Use ? operator for examples.
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README.md
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README.md
@ -38,17 +38,11 @@ Beware that in order to use pre-releases (alpha and beta) you need to specify th
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Optional features
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Optional features
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-----------------
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-----------------
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### `debug_msgs`
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| Feature | Description |
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| ------------ | ----------------------------------------------------------------------------------------------------------------------- |
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Print debug messages to stdout (using `println!`) related to function registrations and function calls.
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| `debug_msgs` | Print debug messages to stdout (using `println!`) related to function registrations and function calls. |
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| `no_stdlib` | Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities. |
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### `no_stdlib`
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| `unchecked` | Exclude arithmetic checking in the standard library. Beware that a bad script may panic the entire system! |
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Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities.
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### `unchecked`
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Exclude arithmetic checking in the standard library. Beware that a bad script may panic the entire system!
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Related
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Related
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-------
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-------
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@ -115,40 +109,48 @@ Hello world
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To get going with Rhai, you create an instance of the scripting engine and then run eval.
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To get going with Rhai, you create an instance of the scripting engine and then run eval.
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```rust
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```rust
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use rhai::Engine;
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use rhai::{Engine, EvalAltResult};
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval::<i64>("40 + 2") {
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let result = engine.eval::<i64>("40 + 2")?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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}
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}
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```
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```
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You can also evaluate a script file:
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You can also evaluate a script file:
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```rust
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```rust
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if let Ok(result) = engine.eval_file::<i64>("hello_world.rhai") { ... }
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let result = engine.eval_file::<i64>("hello_world.rhai")?;
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```
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```
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If you want to repeatedly evaluate a script, you can _compile_ it first into an AST (abstract syntax tree) form:
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If you want to repeatedly evaluate a script, you can _compile_ it first into an AST (abstract syntax tree) form:
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```rust
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```rust
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use rhai::Engine;
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let mut engine = Engine::new();
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// Compile to an AST and store it for later evaluations
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// Compile to an AST and store it for later evaluations
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let ast = Engine::compile("40 + 2").unwrap();
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let ast = engine.compile("40 + 2")?;
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for _ in 0..42 {
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for _ in 0..42 {
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if let Ok(result) = engine.eval_ast::<i64>(&ast) {
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let result = engine.eval_ast::<i64>(&ast)?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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}
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}
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```
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```
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Compiling a script file is also supported:
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Compiling a script file is also supported:
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```rust
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```rust
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let ast = Engine::compile_file("hello_world.rhai").unwrap();
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use rhai::Engine;
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let mut engine = Engine::new();
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let ast = engine.compile_file("hello_world.rhai").unwrap();
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```
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```
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Rhai also allows you to work _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust.
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Rhai also allows you to work _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust.
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@ -156,8 +158,12 @@ You do this via `call_fn`, which takes a compiled AST (output from `compile`) an
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function call arguments:
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function call arguments:
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```rust
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```rust
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use rhai::Engine;
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let mut engine = Engine::new();
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// Define a function in a script and compile to AST
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// Define a function in a script and compile to AST
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let ast = Engine::compile("fn hello(x, y) { x.len() + y }")?;
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let ast = engine.compile("fn hello(x, y) { x.len() + y }")?;
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// Evaluate the function in the AST, passing arguments into the script as a tuple
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// Evaluate the function in the AST, passing arguments into the script as a tuple
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// (beware, arguments must be of the correct types because Rhai does not have built-in type conversions)
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// (beware, arguments must be of the correct types because Rhai does not have built-in type conversions)
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@ -212,7 +218,7 @@ Working with functions
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Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine.
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Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine.
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```rust
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```rust
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use rhai::Engine;
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use rhai::{Engine, EvalAltResult};
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use rhai::RegisterFn; // include the `RegisterFn` trait to use `register_fn`
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use rhai::RegisterFn; // include the `RegisterFn` trait to use `register_fn`
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use rhai::{Dynamic, RegisterDynamicFn}; // include the `RegisterDynamicFn` trait to use `register_dynamic_fn`
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use rhai::{Dynamic, RegisterDynamicFn}; // include the `RegisterDynamicFn` trait to use `register_dynamic_fn`
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@ -226,21 +232,23 @@ fn get_an_any() -> Dynamic {
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Box::new(42_i64)
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Box::new(42_i64)
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}
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}
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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engine.register_fn("add", add);
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engine.register_fn("add", add);
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if let Ok(result) = engine.eval::<i64>("add(40, 2)") {
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let result = engine.eval::<i64>("add(40, 2)")?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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// Functions that return Dynamic values must use register_dynamic_fn()
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// Functions that return Dynamic values must use register_dynamic_fn()
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engine.register_dynamic_fn("get_an_any", get_an_any);
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engine.register_dynamic_fn("get_an_any", get_an_any);
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if let Ok(result) = engine.eval::<i64>("get_an_any()") {
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let result = engine.eval::<i64>("get_an_any()")?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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Ok(())
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}
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}
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```
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```
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@ -334,7 +342,8 @@ Custom types and methods
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Here's an more complete example of working with Rust. First the example, then we'll break it into parts:
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Here's an more complete example of working with Rust. First the example, then we'll break it into parts:
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```rust
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```rust
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use rhai::{Engine, RegisterFn};
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use rhai::{Engine, EvalAltResult};
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use rhai::RegisterFn;
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#[derive(Clone)]
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#[derive(Clone)]
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struct TestStruct {
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struct TestStruct {
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@ -351,7 +360,7 @@ impl TestStruct {
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}
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}
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}
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}
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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engine.register_type::<TestStruct>();
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engine.register_type::<TestStruct>();
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@ -359,9 +368,11 @@ fn main() {
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engine.register_fn("update", TestStruct::update);
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engine.register_fn("update", TestStruct::update);
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engine.register_fn("new_ts", TestStruct::new);
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engine.register_fn("new_ts", TestStruct::new);
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if let Ok(result) = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x") {
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let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
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println!("result: {}", result.x); // prints 1001
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println!("result: {}", result.x); // prints 1001
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}
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Ok(())
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}
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}
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```
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```
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@ -404,9 +415,9 @@ engine.register_fn("new_ts", TestStruct::new);
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Finally, we call our script. The script can see the function and method we registered earlier. We need to get the result back out from script land just as before, this time casting to our custom struct type.
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Finally, we call our script. The script can see the function and method we registered earlier. We need to get the result back out from script land just as before, this time casting to our custom struct type.
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```rust
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```rust
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if let Ok(result) = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x") {
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let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
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println!("result: {}", result.x); // prints 1001
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println!("result: {}", result.x); // prints 1001
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}
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```
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```
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In fact, any function with a first argument (either by copy or via a `&mut` reference) can be used as a method-call on that type because internally they are the same thing: methods on a type is implemented as a functions taking an first argument.
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In fact, any function with a first argument (either by copy or via a `&mut` reference) can be used as a method-call on that type because internally they are the same thing: methods on a type is implemented as a functions taking an first argument.
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@ -418,9 +429,9 @@ fn foo(ts: &mut TestStruct) -> i64 {
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engine.register_fn("foo", foo);
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engine.register_fn("foo", foo);
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if let Ok(result) = engine.eval::<i64>("let x = new_ts(); x.foo()") {
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let result = engine.eval::<i64>("let x = new_ts(); x.foo()")?;
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println!("result: {}", result); // prints 1
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println!("result: {}", result); // prints 1
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}
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```
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```
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`type_of` works fine with custom types and returns the name of the type:
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`type_of` works fine with custom types and returns the name of the type:
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@ -466,9 +477,9 @@ engine.register_type::<TestStruct>();
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engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x);
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engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x);
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engine.register_fn("new_ts", TestStruct::new);
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engine.register_fn("new_ts", TestStruct::new);
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if let Ok(result) = engine.eval::<i64>("let a = new_ts(); a.x = 500; a.x") {
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let result = engine.eval::<i64>("let a = new_ts(); a.x = 500; a.x")?;
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println!("result: {}", result);
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println!("result: {}", result);
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}
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```
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```
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Initializing and maintaining state
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Initializing and maintaining state
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@ -479,9 +490,9 @@ By default, Rhai treats each engine invocation as a fresh one, persisting only t
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In this example, we first create a state with a few initialized variables, then thread the same state through multiple invocations:
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In this example, we first create a state with a few initialized variables, then thread the same state through multiple invocations:
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```rust
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```rust
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use rhai::{Engine, Scope};
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use rhai::{Engine, Scope, EvalAltResult};
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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// First create the state
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// First create the state
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@ -497,15 +508,17 @@ fn main() {
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engine.eval_with_scope::<()>(&mut scope, r"
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engine.eval_with_scope::<()>(&mut scope, r"
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let x = 4 + 5 - y + z;
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let x = 4 + 5 - y + z;
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y = 1;
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y = 1;
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").expect("y and z not found?");
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")?;
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// Second invocation using the same state
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// Second invocation using the same state
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if let Ok(result) = engine.eval_with_scope::<i64>(&mut scope, "x") {
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let result = engine.eval_with_scope::<i64>(&mut scope, "x")?;
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println!("result: {}", result); // should print 966
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println!("result: {}", result); // should print 966
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}
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// Variable y is changed in the script
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// Variable y is changed in the script
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assert_eq!(scope.get_value::<i64>("y").unwrap(), 1);
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assert_eq!(scope.get_value::<i64>("y")?, 1);
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Ok(())
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}
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}
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```
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```
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@ -1,9 +1,11 @@
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use rhai::Engine;
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use rhai::{Engine, EvalAltResult};
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval::<i64>("40 + 2") {
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let result = engine.eval::<i64>("40 + 2")?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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Ok(())
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}
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}
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use rhai::{Engine, Scope};
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use rhai::{Engine, EvalAltResult, Scope};
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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let mut scope = Scope::new();
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let mut scope = Scope::new();
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assert!(engine
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engine.eval_with_scope::<()>(&mut scope, "let x = 4 + 5")?;
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.eval_with_scope::<()>(&mut scope, "let x = 4 + 5")
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.is_ok());
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let result = engine.eval_with_scope::<i64>(&mut scope, "x")?;
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if let Ok(result) = engine.eval_with_scope::<i64>(&mut scope, "x") {
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println!("result: {}", result);
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println!("result: {}", result);
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}
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Ok(())
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}
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}
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use rhai::{Engine, RegisterFn};
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use rhai::{Engine, EvalAltResult, RegisterFn};
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fn main() {
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fn main() -> Result<(), EvalAltResult> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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fn add(x: i64, y: i64) -> i64 {
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fn add(x: i64, y: i64) -> i64 {
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engine.register_fn("add", add);
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engine.register_fn("add", add);
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if let Ok(result) = engine.eval::<i64>("add(40, 2)") {
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let result = engine.eval::<i64>("add(40, 2)")?;
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println!("Answer: {}", result); // prints 42
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println!("Answer: {}", result); // prints 42
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}
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Ok(())
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}
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}
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Block a user