2020-05-18 03:36:34 +02:00
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Rhai Release Notes
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==================
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2020-05-19 18:06:07 +02:00
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Version 0.14.2
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2020-05-18 13:32:22 +02:00
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==============
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2020-05-19 18:06:07 +02:00
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Regression
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----------
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* Do not optimize script with `eval_expression` - it is assumed to be one-off and short.
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2020-05-18 13:32:22 +02:00
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New features
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------------
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* Set limits on maximum level of nesting expressions and statements to avoid panics during parsing.
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2020-05-18 03:36:34 +02:00
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Version 0.14.1
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==============
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The major features for this release is modules, script resource limits, and speed improvements
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(mainly due to avoiding allocations).
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New features
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------------
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* Modules and _module resolvers_ allow loading external scripts under a module namespace.
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A module can contain constant variables, Rust functions and Rhai functions.
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* `export` variables and `private` functions.
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* _Indexers_ for Rust types.
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* Track script evaluation progress and terminate script run.
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* Set limit on maximum number of operations allowed per script run.
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* Set limit on maximum number of modules loaded per script run.
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* A new API, `Engine::compile_scripts_with_scope`, can compile a list of script segments without needing to
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first concatenate them together into one large string.
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* Stepped `range` function with a custom step.
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Speed improvements
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------------------
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### `StaticVec`
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A script contains many lists - statements in a block, arguments to a function call etc.
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In a typical script, most of these lists tend to be short - e.g. the vast majority of function calls contain
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fewer than 4 arguments, while most statement blocks have fewer than 4-5 statements, with one or two being
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the most common. Before, dynamic `Vec`'s are used to hold these short lists for very brief periods of time,
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causing allocations churn.
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In this version, large amounts of allocations are avoided by converting to a `StaticVec` -
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a list type based on a static array for a small number of items (currently four) -
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wherever possible plus other tricks. Most real-life scripts should see material speed increases.
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### Pre-computed variable lookups
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Almost all variable lookups, as well as lookups in loaded modules, are now pre-computed.
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A variable's name is almost never used to search for the variable in the current scope.
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_Getters_ and _setter_ function names are also pre-computed and cached, so no string allocations are
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performed during a property get/set call.
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### Pre-computed function call hashes
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Lookup of all function calls, including Rust and Rhai ones, are now through pre-computed hashes.
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The function name is no longer used to search for a function, making function call dispatches
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much faster.
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### Large Boxes for expressions and statements
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The expression (`Expr`) and statement (`Stmt`) types are modified so that all of the variants contain only
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one single `Box` to a large allocated structure containing _all_ the fields. This makes the `Expr` and
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`Stmt` types very small (only one single pointer) and improves evaluation speed due to cache efficiency.
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Error handling
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--------------
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Previously, when an error occurs inside a function call, the error position reported is the function
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call site. This makes it difficult to diagnose the actual location of the error within the function.
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A new error variant `EvalAltResult::ErrorInFunctionCall` is added in this version.
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It wraps the internal error returned by the called function, including the error position within the function.
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