Add dynamic dispatch.
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@ -35,7 +35,7 @@ Dynamic
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* Organize code base with dynamically-loadable [modules].
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* [Function pointers].
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* Dynamic dispatch via [function pointers].
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Safe
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----
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@ -3,28 +3,30 @@ Keywords List
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{{#include ../links.md}}
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| Keyword | Description | Not available under |
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| :--------: | ------------------------------------- | ------------------- |
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| `true` | Boolean true literal | |
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| `false` | Boolean false literal | |
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| `let` | Variable declaration | |
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| `const` | Constant declaration | |
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| `if` | If statement | |
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| `else` | else block of if statement | |
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| `while` | While loop | |
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| `loop` | Infinite loop | |
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| `for` | For loop | |
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| `in` | Containment test, part of for loop | |
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| `continue` | Continue a loop at the next iteration | |
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| `break` | Loop breaking | |
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| `return` | Return value | |
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| `throw` | Throw exception | |
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| `private` | Mark function private | [`no_function`] |
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| `import` | Import module | [`no_module`] |
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| `export` | Export variable | [`no_module`] |
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| `as` | Alias for variable export | [`no_module`] |
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| `fn` | Function definition | [`no_function`] |
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| `type_of` | Get type name of value | |
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| `print` | Print value | |
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| `debug` | Print value in debug format | |
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| `eval` | Evaluate script | |
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| Keyword | Description | Not available under |
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| :-------------------: | --------------------------------------- | ------------------- |
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| `true` | Boolean true literal | |
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| `false` | Boolean false literal | |
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| `let` | Variable declaration | |
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| `const` | Constant declaration | |
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| `if` | If statement | |
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| `else` | else block of if statement | |
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| `while` | While loop | |
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| `loop` | Infinite loop | |
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| `for` | For loop | |
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| `in` | Containment test, part of for loop | |
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| `continue` | Continue a loop at the next iteration | |
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| `break` | Loop breaking | |
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| `return` | Return value | |
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| `throw` | Throw exception | |
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| `private` | Mark function private | [`no_function`] |
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| `import` | Import module | [`no_module`] |
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| `export` | Export variable | [`no_module`] |
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| `as` | Alias for variable export | [`no_module`] |
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| `fn` (lower-case `f`) | Function definition | [`no_function`] |
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| `Fn` (capital `F`) | Function to create a [function pointer] | [`no_function`] |
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| `call` | Call a [function pointer] | [`no_function`] |
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| `type_of` | Get type name of value | |
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| `print` | Print value | |
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| `debug` | Print value in debug format | |
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| `eval` | Evaluate script | |
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@ -7,8 +7,8 @@ In fact, internally a function pointer simply stores the _name_ of the function
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Call a function pointer using the `call` method, which needs to be called in method-call style.
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Built-in Functions
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------------------
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Built-in methods
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----------------
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The following standard methods (mostly defined in the [`BasicFnPackage`]({{rootUrl}}/rust/packages.md) but excluded if
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using a [raw `Engine`]) operate on [strings]:
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@ -54,3 +54,54 @@ let hello = Fn(fn_name + "_world");
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hello.call(0); // error: function not found - "hello_world (i64)"
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```
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Dynamic Dispatch
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----------------
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The purpose of function pointers is to enable rudimentary _dynamic dispatch_, meaning to determine,
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at runtime, which function to call among a group.
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Although it is possible to simulate dynamic dispatch via a number and a large `if-then-else-if` statement,
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using function pointers significantly simplifies the code.
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```rust
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let x = some_calculation();
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// These are the functions to call depending on the value of 'x'
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fn method1(x) { ... }
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fn method2(x) { ... }
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fn method3(x) { ... }
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// Traditional - using decision variable
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let func = sign(x);
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// Dispatch with if-statement
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if func == -1 {
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method1(42);
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} else if func == 0 {
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method2(42);
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} else if func == 1 {
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method3(42);
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}
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// Using pure function pointer
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let func = if x < 0 {
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Fn("method1")
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} else if x == 0 {
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Fn("method2")
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} else if x > 0 {
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Fn("method3")
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}
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// Dynamic dispatch
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func.call(42);
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// Using functions map
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let map = [ Fn("method1"), Fn("method2"), Fn("method3") ];
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let func = sign(x) + 1;
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// Dynamic dispatch
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map[func].call(42);
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```
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