rhai/doc/src/rust/serde.md

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Serialization and Deserialization of `Dynamic` with `serde`
=========================================================
{{#include ../links.md}}
Rhai's [`Dynamic`] type supports serialization and deserialization by [`serde`](https://crates.io/crates/serde)
via the [`serde`][features] feature.
A [`Dynamic`] can be seamlessly converted to and from a type that implements `serde::Serialize` and/or
`serde::Deserialize`.
Serialization
-------------
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While it is simple to serialize a Rust type to `JSON` via `serde`,
then use [`Engine::parse_json`]({{rootUrl}}/language/json.md) to convert it into an [object map],
Rhai supports serializing a [`Dynamic`] directly via `serde` without going through the `JSON` step.
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The function `rhai::see::to_dynamic` automatically converts any Rust type that implements `serde::Serialize`
into a [`Dynamic`].
In particular, Rust `struct`'s (or any type that is marked as a `serde` map) are converted into [object maps]
while Rust `Vec`'s (or any type that is marked as a `serde` sequence) are converted into [arrays].
```rust
use rhai::{Dynamic, Map};
use rhai::ser::to_dynamic;
#[derive(Debug, serde::Serialize)]
struct Point {
x: f64,
y: f64
}
#[derive(Debug, serde::Serialize)]
struct MyStruct {
a: i64,
b: Vec<String>,
c: bool,
d: Point
}
let x = MyStruct {
a: 42,
b: vec![ "hello".into(), "world".into() ],
c: true,
d: Point { x: 123.456, y: 999.0 }
};
// Convert the 'MyStruct' into a 'Dynamic'
let map: Dynamic = to_dynamic(x);
map.is::<Map>() == true;
```
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Deserialization
---------------
The function `rhai::de::from_dynamic` automatically converts a [`Dynamic`] value into any Rust type
that implements `serde::Deserialize`.
In particular, [object maps] are converted into Rust `struct`'s (or any type that is marked as
a `serde` map) while [arrays] are converted into Rust `Vec`'s (or any type that is marked
as a `serde` sequence).
```rust
use rhai::{Engine, Dynamic};
use rhai::de::from_dynamic;
#[derive(Debug, serde::Deserialize)]
struct Point {
x: f64,
y: f64
}
#[derive(Debug, serde::Deserialize)]
struct MyStruct {
a: i64,
b: Vec<String>,
c: bool,
d: Point
}
let engine = Engine::new();
let result: Dynamic = engine.eval(r#"
#{
a: 42,
b: [ "hello", "world" ],
c: true,
d: #{ x: 123.456, y: 999.0 }
}
"#)?;
// Convert the 'Dynamic' object map into 'MyStruct'
let x: MyStruct = from_dynamic(&result)?;
```