Use tag for debugger state.
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parent
4f74d2f96a
commit
516f5a82a0
@ -60,12 +60,7 @@ fn print_current_source(
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lines: &[String],
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lines: &[String],
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window: (usize, usize),
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window: (usize, usize),
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) {
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) {
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let current_source = &mut *context
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let current_source = &mut *context.tag_mut().write_lock::<ImmutableString>().unwrap();
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.global_runtime_state_mut()
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.debugger
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.state_mut()
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.write_lock::<ImmutableString>()
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.unwrap();
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let src = source.unwrap_or("");
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let src = source.unwrap_or("");
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if src != current_source {
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if src != current_source {
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println!(
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println!(
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@ -249,8 +249,6 @@ impl fmt::Display for CallStackFrame {
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pub struct Debugger {
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pub struct Debugger {
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/// The current status command.
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/// The current status command.
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pub(crate) status: DebuggerStatus,
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pub(crate) status: DebuggerStatus,
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/// The current state.
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state: Dynamic,
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/// The current set of break-points.
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/// The current set of break-points.
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break_points: Vec<BreakPoint>,
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break_points: Vec<BreakPoint>,
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/// The current function call stack.
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/// The current function call stack.
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@ -258,37 +256,16 @@ pub struct Debugger {
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}
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}
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impl Debugger {
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impl Debugger {
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/// Create a new [`Debugger`] based on an [`Engine`].
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/// Create a new [`Debugger`].
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#[inline(always)]
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#[inline(always)]
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#[must_use]
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#[must_use]
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pub fn new(engine: &Engine) -> Self {
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pub fn new(status: DebuggerStatus) -> Self {
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Self {
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Self {
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status: if engine.debugger.is_some() {
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status,
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DebuggerStatus::Init
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} else {
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DebuggerStatus::CONTINUE
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},
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state: if let Some((ref init, ..)) = engine.debugger {
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init()
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} else {
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Dynamic::UNIT
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},
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break_points: Vec::new(),
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break_points: Vec::new(),
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call_stack: Vec::new(),
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call_stack: Vec::new(),
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}
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}
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}
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}
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/// Get a reference to the current state.
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#[inline(always)]
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#[must_use]
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pub fn state(&self) -> &Dynamic {
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&self.state
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}
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/// Get a mutable reference to the current state.
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#[inline(always)]
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#[must_use]
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pub fn state_mut(&mut self) -> &mut Dynamic {
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&mut self.state
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}
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/// Get the current call stack.
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/// Get the current call stack.
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#[inline(always)]
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#[inline(always)]
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#[must_use]
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#[must_use]
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@ -97,9 +97,23 @@ impl GlobalRuntimeState<'_> {
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#[cfg(not(feature = "no_module"))]
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#[cfg(not(feature = "no_module"))]
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#[cfg(not(feature = "no_function"))]
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#[cfg(not(feature = "no_function"))]
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constants: None,
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constants: None,
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#[cfg(not(feature = "debugging"))]
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tag: Dynamic::UNIT,
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tag: Dynamic::UNIT,
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#[cfg(feature = "debugging")]
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#[cfg(feature = "debugging")]
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debugger: crate::eval::Debugger::new(_engine),
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tag: if let Some((ref init, ..)) = engine.debugger {
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init()
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} else {
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Dynamic::UNIT
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},
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#[cfg(feature = "debugging")]
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debugger: crate::eval::Debugger::new(if engine.debugger.is_some() {
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crate::eval::DebuggerStatus::Init
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} else {
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crate::eval::DebuggerStatus::CONTINUE
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}),
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dummy: PhantomData::default(),
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dummy: PhantomData::default(),
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}
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}
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}
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}
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@ -56,17 +56,11 @@ fn test_debugger_state() -> Result<(), Box<EvalAltResult>> {
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Dynamic::from_map(state)
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Dynamic::from_map(state)
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},
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},
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|mut context, _, _, _, _| {
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|mut context, _, _, _, _| {
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// Get global runtime state
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let global = context.global_runtime_state_mut();
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// Get debugger
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let debugger = &mut global.debugger;
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// Print debugger state - which is an object map
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// Print debugger state - which is an object map
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println!("Current state = {}", debugger.state());
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println!("Current state = {}", context.tag());
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// Modify state
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// Modify state
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let mut state = debugger.state_mut().write_lock::<Map>().unwrap();
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let mut state = context.tag_mut().write_lock::<Map>().unwrap();
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let hello = state.get("hello").unwrap().as_int().unwrap();
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let hello = state.get("hello").unwrap().as_int().unwrap();
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state.insert("hello".into(), (hello + 1).into());
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state.insert("hello".into(), (hello + 1).into());
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state.insert("foo".into(), true.into());
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state.insert("foo".into(), true.into());
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