Make Caches a struct.
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@ -29,40 +29,48 @@ pub type FnResolutionCache = BTreeMap<u64, Option<FnResolutionCacheEntry>>;
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/// The following caches are contained inside this type:
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/// * A stack of [function resolution caches][FnResolutionCache]
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#[derive(Debug, Clone)]
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pub struct Caches<'a>(StaticVec<FnResolutionCache>, PhantomData<&'a ()>);
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pub struct Caches<'a> {
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/// Stack of [function resolution caches][FnResolutionCache].
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fn_resolution: StaticVec<FnResolutionCache>,
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/// Take care of the lifetime parameter.
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dummy: PhantomData<&'a ()>,
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}
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impl Caches<'_> {
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/// Create an empty [`Caches`].
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#[inline(always)]
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#[must_use]
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pub const fn new() -> Self {
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Self(StaticVec::new_const(), PhantomData)
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Self {
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fn_resolution: StaticVec::new_const(),
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dummy: PhantomData,
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}
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}
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/// Get the number of function resolution cache(s) in the stack.
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#[inline(always)]
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#[must_use]
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pub fn fn_resolution_caches_len(&self) -> usize {
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self.0.len()
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self.fn_resolution.len()
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}
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/// Get a mutable reference to the current function resolution cache.
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#[inline]
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#[must_use]
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pub fn fn_resolution_cache_mut(&mut self) -> &mut FnResolutionCache {
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if self.0.is_empty() {
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if self.fn_resolution.is_empty() {
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// Push a new function resolution cache if the stack is empty
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self.push_fn_resolution_cache();
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}
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self.0.last_mut().unwrap()
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self.fn_resolution.last_mut().unwrap()
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}
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/// Push an empty function resolution cache onto the stack and make it current.
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#[allow(dead_code)]
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#[inline(always)]
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pub fn push_fn_resolution_cache(&mut self) {
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self.0.push(BTreeMap::new());
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self.fn_resolution.push(BTreeMap::new());
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}
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/// Rewind the function resolution caches stack to a particular size.
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#[inline(always)]
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pub fn rewind_fn_resolution_caches(&mut self, len: usize) {
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self.0.truncate(len);
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self.fn_resolution.truncate(len);
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}
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}
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