2022-07-24 17:03:35 +02:00
|
|
|
//! Implementation of the Event Handler With State Pattern - JS Style
|
2022-01-16 15:45:25 +01:00
|
|
|
|
|
|
|
/// Initialize user-provided state.
|
|
|
|
fn init() {
|
|
|
|
// Can detect system-provided default states!
|
|
|
|
// Add 'bool_state' as new state variable if one does not exist
|
|
|
|
if !("bool_state" in this) {
|
|
|
|
this.bool_state = false;
|
|
|
|
}
|
|
|
|
// Add 'value' as new state variable (overwrites any existing)
|
|
|
|
this.value = 0;
|
|
|
|
|
|
|
|
// Can also add OOP-style functions!
|
|
|
|
this.log = |x| print(`State = ${this.value}, data = ${x}`);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// 'start' event handler
|
|
|
|
fn start(data) {
|
|
|
|
if this.bool_state {
|
|
|
|
throw "Already started!";
|
|
|
|
}
|
|
|
|
if this.value <= 0 {
|
|
|
|
throw "Conditions not yet ready to start!";
|
|
|
|
}
|
|
|
|
this.bool_state = true;
|
|
|
|
this.value += parse_int(data);
|
|
|
|
|
|
|
|
// Constant 'MY_CONSTANT' in custom scope is also visible!
|
|
|
|
print(`MY_CONSTANT = ${MY_CONSTANT}`);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// 'end' event handler
|
|
|
|
fn end(data) {
|
|
|
|
if !this.bool_state {
|
|
|
|
throw "Not yet started!";
|
|
|
|
}
|
|
|
|
if this.value > 0 {
|
|
|
|
throw "Conditions not yet ready to end!";
|
|
|
|
}
|
|
|
|
this.bool_state = false;
|
|
|
|
this.value = parse_int(data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// 'update' event handler
|
|
|
|
fn update(data) {
|
|
|
|
let data = parse_int(data);
|
|
|
|
this.value += data;
|
|
|
|
this.log(data);
|
|
|
|
}
|