Add event handler test.
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@ -1,5 +1,5 @@
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#![cfg(not(feature = "no_function"))]
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#![cfg(not(feature = "no_function"))]
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use rhai::{Dynamic, Engine, EvalAltResult, FnPtr, Func, FuncArgs, Scope, INT};
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use rhai::{Dynamic, Engine, EvalAltResult, FnPtr, Func, FuncArgs, Scope, AST, INT};
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use std::{any::TypeId, iter::once};
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use std::{any::TypeId, iter::once};
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#[test]
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#[test]
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@ -225,3 +225,88 @@ fn test_anonymous_fn() -> Result<(), Box<EvalAltResult>> {
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Ok(())
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Ok(())
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}
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}
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#[test]
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fn test_call_fn_events() -> Result<(), Box<EvalAltResult>> {
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// Event handler
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struct Handler {
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// Scripting engine
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pub engine: Engine,
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// Use a custom 'Scope' to keep stored state
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pub scope: Scope<'static>,
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// Program script
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pub ast: AST,
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}
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const SCRIPT: &str = r#"
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fn start(data) { 42 + data }
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fn end(data) { 0 }
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"#;
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impl Handler {
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pub fn new() -> Self {
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let engine = Engine::new();
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// Create a custom 'Scope' to hold state
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let mut scope = Scope::new();
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// Add initialized state into the custom 'Scope'
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scope.push("state", false);
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// Compile the handler script.
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let ast = engine.compile(SCRIPT).unwrap();
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// Evaluate the script to initialize it and other state variables.
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// In a real application you'd again be handling errors...
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engine.run_ast_with_scope(&mut scope, &ast).unwrap();
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// The event handler is essentially these three items:
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Handler { engine, scope, ast }
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}
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// Say there are three events: 'start', 'end', 'update'.
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// In a real application you'd be handling errors...
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pub fn on_event(&mut self, event_name: &str, event_data: INT) -> Dynamic {
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let engine = &self.engine;
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let scope = &mut self.scope;
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let ast = &self.ast;
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match event_name {
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// The 'start' event maps to function 'start'.
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// In a real application you'd be handling errors...
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"start" => engine.call_fn(scope, ast, "start", (event_data,)).unwrap(),
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// The 'end' event maps to function 'end'.
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// In a real application you'd be handling errors...
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"end" => engine.call_fn(scope, ast, "end", (event_data,)).unwrap(),
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// The 'update' event maps to function 'update'.
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// This event provides a default implementation when the scripted function is not found.
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"update" => engine
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.call_fn(scope, ast, "update", (event_data,))
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.or_else(|err| match *err {
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EvalAltResult::ErrorFunctionNotFound(fn_name, _)
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if fn_name.starts_with("update") =>
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{
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// Default implementation of 'update' event handler
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self.scope.set_value("state", true);
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// Turn function-not-found into a success
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Ok(Dynamic::UNIT)
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}
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_ => Err(err),
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})
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.unwrap(),
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// In a real application you'd be handling unknown events...
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_ => panic!("unknown event: {}", event_name),
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}
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}
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}
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let mut handler = Handler::new();
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assert!(!handler.scope.get_value::<bool>("state").unwrap());
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handler.on_event("update", 999);
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assert!(handler.scope.get_value::<bool>("state").unwrap());
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assert_eq!(handler.on_event("start", 999).as_int().unwrap(), 1041);
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Ok(())
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}
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