rhai/src/eval/debugger.rs

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2022-01-24 10:04:40 +01:00
//! Module defining the debugging interface.
#![cfg(feature = "debugging")]
use super::{EvalContext, EvalState, GlobalRuntimeState};
use crate::ast::{ASTNode, Expr, Stmt};
use crate::{Dynamic, Engine, Identifier, Module, Position, Scope, StaticVec};
use std::fmt;
#[cfg(feature = "no_std")]
use std::prelude::v1::*;
/// A standard callback function for debugging.
#[cfg(not(feature = "sync"))]
pub type OnDebuggerCallback =
Box<dyn Fn(&mut EvalContext, ASTNode, Option<&str>, Position) -> DebuggerCommand + 'static>;
/// A standard callback function for debugging.
#[cfg(feature = "sync")]
pub type OnDebuggerCallback = Box<
dyn Fn(&mut EvalContext, ASTNode, Option<&str>, Position) -> DebuggerCommand
+ Send
+ Sync
+ 'static,
>;
/// A command for the debugger on the next iteration.
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
pub enum DebuggerCommand {
// Continue normal execution.
Continue,
// Step into the next expression, diving into functions.
StepInto,
// Run to the next statement, stepping over functions.
StepOver,
}
/// A break-point for debugging.
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub enum BreakPoint {
/// Break at a particular position under a particular source.
/// Not available under `no_position`.
///
/// Source is empty if not available.
#[cfg(not(feature = "no_position"))]
AtPosition { source: Identifier, pos: Position },
/// Break at a particular function call.
AtFunctionName { fn_name: Identifier },
/// Break at a particular function call with a particular number of arguments.
AtFunctionCall { fn_name: Identifier, args: usize },
}
impl fmt::Display for BreakPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::AtPosition { source, pos } => {
if !source.is_empty() {
write!(f, "{} @ {:?}", source, pos)
} else {
write!(f, "@ {:?}", pos)
}
}
Self::AtFunctionName { fn_name } => write!(f, "{} (...)", fn_name),
Self::AtFunctionCall { fn_name, args } => write!(
f,
"{} ({})",
fn_name,
std::iter::repeat("_")
.take(*args)
.collect::<Vec<_>>()
.join(", ")
),
}
}
}
#[derive(Debug, Clone, Hash)]
pub struct CallStackFrame {
pub fn_name: Identifier,
pub args: StaticVec<Dynamic>,
pub source: Identifier,
pub pos: Position,
}
impl fmt::Display for CallStackFrame {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let mut fp = f.debug_tuple(&self.fn_name);
for arg in &self.args {
fp.field(arg);
}
fp.finish()?;
if !self.pos.is_none() {
if self.source.is_empty() {
write!(f, " @ {:?}", self.pos)?;
} else {
write!(f, ": {} @ {:?}", self.source, self.pos)?;
}
}
Ok(())
}
}
/// A type providing debugging facilities.
#[derive(Debug, Clone, Hash)]
pub struct Debugger {
active: bool,
break_points: Vec<BreakPoint>,
call_stack: Vec<CallStackFrame>,
}
impl Debugger {
/// Create a new [`Debugger`].
pub const fn new() -> Self {
Self {
active: false,
break_points: Vec::new(),
call_stack: Vec::new(),
}
}
/// Get the function call stack depth.
#[inline(always)]
pub fn call_stack_len(&self) -> usize {
self.call_stack.len()
}
/// Rewind the function call stack to a particular depth.
#[inline(always)]
pub fn rewind_call_stack(&mut self, len: usize) {
self.call_stack.truncate(len);
}
/// Add a new frame to the function call stack.
#[inline(always)]
pub fn push_call_stack_frame(
&mut self,
fn_name: impl Into<Identifier>,
args: StaticVec<Dynamic>,
source: impl Into<Identifier>,
pos: Position,
) {
let fp = CallStackFrame {
fn_name: fn_name.into(),
args,
source: source.into(),
pos,
};
println!("{}", fp);
self.call_stack.push(fp);
}
/// Is this [`Debugger`] currently active?
#[inline(always)]
#[must_use]
pub fn is_active(&self) -> bool {
self.active
}
/// Activate or deactivate this [`Debugger`].
#[inline(always)]
pub fn activate(&mut self, active: bool) {
self.active = active;
}
/// Does a particular [`AST` Node][ASTNode] trigger a break-point?
pub fn is_break_point(&self, src: &str, node: ASTNode) -> bool {
self.iter_break_points().any(|bp| match bp {
#[cfg(not(feature = "no_position"))]
BreakPoint::AtPosition { source, pos } => node.position() == *pos && src == source,
BreakPoint::AtFunctionName { fn_name } => match node {
ASTNode::Expr(Expr::FnCall(x, _)) | ASTNode::Stmt(Stmt::FnCall(x, _)) => {
x.name == *fn_name
}
_ => false,
},
BreakPoint::AtFunctionCall { fn_name, args } => match node {
ASTNode::Expr(Expr::FnCall(x, _)) | ASTNode::Stmt(Stmt::FnCall(x, _)) => {
x.args.len() == *args && x.name == *fn_name
}
_ => false,
},
})
}
/// Get a slice of all [`BreakPoint`]'s.
#[inline(always)]
#[must_use]
pub fn break_points(&mut self) -> &[BreakPoint] {
&self.break_points
}
/// Get the underlying [`Vec`] holding all [`BreakPoint`]'s.
#[inline(always)]
#[must_use]
pub fn break_points_mut(&mut self) -> &mut Vec<BreakPoint> {
&mut self.break_points
}
/// Get an iterator over all [`BreakPoint`]'s.
#[inline(always)]
#[must_use]
pub fn iter_break_points(&self) -> impl Iterator<Item = &BreakPoint> {
self.break_points.iter()
}
/// Get a mutable iterator over all [`BreakPoint`]'s.
#[inline(always)]
#[must_use]
pub fn iter_break_points_mut(&mut self) -> impl Iterator<Item = &mut BreakPoint> {
self.break_points.iter_mut()
}
}
impl Engine {
pub(crate) fn run_debugger(
&self,
scope: &mut Scope,
global: &mut GlobalRuntimeState,
state: &mut EvalState,
lib: &[&Module],
this_ptr: &mut Option<&mut Dynamic>,
node: ASTNode,
level: usize,
) -> bool {
if let Some(ref on_debugger) = self.debugger {
if global.debugger.active || global.debugger.is_break_point(&global.source, node) {
let source = global.source.clone();
let source = if source.is_empty() {
None
} else {
Some(source.as_str())
};
let mut context = crate::EvalContext {
engine: self,
scope,
global,
state,
lib,
this_ptr,
level,
};
match on_debugger(&mut context, node, source, node.position()) {
DebuggerCommand::Continue => {
global.debugger.activate(false);
return false;
}
DebuggerCommand::StepInto => {
global.debugger.activate(true);
return true;
}
DebuggerCommand::StepOver => {
global.debugger.activate(false);
return true;
}
}
}
}
false
}
}