Modify list formatting according to GitHub MD rules.

This commit is contained in:
Stephen Chung 2020-06-01 14:28:39 +08:00
parent b8b12055b9
commit 37135e2551

View File

@ -18,26 +18,18 @@ Bug fixes
* Indexing with an index or dot expression now works property (it compiled wrongly before).
For example, `let s = "hello"; s[s.len-1] = 'x';` now works property instead of causing a runtime error.
* `if` expressions are not supposed to be allowed when compiling for expressions only. This is fixed.
Breaking changes
----------------
* `Engine::compile_XXX` functions now return `ParseError` instead of `Box<ParseError>`.
* The `RegisterDynamicFn` trait is merged into the `RegisterResultFn` trait which now always returns
`Result<Dynamic, Box<EvalAltResult>>`.
* The `RegisterDynamicFn` trait is merged into the `RegisterResultFn` trait which now always returns `Result<Dynamic, Box<EvalAltResult>>`.
* Default maximum limit on levels of nested function calls is fine-tuned and set to a different value.
* Some operator functions are now built in (see _Speed enhancements_ below), so they are available even
under `Engine::new_raw`.
* Strings are now immutable. The type `rhai::ImmutableString` is used instead of `std::string::String`.
This is to avoid excessive cloning of strings. All native-Rust functions taking string parameters
should switch to `rhai::ImmutableString` (which is either `Rc<String>` or `Arc<String>` depending on
whether the `sync` feature is used).
* Native Rust functions registered with the `Engine` also mutates the first argument when called in
normal function-call style (previously the first argument will be passed by _value_ if not called
in method-call style). Of course, if the first argument is a calculated value (e.g. result of an
expression), then mutating it has no effect, but at least it is not cloned.
* Some built-in methods (e.g. `len` for string, `floor` for `FLOAT`) now have _property_ versions in
addition to methods to simplify coding.
* Some operator functions are now built in (see _Speed enhancements_ below), so they are available even under `Engine::new_raw`.
* Strings are now immutable. The type `rhai::ImmutableString` is used instead of `std::string::String`. This is to avoid excessive cloning of strings. All native-Rust functions taking string parameters should switch to `rhai::ImmutableString` (which is either `Rc<String>` or `Arc<String>` depending on whether the `sync` feature is used).
* Native Rust functions registered with the `Engine` also mutates the first argument when called in normal function-call style (previously the first argument will be passed by _value_ if not called in method-call style). Of course, if the first argument is a calculated value (e.g. result of an expression), then mutating it has no effect, but at least it is not cloned.
* Some built-in methods (e.g. `len` for string, `floor` for `FLOAT`) now have _property_ versions in addition to methods to simplify coding.
New features
------------
@ -50,23 +42,13 @@ New features
Speed enhancements
------------------
* Common operators (e.g. `+`, `>`, `==`) now call into highly efficient built-in implementations for standard types
(i.e. `INT`, `FLOAT`, `bool`, `char`, `()` and `ImmutableString`) if not overridden by a registered function.
This yields a 5-10% speed benefit depending on script operator usage. Scripts running tight loops will see
significant speed-up.
* Common assignment operators (e.g. `+=`, `%=`) now call into highly efficient built-in implementations for
standard types (i.e. `INT`, `FLOAT`, `bool`, `char`, `()` and `ImmutableString`) if not overridden by a registered function.
* Implementations of common operators for standard types are removed from the `ArithmeticPackage` and `LogicPackage`
(and therefore the `CorePackage`) because they are now always available, even under `Engine::new_raw`.
* Common operators (e.g. `+`, `>`, `==`) now call into highly efficient built-in implementations for standard types (i.e. `INT`, `FLOAT`, `bool`, `char`, `()` and `ImmutableString`) if not overridden by a registered function. This yields a 5-10% speed benefit depending on script operator usage. Scripts running tight loops will see significant speed-up.
* Common assignment operators (e.g. `+=`, `%=`) now call into highly efficient built-in implementations for standard types (i.e. `INT`, `FLOAT`, `bool`, `char`, `()` and `ImmutableString`) if not overridden by a registered function.
* Implementations of common operators for standard types are removed from the `ArithmeticPackage` and `LogicPackage` (and therefore the `CorePackage`) because they are now always available, even under `Engine::new_raw`.
* Operator-assignment statements (e.g. `+=`) are now handled directly and much faster.
* Strings are now _immutable_ and use the `rhai::ImmutableString` type, eliminating large amounts of cloning.
* For Native Rust functions taking a first `&mut` parameter, the first argument is passed by reference instead of
by value, even if not called in method-call style. This allows many functions declared with `&mut` parameter to avoid
excessive cloning. For example, if `a` is a large array, getting its length in this manner: `len(a)` used to result
in a full clone of `a` before taking the length and throwing the copy away. Now, `a` is simply passed by reference,
avoiding the cloning altogether.
* A custom hasher simply passes through `u64` keys without hashing to avoid function call hash keys
(which are by themselves `u64`) being hashed twice.
* For Native Rust functions taking a first `&mut` parameter, the first argument is passed by reference instead of by value, even if not called in method-call style. This allows many functions declared with `&mut` parameter to avoid excessive cloning. For example, if `a` is a large array, getting its length in this manner: `len(a)` used to result in a full clone of `a` before taking the length and throwing the copy away. Now, `a` is simply passed by reference, avoiding the cloning altogether.
* A custom hasher simply passes through `u64` keys without hashing to avoid function call hash keys (which are by themselves `u64`) being hashed twice.
Version 0.14.1
@ -78,15 +60,13 @@ The major features for this release is modules, script resource limits, and spee
New features
------------
* Modules and _module resolvers_ allow loading external scripts under a module namespace.
A module can contain constant variables, Rust functions and Rhai functions.
* Modules and _module resolvers_ allow loading external scripts under a module namespace. A module can contain constant variables, Rust functions and Rhai functions.
* `export` variables and `private` functions.
* _Indexers_ for Rust types.
* Track script evaluation progress and terminate script run.
* Set limit on maximum number of operations allowed per script run.
* Set limit on maximum number of modules loaded per script run.
* A new API, `Engine::compile_scripts_with_scope`, can compile a list of script segments without needing to
first concatenate them together into one large string.
* A new API, `Engine::compile_scripts_with_scope`, can compile a list of script segments without needing to first concatenate them together into one large string.
* Stepped `range` function with a custom step.
Speed improvements