2020-06-20 06:06:17 +02:00
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Dynamic Values
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==============
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{{#include ../links.md}}
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A `Dynamic` value can be _any_ type. However, under [`sync`], all types must be `Send + Sync`.
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Use [`type_of()`] to Get Value Type
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----------------------------------
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Because [`type_of()`] a `Dynamic` value returns the type of the actual value,
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it is usually used to perform type-specific actions based on the actual value's type.
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```rust
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let mystery = get_some_dynamic_value();
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if type_of(mystery) == "i64" {
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print("Hey, I got an integer here!");
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} else if type_of(mystery) == "f64" {
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print("Hey, I got a float here!");
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} else if type_of(mystery) == "string" {
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print("Hey, I got a string here!");
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} else if type_of(mystery) == "bool" {
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print("Hey, I got a boolean here!");
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} else if type_of(mystery) == "array" {
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print("Hey, I got an array here!");
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} else if type_of(mystery) == "map" {
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print("Hey, I got an object map here!");
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2020-06-25 12:07:57 +02:00
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} else if type_of(mystery) == "Fn" {
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print("Hey, I got a function pointer here!");
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2020-06-20 06:06:17 +02:00
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} else if type_of(mystery) == "TestStruct" {
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print("Hey, I got the TestStruct custom type here!");
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} else {
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print("I don't know what this is: " + type_of(mystery));
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}
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```
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Functions Returning `Dynamic`
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----------------------------
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In Rust, sometimes a `Dynamic` forms part of a returned value - a good example is an [array]
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which contains `Dynamic` elements, or an [object map] which contains `Dynamic` property values.
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To get the _real_ values, the actual value types _must_ be known in advance.
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There is no easy way for Rust to decide, at run-time, what type the `Dynamic` value is
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(short of using the `type_name` function and match against the name).
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Type Checking and Casting
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------------------------
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A `Dynamic` value's actual type can be checked via the `is` method.
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The `cast` method then converts the value into a specific, known type.
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Alternatively, use the `try_cast` method which does not panic but returns `None` when the cast fails.
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```rust
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let list: Array = engine.eval("...")?; // return type is 'Array'
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let item = list[0]; // an element in an 'Array' is 'Dynamic'
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item.is::<i64>() == true; // 'is' returns whether a 'Dynamic' value is of a particular type
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let value = item.cast::<i64>(); // if the element is 'i64', this succeeds; otherwise it panics
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let value: i64 = item.cast(); // type can also be inferred
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let value = item.try_cast::<i64>().unwrap(); // 'try_cast' does not panic when the cast fails, but returns 'None'
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```
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Type Name
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---------
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The `type_name` method gets the name of the actual type as a static string slice,
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which can be `match`-ed against.
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```rust
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let list: Array = engine.eval("...")?; // return type is 'Array'
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let item = list[0]; // an element in an 'Array' is 'Dynamic'
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match item.type_name() { // 'type_name' returns the name of the actual Rust type
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"i64" => ...
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"alloc::string::String" => ...
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"bool" => ...
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"path::to::module::TestStruct" => ...
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}
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```
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Conversion Traits
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----------------
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The following conversion traits are implemented for `Dynamic`:
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* `From<i64>` (`i32` if [`only_i32`])
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* `From<f64>` (if not [`no_float`])
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* `From<bool>`
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* `From<rhai::ImmutableString>`
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* `From<String>`
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* `From<char>`
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* `From<Vec<T>>` (into an [array])
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* `From<HashMap<String, T>>` (into an [object map]).
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