added unit type as ()
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aae4345911
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@ -499,6 +499,7 @@ impl Engine {
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),
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Expr::True => Ok(Box::new(true)),
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Expr::False => Ok(Box::new(false)),
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Expr::Unit => Ok(Box::new(())),
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}
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}
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@ -796,6 +797,7 @@ impl Engine {
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fn pow_i64_i64(x: i64, y: i64) -> i64 { x.pow(y as u32) }
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fn pow_f64_f64(x: f64, y: f64) -> f64 { x.powf(y) }
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fn pow_f64_i64(x: f64, y: i64) -> f64 { x.powi(y as i32) }
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fn unit_eq(a: (), b: ()) -> bool { true }
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reg_op!(engine, "+", add, i32, i64, u32, u64, f32, f64);
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reg_op!(engine, "-", sub, i32, i64, u32, u64, f32, f64);
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@ -827,6 +829,7 @@ impl Engine {
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reg_un!(engine, "!", not, bool);
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engine.register_fn("+", concat);
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engine.register_fn("==", unit_eq);
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// engine.register_fn("[]", idx);
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// FIXME? Registering array lookups are a special case because we want to return boxes
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@ -109,6 +109,7 @@ pub enum Expr {
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Array(Vec<Expr>),
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True,
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False,
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Unit,
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}
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#[derive(Debug, Clone)]
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@ -1065,10 +1066,15 @@ fn parse_binop<'a>(input: &mut Peekable<TokenIterator<'a>>,
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}
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fn parse_expr<'a>(input: &mut Peekable<TokenIterator<'a>>) -> Result<Expr, ParseError> {
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match input.peek() {
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Some(Token::RParen) => Ok(Expr::Unit),
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_ => {
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let lhs = try!(parse_unary(input));
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parse_binop(input, 0, lhs)
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}
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}
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}
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fn parse_if<'a>(input: &mut Peekable<TokenIterator<'a>>) -> Result<Stmt, ParseError> {
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input.next();
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@ -21,5 +21,6 @@ mod power_of;
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mod string;
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mod unary_after_binary;
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mod unary_minus;
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mod unit;
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mod var_scope;
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mod while_loop;
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34
src/tests/unit.rs
Normal file
34
src/tests/unit.rs
Normal file
@ -0,0 +1,34 @@
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use engine::Engine;
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#[test]
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fn test_unit() {
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval::<()>("let x = (); x") {
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assert_eq!(result, ());
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} else {
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assert!(false);
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}
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}
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#[test]
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fn test_unit_eq() {
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval::<bool>("let x = (); let y = (); x == y") {
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assert!(result);
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} else {
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assert!(false);
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}
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}
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#[test]
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fn test_unit_with_spaces() {
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval::<()>("let x = ( ); x") {
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assert_eq!(result, ());
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} else {
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assert!(false);
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}
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}
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