Use StaticVec for function resolution caches for the common case where no modules are used.
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6e25354076
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@ -662,18 +662,18 @@ pub struct EvalState {
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pub num_operations: u64,
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/// Number of modules loaded.
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pub num_modules: usize,
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/// Stack of function resolution caches.
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fn_resolution_caches: StaticVec<FnResolutionCache>,
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/// Embedded module resolver.
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#[cfg(not(feature = "no_module"))]
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pub embedded_module_resolver: Option<Shared<crate::module::resolvers::StaticModuleResolver>>,
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/// Stack of function resolution caches.
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fn_resolution_caches: Vec<FnResolutionCache>,
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}
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impl EvalState {
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/// Create a new [`EvalState`].
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#[inline(always)]
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#[must_use]
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pub const fn new() -> Self {
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pub fn new() -> Self {
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Self {
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source: None,
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always_search_scope: false,
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@ -682,7 +682,7 @@ impl EvalState {
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num_modules: 0,
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#[cfg(not(feature = "no_module"))]
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embedded_module_resolver: None,
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fn_resolution_caches: Vec::new(),
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fn_resolution_caches: StaticVec::new(),
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}
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}
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/// Is the state currently at global (root) level?
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@ -697,7 +697,7 @@ impl EvalState {
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pub fn fn_resolution_cache_mut(&mut self) -> &mut FnResolutionCache {
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if self.fn_resolution_caches.is_empty() {
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// Push a new function resolution cache if the stack is empty
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self.fn_resolution_caches.push(Default::default());
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self.push_fn_resolution_cache();
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}
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self.fn_resolution_caches
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.last_mut()
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@ -713,7 +713,7 @@ impl EvalState {
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///
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/// # Panics
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///
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/// Panics if there are no more function resolution cache in the stack.
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/// Panics if there is no more function resolution cache in the stack.
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#[inline(always)]
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pub fn pop_fn_resolution_cache(&mut self) {
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self.fn_resolution_caches
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@ -271,7 +271,7 @@ pub use module::NamespaceRef;
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///
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/// The number 3, other than being the holy number, is carefully chosen for a balance between
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/// storage space and reduce allocations. That is because most function calls (and most functions,
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/// in that matter) contain fewer than 4 arguments, the exception being closures that capture a
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/// for that matter) contain fewer than 4 arguments, the exception being closures that capture a
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/// large number of external variables.
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///
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/// In addition, most script blocks either contain many statements, or just one or two lines;
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@ -306,7 +306,7 @@ type StaticVec<T> = smallvec::SmallVec<[T; 3]>;
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///
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/// The number 3, other than being the holy number, is carefully chosen for a balance between
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/// storage space and reduce allocations. That is because most function calls (and most functions,
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/// in that matter) contain fewer than 4 arguments, the exception being closures that capture a
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/// for that matter) contain fewer than 4 arguments, the exception being closures that capture a
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/// large number of external variables.
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///
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/// In addition, most script blocks either contain many statements, or just one or two lines;
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