57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
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// Implementation of the Event Handler With State Pattern - Main Style
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/// Initialize user-provided state (shadows system-provided state, if any).
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fn init() {
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// Add 'bool_state' and 'obj_state' as new state variables
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let bool_state = false;
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let value = 0;
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// Constants can also be added!
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const EXTRA_CONSTANT = "hello, world!";
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}
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/// Without 'OOP' support, the can only be a function.
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fn log(value, data) {
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print(`State = ${value}, data = ${data}`);
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}
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/// 'start' event handler
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fn start(data) {
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if bool_state {
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throw "Already started!";
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}
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if value <= 0 {
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throw "Conditions not yet ready to start!";
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}
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bool_state = true;
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// Constants 'MY_CONSTANT' and 'EXTRA_CONSTANT'
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// in custom scope are also visible!
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print(`MY_CONSTANT = ${MY_CONSTANT}`);
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print(`EXTRA_CONSTANT = ${EXTRA_CONSTANT}`);
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value += parse_int(data);
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}
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/// 'end' event handler
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fn end(data) {
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if !bool_state {
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throw "Not yet started!";
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}
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if value > 0 {
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throw "Conditions not yet ready to end!";
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}
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bool_state = false;
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value = parse_int(data);
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}
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/// 'update' event handler
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fn update(data) {
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let data = parse_int(data);
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value += data;
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// Without OOP support, can only call function
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log(value, data);
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}
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