Fix no_function build.
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cd4335a16f
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4ee6657b9d
@ -283,6 +283,7 @@ fn main() {
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println!("{}", f)
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}
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#[cfg(not(feature = "no_function"))]
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for f in main_ast.iter_functions() {
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println!("{}", f)
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}
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@ -93,7 +93,9 @@ impl Engine {
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#[cfg(not(feature = "no_function"))]
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if namespace.len() == 1 && namespace[0].name == crate::engine::KEYWORD_GLOBAL {
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if let Some(ref constants) = global.constants {
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if let Some(value) = crate::func::locked_write(constants).get_mut(var_name) {
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if let Some(value) =
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crate::func::locked_write(constants).get_mut(var_name)
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{
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let mut target: Target = value.clone().into();
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// Module variables are constant
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target.set_access_mode(AccessMode::ReadOnly);
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@ -22,9 +22,6 @@ use std::{
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#[derive(Clone)]
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pub struct GlobalRuntimeState<'a> {
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/// Stack of module names.
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//
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// We cannot use Cow<str> here because `eval` may load a [module][Module] and
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// the module name will live beyond the AST of the eval script text.
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keys: StaticVec<Identifier>,
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/// Stack of imported [modules][Module].
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modules: StaticVec<Shared<Module>>,
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