rhai/src/unsafe.rs

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//! A module containing all unsafe code.
use crate::any::Variant;
use crate::engine::State;
use crate::stdlib::{
any::{Any, TypeId},
borrow::Cow,
boxed::Box,
mem, ptr,
string::ToString,
};
/// Cast a type into another type.
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#[inline(always)]
pub fn unsafe_try_cast<A: Any, B: Any>(a: A) -> Option<B> {
if TypeId::of::<B>() == a.type_id() {
// SAFETY: Just checked we have the right type. We explicitly forget the
// value immediately after moving out, removing any chance of a destructor
// running or value otherwise being used again.
unsafe {
let ret: B = ptr::read(&a as *const _ as *const B);
mem::forget(a);
Some(ret)
}
} else {
None
}
}
/// Cast a Boxed type into another type.
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#[inline(always)]
pub fn unsafe_cast_box<X: Variant, T: Variant>(item: Box<X>) -> Result<Box<T>, Box<X>> {
// Only allow casting to the exact same type
if TypeId::of::<X>() == TypeId::of::<T>() {
// SAFETY: just checked whether we are pointing to the correct type
unsafe {
let raw: *mut dyn Any = Box::into_raw(item as Box<dyn Any>);
Ok(Box::from_raw(raw as *mut T))
}
} else {
// Return the consumed item for chaining.
Err(item)
}
}
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/// # DANGEROUS!!!
///
/// A dangerous function that blindly casts a `&str` from one lifetime to a `Cow<str>` of
/// another lifetime. This is mainly used to let us push a block-local variable into the
/// current `Scope` without cloning the variable name. Doing this is safe because all local
/// variables in the `Scope` are cleared out before existing the block.
///
/// Force-casting a local variable's lifetime to the current `Scope`'s larger lifetime saves
/// on allocations and string cloning, thus avoids us having to maintain a chain of `Scope`'s.
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#[inline]
pub fn unsafe_cast_var_name_to_lifetime<'s>(name: &str, state: &State) -> Cow<'s, str> {
// If not at global level, we can force-cast
if state.scope_level > 0 {
// WARNING - force-cast the variable name into the scope's lifetime to avoid cloning it
// this is safe because all local variables are cleared at the end of the block
unsafe { mem::transmute::<_, &'s str>(name) }.into()
} else {
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// The variable is introduced at global (top) level and may persist after the script run.
// Therefore, clone the variable name.
name.to_string().into()
}
}