119 lines
2.5 KiB
Rust
119 lines
2.5 KiB
Rust
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use rhai::{CustomType, Engine, EvalAltResult, Position, TypeBuilder};
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#[test]
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fn build_type() -> Result<(), Box<EvalAltResult>> {
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#[derive(Debug, Clone, PartialEq)]
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struct Vec3 {
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x: i64,
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y: i64,
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z: i64,
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}
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impl Vec3 {
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fn new(x: i64, y: i64, z: i64) -> Self {
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Self { x, y, z }
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}
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fn get_x(&mut self) -> i64 {
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self.x
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}
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fn set_x(&mut self, x: i64) {
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self.x = x
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}
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fn get_y(&mut self) -> i64 {
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self.y
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}
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fn set_y(&mut self, y: i64) {
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self.y = y
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}
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fn get_z(&mut self) -> i64 {
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self.z
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}
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fn set_z(&mut self, z: i64) {
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self.z = z
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}
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fn get_component(&mut self, idx: i64) -> Result<i64, Box<EvalAltResult>> {
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match idx {
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0 => Ok(self.x),
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1 => Ok(self.y),
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2 => Ok(self.z),
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_ => Err(Box::new(EvalAltResult::ErrorIndexNotFound(
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idx.into(),
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Position::NONE,
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))),
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}
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}
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}
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impl CustomType for Vec3 {
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fn build(mut builder: TypeBuilder<Self>) {
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builder
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.with_name("Vec3")
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.with_fn("vec3", Self::new)
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.with_get_set("x", Self::get_x, Self::set_x)
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.with_get_set("y", Self::get_y, Self::set_y)
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.with_get_set("z", Self::get_z, Self::set_z)
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.with_indexer_get_result(Self::get_component);
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}
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}
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let mut engine = Engine::new();
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engine.build_type::<Vec3>();
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assert_eq!(
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engine.eval::<Vec3>(
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r#"
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let v = vec3(1, 2, 3);
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v
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"#,
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)?,
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Vec3::new(1, 2, 3),
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);
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assert_eq!(
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engine.eval::<i64>(
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r#"
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let v = vec3(1, 2, 3);
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v.x
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"#,
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)?,
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1,
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);
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assert_eq!(
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engine.eval::<i64>(
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r#"
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let v = vec3(1, 2, 3);
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v.y
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"#,
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)?,
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2,
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);
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assert_eq!(
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engine.eval::<i64>(
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r#"
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let v = vec3(1, 2, 3);
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v.z
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"#,
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)?,
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3,
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);
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assert!(engine.eval::<bool>(
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r#"
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let v = vec3(1, 2, 3);
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v.x == v[0] && v.y == v[1] && v.z == v[2]
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"#,
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)?);
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assert_eq!(
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engine.eval::<Vec3>(
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r#"
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let v = vec3(1, 2, 3);
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v.x = 5;
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v.y = 6;
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v.z = 7;
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v
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"#,
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)?,
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Vec3::new(5, 6, 7),
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);
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Ok(())
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}
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