rhai/doc/src/engine/custom-syntax.md

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Extend Rhai with Custom Syntax
=============================
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{{#include ../links.md}}
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For the ultimate adventurous, there is a built-in facility to _extend_ the Rhai language
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with custom-defined _syntax_.
But before going off to define the next weird statement type, heed this warning:
Don't Do It™
------------
Stick with standard language syntax as much as possible.
Having to learn Rhai is bad enough, no sane user would ever want to learn _yet_ another
obscure language syntax just to do something.
Try to use [custom operators] first. Defining a custom syntax should be considered a _last resort_.
Where This Might Be Useful
-------------------------
* Where an operation is used a _LOT_ and a custom syntax saves a lot of typing.
* Where a custom syntax _significantly_ simplifies the code and _significantly_ enhances understanding of the code's intent.
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* Where certain logic cannot be easily encapsulated inside a function.
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* Where you just want to confuse your user and make their lives miserable, because you can.
Step One - Design The Syntax
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---------------------------
A custom syntax is simply a list of symbols.
These symbol types can be used:
* Standard [keywords]({{rootUrl}}/appendix/keywords.md)
* Standard [operators]({{rootUrl}}/appendix/operators.md#operators).
* Reserved [symbols]({{rootUrl}}/appendix/operators.md#symbols).
* Identifiers following the [variable] naming rules.
* `$expr$` - any valid expression, statement or statement block.
* `$block$` - any valid statement block (i.e. must be enclosed by `'{'` .. `'}'`).
* `$ident$` - any [variable] name.
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### The First Symbol Must be an Identifier
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There is no specific limit on the combination and sequencing of each symbol type,
except the _first_ symbol which must be a custom keyword that follows the naming rules
of [variables].
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The first symbol also cannot be a normal or reserved [keyword].
In other words, any valid identifier that is not a [keyword] will work fine.
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### The First Symbol Must be Unique
Rhai uses the _first_ symbol as a clue to parse custom syntax.
Therefore, at any one time, there can only be _one_ custom syntax starting with each unique symbol.
Any new custom syntax definition using the same first symbol simply _overwrites_ the previous one.
### Example
```rust
exec $ident$ <- $expr$ : $block$
```
The above syntax is made up of a stream of symbols:
| Position | Input | Symbol | Description |
| :------: | :---: | :-------: | -------------------------------------------------------------------------------------------------------- |
| 1 | | `exec` | custom keyword |
| 2 | 1 | `$ident$` | a variable name |
| 3 | | `<-` | the left-arrow symbol (which is a [reserved symbol]({{rootUrl}}/appendix/operators.md#symbols) in Rhai). |
| 4 | 2 | `$expr$` | an expression, which may be enclosed with `{` .. `}`, or not. |
| 5 | | `:` | the colon symbol |
| 6 | 3 | `$block$` | a statement block, which must be enclosed with `{` .. `}`. |
This syntax matches the following sample code and generates three inputs (one for each non-keyword):
```rust
// Assuming the 'exec' custom syntax implementation declares the variable 'hello':
let x = exec hello <- foo(1, 2) : {
hello += bar(hello);
baz(hello);
};
print(x); // variable 'x' has a value returned by the custom syntax
print(hello); // variable declared by a custom syntax persists!
```
Step Two - Implementation
-------------------------
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Any custom syntax must include an _implementation_ of it.
### Function Signature
The function signature of an implementation is:
> `Fn(context: &mut EvalContext, inputs: &[Expression]) -> Result<Dynamic, Box<EvalAltResult>>`
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where:
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| Parameter | Type | Description |
| -------------------------- | :-----------------------------: | ------------------------------------------------------------------------------------- |
| `context` | `&mut EvalContext` | mutable reference to the current evaluation _context_ |
| &bull; `scope()` | `&Scope` | reference to the current [`Scope`] |
| &bull; `scope_mut()` | `&mut Scope` | mutable reference to the current [`Scope`]; variables can be added to/removed from it |
| &bull; `engine()` | `&Engine` | reference to the current [`Engine`] |
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| &bull; `source()` | `Option<&str>` | reference to the current source, if any |
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| &bull; `imports()` | `&Imports` | reference to the current stack of [modules] imported via `import` statements |
| &bull; `iter_namespaces()` | `impl Iterator<Item = &Module>` | iterator of the namespaces (as [modules]) containing all script-defined functions |
| &bull; `this_ptr()` | `Option<&Dynamic>` | reference to the current bound [`this`] pointer, if any |
| &bull; `call_level()` | `usize` | the current nesting level of function calls |
| `inputs` | `&[Expression]` | a list of input expression trees |
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### Return Value
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Return value is the result of evaluating the custom syntax expression.
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### Access Arguments
The most important argument is `inputs` where the matched identifiers (`$ident$`), expressions/statements (`$expr$`)
and statement blocks (`$block$`) are provided.
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To access a particular argument, use the following patterns:
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| Argument type | Pattern (`n` = slot in `inputs`) | Result type | Description |
| :-----------: | ---------------------------------------- | :----------: | ------------------ |
| `$ident$` | `inputs[n].get_variable_name().unwrap()` | `&str` | name of a variable |
| `$expr$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree |
| `$block$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree |
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### Evaluate an Expression Tree
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Use the `EvalContext::eval_expression_tree` method to evaluate an arbitrary expression tree
within the current evaluation context.
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```rust
let expression = inputs.get(0).unwrap();
let result = context.eval_expression_tree(expression)?;
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```
### Declare Variables
New variables maybe declared (usually with a variable name that is passed in via `$ident$).
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It can simply be pushed into the [`Scope`].
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However, beware that all new variables must be declared _prior_ to evaluating any expression tree.
In other words, any [`Scope`] calls that change the list of must come _before_ any
`EvalContext::eval_expression_tree` calls.
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```rust
let var_name = inputs[0].get_variable_name().unwrap();
let expression = inputs.get(1).unwrap();
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context.scope_mut().push(var_name, 0 as INT); // do this BEFORE 'context.eval_expression_tree'!
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let result = context.eval_expression_tree(expression)?;
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```
Step Three - Register the Custom Syntax
--------------------------------------
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Use `Engine::register_custom_syntax` to register a custom syntax.
Again, beware that the _first_ symbol must be unique. If there already exists a custom syntax starting
with that symbol, the previous syntax will be overwritten.
The syntax is passed simply as a slice of `&str`.
```rust
// Custom syntax implementation
fn implementation_func(
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context: &mut EvalContext,
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inputs: &[Expression]
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) -> Result<Dynamic, Box<EvalAltResult>> {
let var_name = inputs[0].get_variable_name().unwrap().to_string();
let stmt = inputs.get(1).unwrap();
let condition = inputs.get(2).unwrap();
// Push one new variable into the scope BEFORE 'context.eval_expression_tree'
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context.scope_mut().push(var_name, 0 as INT);
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loop {
// Evaluate the statement block
context.eval_expression_tree(stmt)?;
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// Evaluate the condition expression
let stop = !context.eval_expression_tree(condition)?
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.as_bool().map_err(|err| Box::new(
EvalAltResult::ErrorMismatchDataType(
"bool".to_string(),
err.to_string(),
condition.position(),
)
))?;
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if stop {
break;
}
}
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Ok(Dynamic::UNIT)
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}
// Register the custom syntax (sample): exec |x| -> { x += 1 } while x < 0
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engine.register_custom_syntax(
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&[ "exec", "|", "$ident$", "|", "->", "$block$", "while", "$expr$" ], // the custom syntax
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1, // the number of new variables declared within this custom syntax
implementation_func
)?;
```
Remember that a custom syntax acts as an _expression_, so it can show up practically anywhere:
```rust
// Use as an expression:
let foo = (exec |x| -> { x += 1 } while x < 0) * 100;
// Use as a function call argument:
do_something(exec |x| -> { x += 1 } while x < 0, 24, true);
// Use as a statement:
exec |x| -> { x += 1 } while x < 0;
// ^ terminate statement with ';'
```
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Step Four - Disable Unneeded Statement Types
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-------------------------------------------
When a DSL needs a custom syntax, most likely than not it is extremely specialized.
Therefore, many statement types actually may not make sense under the same usage scenario.
So, while at it, better [disable][disable keywords and operators] those built-in keywords
and operators that should not be used by the user. The would leave only the bare minimum
language surface exposed, together with the custom syntax that is tailor-designed for
the scenario.
A keyword or operator that is disabled can still be used in a custom syntax.
In an extreme case, it is possible to disable _every_ keyword in the language, leaving only
custom syntax (plus possibly expressions). But again, Don't Do It™ - unless you are certain
of what you're doing.
Step Five - Document
--------------------
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For custom syntax, documentation is crucial.
Make sure there are _lots_ of examples for users to follow.
Step Six - Profit!
------------------
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Really Advanced - Custom Parsers
-------------------------------
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Sometimes it is desirable to have multiple custom syntax starting with the
same symbol. This is especially common for _command-style_ syntax where the
second symbol calls a particular command:
```rust
// The following simulates a command-style syntax, all starting with 'perform'.
perform hello world; // A fixed sequence of symbols
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perform action 42; // Perform a system action with a parameter
perform update system; // Update the system
perform check all; // Check all system settings
perform cleanup; // Clean up the system
perform add something; // Add something to the system
perform remove something; // Delete something from the system
```
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Alternatively, a custom syntax may have variable length, with a termination symbol:
```rust
// The following is a variable-length list terminated by '>'
tags < "foo", "bar", 123, ... , x+y, true >
```
For even more flexibility in order to handle these advanced use cases, there is a
_low level_ API for custom syntax that allows the registration of an entire mini-parser.
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Use `Engine::register_custom_syntax_raw` to register a custom syntax _parser_
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together with the implementation function.
### How Custom Parsers Work
A custom parser takes as input parameters two pieces of information:
* The symbols parsed so far; `$ident$` is replaced with the actual identifier parsed,
while `$expr$` and `$block$` stay as they were.
The custom parser can inspect this symbols stream to determine the next symbol to parse.
* The _look-ahead_ symbol, which is the symbol that will be parsed _next_.
If the look-ahead is an expected symbol, the customer parser just returns it to continue parsing,
or it can return `$ident$` to parse it as an identifier, or even `$expr$` to start parsing
an expression.
If the look-ahead is '`{`', then the custom parser may also return `$block$` to start parsing a
statements block.
If the look-ahead is unexpected, the custom parser should then return the symbol expected
and Rhai will fail with a parse error containing information about the expected symbol.
A custom parser always returns the _next_ symbol expected, which can also be `$ident$`,
`$expr$` or `$block$`, or `None` if parsing should terminate (_without_ reading the
look-ahead symbol).
### Example
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```rust
engine.register_custom_syntax_raw(
"perform",
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// The custom parser implementation - always returns the next symbol expected
// 'look_ahead' is the next symbol about to be read
|symbols, look_ahead| match symbols.len() {
// perform ...
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1 => Ok(Some("$ident$".to_string())),
// perform command ...
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2 => match symbols[1].as_str() {
"action" => Ok(Some("$expr$".into())),
"hello" => Ok(Some("world".into())),
"update" | "check" | "add" | "remove" => Ok(Some("$ident$".into())),
"cleanup" => Ok(None),
cmd => Err(ParseError(Box::new(ParseErrorType::BadInput(
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LexError::ImproperSymbol(format!("Improper command: {}", cmd))
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)), Position::NONE)),
},
// perform command arg ...
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3 => match (symbols[1].as_str(), symbols[2].as_str()) {
("action", _) => Ok(None),
("hello", "world") => Ok(None),
("update", arg) if arg == "system" => Ok(None),
("update", arg) if arg == "client" => Ok(None),
("check", arg) => Ok(None),
("add", arg) => Ok(None),
("remove", arg) => Ok(None),
(cmd, arg) => Err(ParseError(Box::new(ParseErrorType::BadInput(
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LexError::ImproperSymbol(
format!("Invalid argument for command {}: {}", cmd, arg)
)
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)), Position::NONE)),
},
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_ => unreachable!(),
},
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// Number of new variables declared by this custom syntax
0,
// Implementation function
implementation_func
);
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```
### Function Signature
The custom syntax parser has the following signature:
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> `Fn(symbols: &[ImmutableString], look_ahead: &str) -> Result<Option<ImmutableString>, ParseError>`
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where:
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| Parameter | Type | Description |
| ------------ | :------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------- |
| `symbols` | `&[ImmutableString]` | a slice of symbols that have been parsed so far, possibly containing `$expr$` and/or `$block$`; `$ident$` is replaced by the actual identifier |
| `look_ahead` | `&str` | a string slice containing the next symbol that is about to be read |
Most strings are [`ImmutableString`][string]'s so it is usually more efficient to just `clone` the appropriate one
(if any matches, or keep an internal cache for commonly-used symbols) as the return value.
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### Return Value
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The return value is `Result<Option<ImmutableString>, ParseError>` where:
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| Value | Description |
| ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Ok(None)` | parsing complete and there are no more symbols to match |
| `Ok(Some(symbol))` | the next symbol to match, which can also be `$expr$`, `$ident$` or `$block$` |
| `Err(ParseError)` | error that is reflected back to the [`Engine`] - normally `ParseError(ParseErrorType::BadInput(LexError::ImproperSymbol(message)), Position::NONE)` to indicate that there is a syntax error, but it can be any `ParseError`. |