================
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{{#include links.md}}
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{{#include ../links.md}}
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Rhai's interpreter resides in the [`Engine`] type under the master `rhai` namespace.
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@@ -4,13 +4,13 @@ Re-Optimize an AST
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{{#include ../../links.md}}
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Sometimes it is more efficient to store one single, large script with delimited code blocks guarded by
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constant variables. This script is compiled once to an `AST`.
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constant variables. This script is compiled once to an [`AST`].
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Then, depending on the execution environment, constants are passed into the [`Engine`] and the `AST`
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Then, depending on the execution environment, constants are passed into the [`Engine`] and the [`AST`]
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is _re_-optimized based on those constants via the `Engine::optimize_ast` method,
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effectively pruning out unused code sections.
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The final, optimized `AST` is then used for evaluations.
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The final, optimized [`AST`] is then used for evaluations.
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```rust
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// Compile master script to AST
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|
141
doc/src/language/fn-namespaces.md
Normal file
141
doc/src/language/fn-namespaces.md
Normal file
@@ -0,0 +1,141 @@
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Function Namespaces
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==================
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{{#include ../links.md}}
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Each Function is a Separate Compilation Unit
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-------------------------------------------
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[Functions] in Rhai are _pure_ and they form individual _compilation units_.
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This means that individual functions can be separated, exported, re-grouped, imported,
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and generally mix-'n-match-ed with other completely unrelated scripts.
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For example, the `AST::merge` method allows merging all functions in one [`AST`] into another,
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forming a new, combined, group of functions.
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In general, there are two types of _namespaces_ where functions are looked up:
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| Namespace | Source | Lookup method | How Many |
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| --------- | ---------------------------------------------------------------------- | --------------------------------- | :----------------------: |
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| Global | `Engine::register_XXX` API, [`AST`] being evaluated, [packages] loaded | Simple function name | One |
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| Module | [`Module`] | Namespace-qualified function name | As many as [`import`]-ed |
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Global Namespace
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----------------
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There is one _global_ namespace for every [`Engine`], which includes:
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* All the native Rust functions registered via the `Engine::register_XXX` API.
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* All the Rust functions defined in [packages] that are loaded into the [`Engine`].
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In addition, during evaluation of an [`AST`], all script-defined functions bundled together within
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the [`AST`] are added to the global namespace and override any existing registered functions of
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the same names and number of parameters.
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Anywhere in a Rhai script, when a function call is made, it is searched within the global namespace.
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Therefore, function calls in Rhai are _late_ bound - meaning that the function called cannot be
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determined or guaranteed and there is no way to _lock down_ the function being called.
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This aspect is very similar to JavaScript before ES6 modules.
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```rust
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// Compile a script into AST
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let ast1 = engine.compile(
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r#"
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fn message() { "Hello!" } // greeting message
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fn say_hello() {
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print(message()); // prints message
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}
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say_hello();
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"#
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)?;
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// Compile another script with an overriding function
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let ast2 = engine.compile(r#"fn message() { "Boo!" }"#)?;
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// Merge the two AST's
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let ast = ast1.merge(ast2); // 'message' will be overwritten
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engine.consume_ast(&ast)?; // prints 'Boo!'
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```
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Therefore, care must be taken when _cross-calling_ functions to make sure that the correct
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functions are called.
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The only practical way to ensure that a function is a correct one is to use [modules] -
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i.e. define the function in a separate module and then [`import`] it:
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```rust
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message.rhai:
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fn message() { "Hello!" }
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script.rhai:
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fn say_hello() {
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import "message" as msg;
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print(msg::message());
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}
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say_hello();
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```
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Module Namespaces
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-----------------
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[Modules] can be dynamically loaded into a Rhai script using the [`import`] keyword.
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When that happens, functions defined within the [module] can be called with a _qualified_ name.
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There is a catch, though, if functions in a module script refer to global functions
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defined _within the script_. When called later, those functions will be searched in the
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current global namespace and may not be found.
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```rust
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greeting.rhai:
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fn message() { "Hello!" };
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fn say_hello() { print(message()); }
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say_hello(); // 'message' is looked up in the global namespace
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script.rhai:
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import "greeting" as g;
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g::say_hello(); // <- error: function not found - 'message'
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```
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In the example above, although the module `greeting.rhai` loads fine (`"Hello!"` is printed),
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the subsequent call using the _namespace-qualified_ function name fails to find the same function
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'`message`' which now essentially becomes `g::message`. The call fails as there is no more
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function named '`message`' in the global namespace.
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Therefore, when writing functions for a [module], make sure that those functions are as _pure_
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as possible and avoid cross-calling them from each other. A [function pointer] is a valid technique
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to call another function within a module-defined function:
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```rust
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greeting.rhai:
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fn message() { "Hello!" };
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fn say_hello(msg_func) { // 'msg_func' is a function pointer
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print(msg_func.call()); // call via the function pointer
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}
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say_hello(); // 'message' is looked up in the global namespace
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script.rhai:
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import "greeting" as g;
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fn my_msg() {
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import "greeting" as g; // <- must import again here...
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g::message() // <- ... otherwise will not find module 'g'
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}
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g::say_hello(Fn("my_msg")); // prints 'Hello!'
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```
|
@@ -54,7 +54,34 @@ let fn_name = "hello"; // the function name does not have to exist yet
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let hello = Fn(fn_name + "_world");
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hello.call(0); // error: function not found - "hello_world (i64)"
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hello.call(0); // error: function not found - 'hello_world (i64)'
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```
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Global Namespace Only
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--------------------
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Because of their dynamic nature, function pointers cannot refer to functions in a _module_ [namespace][function namespace]
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(i.e. functions in [`import`]-ed modules). They can only refer to functions within the global [namespace][function namespace].
|
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See [function namespaces] for more details.
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```rust
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import "foo" as f; // assume there is 'f::do_something()'
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f::do_something(); // works!
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let p = Fn("f::do_something");
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p.call(); // error: function not found - 'f::do_something'
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fn do_something_now() { // call it from a local function
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import "foo" as f;
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f::do_something();
|
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}
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let p = Fn("do_something_now");
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p.call(); // works!
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||||
```
|
||||
|
||||
|
||||
|
@@ -1,7 +1,7 @@
|
||||
Rhai Language Reference
|
||||
======================
|
||||
|
||||
{{#include links.md}}
|
||||
{{#include ../links.md}}
|
||||
|
||||
This section outlines the Rhai language.
|
||||
|
@@ -3,9 +3,9 @@ Call Method as Function
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Property getters/setters and methods in a Rust custom type registered with the [`Engine`] can be called
|
||||
Property [getters/setters] and [methods][custom types] in a Rust custom type registered with the [`Engine`] can be called
|
||||
just like a regular function. In fact, like Rust, property getters/setters and object methods
|
||||
are registered as regular functions in Rhai that take a first `&mut` parameter.
|
||||
are registered as regular [functions] in Rhai that take a first `&mut` parameter.
|
||||
|
||||
Unlike functions defined in script (for which all arguments are passed by _value_),
|
||||
native Rust functions may mutate the object (or the first argument if called in normal function call style).
|
||||
|
@@ -3,7 +3,7 @@ Create a Module from an AST
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
It is easy to convert a pre-compiled `AST` into a module: just use `Module::eval_ast_as_new`.
|
||||
It is easy to convert a pre-compiled [`AST`] into a module: just use `Module::eval_ast_as_new`.
|
||||
|
||||
Don't forget the [`export`] statement, otherwise there will be no variables exposed by the module
|
||||
other than non-[`private`] functions (unless that's intentional).
|
||||
|
@@ -3,9 +3,9 @@ Export Variables, Functions and Sub-Modules in Module
|
||||
|
||||
{{#include ../../links.md}}
|
||||
|
||||
A _module_ is a single script (or pre-compiled `AST`) containing global variables, functions and sub-modules.
|
||||
A _module_ is a single script (or pre-compiled [`AST`]) containing global variables, functions and sub-modules.
|
||||
|
||||
A module can be created from a script via the `Module::eval_ast_as_new` method. When given an `AST`,
|
||||
A module can be created from a script via the `Module::eval_ast_as_new` method. When given an [`AST`],
|
||||
it is first evaluated, then the following items are exposed as members of the new module:
|
||||
|
||||
* Global variables - essentially all variables that remain in the [`Scope`] at the end of a script run - that are exported. Variables not exported (via the `export` statement) remain hidden.
|
||||
|
@@ -3,7 +3,7 @@ Function Overloading
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Functions defined in script can be _overloaded_ by _arity_ (i.e. they are resolved purely upon the function's _name_
|
||||
[Functions] defined in script can be _overloaded_ by _arity_ (i.e. they are resolved purely upon the function's _name_
|
||||
and _number_ of parameters, but not parameter _types_ since all parameters are the same type - [`Dynamic`]).
|
||||
|
||||
New definitions _overwrite_ previous definitions of the same name and number of parameters.
|
||||
|
@@ -15,11 +15,13 @@
|
||||
|
||||
[minimal builds]: {{rootUrl}}/start/builds/minimal.md
|
||||
[WASM]: {{rootUrl}}/start/builds/wasm.md
|
||||
[playground]: https://alvinhochun.github.io/rhai-demo
|
||||
|
||||
[`Engine`]: {{rootUrl}}/engine/hello-world.md
|
||||
[traits]: {{rootUrl}}/rust/traits.md
|
||||
[`private`]: {{rootUrl}}/engine/call-fn.md
|
||||
[`Func`]: {{rootUrl}}/engine/func.md
|
||||
[`AST`]: {{rootUrl}}/engine/compile.md
|
||||
[`eval_expression`]: {{rootUrl}}/engine/expressions.md
|
||||
[`eval_expression_with_scope`]: {{rootUrl}}/engine/expressions.md
|
||||
[raw `Engine`]: {{rootUrl}}/engine/raw.md
|
||||
@@ -38,6 +40,8 @@
|
||||
|
||||
[custom type]: {{rootUrl}}/rust/custom.md
|
||||
[custom types]: {{rootUrl}}/rust/custom.md
|
||||
[getters/setters]: {{rootUrl}}/rust/getters-setters.md
|
||||
[indexers]: {{rootUrl}}/rust/indexers.md
|
||||
|
||||
[`instant::Instant`]: https://crates.io/crates/instant
|
||||
|
||||
@@ -70,6 +74,8 @@
|
||||
[functions]: {{rootUrl}}/language/functions.md
|
||||
[function pointer]: {{rootUrl}}/language/fn-ptr.md
|
||||
[function pointers]: {{rootUrl}}/language/fn-ptr.md
|
||||
[function namespace]: {{rootUrl}}/language/fn-namespaces.md
|
||||
[function namespaces]: {{rootUrl}}/language/fn-namespaces.md
|
||||
|
||||
[`Module`]: {{rootUrl}}/language/modules/index.md
|
||||
[module]: {{rootUrl}}/language/modules/index.md
|
||||
@@ -89,7 +95,7 @@
|
||||
[maximum length of strings]: {{rootUrl}}/safety/max-string-size.md
|
||||
[maximum size of arrays]: {{rootUrl}}/safety/max-array-size.md
|
||||
[maximum size of object maps]: {{rootUrl}}/safety/max-map-size.md
|
||||
[progress]:/safety/progress.md
|
||||
[progress]: {{rootUrl}}/safety/progress.md
|
||||
|
||||
[script optimization]: {{rootUrl}}/engine/optimize/index.md
|
||||
[`OptimizationLevel::Full`]: {{rootUrl}}/engine/optimize/optimize-levels.md
|
||||
|
@@ -1,7 +1,7 @@
|
||||
Extend Rhai with Rust
|
||||
====================
|
||||
|
||||
{{#include links.md}}
|
||||
{{#include ../links.md}}
|
||||
|
||||
Most features and functionalities required by a Rhai script should actually be coded in Rust,
|
||||
which leverages the superior native run-time speed.
|
@@ -1 +0,0 @@
|
||||
# Safety and Protection
|
@@ -25,7 +25,7 @@ This limit may be changed via the `Engine::set_max_expr_depths` method.
|
||||
There are two limits to set, one for the maximum depth at global level, and the other for function bodies.
|
||||
|
||||
A script exceeding the maximum nesting depths will terminate with a parsing error.
|
||||
The malicious `AST` will not be able to get past parsing in the first place.
|
||||
The malicious [`AST`] will not be able to get past parsing in the first place.
|
||||
|
||||
This check can be disabled via the [`unchecked`] feature for higher performance (but higher risks as well).
|
||||
|
||||
|
@@ -14,7 +14,7 @@ more control over what a script can (or cannot) do.
|
||||
| Feature | Description |
|
||||
| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
||||
| `unchecked` | Disable arithmetic checking (such as over-flows and division by zero), call stack depth limit, operations count limit and modules loading limit.<br/>Beware that a bad script may panic the entire system! |
|
||||
| `sync` | Restrict all values types to those that are `Send + Sync`. Under this feature, all Rhai types, including [`Engine`], [`Scope`] and `AST`, are all `Send + Sync`. |
|
||||
| `sync` | Restrict all values types to those that are `Send + Sync`. Under this feature, all Rhai types, including [`Engine`], [`Scope`] and [`AST`], are all `Send + Sync`. |
|
||||
| `no_optimize` | Disable [script optimization]. |
|
||||
| `no_float` | Disable floating-point numbers and math. |
|
||||
| `only_i32` | Set the system integer type to `i32` and disable all other integer types. `INT` is set to `i32`. |
|
||||
@@ -24,7 +24,7 @@ more control over what a script can (or cannot) do.
|
||||
| `no_function` | Disable script-defined [functions]. |
|
||||
| `no_module` | Disable loading external [modules]. |
|
||||
| `no_std` | Build for `no-std`. Notice that additional dependencies will be pulled in to replace `std` features. |
|
||||
| `internals` | Expose internal data structures (e.g. `AST` nodes). Beware that Rhai internals are volatile and may change from version to version. |
|
||||
| `internals` | Expose internal data structures (e.g. [`AST`] nodes). Beware that Rhai internals are volatile and may change from version to version. |
|
||||
|
||||
|
||||
Example
|
||||
|
@@ -1,6 +1,6 @@
|
||||
Getting Started
|
||||
===============
|
||||
|
||||
{{#include links.md}}
|
||||
{{#include ../links.md}}
|
||||
|
||||
This section shows how to install the Rhai crate into a Rust application.
|
@@ -3,8 +3,10 @@ Install the Rhai Crate
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Install the Rhai crate from [`crates.io`](https:/crates.io/crates/rhai/), start by looking up the
|
||||
latest version and adding this line under `dependencies` in `Cargo.toml`:
|
||||
In order to use Rhai in a project, the Rhai crate must first be made a dependency.
|
||||
|
||||
The easiest way is to install the Rhai crate from [`crates.io`](https:/crates.io/crates/rhai/),
|
||||
starting by looking up the latest version and adding this line under `dependencies` in the project's `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
[dependencies]
|
||||
|
10
doc/src/start/playground.md
Normal file
10
doc/src/start/playground.md
Normal file
@@ -0,0 +1,10 @@
|
||||
Online Playground
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
Rhai provides an [online playground][playground] to try out its language and engine features
|
||||
without having to install anything.
|
||||
|
||||
The playground provides a syntax-highlighting script editor with example snippets.
|
||||
Scripts can be evaluated directly from the editor.
|
Reference in New Issue
Block a user