Refine README.

This commit is contained in:
Stephen Chung 2020-03-16 12:42:01 +08:00
parent 08abf07f83
commit 35e354eb41

443
README.md
View File

@ -1,23 +1,26 @@
Rhai - Embedded Scripting for Rust Rhai - Embedded Scripting for Rust
================================= =================================
Rhai is an embedded scripting language for Rust that gives you a safe and easy way to add scripting to your applications. Rhai is an embedded scripting language and evaluation engine for Rust that gives a safe and easy way to add scripting to any application.
Rhai's current feature set: Rhai's current feature set:
* Easy integration with Rust functions and data types * Easy integration with Rust functions and data types, supporting getter/setter methods
* Fairly efficient (1 mil iterations in 0.75 sec on my 5 year old laptop) * Easily call a script-defined function from Rust
* Fairly efficient (1 million iterations in 0.75 sec on my 5 year old laptop)
* Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app) * Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app)
* Easy-to-use language similar to JS+Rust * Easy-to-use language similar to JS+Rust
* Support for overloaded functions * Support for overloaded functions
* Very few additional dependencies (right now only [`num-traits`] to do checked arithmetic operations) * Compiled script is optimized for repeat evaluations
* Very few additional dependencies (right now only [`num-traits`] to do checked arithmetic operations);
For [`no_std`] builds, a number of additional dependencies are pulled in to provide for basic library functionalities.
**Note:** Currently, the version is 0.10.2, so the language and API's may change before they stabilize. **Note:** Currently, the version is 0.10.2, so the language and API's may change before they stabilize.
Installation Installation
------------ ------------
You can install Rhai using crates by adding this line to your dependencies: Install the Rhai crate by adding this line to `dependencies`:
```toml ```toml
[dependencies] [dependencies]
@ -33,7 +36,7 @@ rhai = "*"
to use the latest version. to use the latest version.
Beware that in order to use pre-releases (alpha and beta) you need to specify the exact version in your `Cargo.toml`. Beware that in order to use pre-releases (e.g. alpha and beta), the exact version must be specified in the `Cargo.toml`.
Optional features Optional features
----------------- -----------------
@ -43,14 +46,14 @@ Optional features
| `debug_msgs` | Print debug messages to stdout related to function registrations and calls. | | `debug_msgs` | Print debug messages to stdout related to function registrations and calls. |
| `no_stdlib` | Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities. Standard types are not affected. | | `no_stdlib` | Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities. Standard types are not affected. |
| `unchecked` | Exclude arithmetic checking (such as overflows and division by zero). Beware that a bad script may panic the entire system! | | `unchecked` | Exclude arithmetic checking (such as overflows and division by zero). Beware that a bad script may panic the entire system! |
| `no_function` | Disable script-defined functions if you don't need them. | | `no_function` | Disable script-defined functions if not needed. |
| `no_index` | Disable arrays and indexing features if you don't need them. | | `no_index` | Disable arrays and indexing features if not needed. |
| `no_float` | Disable floating-point numbers and math if you don't need them. | | `no_float` | Disable floating-point numbers and math if not needed. |
| `no_optimize` | Disable the script optimizer. | | `no_optimize` | Disable the script optimizer. |
| `only_i32` | Set the system integer type to `i32` and disable all other integer types. | | `only_i32` | Set the system integer type to `i32` and disable all other integer types. |
| `only_i64` | Set the system integer type to `i64` and disable all other integer types. | | `only_i64` | Set the system integer type to `i64` and disable all other integer types. |
By default, Rhai includes all the standard functionalities in a small, tight package. Most features are here for you to opt-**out** of certain functionalities that you do not need. By default, Rhai includes all the standard functionalities in a small, tight package. Most features are here to opt-**out** of certain functionalities that are not needed.
Excluding unneeded functionalities can result in smaller, faster builds as well as less bugs due to a more restricted language. Excluding unneeded functionalities can result in smaller, faster builds as well as less bugs due to a more restricted language.
Related Related
@ -59,7 +62,7 @@ Related
Other cool projects to check out: Other cool projects to check out:
* [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being lead by my cousin. * [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being lead by my cousin.
* You can also check out the list of [scripting languages for Rust](https://github.com/rust-unofficial/awesome-rust#scripting) on [awesome-rust](https://github.com/rust-unofficial/awesome-rust) * Check out the list of [scripting languages for Rust](https://github.com/rust-unofficial/awesome-rust#scripting) on [awesome-rust](https://github.com/rust-unofficial/awesome-rust)
Examples Examples
-------- --------
@ -107,10 +110,10 @@ There are also a number of examples scripts that showcase Rhai's features, all i
| `string.rhai` | string operations | | `string.rhai` | string operations |
| `while.rhai` | while loop | | `while.rhai` | while loop |
| Example scripts | Description | | Example scripts | Description |
| ----------------- | ----------------------------------------------------------------- | | ----------------- | ---------------------------------------------------------------------------------- |
| `speed_test.rhai` | a simple program to measure the speed of Rhai's interpreter | | `speed_test.rhai` | a simple program to measure the speed of Rhai's interpreter (1 million iterations) |
| `primes.rhai` | use Sieve of Eratosthenes to find all primes smaller than a limit | | `primes.rhai` | use Sieve of Eratosthenes to find all primes smaller than a limit |
To run the scripts, either make a tiny program or use of the `rhai_runner` example: To run the scripts, either make a tiny program or use of the `rhai_runner` example:
@ -138,13 +141,24 @@ fn main() -> Result<(), EvalAltResult>
} }
``` ```
You can also evaluate a script file: The type parameter is used to specify the type of the return value, which _must_ match the actual type or an error is returned.
Rhai is very strict here. There are two ways to specify the return type - _turbofish_ notation, or type inference.
```rust ```rust
let result = engine.eval_file::<i64>("hello_world.rhai")?; let result = engine.eval::<i64>("40 + 2")?; // return type is i64, specified using 'turbofish' notation
let result: i64 = engine.eval("40 + 2")?; // return type is inferred to be i64
let result = engine.eval<String>("40 + 2")?; // returns an error because the actual return type is i64, not String
``` ```
If you want to repeatedly evaluate a script, you can _compile_ it first into an AST (abstract syntax tree) form: Evaluate a script file directly:
```rust
let result = engine.eval_file::<i64>("hello_world.rhai".into())?; // 'eval_file' takes a 'PathBuf'
```
To repeatedly evaluate a script, _compile_ it first into an AST (abstract syntax tree) form:
```rust ```rust
use rhai::Engine; use rhai::Engine;
@ -155,7 +169,7 @@ let mut engine = Engine::new();
let ast = engine.compile("40 + 2")?; let ast = engine.compile("40 + 2")?;
for _ in 0..42 { for _ in 0..42 {
let result = engine.eval_ast::<i64>(&ast)?; let result: i64 = engine.eval_ast(&ast)?;
println!("Answer: {}", result); // prints 42 println!("Answer: {}", result); // prints 42
} }
@ -168,11 +182,10 @@ use rhai::Engine;
let mut engine = Engine::new(); let mut engine = Engine::new();
let ast = engine.compile_file("hello_world.rhai".into()).unwrap(); let ast = engine.compile_file("hello_world.rhai".into())?;
``` ```
Rhai also allows you to work _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust. Rhai also allows working _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust - via `call_fn`:
You do this via `call_fn`:
```rust ```rust
use rhai::Engine; use rhai::Engine;
@ -180,21 +193,20 @@ use rhai::Engine;
let mut engine = Engine::new(); let mut engine = Engine::new();
// Define a function in a script and load it into the Engine. // Define a function in a script and load it into the Engine.
engine.consume( engine.consume(true, // pass true to 'retain_functions' otherwise these functions
r" r" // will be cleared at the end of consume()
fn hello(x, y) { // a function with two parameters: String and i64 fn hello(x, y) { // a function with two parameters: String and i64
x.len() + y // returning i64 x.len() + y // returning i64
} }
fn hello(x) { // functions can be overloaded: this one takes only one parameter fn hello(x) { // functions can be overloaded: this one takes only one parameter
x * 2 // returning i64 x * 2 // returning i64
} }
", true)?; // pass true to 'retain_functions' otherwise these functions ")?;
// will be cleared at the end of consume()
// Evaluate the function in the AST, passing arguments into the script as a tuple // Evaluate the function in the AST, passing arguments into the script as a tuple
// if there are more than one. Beware, arguments must be of the correct types because // if there are more than one. Beware, arguments must be of the correct types because
// Rhai does not have built-in type conversions. If you pass in arguments of the wrong type, // Rhai does not have built-in type conversions. If arguments of the wrong types are passed,
// the Engine will not find the function. // the Engine will not find the function.
let result: i64 = engine.call_fn("hello", &ast, ( String::from("abc"), 123_i64 ) )?; let result: i64 = engine.call_fn("hello", &ast, ( String::from("abc"), 123_i64 ) )?;
@ -219,19 +231,20 @@ The following primitive types are supported natively:
| **Dynamic** (i.e. can be anything) | `rhai::Dynamic` | | **Dynamic** (i.e. can be anything) | `rhai::Dynamic` |
| **System** (current configuration) | `rhai::INT` (`i32` or `i64`),<br/>`rhai::FLOAT` (`f32` or `f64`) | | **System** (current configuration) | `rhai::INT` (`i32` or `i64`),<br/>`rhai::FLOAT` (`f32` or `f64`) |
All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different; you cannot even add them together. All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different - they even cannot be added together. This is very similar to Rust.
The default integer type is `i64`. If you do not need any other integer type, you can enable the [`only_i64`] feature. The default integer type is `i64`. If other integer types are not needed, it is possible to exclude them and make a smaller build with the [`only_i64`] feature.
If you only need 32-bit integers, you can enable the [`only_i32`] feature and remove support for all integer types other than `i32` including `i64`. If only 32-bit integers are needed, enabling the [`only_i32`] feature will remove support for all integer types other than `i32`, including `i64`.
This is useful on 32-bit systems where using 64-bit integers incurs a performance penalty. This is useful on 32-bit systems where using 64-bit integers incur a performance penalty.
If you do not need floating-point, enable the [`no_float`] feature to remove support. If no floating-point is needed, use the [`no_float`] feature to remove support.
Value conversions Value conversions
----------------- -----------------
There is a `to_float` function to convert a supported number to an `f64`, and a `to_int` function to convert a supported number to `i64` and that's about it. For other conversions you can register your own conversion functions. There is a `to_float` function to convert a supported number to an `f64`, and a `to_int` function to convert a supported number to `i64` and that's about it.
For other conversions, register custom conversion functions.
There is also a `type_of` function to detect the type of a value. There is also a `type_of` function to detect the type of a value.
@ -257,7 +270,8 @@ if z.type_of() == "string" {
Working with functions Working with functions
---------------------- ----------------------
Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine. Rhai's scripting engine is very lightweight. It gets most of its abilities from functions.
To call these functions, they need to be registered with the engine.
```rust ```rust
use rhai::{Engine, EvalAltResult}; use rhai::{Engine, EvalAltResult};
@ -310,7 +324,7 @@ fn decide(yes_no: bool) -> Dynamic {
Generic functions Generic functions
----------------- -----------------
Generic functions can be used in Rhai, but you'll need to register separate instances for each concrete type: Generic functions can be used in Rhai, but separate instances for each concrete type must be registered separately:
```rust ```rust
use std::fmt::Display; use std::fmt::Display;
@ -331,14 +345,15 @@ fn main()
} }
``` ```
You can also see in this example how you can register multiple functions (or in this case multiple instances of the same function) to the same name in script. This gives you a way to overload functions the correct one, based on the types of the parameters, from your script. This example shows how to register multiple functions (or, in this case, multiple instances of the same function) to the same name in script.
This enables function overloading based on the number and types of parameters.
Fallible functions Fallible functions
------------------ ------------------
If your function is _fallible_ (i.e. it returns a `Result<_, Error>`), you can register it with `register_result_fn` (using the `RegisterResultFn` trait). If a function is _fallible_ (i.e. it returns a `Result<_, Error>`), it can be registered with `register_result_fn` (using the `RegisterResultFn` trait).
Your function must return `Result<_, EvalAltResult>`. `EvalAltResult` implements `From<&str>` and `From<String>` etc. and the error text gets converted into `EvalAltResult::ErrorRuntime`. The function must return `Result<_, EvalAltResult>`. `EvalAltResult` implements `From<&str>` and `From<String>` etc. and the error text gets converted into `EvalAltResult::ErrorRuntime`.
```rust ```rust
use rhai::{Engine, EvalAltResult, Position}; use rhai::{Engine, EvalAltResult, Position};
@ -487,12 +502,12 @@ let x = new_ts();
print(x.type_of()); // prints "foo::bar::TestStruct" print(x.type_of()); // prints "foo::bar::TestStruct"
``` ```
If you use `register_type_with_name` to register the custom type with a special pretty-print name, `type_of` will return that instead. If `register_type_with_name` is used to register the custom type with a special "pretty-print" name, `type_of` will return that name instead.
Getters and setters Getters and setters
------------------- -------------------
Similarly, you can work with members of your custom types. This works by registering a 'get' or a 'set' function for working with your struct. Similarly, custom types can expose members by registering a `get` and/or `set` function.
For example: For example:
@ -531,9 +546,11 @@ println!("result: {}", result);
Initializing and maintaining state Initializing and maintaining state
--------------------------------- ---------------------------------
By default, Rhai treats each [`Engine`] invocation as a fresh one, persisting only the functions that have been defined but no top-level state. This gives each one a fairly clean starting place. Sometimes, though, you want to continue using the same top-level state from one invocation to the next. By default, Rhai treats each [`Engine`] invocation as a fresh one, persisting only the functions that have been defined but no global state.
This gives each evaluation a clean starting slate. In order to continue using the same global state from one invocation to the next,
such a state must be manually created and passed in.
In this example, we first create a state with a few initialized variables, then thread the same state through multiple invocations: In this example, a global state object (a `Scope`) is created with a few initialized variables, then the same state is threaded through multiple invocations:
```rust ```rust
use rhai::{Engine, Scope, EvalAltResult}; use rhai::{Engine, Scope, EvalAltResult};
@ -569,22 +586,25 @@ fn main() -> Result<(), EvalAltResult>
} }
``` ```
Rhai Language guide Rhai Language Guide
=================== ===================
Comments Comments
-------- --------
Comments are C-style, including '`/*` ... `*/`' pairs and '`//`' for comments to the end of the line.
```rust ```rust
let /* intruder comment */ name = "Bob"; let /* intruder comment */ name = "Bob";
// This is a very important comment // This is a very important comment
/* This comment spans /* This comment spans
multiple lines, so it multiple lines, so it
only makes sense that only makes sense that
it is even more important */ it is even more important */
/* Fear not, Rhai satisfies all your nesting /* Fear not, Rhai satisfies all nesting needs with nested comments:
needs with nested comments:
/*/*/*/*/**/*/*/*/*/ /*/*/*/*/**/*/*/*/*/
*/ */
``` ```
@ -592,46 +612,85 @@ let /* intruder comment */ name = "Bob";
Variables Variables
--------- ---------
Variables in Rhai follow normal naming rules (i.e. must contain only ASCII letters, digits and '`_`' underscores). Variables in Rhai follow normal C naming rules (i.e. must contain only ASCII letters, digits and underscores '`_`').
Variable names must start with an ASCII letter or an underscore '`_`', and must contain at least one ASCII letter within.
Therefore, names like '`_`', '`_42`' etc. are not legal variable names. Variable names are also case _sensitive_.
Variables are defined using the `let` keyword.
```rust ```rust
let x = 3; let x = 3; // ok
let _x = 42; // ok
let x_ = 42; // also ok
let _x_ = 42; // still ok
let _ = 123; // syntax error - illegal variable name
let _9 = 9; // syntax error - illegal variable name
let x = 42; // variable is 'x', lower case
let X = 123; // variable is 'X', upper case
x == 42;
X == 123;
``` ```
Constants Constants
--------- ---------
Constants can be defined and are immutable. Constants follow the same naming rules as [variables](#variables). Constants can be defined using the `const` keyword and are immutable. Constants follow the same naming rules as [variables](#variables).
```rust ```rust
const x = 42; const x = 42;
print(x * 2); // prints 84 print(x * 2); // prints 84
x = 123; // <- syntax error - cannot assign to constant x = 123; // syntax error - cannot assign to constant
``` ```
Constants must be assigned a _value_ not an expression. Constants must be assigned a _value_ not an expression.
```rust ```rust
const x = 40 + 2; // <- syntax error - cannot assign expression to constant const x = 40 + 2; // syntax error - cannot assign expression to constant
``` ```
Numbers Numbers
------- -------
| Format | Type | Integer numbers follow C-style format with support for decimal, binary ('`0b`'), octal ('`0o`') and hex ('`0x`') notations.
| ---------------- | ---------------------------------------------- |
| `123_345`, `-42` | `i64` in decimal, '`_`' separators are ignored | The default system integer type (also aliased to `INT`) is `i64`. It can be turned into `i32` via the [`only_i32`] feature.
| `0o07_76` | `i64` in octal, '`_`' separators are ignored |
| `0xabcd_ef` | `i64` in hex, '`_`' separators are ignored | Floating-point numbers are also supported if not disabled with [`no_float`]. The default system floating-point type is `i64` (also aliased to `FLOAT`).
| `0b0101_1001` | `i64` in binary, '`_`' separators are ignored |
| `123_456.789` | `f64`, '`_`' separators are ignored | '`_`' separators can be added freely and are ignored within a number.
| Format | Type |
| ---------------- | ---------------- |
| `123_345`, `-42` | `i64` in decimal |
| `0o07_76` | `i64` in octal |
| `0xabcd_ef` | `i64` in hex |
| `0b0101_1001` | `i64` in binary |
| `123_456.789` | `f64` |
Numeric operators Numeric operators
----------------- -----------------
Numeric operators generally follow C styles.
| Operator | Description | Integers only |
| -------- | ----------------------------------------------------------- | :-----------: |
| `+` | Plus | |
| `-` | Minus | |
| `*` | Multiply | |
| `/` | Divide (C-style integer division if acted on integer types) | |
| `%` | Modulo (remainder) | |
| `~` | Power | |
| `&` | Binary _And_ bit-mask | Yes |
| `|` | Binary _Or_ bit-mask | Yes |
| `^` | Binary _Xor_ bit-mask | Yes |
| `<<` | Left bit-shift | Yes |
| `>>` | Right bit-shift | Yes |
```rust ```rust
let x = (1 + 2) * (6 - 4) / 2; // arithmetic let x = (1 + 2) * (6 - 4) / 2; // arithmetic, with parentheses
let reminder = 42 % 10; // modulo let reminder = 42 % 10; // modulo
let power = 42 ~ 2; // power (i64 and f64 only) let power = 42 ~ 2; // power (i64 and f64 only)
let left_shifted = 42 << 3; // left shift let left_shifted = 42 << 3; // left shift
@ -642,10 +701,14 @@ let bit_op = 42 | 99; // bit masking
Unary operators Unary operators
--------------- ---------------
| Operator | Description |
| -------- | ----------- |
| `+` | Plus |
| `-` | Negative |
```rust ```rust
let number = -5; let number = -5;
number = -5 - +5; number = -5 - +5;
let boolean = !true;
``` ```
Numeric functions Numeric functions
@ -677,6 +740,17 @@ The following standard functions (defined in the standard library but excluded i
Strings and Chars Strings and Chars
----------------- -----------------
String and char literals follow C-style formatting, with support for Unicode ('`\u`') and hex ('`\x`') escape sequences.
Although internally Rhai strings are stored as UTF-8 just like in Rust (they _are_ Rust `String`s),
in the Rhai language they can be considered a stream of Unicode characters, and can be directly indexed (unlike Rust).
Individual characters within a Rhai string can be replaced. In Rhai, there is no separate concepts of `String` and `&str` as in Rust.
Strings can be built up from other strings and types via the `+` operator (provided by the standard library but excluded if [`no_stdlib`]).
This is particularly useful when printing output.
`type_of()` a string returns `"string"`.
```rust ```rust
let name = "Bob"; let name = "Bob";
let middle_initial = 'C'; let middle_initial = 'C';
@ -690,27 +764,28 @@ let age = 42;
let record = full_name + ": age " + age; let record = full_name + ": age " + age;
record == "Bob C. Davis: age 42"; record == "Bob C. Davis: age 42";
// Strings can be indexed to get a character // Unlike Rust, Rhai strings can be indexed to get a character
// (disabled with the 'no_index' feature) // (disabled with 'no_index')
let c = record[4]; let c = record[4];
c == 'C'; c == 'C';
ts.s = record; ts.s = record; // custom type properties can take strings
let c = ts.s[4]; let c = ts.s[4];
c == 'C'; c == 'C';
let c = "foo"[0]; let c = "foo"[0]; // indexing also works on string literals...
c == 'f'; c == 'f';
let c = ("foo" + "bar")[5]; let c = ("foo" + "bar")[5]; // ... and expressions returning strings
c == 'r'; c == 'r';
// Escape sequences in strings // Escape sequences in strings
record += " \u2764\n"; // escape sequence of '❤' in Unicode record += " \u2764\n"; // escape sequence of '❤' in Unicode
record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line
// Unlike Rust, Rhai strings can be modified // Unlike Rust, Rhai strings can be directly modified character-by-character
// (disabled with 'no_index')
record[4] = '\x58'; // 0x58 = 'X' record[4] = '\x58'; // 0x58 = 'X'
record == "Bob X. Davis: age 42 ❤\n"; record == "Bob X. Davis: age 42 ❤\n";
``` ```
@ -760,7 +835,12 @@ full_name.len() == 0;
Arrays Arrays
------ ------
You can create arrays of values, and then access them with numeric indices. Arrays are first-class citizens in Rhai. Like C, arrays are accessed with zero-based, non-negative integer indices.
Array literals are built within square brackets '`[`' ,, '`]`' and separated by commas '`,`'.
The type of a Rhai array is `rhai::Array`. `type_of()` returns `"array"`.
Arrays are disabled via the [`no_index`] feature.
The following functions (defined in the standard library but excluded if [`no_stdlib`]) operate on arrays: The following functions (defined in the standard library but excluded if [`no_stdlib`]) operate on arrays:
@ -777,7 +857,7 @@ The following functions (defined in the standard library but excluded if [`no_st
Examples: Examples:
```rust ```rust
let y = [1, 2, 3]; // 3 elements let y = [1, 2, 3]; // array literal with 3 elements
y[1] = 42; y[1] = 42;
print(y[1]); // prints 42 print(y[1]); // prints 42
@ -789,7 +869,9 @@ foo == 42;
let foo = [1, 2, 3][0]; let foo = [1, 2, 3][0];
foo == 1; foo == 1;
fn abc() { [42, 43, 44] } fn abc() {
[42, 43, 44] // a function returning an array literal
}
let foo = abc()[0]; let foo = abc()[0];
foo == 42; foo == 42;
@ -823,8 +905,7 @@ y.clear(); // empty the array
print(y.len()); // prints 0 print(y.len()); // prints 0
``` ```
`push` and `pad` are only defined for standard built-in types. If you want to use them with `push` and `pad` are only defined for standard built-in types. For custom types, type-specific versions must be registered:
your own custom type, you need to register a type-specific version:
```rust ```rust
engine.register_fn("push", engine.register_fn("push",
@ -832,27 +913,45 @@ engine.register_fn("push",
); );
``` ```
The type of a Rhai array is `rhai::Array`. `type_of()` returns `"array"`.
Arrays are disabled via the [`no_index`] feature.
Comparison operators Comparison operators
-------------------- --------------------
You can compare most values of the same data type. If you compare two values of _different_ data types, the result is always `false`. Comparing most values of the same data type work out-of-the-box for standard types supported by the system.
However, if the [`no_stdlib`] feature is turned on, comparisons can only be made between restricted system
types - `INT` (`i64` or `i32` depending on [`only_i32`] and [`only_i64`]), `f64` (if not [`no_float`]), string, array, `bool`, `char`.
```rust ```rust
42 == 42; // true 42 == 42; // true
42 > 42; // false 42 > 42; // false
"hello" > "foo"; // true "hello" > "foo"; // true
"42" == 42; // false "42" == 42; // false
```
Comparing two values of _different_ data types, or of unknown data types, always results in `false`.
```rust
42 == 42.0; // false - i64 is different from f64 42 == 42.0; // false - i64 is different from f64
42 > "42"; // false - i64 is different from string
42 <= "42"; // false again
let ts = new_ts(); // custom type
ts == 42; // false - types are not the same
``` ```
Boolean operators Boolean operators
----------------- -----------------
Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated if the first one already proves the condition wrong. | Operator | Description |
| -------- | ------------------------------- |
| `!` | Boolean _Not_ |
| `&&` | Boolean _And_ (short-circuits) |
| `||` | Boolean _Or_ (short-circuits) |
| `&` | Boolean _And_ (full evaluation) |
| `|` | Boolean _Or_ (full evaluation) |
Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated
if the first one already proves the condition wrong.
Single boolean operators `&` and `|` always evaluate both operands. Single boolean operators `&` and `|` always evaluate both operands.
@ -888,34 +987,45 @@ my_str += 12345;
my_str == "abcABC12345" my_str == "abcABC12345"
``` ```
If If statements
-- -------------
All branches of an `if` statement must be enclosed within braces '`{`' .. '`}`', even when there is only one statement.
Like Rust, there is no ambiguity regarding which `if` clause a statement belongs to.
```rust ```rust
if true { if true {
print("It's true!"); print("It's true!");
} else if true { } else if true {
print("It's true again!"); print("It's true again!");
} else if ... {
:
} else if ... {
:
} else { } else {
print("It's false!"); print("It's finally false!");
} }
if (decision) print("I've decided!");
// ^ syntax error, expecting '{' in statement block
``` ```
While While loops
----- -----------
```rust ```rust
let x = 10; let x = 10;
while x > 0 { while x > 0 {
print(x); print(x);
if x == 5 { break; } if x == 5 { break; } // break out of while loop
x = x - 1; x = x - 1;
} }
``` ```
Loop Infinite loops
---- --------------
```rust ```rust
let x = 10; let x = 10;
@ -923,12 +1033,14 @@ let x = 10;
loop { loop {
print(x); print(x);
x = x - 1; x = x - 1;
if x == 0 { break; } if x == 0 { break; } // break out of loop
} }
``` ```
For For loops
--- ---------
Iterating through a range or an array is provided by the `for` ... `in` loop.
```rust ```rust
let array = [1, 3, 5, 7, 9, 42]; let array = [1, 3, 5, 7, 9, 42];
@ -946,32 +1058,34 @@ for x in range(0, 50) {
} }
``` ```
Return Returning values
------ ----------------
```rust ```rust
return; // equivalent to return (); return; // equivalent to return ();
return 123 + 456; return 123 + 456; // returns 579
``` ```
Errors and Exceptions Errors and exceptions
--------------------- ---------------------
All of `Engine`'s evaluation/consuming methods return `Result<T, rhai::EvalAltResult>` with `EvalAltResult` holding error information.
To deliberately return an error during an evaluation, use the `throw` keyword.
```rust ```rust
if some_bad_condition_has_happened { if some_bad_condition_has_happened {
throw error; // 'throw' takes a string to form the exception text throw error; // 'throw' takes a string to form the exception text
} }
throw; // no exception text throw; // empty exception text: ""
``` ```
All of `Engine`'s evaluation/consuming methods return `Result<T, rhai::EvalAltResult>` with `EvalAltResult` holding error information. Exceptions thrown via `throw` in the script can be captured by matching `Err(EvalAltResult::ErrorRuntime(`_reason_`, `_position_`))`
with the exception text captured by the first parameter.
Exceptions thrown via `throw` in the script can be captured by matching `Err(EvalAltResult::ErrorRuntime(reason, position))` with the exception text captured by the `reason` parameter.
```rust ```rust
let result = engine.eval::<i64>(&mut scope, r#" let result = engine.eval::<i64>(r#"
let x = 42; let x = 42;
if x > 0 { if x > 0 {
@ -995,34 +1109,44 @@ fn add(x, y) {
print(add(2, 3)); print(add(2, 3));
``` ```
Just like in Rust, you can also use an implicit return. Just like in Rust, an implicit return can be used. In fact, the last statement of a block is _always_ the block's return value
regardless of whether it is terminated with a semicolon `;`. This is different from Rust.
```rust ```rust
fn add(x, y) { fn add(x, y) {
x + y x + y; // value of the last statement is used as the function's return value
} }
print(add(2, 3)); fn add2(x) {
return x + 2; // explicit return
}
print(add(2, 3)); // prints 5
print(add2(42)); // prints 44
``` ```
### Passing arguments by value
Functions defined in script always take [`Dynamic`] parameters (i.e. the parameter can be of any type). Functions defined in script always take [`Dynamic`] parameters (i.e. the parameter can be of any type).
It is important to remember that all parameters are passed by _value_, so all functions are _pure_ (i.e. they never modify their parameters). It is important to remember that all arguments are passed by _value_, so all functions are _pure_ (i.e. they never modify their arguments).
Any update to an argument will **not** be reflected back to the caller. This can introduce subtle bugs, if you are not careful. Any update to an argument will **not** be reflected back to the caller. This can introduce subtle bugs, if not careful.
```rust ```rust
fn change(s) { fn change(s) { // 's' is passed by value
s = 42; // only a COPY of 'x' is changed s = 42; // only a COPY of 's' is changed
} }
let x = 500; let x = 500;
x.change(); x.change(); // desugars to change(x)
x == 500; // 'x' is NOT changed! x == 500; // 'x' is NOT changed!
``` ```
Functions can only be defined at the top level, never inside a block or another function. ### Global definitions only
Functions can only be defined at the global level, never inside a block or another function.
```rust ```rust
// Top level is OK // Global level is OK
fn add(x, y) { fn add(x, y) {
x + y x + y
} }
@ -1037,7 +1161,9 @@ fn do_addition(x) {
} }
``` ```
Functions can be _overloaded_ based on the number of parameters (but not parameter types, since all parameters are [`Dynamic`]). ### Functions overloading
Functions can be _overloaded_ based on the _number_ of parameters (but not parameter _types_, since all parameters are the same type - [`Dynamic`]).
New definitions of the same name and number of parameters overwrite previous definitions. New definitions of the same name and number of parameters overwrite previous definitions.
```rust ```rust
@ -1056,15 +1182,19 @@ abc(); // prints "None."
Members and methods Members and methods
------------------- -------------------
Properties and methods in a Rust custom type registered with the engine can be called just like in Rust:
```rust ```rust
let a = new_ts(); let a = new_ts(); // constructor function
a.x = 500; a.x = 500; // property access
a.update(); a.update(); // method call
``` ```
`print` and `debug` `print` and `debug`
------------------- -------------------
The `print` and `debug` functions default to printing to `stdout`, with `debug` using standard debug formatting.
```rust ```rust
print("hello"); // prints hello to stdout print("hello"); // prints hello to stdout
print(1 + 2 + 3); // prints 6 to stdout print(1 + 2 + 3); // prints 6 to stdout
@ -1074,6 +1204,9 @@ debug("world!"); // prints "world!" to stdout using debug formatting
### Overriding `print` and `debug` with callback functions ### Overriding `print` and `debug` with callback functions
When embedding Rhai into an application, it is usually necessary to trap `print` and `debug` output
(for logging into a tracking log, for example).
```rust ```rust
// Any function or closure that takes an &str argument can be used to override // Any function or closure that takes an &str argument can be used to override
// print and debug // print and debug
@ -1134,15 +1267,18 @@ Constants propagation is used to remove dead code:
const ABC = true; const ABC = true;
if ABC || some_work() { print("done!"); } // 'ABC' is constant so it is replaced by 'true'... if ABC || some_work() { print("done!"); } // 'ABC' is constant so it is replaced by 'true'...
if true || some_work() { print("done!"); } // since '||' short-circuits, 'some_work' is never called if true || some_work() { print("done!"); } // since '||' short-circuits, 'some_work' is never called
if true { print("done!"); } // <-- the line above is equivalent to this if true { print("done!"); } // <- the line above is equivalent to this
print("done!"); // <-- the line above is further simplified to this print("done!"); // <- the line above is further simplified to this
// because the condition is always true // because the condition is always true
``` ```
These are quite effective for template-based machine-generated scripts where certain constant values are spliced into the script text in order to turn on/off certain sections. These are quite effective for template-based machine-generated scripts where certain constant values
For fixed script texts, the constant values can be provided in a user-defined `Scope` object to the `Engine` for use in compilation and evaluation. are spliced into the script text in order to turn on/off certain sections.
For fixed script texts, the constant values can be provided in a user-defined `Scope` object
to the `Engine` for use in compilation and evaluation.
Beware, however, that most operators are actually function calls, and those functions can be overridden, so they are not optimized away: Beware, however, that most operators are actually function calls, and those functions can be overridden,
so they are not optimized away:
```rust ```rust
const DECISION = 1; const DECISION = 1;
@ -1159,7 +1295,8 @@ if DECISION == 1 { // NOT optimized away because you can define
} }
``` ```
So, instead, do this: because no operator functions will be run (in order not to trigger side effects) during the optimization process
(unless the optimization level is set to [`OptimizationLevel::Full`]). So, instead, do this:
```rust ```rust
const DECISION_1 = true; const DECISION_1 = true;
@ -1177,7 +1314,8 @@ if DECISION_1 {
} }
``` ```
In general, boolean constants are most effective if you want the optimizer to automatically prune large `if`-`else` branches because they do not depend on operators. In general, boolean constants are most effective for the optimizer to automatically prune
large `if`-`else` branches because they do not depend on operators.
Alternatively, turn the optimizer to [`OptimizationLevel::Full`] Alternatively, turn the optimizer to [`OptimizationLevel::Full`]
@ -1188,21 +1326,30 @@ Here be dragons!
There are actually three levels of optimizations: `None`, `Simple` and `Full`. There are actually three levels of optimizations: `None`, `Simple` and `Full`.
`None` is obvious - no optimization on the AST is performed. * `None` is obvious - no optimization on the AST is performed.
`Simple` performs relatively _safe_ optimizations without causing side effects (i.e. it only relies on static analysis and will not actually perform any function calls). `Simple` is the default. * `Simple` (default) performs relatively _safe_ optimizations without causing side effects
(i.e. it only relies on static analysis and will not actually perform any function calls).
`Full` is _much_ more aggressive, _including_ running functions on constant arguments to determine their result. One benefit to this is that many more optimization opportunities arise, especially with regards to comparison operators. * `Full` is _much_ more aggressive, _including_ running functions on constant arguments to determine their result.
One benefit to this is that many more optimization opportunities arise, especially with regards to comparison operators.
An engine's optimization level is set via a call to `set_optimization_level`:
```rust ```rust
// The following run with OptimizationLevel::Full // Turn on aggressive optimizations
engine.set_optimization_level(rhai::OptimizationLevel::Full);
```
```rust
// When compiling the following with OptimizationLevel::Full...
const DECISION = 1; const DECISION = 1;
// this condition is now eliminated because 'DECISION == 1'
if DECISION == 1 { // this condition is now eliminated because 'DECISION == 1' is a function call to the '==' function, and it returns 'true' if DECISION == 1 { // is a function call to the '==' function, and it returns 'true'
print("hello!"); // the 'true' block is promoted to the parent level print("hello!"); // this block is promoted to the parent level
} else { } else {
print("boo!"); // the 'else' block is eliminated print("boo!"); // this block is eliminated because it is never reached
} }
print("hello!"); // <- the above is equivalent to this print("hello!"); // <- the above is equivalent to this
@ -1211,32 +1358,35 @@ print("hello!"); // <- the above is equivalent to this
### Side effect considerations ### Side effect considerations
All built-in operators have _pure_ functions (i.e. they do not cause side effects) so using [`OptimizationLevel::Full`] is usually quite safe. All built-in operators have _pure_ functions (i.e. they do not cause side effects) so using [`OptimizationLevel::Full`] is usually quite safe.
Beware, however, that if custom functions are registered, they'll also be called. If custom functions are registered to replace built-in operator functions, Beware, however, that if custom functions are registered, they'll also be called.
the custom functions will be called and _may_ cause side-effects. If custom functions are registered to replace built-in operator functions, the custom functions will be called
and _may_ cause side-effects.
Therefore, when using [`OptimizationLevel::Full`], it is recommended that registrations of custom functions be held off
until _after_ the compilation process.
### Subtle semantic changes ### Subtle semantic changes
Some optimizations can be quite aggressive and can alter subtle semantics of the script. For example: Some optimizations can alter subtle semantics of the script. For example:
```rust ```rust
if true { // <-- condition always true if true { // condition always true
123.456; // <-- eliminated 123.456; // eliminated
hello; // <-- eliminated, EVEN THOUGH the variable doesn't exist! hello; // eliminated, EVEN THOUGH the variable doesn't exist!
foo(42) // <-- promoted up-level foo(42) // promoted up-level
} }
// The above optimizes to: foo(42) // <- the above optimizes to this
foo(42)
``` ```
Nevertheless, if you would be evaluating the original script, it would have been an error - the variable `hello` doesn't exist, so the script would have been terminated at that point with an error return. Nevertheless, if the original script were evaluated instead, it would have been an error - the variable `hello` doesn't exist,
so the script would have been terminated at that point with an error return.
In fact, any errors inside a statement that has been eliminated will silently _go away_: In fact, any errors inside a statement that has been eliminated will silently _disappear_:
```rust ```rust
print("start!"); print("start!");
if my_decision { /* do nothing... */ } // <-- eliminated due to no effect if my_decision { /* do nothing... */ } // eliminated due to no effect
print("end!"); print("end!");
// The above optimizes to: // The above optimizes to:
@ -1246,16 +1396,19 @@ print("end!");
``` ```
In the script above, if `my_decision` holds anything other than a boolean value, the script should have been terminated due to a type error. In the script above, if `my_decision` holds anything other than a boolean value, the script should have been terminated due to a type error.
However, after optimization, the entire `if` statement is removed, thus the script silently runs to completion without errors. However, after optimization, the entire `if` statement is removed (because an access to `my_decision` produces no side effects),
thus the script silently runs to completion without errors.
### Turning off optimizations ### Turning off optimizations
It is usually a bad idea to depend on a script failing or such kind of subtleties, but if it turns out to be necessary (why? I would never guess), It is usually a bad idea to depend on a script failing or such kind of subtleties, but if it turns out to be necessary (why? I would never guess),
there is a setting in `Engine` to turn off optimizations. turn it off by setting the optimization level to `OptimizationLevel::None`.
```rust ```rust
let engine = rhai::Engine::new(); let engine = rhai::Engine::new();
engine.set_optimization_level(rhai::OptimizationLevel::None); // turn off the optimizer
// Turn off the optimizer
engine.set_optimization_level(rhai::OptimizationLevel::None);
``` ```