rhai/examples/event_handler_js/main.rs

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2022-01-16 15:45:25 +01:00
//! Implementation of the Event Handler With State Pattern - JS Style
use rhai::{Dynamic, Engine, Map, Scope, AST};
use std::io::{stdin, stdout, Write};
const SCRIPT_FILE: &str = "event_handler_js/script.rhai";
#[derive(Debug)]
struct Handler {
pub engine: Engine,
pub scope: Scope<'static>,
pub states: Dynamic,
pub ast: AST,
}
fn print_scope(scope: &Scope) {
scope
.iter_raw()
.enumerate()
.for_each(|(i, (name, constant, value))| {
println!(
"[{}] {}{}{} = {:?}",
i + 1,
if constant { "const " } else { "" },
name,
if value.is_shared() { " (shared)" } else { "" },
*value.read_lock::<Dynamic>().unwrap(),
)
});
println!();
}
pub fn main() {
println!("Events Handler Example - JS Style");
println!("==================================");
let mut input = String::new();
// Read script file
print!("Script file [{}]: ", SCRIPT_FILE);
stdout().flush().expect("flush stdout");
input.clear();
stdin().read_line(&mut input).expect("read input");
let path = match input.trim() {
"" => SCRIPT_FILE,
path => path,
};
// Create Engine
let engine = Engine::new();
// Use an object map to hold state
let mut states = Map::new();
// Default states can be added
states.insert("bool_state".into(), Dynamic::FALSE);
// Convert the object map into 'Dynamic'
let mut states: Dynamic = states.into();
// Create a custom 'Scope' to hold state
let mut scope = Scope::new();
// Add any system-provided state into the custom 'Scope'.
// Constants can be used to optimize the script.
scope.push_constant("MY_CONSTANT", 42_i64);
// Compile the handler script.
println!("> Loading script file: {}", path);
let ast = match engine.compile_file_with_scope(&mut scope, path.into()) {
Ok(ast) => ast,
Err(err) => {
eprintln!("! Error: {}", err);
println!("Cannot continue. Bye!");
return;
}
};
println!("> Script file loaded.");
println!();
println!("quit = exit program");
println!("scope = print scope");
println!("states = print states");
println!("event arg = run function with argument");
println!();
// Run the 'init' function to initialize the state, retaining variables.
let result = engine.call_fn_raw(&mut scope, &ast, false, true, "init", Some(&mut states), []);
if let Err(err) = result {
eprintln!("! {}", err)
}
// Create handler instance
let mut handler = Handler {
engine,
scope,
states,
ast,
};
// Events loop
loop {
print!("event> ");
stdout().flush().expect("flush stdout");
// Read event
input.clear();
stdin().read_line(&mut input).expect("read input");
let mut fields = input.trim().splitn(2, ' ');
let event = fields.next().expect("event").trim();
let arg = fields.next().unwrap_or("");
// Process event
match event {
"quit" => break,
"scope" => {
print_scope(&handler.scope);
continue;
}
"states" => {
println!("{:?}", handler.states);
println!();
continue;
}
// Map all other events to function calls
_ => {
let engine = &handler.engine;
let scope = &mut handler.scope;
let ast = &handler.ast;
let this_ptr = Some(&mut handler.states);
let result =
engine.call_fn_raw(scope, ast, false, true, event, this_ptr, [arg.into()]);
if let Err(err) = result {
eprintln!("! {}", err)
}
}
}
}
println!("Bye!");
}