rhai/examples/event_handler_map/script.rhai

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2022-01-16 15:45:25 +01:00
// Implementation of the Event Handler With State Pattern - Map Style
/// Initialize user-provided state.
/// State is stored inside an object map bound to 'state'.
fn init() {
// Add 'bool_state' as new state variable if one does not exist
if !("bool_state" in state) {
state.bool_state = false;
}
// Add 'obj_state' as new state variable (overwrites any existing)
state.value = 0;
// Can also add OOP-style functions!
state.log = |x| print(`State = ${this.value}, data = ${x}`);
}
/// 'start' event handler
fn start(data) {
// Can detect system-provided default states!
// Access state variables in 'state'
if state.bool_state {
throw "Already started!";
}
// New values can be added to the state
state.start_mode = data;
if state.value <= 0 {
throw "Conditions not yet ready to start!";
}
state.bool_state = true;
state.value = parse_int(data);
// Constant 'MY_CONSTANT' in custom scope is also visible!
print(`MY_CONSTANT = ${MY_CONSTANT}`);
}
/// 'end' event handler
fn end(data) {
if !state.bool_state || !("start_mode" in state) {
throw "Not yet started!";
}
if state.value > 0 {
throw "Conditions not yet ready to end!";
}
state.bool_state = false;
state.value = parse_int(data);
}
/// 'update' event handler
fn update(data) {
let data = parse_int(data);
state.value += data;
// Call user-defined function OOP-style!
state.log(data);
}