Avoid allocation in Target.
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README.md
28
README.md
@ -13,14 +13,15 @@ to add scripting to any application.
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Rhai's current features set:
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* Easy-to-use language similar to JS+Rust
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* Easy integration with Rust [native functions](#working-with-functions) and [types](#custom-types-and-methods),
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* Easy-to-use language similar to JS+Rust with dynamic typing but _no_ garbage collector
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* Tight integration with native Rust [functions](#working-with-functions) and [types](#custom-types-and-methods),
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including [getters/setters](#getters-and-setters), [methods](#members-and-methods) and [indexers](#indexers)
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* Freely pass Rust variables/constants into a script via an external [`Scope`]
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* Easily [call a script-defined function](#calling-rhai-functions-from-rust) from Rust
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* Freely pass variables/constants into a script via an external [`Scope`]
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* Fairly efficient (1 million iterations in 0.75 sec on my 5 year old laptop)
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* Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app)
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* Relatively little `unsafe` code (yes there are some for performance reasons)
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* Low compile-time overhead (~0.6 sec debug/~3 sec release for `rhai_runner` sample app)
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* Fairly efficient evaluation (1 million iterations in 0.75 sec on my 5 year old laptop)
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* Relatively little `unsafe` code (yes there are some for performance reasons, and all `unsafe` code is limited to
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one single source file, all with names starting with `"unsafe_"`)
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* Sand-boxed (the scripting [`Engine`] can be declared immutable which cannot mutate the containing environment
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unless explicitly allowed via `RefCell` etc.)
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* Rugged (protection against [stack-overflow](#maximum-stack-depth) and [runaway scripts](#maximum-number-of-operations) etc.)
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@ -70,20 +71,21 @@ Optional features
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| Feature | Description |
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| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `unchecked` | Exclude arithmetic checking (such as over-flows and division by zero), stack depth limit and operations count limit. Beware that a bad script may panic the entire system! |
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| `no_function` | Disable script-defined functions if not needed. |
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| `no_index` | Disable [arrays] and indexing features if not needed. |
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| `no_object` | Disable support for custom types and objects. |
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| `no_float` | Disable floating-point numbers and math if not needed. |
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| `no_function` | Disable script-defined functions. |
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| `no_index` | Disable [arrays] and indexing features. |
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| `no_object` | Disable support for custom types and object maps. |
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| `no_float` | Disable floating-point numbers and math. |
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| `no_optimize` | Disable the script optimizer. |
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| `no_module` | Disable modules. |
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| `only_i32` | Set the system integer type to `i32` and disable all other integer types. `INT` is set to `i32`. |
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| `only_i64` | Set the system integer type to `i64` and disable all other integer types. `INT` is set to `i64`. |
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| `no_std` | Build for `no-std`. Notice that additional dependencies will be pulled in to replace `std` features. |
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| `sync` | Restrict all values types to those that are `Send + Sync`. Under this feature, [`Engine`], [`Scope`] and `AST` are all `Send + Sync`. |
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| `sync` | Restrict all values types to those that are `Send + Sync`. Under this feature, all Rhai types, including [`Engine`], [`Scope`] and `AST`, are all `Send + Sync`. |
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By default, Rhai includes all the standard functionalities in a small, tight package.
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Most features are here to opt-**out** of certain functionalities that are not needed.
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Excluding unneeded functionalities can result in smaller, faster builds as well as less bugs due to a more restricted language.
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Excluding unneeded functionalities can result in smaller, faster builds
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as well as more control over what a script can (or cannot) do.
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[`unchecked`]: #optional-features
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[`no_index`]: #optional-features
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@ -967,7 +969,7 @@ Indexers
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--------
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Custom types can also expose an _indexer_ by registering an indexer function.
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A custom with an indexer function defined can use the bracket '`[]`' notation to get a property value
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A custom type with an indexer function defined can use the bracket '`[]`' notation to get a property value
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(but not update it - indexers are read-only).
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```rust
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@ -72,19 +72,36 @@ enum Target<'a> {
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/// The target is a mutable reference to a `Dynamic` value somewhere.
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Ref(&'a mut Dynamic),
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/// The target is a temporary `Dynamic` value (i.e. the mutation can cause no side effects).
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Value(Box<Dynamic>),
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Value(Dynamic),
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/// The target is a character inside a String.
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/// This is necessary because directly pointing to a char inside a String is impossible.
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StringChar(Box<(&'a mut Dynamic, usize, Dynamic)>),
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StringChar(&'a mut Dynamic, usize, Dynamic),
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}
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impl Target<'_> {
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/// Get the value of the `Target` as a `Dynamic`.
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/// Is the `Target` a reference pointing to other data?
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pub fn is_ref(&self) -> bool {
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match self {
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Target::Ref(_) => true,
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Target::Value(_) | Target::StringChar(_, _, _) => false,
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}
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}
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/// Get the value of the `Target` as a `Dynamic`, cloning a referenced value if necessary.
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pub fn clone_into_dynamic(self) -> Dynamic {
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match self {
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Target::Ref(r) => r.clone(),
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Target::Value(v) => *v,
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Target::StringChar(s) => s.2,
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Target::Ref(r) => r.clone(), // Referenced value is cloned
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Target::Value(v) => v, // Owned value is simply taken
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Target::StringChar(_, _, ch) => ch, // Character is taken
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}
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}
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/// Get a mutable reference from the `Target`.
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pub fn as_mut(&mut self) -> &mut Dynamic {
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match self {
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Target::Ref(r) => *r,
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Target::Value(ref mut r) => r,
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Target::StringChar(_, _, ref mut r) => r,
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}
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}
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@ -95,25 +112,23 @@ impl Target<'_> {
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Target::Value(_) => {
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return Err(Box::new(EvalAltResult::ErrorAssignmentToUnknownLHS(pos)))
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}
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Target::StringChar(x) => match x.0 {
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Dynamic(Union::Str(s)) => {
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Target::StringChar(Dynamic(Union::Str(s)), index, _) => {
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// Replace the character at the specified index position
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let new_ch = new_val
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.as_char()
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.map_err(|_| EvalAltResult::ErrorCharMismatch(pos))?;
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let mut chars: StaticVec<char> = s.chars().collect();
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let ch = *chars.get_ref(x.1);
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let ch = *chars.get_ref(*index);
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// See if changed - if so, update the String
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if ch != new_ch {
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*chars.get_mut(x.1) = new_ch;
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*chars.get_mut(*index) = new_ch;
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s.clear();
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chars.iter().for_each(|&ch| s.push(ch));
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}
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}
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_ => unreachable!(),
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},
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}
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Ok(())
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@ -127,7 +142,7 @@ impl<'a> From<&'a mut Dynamic> for Target<'a> {
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}
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impl<T: Into<Dynamic>> From<T> for Target<'_> {
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fn from(value: T) -> Self {
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Self::Value(Box::new(value.into()))
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Self::Value(value.into())
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}
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}
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@ -913,7 +928,7 @@ impl Engine {
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fn eval_dot_index_chain_helper(
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&self,
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state: &mut State,
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mut target: Target,
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target: &mut Target,
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rhs: &Expr,
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idx_values: &mut StaticVec<Dynamic>,
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is_index: bool,
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@ -921,12 +936,10 @@ impl Engine {
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level: usize,
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mut new_val: Option<Dynamic>,
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) -> Result<(Dynamic, bool), Box<EvalAltResult>> {
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let is_ref = target.is_ref();
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// Get a reference to the mutation target Dynamic
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let (obj, is_ref) = match target {
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Target::Ref(r) => (r, true),
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Target::Value(ref mut r) => (r.as_mut(), false),
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Target::StringChar(ref mut x) => (&mut x.2, false),
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};
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let obj = target.as_mut();
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// Pop the last index value
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let mut idx_val = idx_values.pop();
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@ -937,20 +950,20 @@ impl Engine {
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Expr::Dot(x) | Expr::Index(x) => {
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let is_idx = matches!(rhs, Expr::Index(_));
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let pos = x.0.position();
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let val =
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self.get_indexed_mut(state, obj, is_ref, idx_val, pos, op_pos, false)?;
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let this_ptr = &mut self
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.get_indexed_mut(state, obj, is_ref, idx_val, pos, op_pos, false)?;
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self.eval_dot_index_chain_helper(
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state, val, &x.1, idx_values, is_idx, x.2, level, new_val,
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state, this_ptr, &x.1, idx_values, is_idx, x.2, level, new_val,
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)
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}
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// xxx[rhs] = new_val
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_ if new_val.is_some() => {
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let pos = rhs.position();
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let mut val =
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self.get_indexed_mut(state, obj, is_ref, idx_val, pos, op_pos, true)?;
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let this_ptr = &mut self
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.get_indexed_mut(state, obj, is_ref, idx_val, pos, op_pos, true)?;
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val.set_value(new_val.unwrap(), rhs.position())?;
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this_ptr.set_value(new_val.unwrap(), rhs.position())?;
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Ok((Default::default(), true))
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}
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// xxx[rhs]
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@ -1019,7 +1032,7 @@ impl Engine {
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Expr::Index(x) | Expr::Dot(x) if obj.is::<Map>() => {
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let is_idx = matches!(rhs, Expr::Index(_));
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let val = if let Expr::Property(p) = &x.0 {
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let mut val = if let Expr::Property(p) = &x.0 {
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let ((prop, _, _), _) = p.as_ref();
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let index = prop.clone().into();
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self.get_indexed_mut(state, obj, is_ref, index, x.2, op_pos, false)?
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@ -1032,7 +1045,7 @@ impl Engine {
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};
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self.eval_dot_index_chain_helper(
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state, val, &x.1, idx_values, is_idx, x.2, level, new_val,
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state, &mut val, &x.1, idx_values, is_idx, x.2, level, new_val,
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)
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}
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// xxx.idx_lhs[idx_expr] | xxx.dot_lhs.rhs
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@ -1051,16 +1064,10 @@ impl Engine {
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)));
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};
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let val = &mut val;
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let target = &mut val.into();
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let (result, may_be_changed) = self.eval_dot_index_chain_helper(
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state,
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val.into(),
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&x.1,
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idx_values,
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is_idx,
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x.2,
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level,
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new_val,
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state, target, &x.1, idx_values, is_idx, x.2, level, new_val,
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)?;
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// Feed the value back via a setter just in case it has been updated
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@ -1125,7 +1132,7 @@ impl Engine {
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ScopeEntryType::Constant | ScopeEntryType::Normal => (),
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}
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let this_ptr = target.into();
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let this_ptr = &mut target.into();
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self.eval_dot_index_chain_helper(
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state, this_ptr, dot_rhs, idx_values, is_index, op_pos, level, new_val,
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)
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@ -1140,7 +1147,7 @@ impl Engine {
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// {expr}.??? or {expr}[???]
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expr => {
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let val = self.eval_expr(scope, state, expr, level)?;
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let this_ptr = val.into();
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let this_ptr = &mut val.into();
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self.eval_dot_index_chain_helper(
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state, this_ptr, dot_rhs, idx_values, is_index, op_pos, level, new_val,
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)
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@ -1258,7 +1265,7 @@ impl Engine {
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let ch = s.chars().nth(offset).ok_or_else(|| {
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Box::new(EvalAltResult::ErrorStringBounds(chars_len, index, idx_pos))
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})?;
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Ok(Target::StringChar(Box::new((val, offset, ch.into()))))
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Ok(Target::StringChar(val, offset, ch.into()))
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} else {
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Err(Box::new(EvalAltResult::ErrorStringBounds(
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chars_len, index, idx_pos,
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@ -56,6 +56,8 @@ pub fn unsafe_cast_var_name<'s>(name: &str, state: &State) -> Cow<'s, str> {
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// this is safe because all local variables are cleared at the end of the block
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unsafe { mem::transmute::<_, &'s str>(name) }.into()
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} else {
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// The variable is introduced at global (top) level and may persist after the script run.
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// Therefore, clone the variable name.
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name.to_string().into()
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}
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}
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@ -43,20 +43,20 @@ fn test_get_set() -> Result<(), Box<EvalAltResult>> {
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engine.register_fn("new_ts", TestStruct::new);
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#[cfg(not(feature = "no_index"))]
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engine.register_indexer(|value: &mut TestStruct, index: INT| value.array[index as usize]);
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engine.register_indexer(|value: &mut TestStruct, index: String| value.array[index.len()]);
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assert_eq!(engine.eval::<INT>("let a = new_ts(); a.x = 500; a.x")?, 500);
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assert_eq!(engine.eval::<INT>("let a = new_ts(); a.x.add(); a.x")?, 42);
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assert_eq!(engine.eval::<INT>("let a = new_ts(); a.y.add(); a.y")?, 0);
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#[cfg(not(feature = "no_index"))]
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assert_eq!(engine.eval::<INT>("let a = new_ts(); a[3]")?, 4);
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assert_eq!(engine.eval::<INT>(r#"let a = new_ts(); a["abc"]"#)?, 4);
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Ok(())
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}
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#[test]
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fn test_big_get_set() -> Result<(), Box<EvalAltResult>> {
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fn test_get_set_chain() -> Result<(), Box<EvalAltResult>> {
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#[derive(Clone)]
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struct TestChild {
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x: INT,
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