Improve writeup.
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@ -73,7 +73,7 @@ Licensed under either:
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* [Apache License, Version 2.0](https://github.com/jonathandturner/rhai/blob/master/LICENSE-APACHE.txt), or
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* [Apache License, Version 2.0](https://github.com/jonathandturner/rhai/blob/master/LICENSE-APACHE.txt), or
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* [MIT license](https://github.com/jonathandturner/rhai/blob/master/LICENSE-MIT.txt)
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* [MIT license](https://github.com/jonathandturner/rhai/blob/master/LICENSE-MIT.txt)
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at your option.
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at your choice.
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Unless explicitly stated otherwise, any contribution intentionally submitted
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Unless explicitly stated otherwise, any contribution intentionally submitted
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for inclusion in this crate, as defined in the Apache-2.0 license, shall
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for inclusion in this crate, as defined in the Apache-2.0 license, shall
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@ -21,7 +21,7 @@ The Rhai Scripting Language
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2. [Scripts](start/examples/scripts.md)
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2. [Scripts](start/examples/scripts.md)
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3. [Using the `Engine`](engine/index.md)
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3. [Using the `Engine`](engine/index.md)
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1. [Hello World in Rhai - Evaluate a Script](engine/hello-world.md)
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1. [Hello World in Rhai - Evaluate a Script](engine/hello-world.md)
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2. [Compile a Script to AST for Repeated Evaluations](engine/compile.md)
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2. [Compile to AST for Repeated Evaluations](engine/compile.md)
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3. [Call a Rhai Function from Rust](engine/call-fn.md)
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3. [Call a Rhai Function from Rust](engine/call-fn.md)
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4. [Create a Rust Anonymous Function from a Rhai Function](engine/func.md)
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4. [Create a Rust Anonymous Function from a Rhai Function](engine/func.md)
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5. [Evaluate Expressions Only](engine/expressions.md)
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5. [Evaluate Expressions Only](engine/expressions.md)
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@ -65,21 +65,22 @@ The Rhai Scripting Language
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5. [Variables](language/variables.md)
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5. [Variables](language/variables.md)
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6. [Constants](language/constants.md)
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6. [Constants](language/constants.md)
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7. [Logic Operators](language/logic.md)
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7. [Logic Operators](language/logic.md)
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8. [If Statement](language/if.md)
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8. [Other Operators](language/other-op.md)
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9. [While Loop](language/while.md)
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9. [If Statement](language/if.md)
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10. [Loop Statement](language/loop.md)
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10. [While Loop](language/while.md)
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11. [For Loop](language/for.md)
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11. [Loop Statement](language/loop.md)
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12. [Return Values](language/return.md)
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12. [For Loop](language/for.md)
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13. [Throw Exception on Error](language/throw.md)
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13. [Return Values](language/return.md)
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14. [Functions](language/functions.md)
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14. [Throw Exception on Error](language/throw.md)
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15. [Functions](language/functions.md)
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1. [Call Method as Function](language/method.md)
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1. [Call Method as Function](language/method.md)
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2. [Overloading](language/overload.md)
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2. [Overloading](language/overload.md)
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3. [Namespaces](language/fn-namespaces.md)
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3. [Namespaces](language/fn-namespaces.md)
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4. [Function Pointers](language/fn-ptr.md)
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4. [Function Pointers](language/fn-ptr.md)
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5. [Anonymous Functions](language/fn-anon.md)
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5. [Anonymous Functions](language/fn-anon.md)
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6. [Currying](language/fn-curry.md)
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6. [Currying](language/fn-curry.md)
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15. [Print and Debug](language/print-debug.md)
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16. [Print and Debug](language/print-debug.md)
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16. [Modules](language/modules/index.md)
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17. [Modules](language/modules/index.md)
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1. [Export Variables, Functions and Sub-Modules](language/modules/export.md)
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1. [Export Variables, Functions and Sub-Modules](language/modules/export.md)
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2. [Import Modules](language/modules/import.md)
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2. [Import Modules](language/modules/import.md)
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3. [Create from Rust](rust/modules/index.md)
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3. [Create from Rust](rust/modules/index.md)
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@ -7,6 +7,9 @@ Rhai is an embedded scripting language and evaluation engine for Rust that gives
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to add scripting to any application.
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to add scripting to any application.
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This Book is for version {{version}} of Rhai.
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Versions
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--------
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This Book is for version **{{version}}** of Rhai.
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For the latest development version, see [here]({{rootUrl}}/vnext/).
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For the latest development version, see [here]({{rootUrl}}/vnext/).
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@ -6,9 +6,10 @@ Licensing
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Rhai is licensed under either:
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Rhai is licensed under either:
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* [Apache License, Version 2.0]({{repoHome}}/LICENSE-APACHE.txt), or
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* [Apache License, Version 2.0]({{repoHome}}/LICENSE-APACHE.txt), or
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* [MIT license]({{repoHome}}/LICENSE-MIT.txt)
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* [MIT license]({{repoHome}}/LICENSE-MIT.txt)
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at your option.
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at your choice.
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Unless explicitly stated otherwise, any contribution intentionally submitted for inclusion in this crate,
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Unless explicitly stated otherwise, any contribution intentionally submitted for inclusion in this crate,
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as defined in the Apache-2.0 license, shall be dual-licensed as above,
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as defined in the Apache-2.0 license, shall be dual-licensed as above,
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@ -18,21 +18,38 @@ It doesn't attempt to be a new language. For example:
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* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
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* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
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There is, however, support for simple [function pointers] allowing runtime dispatch by function name.
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There is, however, support for simple [function pointers] to allow runtime dispatch by function name.
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* No garbage collection - this should be expected, so...
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* No garbage collection - this should be expected, so...
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* No closures - do your closure magic in Rust instead; [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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* No closures - do your closure magic in Rust instead; [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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But you can [curry][currying] a [function pointer] with arguments to simulate it somewhat.
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races. The purpose of Rhai is not
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races. The purpose of Rhai is not
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to be extremely _fast_, but to make it as easy as possible to integrate with native Rust applications.
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to be extremely _fast_, but to make it as easy as possible to integrate with native Rust applications.
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Do Not Write The Next 4D VR Game in Rhai
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---------------------------------------
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting advanced language features
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting advanced language features
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such as classes, inheritance, first-class functions, closures, concurrency, byte-codes, JIT etc.
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such as classes, inheritance, first-class functions, closures, concurrency, byte-codes, JIT etc.
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Avoid the temptation to write full-fledge application logic entirely in Rhai - that use case is best fulfilled by
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Avoid the temptation to write full-fledge application logic entirely in Rhai - that use case is best fulfilled by
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more complete languages such as JavaScript or Lua.
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more complete languages such as JavaScript or Lua.
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Therefore, in actual practice, it is usually best to expose a Rust API into Rhai for scripts to call.
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All your core functionalities should be in Rust.
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Thin Dynamic Wrapper Layer Over Rust Code
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----------------------------------------
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In actual practice, it is usually best to expose a Rust API into Rhai for scripts to call.
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All the core functionalities should be written in Rust, with Rhai being the dynamic _control_ layer.
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This is similar to some dynamic languages where most of the core functionalities reside in a C/C++ standard library.
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This is similar to some dynamic languages where most of the core functionalities reside in a C/C++ standard library.
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Another similar scenario is a web front-end driving back-end services written in a systems language.
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In this case, JavaScript takes the role of Rhai while the back-end language, well... it can actually also be Rust.
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Except that Rhai integrates with Rust _much_ more tightly, removing the need for interfaces such
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as XHR calls and payload encoding such as JSON.
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@ -5,7 +5,7 @@ Advanced Topics
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This section covers advanced features such as:
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This section covers advanced features such as:
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* Simulated [Object Oriented Programming][OOP].
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* Simulated [Object Oriented Programming (OOP)][OOP].
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* [`serde`] integration.
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* [`serde`] integration.
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@ -13,4 +13,6 @@ This section covers advanced features such as:
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* [Domain-Specific Languages][DSL].
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* [Domain-Specific Languages][DSL].
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* Low-level [function registration API]({{rootUrl}}/rust/register-raw.md)
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* The dreaded (or beloved for those with twisted tastes) [`eval`] statement.
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* The dreaded (or beloved for those with twisted tastes) [`eval`] statement.
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@ -22,19 +22,31 @@ fn main() -> Result<(), Box<EvalAltResult>>
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}
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}
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```
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```
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`rhai::EvalAltResult` is a Rust `enum` containing all errors encountered during the parsing or evaluation process.
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Evaluate a script file directly:
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```rust
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// 'eval_file' takes a 'PathBuf'
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let result = engine.eval_file::<i64>("hello_world.rhai".into())?;
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```
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Evaluate a Script
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Error Type
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----------------
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----------
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The type parameter is used to specify the type of the return value, which _must_ match the actual type or an error is returned.
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`rhai::EvalAltResult` is the standard Rhai error type, which is a Rust `enum` containing all errors encountered
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Rhai is very strict here.
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during the parsing or evaluation process.
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Use [`Dynamic`] for uncertain return types.
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Return Type
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-----------
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The type parameter for `Engine::eval` is used to specify the type of the return value,
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which _must_ match the actual type or an error is returned. Rhai is very strict here.
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There are two ways to specify the return type - _turbofish_ notation, or type inference.
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There are two ways to specify the return type - _turbofish_ notation, or type inference.
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Use [`Dynamic`] for uncertain return types.
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```rust
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```rust
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let result = engine.eval::<i64>("40 + 2")?; // return type is i64, specified using 'turbofish' notation
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let result = engine.eval::<i64>("40 + 2")?; // return type is i64, specified using 'turbofish' notation
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@ -46,9 +58,3 @@ let result: Dynamic = engine.eval("boo()")?; // use 'Dynamic' if you're not s
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let result = engine.eval::<String>("40 + 2")?; // returns an error because the actual return type is i64, not String
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let result = engine.eval::<String>("40 + 2")?; // returns an error because the actual return type is i64, not String
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```
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```
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Evaluate a script file directly:
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```rust
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let result = engine.eval_file::<i64>("hello_world.rhai".into())?; // 'eval_file' takes a 'PathBuf'
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```
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@ -10,7 +10,10 @@ In many controlled embedded environments, however, these may not be needed and u
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application code storage space.
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application code storage space.
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Use `Engine::new_raw` to create a _raw_ `Engine`, in which only a minimal set of
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Use `Engine::new_raw` to create a _raw_ `Engine`, in which only a minimal set of
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basic arithmetic and logical operators are supported.
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basic arithmetic and logical operators are supported (see below).
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To add more functionalities to a _raw_ `Engine`, load [packages] into it.
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Built-in Operators
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Built-in Operators
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------------------
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------------------
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@ -20,7 +23,7 @@ Built-in Operators
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| `+`, | `+=` | `INT`, `FLOAT` (if not [`no_float`]), `ImmutableString` |
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| `+`, | `+=` | `INT`, `FLOAT` (if not [`no_float`]), `ImmutableString` |
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| `-`, `*`, `/`, `%`, `~`, | `-=`, `*=`, `/=`, `%=`, `~=` | `INT`, `FLOAT` (if not [`no_float`]) |
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| `-`, `*`, `/`, `%`, `~`, | `-=`, `*=`, `/=`, `%=`, `~=` | `INT`, `FLOAT` (if not [`no_float`]) |
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| `<<`, `>>`, `^`, | `<<=`, `>>=`, `^=` | `INT` |
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| `<<`, `>>`, `^`, | `<<=`, `>>=`, `^=` | `INT` |
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| `&`, `|`, | `&=`, `|=` | `INT`, `bool` |
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| `&`, <code>\|</code>, | `&=`, <code>\|=</code> | `INT`, `bool` |
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| `&&`, `||` | | `bool` |
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| `&&`, <code>\|\|</code> | | `bool` |
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| `==`, `!=` | | `INT`, `FLOAT` (if not [`no_float`]), `bool`, `char`, `()`, `ImmutableString` |
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| `==`, `!=` | | `INT`, `FLOAT` (if not [`no_float`]), `bool`, `char`, `()`, `ImmutableString` |
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| `>`, `>=`, `<`, `<=` | | `INT`, `FLOAT` (if not [`no_float`]), `char`, `()`, `ImmutableString` |
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| `>`, `>=`, `<`, `<=` | | `INT`, `FLOAT` (if not [`no_float`]), `char`, `()`, `ImmutableString` |
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{{#include ../links.md}}
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{{#include ../links.md}}
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Iterating through a range or an [array] is provided by the `for` ... `in` loop.
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Iterating through a range or an [array], or any type with a registered _iterator_,
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is provided by the `for` ... `in` loop.
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Like C, `continue` can be used to skip to the next iteration, by-passing all following statements;
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Like C, `continue` can be used to skip to the next iteration, by-passing all following statements;
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`break` can be used to break out of the loop unconditionally.
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`break` can be used to break out of the loop unconditionally.
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}
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}
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```
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```
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Braces Are Mandatory
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--------------------
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Unlike C, the condition expression does _not_ need to be enclosed in parentheses '`(`' .. '`)`', but
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Unlike C, the condition expression does _not_ need to be enclosed in parentheses '`(`' .. '`)`', but
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all branches of the `if` statement must be enclosed within braces '`{`' .. '`}`',
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all branches of the `if` statement must be enclosed within braces '`{`' .. '`}`',
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even when there is only one statement inside the branch.
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even when there is only one statement inside the branch.
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a() & b(); // both a() and b() are evaluated
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a() & b(); // both a() and b() are evaluated
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```
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```
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Compound Assignment Operators
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----------------------------
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```rust
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let number = 9;
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number += 8; // number = number + 8
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number -= 7; // number = number - 7
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number *= 6; // number = number * 6
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number /= 5; // number = number / 5
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number %= 4; // number = number % 4
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number ~= 3; // number = number ~ 3
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number <<= 2; // number = number << 2
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number >>= 1; // number = number >> 1
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number &= 0x00ff; // number = number & 0x00ff;
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number |= 0x00ff; // number = number | 0x00ff;
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number ^= 0x00ff; // number = number ^ 0x00ff;
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```
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The `+=` operator can also be used to build [strings]:
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```rust
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let my_str = "abc";
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my_str += "ABC";
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my_str += 12345;
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my_str == "abcABC12345"
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```
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@ -4,8 +4,8 @@ Call Method as Function
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{{#include ../links.md}}
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{{#include ../links.md}}
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First `&mut` Reference Parameter
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First `&mut` Parameter
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-------------------------------
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----------------------
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Property [getters/setters] and [methods][custom types] in a Rust custom type registered with the [`Engine`] can be called
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Property [getters/setters] and [methods][custom types] in a Rust custom type registered with the [`Engine`] can be called
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just like a regular function. In fact, like Rust, property getters/setters and object methods
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just like a regular function. In fact, like Rust, property getters/setters and object methods
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```
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```
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Encouraged Usage
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`&mut` is Efficient
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----------------
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------------------
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Using a `&mut` first parameter is highly encouraged when using types that are expensive to clone,
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Using a `&mut` first parameter is highly encouraged when using types that are expensive to clone,
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even when the intention is not to mutate that argument, because it avoids cloning that argument value.
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even when the intention is not to mutate that argument, because it avoids cloning that argument value.
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For primary types that are cheap to clone, including `ImmutableString`, this is not necessary.
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For primary types that are cheap to clone (e.g. those that implement `Copy`),
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including `ImmutableString`, this is not necessary.
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Avoid `&mut ImmutableString`
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Avoid `&mut ImmutableString`
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---------------------------
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---------------------------
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`ImmutableString`, Rhai internal [string] type, is an exception.
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`ImmutableString`, Rhai's internal [string] type, is an exception.
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`ImmutableString` is cheap to clone, but expensive to take a mutable reference (because the underlying
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`ImmutableString` is cheap to clone, but expensive to take a mutable reference (because the underlying
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string must be cloned to make a private copy).
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string must be cloned to make a private copy).
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66
doc/src/language/other-op.md
Normal file
66
doc/src/language/other-op.md
Normal file
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Other Operators
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===============
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{{#include ../links.md}}
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Compound Assignment Operators
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----------------------------
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```rust
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let number = 9;
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|
number += 8; // number = number + 8
|
||||||
|
|
||||||
|
number -= 7; // number = number - 7
|
||||||
|
|
||||||
|
number *= 6; // number = number * 6
|
||||||
|
|
||||||
|
number /= 5; // number = number / 5
|
||||||
|
|
||||||
|
number %= 4; // number = number % 4
|
||||||
|
|
||||||
|
number ~= 3; // number = number ~ 3
|
||||||
|
|
||||||
|
number <<= 2; // number = number << 2
|
||||||
|
|
||||||
|
number >>= 1; // number = number >> 1
|
||||||
|
|
||||||
|
number &= 0x00ff; // number = number & 0x00ff;
|
||||||
|
|
||||||
|
number |= 0x00ff; // number = number | 0x00ff;
|
||||||
|
|
||||||
|
number ^= 0x00ff; // number = number ^ 0x00ff;
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
The Flexible `+=`
|
||||||
|
----------------
|
||||||
|
|
||||||
|
The `+=` operator can also be used to build [strings]:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let my_str = "abc";
|
||||||
|
my_str += "ABC";
|
||||||
|
my_str += 12345;
|
||||||
|
|
||||||
|
my_str == "abcABC12345"
|
||||||
|
```
|
||||||
|
|
||||||
|
It may also be used to concatenate [arrays]:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let my_array = [1, 2, 3];
|
||||||
|
my_array += [4, 5];
|
||||||
|
|
||||||
|
my_array == [1, 2, 3, 4, 5];
|
||||||
|
```
|
||||||
|
|
||||||
|
or mix two [object maps] together:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let my_obj = #{a:1, b:2};
|
||||||
|
my_obj += #{c:3, d:4, e:5};
|
||||||
|
|
||||||
|
my_obj.len() == 5;
|
||||||
|
```
|
@ -66,8 +66,8 @@ let mut engine = Engine::new();
|
|||||||
engine.register_type::<TestStruct>();
|
engine.register_type::<TestStruct>();
|
||||||
```
|
```
|
||||||
|
|
||||||
Methods on Custom Type
|
Methods on The Custom Type
|
||||||
---------------------
|
-------------------------
|
||||||
|
|
||||||
To use native custom types, methods and functions in Rhai scripts, simply register them
|
To use native custom types, methods and functions in Rhai scripts, simply register them
|
||||||
using one of the `Engine::register_XXX` API.
|
using one of the `Engine::register_XXX` API.
|
||||||
|
@ -30,7 +30,7 @@ impl ModuleResolver for MyModuleResolver {
|
|||||||
&self,
|
&self,
|
||||||
engine: &Engine, // reference to the current 'Engine'
|
engine: &Engine, // reference to the current 'Engine'
|
||||||
path: &str, // the module path
|
path: &str, // the module path
|
||||||
pos: Position, // location of the 'import' statement
|
pos: Position, // position of the 'import' statement
|
||||||
) -> Result<Module, Box<EvalAltResult>> {
|
) -> Result<Module, Box<EvalAltResult>> {
|
||||||
// Check module path.
|
// Check module path.
|
||||||
if is_valid_module_path(path) {
|
if is_valid_module_path(path) {
|
||||||
|
@ -12,7 +12,9 @@ fn to_int(num) {
|
|||||||
print("Ha! Gotcha! " + num);
|
print("Ha! Gotcha! " + num);
|
||||||
}
|
}
|
||||||
|
|
||||||
print(to_int(123)); // what happens?
|
let x = (123).to_int();
|
||||||
|
|
||||||
|
print(x); // what happens?
|
||||||
```
|
```
|
||||||
|
|
||||||
A registered native Rust function, in turn, overrides any built-in function of the
|
A registered native Rust function, in turn, overrides any built-in function of the
|
||||||
|
@ -37,8 +37,8 @@ Use `ImmutableString`
|
|||||||
Internally, Rhai uses _immutable_ [strings] instead of the Rust `String` type. This is mainly to avoid excessive
|
Internally, Rhai uses _immutable_ [strings] instead of the Rust `String` type. This is mainly to avoid excessive
|
||||||
cloning when passing function arguments.
|
cloning when passing function arguments.
|
||||||
|
|
||||||
The encapsulated immutable string type is `ImmutableString`. It is cheap to clone (just an `Rc` or `Arc` reference
|
Rhai's internal string type is `ImmutableString` (basically `Rc<String>` or `Arc<String>` depending on the [`sync`] feature).
|
||||||
count increment depending on the [`sync`] feature).
|
It is cheap to clone, but expensive to modify (a new copy of the string must be made in order to change it).
|
||||||
|
|
||||||
Therefore, functions taking `String` parameters should use `ImmutableString` or `&str` (which maps to `ImmutableString`)
|
Therefore, functions taking `String` parameters should use `ImmutableString` or `&str` (which maps to `ImmutableString`)
|
||||||
for the best performance with Rhai.
|
for the best performance with Rhai.
|
||||||
|
@ -25,7 +25,7 @@ more control over what a script can (or cannot) do.
|
|||||||
| `no_module` | Disable loading external [modules]. |
|
| `no_module` | Disable loading external [modules]. |
|
||||||
| `no_std` | Build for `no-std`. Notice that additional dependencies will be pulled in to replace `std` features. |
|
| `no_std` | Build for `no-std`. Notice that additional dependencies will be pulled in to replace `std` features. |
|
||||||
| `serde` | Enable serialization/deserialization via [`serde`]. Notice that the [`serde`](https://crates.io/crates/serde) crate will be pulled in together with its dependencies. |
|
| `serde` | Enable serialization/deserialization via [`serde`]. Notice that the [`serde`](https://crates.io/crates/serde) crate will be pulled in together with its dependencies. |
|
||||||
| `internals` | Expose internal data structures (e.g. [`AST`] nodes) and enable defining [custom syntax]. Beware that Rhai internals are volatile and may change from version to version. |
|
| `internals` | Expose internal data structures (e.g. [`AST`] nodes). Beware that Rhai internals are volatile and may change from version to version. |
|
||||||
|
|
||||||
|
|
||||||
Example
|
Example
|
||||||
@ -46,7 +46,7 @@ rhai = { version = "{{version}}", features = [ "sync", "unchecked", "only_i32",
|
|||||||
```
|
```
|
||||||
|
|
||||||
The resulting scripting engine supports only the `i32` integer numeral type (and no others like `u32`, `i16` or `i64`),
|
The resulting scripting engine supports only the `i32` integer numeral type (and no others like `u32`, `i16` or `i64`),
|
||||||
no floating-point, is `Send + Sync` (so it can be safely used across threads), does not support defining [functions]
|
no floating-point, is `Send + Sync` (so it can be safely used across threads), and does not support defining [functions]
|
||||||
nor loading external [modules].
|
nor loading external [modules].
|
||||||
|
|
||||||
This configuration is perfect for an expression parser in a 32-bit embedded system without floating-point hardware.
|
This configuration is perfect for an expression parser in a 32-bit embedded system without floating-point hardware.
|
||||||
|
Loading…
Reference in New Issue
Block a user