Update README.md
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README.md
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README.md
@ -68,17 +68,25 @@ print(add(2, 3))
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# Example 1: Hello world
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# Example 1: Hello world
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```Rust
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```Rust
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extern crate rhai;
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use rhai::Engine;
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fn main() {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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if let Ok(result) = engine.eval("40 + 2".to_string()).unwrap().downcast::<i32>() {
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if let Ok(result) = engine.eval("40 + 2".to_string()).unwrap().downcast::<i32>() {
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println!("Answer: {}", *result); // prints 42
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println!("Answer: {}", *result); // prints 42
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}
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}
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}
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```
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```
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# Example 2: Working with functions
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# Example 2: Working with functions
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Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine.
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Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine.
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```Rust
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```Rust
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extern crate rhai;
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use rhai::{Engine, FnRegister};
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fn add(x: i32, y: i32) -> i32 {
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fn add(x: i32, y: i32) -> i32 {
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x + y
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x + y
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}
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}
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@ -99,6 +107,11 @@ fn main() {
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Generic functions can be used in Rhai, but you'll need to register separate instances for each concrete type:
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Generic functions can be used in Rhai, but you'll need to register separate instances for each concrete type:
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```Rust
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```Rust
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use std::fmt::Display;
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extern crate rhai;
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use rhai::{Engine, FnRegister};
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fn showit<T: Display>(x: &mut T) -> () {
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fn showit<T: Display>(x: &mut T) -> () {
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println!("{}", x)
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println!("{}", x)
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}
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}
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@ -119,6 +132,9 @@ You can also see in this example how you can register multiple functions (or in
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Here's an more complete example of working with Rust. First the example, then we'll break it into parts:
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Here's an more complete example of working with Rust. First the example, then we'll break it into parts:
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```Rust
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```Rust
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extern crate rhai;
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use rhai::{Engine, FnRegister};
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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struct TestStruct {
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struct TestStruct {
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x: i32
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x: i32
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@ -134,6 +150,7 @@ impl TestStruct {
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}
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}
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}
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}
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fn main() {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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engine.register_type::<TestStruct>();
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engine.register_type::<TestStruct>();
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@ -144,6 +161,7 @@ engine.register_type::<TestStruct>();
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if let Ok(result) = engine.eval("var x = new_ts(); x.update(); x".to_string()).unwrap().downcast::<TestStruct>() {
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if let Ok(result) = engine.eval("var x = new_ts(); x.update(); x".to_string()).unwrap().downcast::<TestStruct>() {
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println!("result: {}", result.x); // prints 1001
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println!("result: {}", result.x); // prints 1001
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}
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}
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}
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```
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```
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First, for each type we use with the engine, we need to be able to Clone. This allows the engine to pass by value and still keep its own state.
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First, for each type we use with the engine, we need to be able to Clone. This allows the engine to pass by value and still keep its own state.
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