Add f32_float feature.
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.github/workflows/build.yml
vendored
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.github/workflows/build.yml
vendored
@ -23,6 +23,7 @@ jobs:
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- "--features sync"
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- "--features no_optimize"
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- "--features no_float"
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- "--features f32_float"
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- "--tests --features only_i32"
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- "--features only_i64"
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- "--features no_index"
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@ -32,6 +32,7 @@ unchecked = [] # unchecked arithmetic
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sync = [] # restrict to only types that implement Send + Sync
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no_optimize = [] # no script optimizer
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no_float = [] # no floating-point
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f32_float = [] # set FLOAT=f32
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only_i32 = [] # set INT=i32 (useful for 32-bit systems)
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only_i64 = [] # set INT=i64 (default) and disable support for all other integer types
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no_index = [] # no arrays and indexing
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@ -25,6 +25,7 @@ Fast
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* Fairly low compile-time overhead.
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* Fairly efficient evaluation (1 million iterations in 0.3 sec on a single core, 2.3 GHz Linux VM).
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An unofficial Fibonacci benchmark puts Rhai somewhere between Wren and Python.
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* Scripts are [optimized][script optimization] (useful for template-based machine-generated scripts) for repeated evaluations.
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@ -6,35 +6,45 @@ What Rhai Isn't
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Rhai's purpose is to provide a dynamic layer over Rust code, in the same spirit of _zero cost abstractions_.
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It doesn't attempt to be a new language. For example:
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* No classes. Well, Rust doesn't either. On the other hand...
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* **No classes**. Well, Rust doesn't either. On the other hand...
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* No traits... so it is also not Rust. Do your Rusty stuff in Rust.
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* **No traits**... so it is also not Rust. Do your Rusty stuff in Rust.
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* No structures/records/tuples - define your types in Rust instead; Rhai can seamlessly work with _any Rust type_.
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* **No structures/records/tuples** - define your types in Rust instead; Rhai can seamlessly work with _any Rust type_.
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There is, however, a built-in [object map] type which is adequate for most uses.
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It is possible to simulate [object-oriented programming (OOP)][OOP] by storing [function pointers]
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or [closures] in [object map] properties, turning them into _methods_.
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* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
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* **No first-class functions** - Code your functions in Rust instead, and register them with Rhai.
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There is, however, support for simple [function pointers] to allow runtime dispatch by function name.
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* No garbage collection - this should be expected, so...
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* **No garbage collection** - this should be expected, so...
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* No first-class closures - do your closure magic in Rust instead: [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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* **No first-class closures** - do your closure magic in Rust instead: [turn a Rhai scripted function into a Rust closure]({{rootUrl}}/engine/call-fn.md).
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There is, however, support for simulated [closures] via [currying] a [function pointer] with
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captured shared variables.
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races.
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The purpose of Rhai is not to be extremely _fast_, but to make it as easy as possible to
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* **No byte-codes/JIT** - Rhai has an optimized AST-walking interpreter which is fast enough for most usage scenarios.
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Essential AST data structures are packed and kept together to maximize cache friendliness.
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Functions are dispatched based on pre-calculated hashes and accessing variables are mostly through pre-calculated
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offsets to the variables file (a [`Scope`]), so it is seldom necessary to look something up by text name.
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In addition, Rhai's design deliberately avoids maintaining a _scope chain_ so function scopes do not
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pay any speed penalty. This particular design also allows variables data to be kept together in a contiguous
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block, avoiding allocations and fragmentation while being cache-friendly. In a typical script evaluation run,
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no data is shared and nothing is locked.
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Still, the purpose of Rhai is not to be super _fast_, but to make it as easy and versatile as possible to
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integrate with native Rust applications.
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* No formal language grammar - Rhai uses a hand-coded lexer, a hand-coded top-down recursive-descent parser
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* **No formal language grammar** - Rhai uses a hand-coded lexer, a hand-coded top-down recursive-descent parser
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for statements, and a hand-coded Pratt parser for expressions.
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This lack of formalism allows the parser itself to be exposed as a service in order to support
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This lack of formalism allows the _parser_ itself to be exposed as a service in order to support
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[disabling keywords/operators][disable keywords and operators], adding [custom operators],
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and defining [custom syntax].
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@ -45,6 +55,7 @@ Do Not Write The Next 4D VR Game in Rhai
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting
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advanced language features such as classes, inheritance, interfaces, generics,
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first-class functions/closures, pattern matching, concurrency, byte-codes VM, JIT etc.
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Focus is on _flexibility_ and _ease of use_ instead of raw speed.
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Avoid the temptation to write full-fledge application logic entirely in Rhai -
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that use case is best fulfilled by more complete languages such as JavaScript or Lua.
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@ -8,7 +8,7 @@ The following primitive types are supported natively:
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| Category | Equivalent Rust types | [`type_of()`] | `to_string()` |
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| -------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------- | ----------------------- |
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| **Integer number** | `u8`, `i8`, `u16`, `i16`, <br/>`u32`, `i32` (default for [`only_i32`]),<br/>`u64`, `i64` _(default)_ | `"i32"`, `"u64"` etc. | `"42"`, `"123"` etc. |
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| **Floating-point number** (disabled with [`no_float`]) | `f32`, `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
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| **Floating-point number** (disabled with [`no_float`]) | `f32` (default for [`f32_float`]), `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
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| **Boolean value** | `bool` | `"bool"` | `"true"` or `"false"` |
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| **Unicode character** | `char` | `"char"` | `"A"`, `"x"` etc. |
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| **Immutable Unicode [string]** | `rhai::ImmutableString` (implemented as `Rc<String>` or `Arc<String>`) | `"string"` | `"hello"` etc. |
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@ -3,6 +3,7 @@
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[`sync`]: {{rootUrl}}/start/features.md
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[`no_optimize`]: {{rootUrl}}/start/features.md
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[`no_float`]: {{rootUrl}}/start/features.md
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[`f32_float`]: {{rootUrl}}/start/features.md
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[`only_i32`]: {{rootUrl}}/start/features.md
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[`only_i64`]: {{rootUrl}}/start/features.md
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[`no_index`]: {{rootUrl}}/start/features.md
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@ -17,6 +17,7 @@ more control over what a script can (or cannot) do.
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| `sync` | no | restricts all values types to those that are `Send + Sync`. Under this feature, all Rhai types, including [`Engine`], [`Scope`] and [`AST`], are all `Send + Sync` |
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| `no_optimize` | no | disables [script optimization] |
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| `no_float` | no | disables floating-point numbers and math |
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| `f32_float` | no | sets the system floating-point type to `f32` instead of `f64` |
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| `only_i32` | no | sets the system integer type to `i32` and disable all other integer types. `INT` is set to `i32` |
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| `only_i64` | no | sets the system integer type to `i64` and disable all other integer types. `INT` is set to `i64` |
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| `no_index` | no | disables [arrays] and indexing features |
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@ -99,8 +99,16 @@ pub type INT = i32;
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///
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/// Not available under the `no_float` feature.
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#[cfg(not(feature = "no_float"))]
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#[cfg(not(feature = "f32_float"))]
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pub type FLOAT = f64;
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/// The system floating-point type.
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///
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/// Not available under the `no_float` feature.
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#[cfg(not(feature = "no_float"))]
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#[cfg(feature = "f32_float")]
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pub type FLOAT = f32;
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pub use ast::AST;
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pub use dynamic::Dynamic;
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pub use engine::{Engine, EvalContext};
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@ -224,6 +224,8 @@ gen_signed_functions!(signed_num_128 => i128);
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#[cfg(not(feature = "no_float"))]
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#[export_module]
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mod f32_functions {
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#[cfg(not(feature = "f32_float"))]
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pub mod basic_arithmetic {
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#[rhai_fn(name = "+")]
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pub fn add(x: f32, y: f32) -> f32 {
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x + y
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@ -244,6 +246,11 @@ mod f32_functions {
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pub fn modulo(x: f32, y: f32) -> f32 {
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x % y
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}
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#[rhai_fn(name = "~", return_raw)]
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pub fn pow_f_f(x: f32, y: f32) -> Result<Dynamic, Box<EvalAltResult>> {
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Ok(Dynamic::from(x.powf(y)))
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}
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}
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#[rhai_fn(name = "-")]
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pub fn neg(x: f32) -> f32 {
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-x
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@ -261,10 +268,6 @@ mod f32_functions {
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}
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}
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#[rhai_fn(name = "~", return_raw)]
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pub fn pow_f_f(x: f32, y: f32) -> Result<Dynamic, Box<EvalAltResult>> {
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Ok(Dynamic::from(x.powf(y)))
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}
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#[rhai_fn(name = "~", return_raw)]
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pub fn pow_f_i(x: f32, y: INT) -> Result<Dynamic, Box<EvalAltResult>> {
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if cfg!(not(feature = "unchecked")) && y > (i32::MAX as INT) {
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Err(make_err(format!(
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@ -280,6 +283,33 @@ mod f32_functions {
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#[cfg(not(feature = "no_float"))]
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#[export_module]
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mod f64_functions {
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#[cfg(feature = "f32_float")]
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pub mod basic_arithmetic {
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#[rhai_fn(name = "+")]
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pub fn add(x: f64, y: f64) -> f64 {
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x + y
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}
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#[rhai_fn(name = "-")]
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pub fn subtract(x: f64, y: f64) -> f64 {
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x - y
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}
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#[rhai_fn(name = "*")]
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pub fn multiply(x: f64, y: f64) -> f64 {
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x * y
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}
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#[rhai_fn(name = "/")]
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pub fn divide(x: f64, y: f64) -> f64 {
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x / y
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}
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#[rhai_fn(name = "%")]
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pub fn modulo(x: f64, y: f64) -> f64 {
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x % y
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}
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#[rhai_fn(name = "~", return_raw)]
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pub fn pow_f_f(x: f64, y: f64) -> Result<Dynamic, Box<EvalAltResult>> {
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Ok(Dynamic::from(x.powf(y)))
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}
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}
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#[rhai_fn(name = "-")]
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pub fn neg(x: f64) -> f64 {
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-x
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@ -215,10 +215,6 @@ mod float_functions {
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Ok((x.trunc() as INT).into())
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}
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}
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#[rhai_fn(name = "to_float")]
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pub fn f32_to_float(x: f32) -> FLOAT {
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x as FLOAT
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}
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#[rhai_fn(name = "to_int", return_raw)]
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pub fn f64_to_int(x: f64) -> Result<Dynamic, Box<EvalAltResult>> {
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if cfg!(not(feature = "unchecked")) && x > (MAX_INT as f64) {
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@ -244,6 +240,13 @@ mod float_functions {
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.into()
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})
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}
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#[cfg(not(feature = "f32_float"))]
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pub mod f32_f64 {
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#[rhai_fn(name = "to_float")]
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pub fn f32_to_f64(x: f32) -> f64 {
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x as f64
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}
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}
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}
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#[cfg(not(feature = "no_float"))]
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@ -34,19 +34,19 @@ fn test_float_parse() -> Result<(), Box<EvalAltResult>> {
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fn test_struct_with_float() -> Result<(), Box<EvalAltResult>> {
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#[derive(Clone)]
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struct TestStruct {
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x: f64,
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x: FLOAT,
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}
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impl TestStruct {
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fn update(&mut self) {
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self.x += 5.789_f64;
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self.x += 5.789;
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}
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fn get_x(&mut self) -> f64 {
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fn get_x(&mut self) -> FLOAT {
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self.x
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}
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fn set_x(&mut self, new_x: f64) {
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fn set_x(&mut self, new_x: FLOAT) {
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self.x = new_x;
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}
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@ -1,7 +1,7 @@
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#![cfg(not(feature = "no_module"))]
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use rhai::{
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module_resolvers::StaticModuleResolver, Dynamic, Engine, EvalAltResult, ImmutableString,
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Module, ParseError, ParseErrorType, Scope, INT,
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Module, ParseError, ParseErrorType, Scope, FLOAT, INT,
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};
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#[test]
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@ -81,7 +81,7 @@ fn test_module_resolver() -> Result<(), Box<EvalAltResult>> {
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#[cfg(not(feature = "no_float"))]
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module.set_fn_4_mut(
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"sum_of_three_args".to_string(),
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|target: &mut INT, a: INT, b: INT, c: f64| {
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|target: &mut INT, a: INT, b: INT, c: FLOAT| {
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*target = a + b + c as INT;
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Ok(())
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},
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@ -4,7 +4,7 @@ use rhai::{Engine, EvalAltResult, INT};
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use rhai::FLOAT;
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#[cfg(not(feature = "no_float"))]
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const EPSILON: FLOAT = 0.000_000_000_1;
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const EPSILON: FLOAT = 0.000_001;
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#[test]
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fn test_power_of() -> Result<(), Box<EvalAltResult>> {
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@ -16,8 +16,14 @@ fn test_type_of() -> Result<(), Box<EvalAltResult>> {
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assert_eq!(engine.eval::<String>("type_of(60 + 5)")?, "i32");
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#[cfg(not(feature = "no_float"))]
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{
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#[cfg(not(feature = "f32_float"))]
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assert_eq!(engine.eval::<String>("type_of(1.0 + 2.0)")?, "f64");
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#[cfg(feature = "f32_float")]
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assert_eq!(engine.eval::<String>("type_of(1.0 + 2.0)")?, "f32");
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}
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#[cfg(not(feature = "no_index"))]
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assert_eq!(
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engine.eval::<String>(r#"type_of([true, 2, "hello"])"#)?,
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