Allow initialization of EvalState tag and separate debugger state into separate variable.
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5435fdb8c8
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@ -21,6 +21,8 @@ Enhancements
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------------
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* `EvalAltResult::IndexNotFound` is added to aid in raising errors for indexers.
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* `Engine::def_tag`, `Engine::def_tag_mut` and `Engine::set_tag` are added to manage a default value for the custom evaluation state, accessible via `EvalState::tag()` (which is the same as `NativeCallContext::tag()`).
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* Originally, the debugger's custom state uses the same state as `EvalState::tag()` (which is the same as `NativeCallContext::tag()`). It is now split into its own variable accessible under `Debugger::state()`.
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Version 1.7.0
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@ -201,7 +201,7 @@ impl Engine {
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scope: &Scope,
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scripts: impl AsRef<[S]>,
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) -> ParseResult<AST> {
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self.compile_with_scope_and_optimization_level(scope, scripts, self.optimization_level)
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self.compile_with_scope_and_optimization_level(scope, scripts, self.optimization_level())
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}
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/// Join a list of strings and compile into an [`AST`] using own scope at a specific optimization level.
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///
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@ -292,6 +292,6 @@ impl Engine {
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let mut peekable = stream.peekable();
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let mut state = ParseState::new(self, scope, tokenizer_control);
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self.parse_global_expr(&mut peekable, &mut state, self.optimization_level)
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self.parse_global_expr(&mut peekable, &mut state, self.optimization_level())
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}
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}
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@ -67,7 +67,7 @@ impl Engine {
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let ast = self.compile_with_scope_and_optimization_level(
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scope,
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&[script],
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self.optimization_level,
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self.optimization_level(),
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)?;
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self.eval_ast_with_scope(scope, &ast)
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}
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@ -30,7 +30,7 @@ pub mod deprecated;
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use crate::engine::Precedence;
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use crate::tokenizer::Token;
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use crate::{Engine, Identifier};
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use crate::{Dynamic, Engine, Identifier};
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#[cfg(feature = "no_std")]
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use std::prelude::v1::*;
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@ -195,4 +195,23 @@ impl Engine {
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Ok(self)
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}
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/// Get the default value of the custom state for each evaluation run.
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#[inline(always)]
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#[must_use]
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pub fn default_tag(&self) -> &Dynamic {
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&self.def_tag
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}
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/// Get a mutable reference to the default value of the custom state for each evaluation run.
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#[inline(always)]
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#[must_use]
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pub fn default_tag_mut(&mut self) -> &mut Dynamic {
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&mut self.def_tag
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}
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/// Set the default value of the custom state for each evaluation run.
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#[inline(always)]
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pub fn set_default_tag(&mut self, value: impl Into<Dynamic>) -> &mut Self {
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self.def_tag = value.into();
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self
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}
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}
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@ -26,7 +26,11 @@ impl Engine {
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self.lex_raw(&scripts, self.token_mapper.as_ref().map(Box::as_ref));
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let mut state = ParseState::new(self, scope, tokenizer_control);
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let ast = self.parse(&mut stream.peekable(), &mut state, self.optimization_level)?;
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let ast = self.parse(
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&mut stream.peekable(),
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&mut state,
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self.optimization_level(),
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)?;
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self.run_ast_with_scope(scope, &ast)
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}
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@ -60,7 +60,12 @@ fn print_current_source(
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lines: &[String],
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window: (usize, usize),
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) {
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let current_source = &mut *context.tag_mut().write_lock::<ImmutableString>().unwrap();
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let current_source = &mut *context
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.global_runtime_state_mut()
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.debugger
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.state_mut()
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.write_lock::<ImmutableString>()
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.unwrap();
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let src = source.unwrap_or("");
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if src != current_source {
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println!(
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@ -132,8 +132,11 @@ pub struct Engine {
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/// Language options.
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pub(crate) options: LangOptions,
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/// Default value for the custom state.
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pub(crate) def_tag: Dynamic,
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/// Script optimization level.
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pub optimization_level: OptimizationLevel,
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pub(crate) optimization_level: OptimizationLevel,
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/// Max limits.
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#[cfg(not(feature = "unchecked"))]
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@ -280,6 +283,8 @@ impl Engine {
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options: LangOptions::new(),
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def_tag: Dynamic::UNIT,
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#[cfg(not(feature = "no_optimize"))]
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optimization_level: OptimizationLevel::Simple,
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#[cfg(feature = "no_optimize")]
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@ -253,17 +253,20 @@ pub struct Debugger {
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break_points: Vec<BreakPoint>,
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/// The current function call stack.
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call_stack: Vec<CallStackFrame>,
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/// The current state.
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state: Dynamic,
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}
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impl Debugger {
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/// Create a new [`Debugger`].
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#[inline(always)]
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#[must_use]
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pub fn new(status: DebuggerStatus) -> Self {
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pub fn new(status: DebuggerStatus, state: Dynamic) -> Self {
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Self {
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status,
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break_points: Vec::new(),
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call_stack: Vec::new(),
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state,
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}
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}
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/// Get the current call stack.
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@ -374,6 +377,23 @@ impl Debugger {
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pub fn break_points_mut(&mut self) -> &mut Vec<BreakPoint> {
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&mut self.break_points
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}
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/// Get the custom state.
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#[inline(always)]
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#[must_use]
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pub fn state(&self) -> &Dynamic {
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&self.state
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}
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/// Get a mutable reference to the custom state.
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#[inline(always)]
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#[must_use]
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pub fn state_mut(&mut self) -> &mut Dynamic {
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&mut self.state
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}
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/// Set the custom state.
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#[inline(always)]
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pub fn set_state(&mut self, state: impl Into<Dynamic>) {
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self.state = state.into();
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}
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}
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impl Engine {
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@ -78,8 +78,6 @@ impl GlobalRuntimeState<'_> {
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#[inline(always)]
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#[must_use]
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pub fn new(engine: &Engine) -> Self {
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let _engine = engine;
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Self {
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#[cfg(not(feature = "no_module"))]
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keys: crate::StaticVec::new_const(),
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@ -98,21 +96,21 @@ impl GlobalRuntimeState<'_> {
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#[cfg(not(feature = "no_function"))]
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constants: None,
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#[cfg(not(feature = "debugging"))]
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tag: Dynamic::UNIT,
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tag: engine.default_tag().clone(),
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#[cfg(feature = "debugging")]
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tag: if let Some((ref init, ..)) = engine.debugger {
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debugger: crate::eval::Debugger::new(
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if engine.debugger.is_some() {
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crate::eval::DebuggerStatus::Init
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} else {
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crate::eval::DebuggerStatus::CONTINUE
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},
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if let Some((ref init, ..)) = engine.debugger {
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init()
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} else {
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Dynamic::UNIT
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},
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#[cfg(feature = "debugging")]
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debugger: crate::eval::Debugger::new(if engine.debugger.is_some() {
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crate::eval::DebuggerStatus::Init
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} else {
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crate::eval::DebuggerStatus::CONTINUE
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}),
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),
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dummy: PhantomData::default(),
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}
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@ -57,10 +57,18 @@ fn test_debugger_state() -> Result<(), Box<EvalAltResult>> {
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},
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// Print debugger state - which is an object map
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println!("Current state = {}", context.tag());
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println!(
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"Current state = {}",
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context.global_runtime_state_mut().debugger.state()
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);
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// Modify state
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let mut state = context.tag_mut().write_lock::<Map>().unwrap();
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let mut state = context
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.global_runtime_state_mut()
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.debugger
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.state_mut()
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.write_lock::<Map>()
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.unwrap();
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let hello = state.get("hello").unwrap().as_int().unwrap();
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state.insert("hello".into(), (hello + 1).into());
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state.insert("foo".into(), true.into());
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