278 lines
6.3 KiB
Go
278 lines
6.3 KiB
Go
package dagger
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import (
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"fmt"
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"cuelang.org/go/cue"
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cueformat "cuelang.org/go/cue/format"
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"github.com/moby/buildkit/client/llb"
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)
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// Value is a wrapper around cue.Value.
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// Use instead of cue.Value and cue.Instance
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type Value struct {
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val cue.Value
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cc *Compiler
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inst *cue.Instance
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}
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func (v *Value) CueInst() *cue.Instance {
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return v.inst
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}
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func (v *Value) Wrap(v2 cue.Value) *Value {
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return wrapValue(v2, v.inst, v.cc)
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}
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func wrapValue(v cue.Value, inst *cue.Instance, cc *Compiler) *Value {
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return &Value{
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val: v,
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cc: cc,
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inst: inst,
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}
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}
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// Fill the value in-place, unlike Merge which returns a copy.
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func (v *Value) Fill(x interface{}) error {
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v.cc.Lock()
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defer v.cc.Unlock()
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// If calling Fill() with a Value, we want to use the underlying
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// cue.Value to fill.
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if val, ok := x.(*Value); ok {
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v.val = v.val.Fill(val.val)
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} else {
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v.val = v.val.Fill(x)
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}
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return v.Validate()
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}
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// LookupPath is a concurrency safe wrapper around cue.Value.LookupPath
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func (v *Value) LookupPath(p cue.Path) *Value {
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v.cc.RLock()
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defer v.cc.RUnlock()
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return v.Wrap(v.val.LookupPath(p))
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}
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// Lookup is a helper function to lookup by path parts.
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func (v *Value) Lookup(path ...string) *Value {
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return v.LookupPath(cueStringsToCuePath(path...))
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}
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// Get is a helper function to lookup by path string
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func (v *Value) Get(target string) *Value {
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return v.LookupPath(cue.ParsePath(target))
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Len() cue.Value {
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return v.val.Len()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) List() (cue.Iterator, error) {
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return v.val.List()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Fields() (*cue.Iterator, error) {
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return v.val.Fields()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Struct() (*cue.Struct, error) {
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return v.val.Struct()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Exists() bool {
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return v.val.Exists()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) String() (string, error) {
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return v.val.String()
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}
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func (v *Value) SourceUnsafe() string {
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s, _ := v.SourceString()
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return s
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Path() cue.Path {
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return v.val.Path()
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}
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// Proxy function to the underlying cue.Value
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func (v *Value) Decode(x interface{}) error {
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return v.val.Decode(x)
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}
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func (v *Value) RangeList(fn func(int, *Value) error) error {
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it, err := v.List()
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if err != nil {
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return err
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}
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i := 0
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for it.Next() {
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if err := fn(i, v.Wrap(it.Value())); err != nil {
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return err
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}
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i++
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}
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return nil
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}
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func (v *Value) RangeStruct(fn func(string, *Value) error) error {
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it, err := v.Fields()
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if err != nil {
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return err
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}
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for it.Next() {
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if err := fn(it.Label(), v.Wrap(it.Value())); err != nil {
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return err
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}
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}
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return nil
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}
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// Finalize a value using the given spec. This means:
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// 1. Check that the value matches the spec.
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// 2. Merge the value and the spec, and return the result.
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func (v *Value) Finalize(spec *Value) (*Value, error) {
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v.cc.Lock()
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unified := spec.val.Unify(v.val)
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v.cc.Unlock()
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// FIXME: temporary debug message, remove before merging.
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// fmt.Printf("Finalize:\n spec=%v\n v=%v\n unified=%v", spec.val, v.val, unified)
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// OPTION 1: unfinished fields should pass, but don't
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// if err := unified.Validate(cue.Concrete(true)); err != nil {
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// OPTION 2: missing fields should fail, but don't
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// We choose option 2 for now, because it's easier to layer a
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// fix on top (we access individual fields so have an opportunity
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// to return an error if they are not there).
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if err := unified.Validate(cue.Final()); err != nil {
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return nil, cueErr(err)
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}
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return v.Merge(spec)
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}
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// FIXME: receive string path?
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func (v *Value) Merge(x interface{}, path ...string) (*Value, error) {
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if xval, ok := x.(*Value); ok {
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if xval.cc != v.cc {
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return nil, fmt.Errorf("can't merge values from different compilers")
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}
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x = xval.val
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}
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v.cc.Lock()
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result := v.Wrap(v.val.Fill(x, path...))
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v.cc.Unlock()
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return result, result.Validate()
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}
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func (v *Value) MergePath(x interface{}, p cue.Path) (*Value, error) {
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// FIXME: array indexes and defs are not supported,
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// they will be silently converted to regular fields.
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// eg. `foo.#bar[0]` will become `foo["#bar"]["0"]`
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return v.Merge(x, cuePathToStrings(p)...)
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}
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func (v *Value) MergeTarget(x interface{}, target string) (*Value, error) {
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return v.MergePath(x, cue.ParsePath(target))
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}
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// Recursive concreteness check.
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func (v *Value) IsConcreteR() error {
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return v.val.Validate(cue.Concrete(true))
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}
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// Export concrete values to JSON. ignoring non-concrete values.
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// Contrast with cue.Value.MarshalJSON which requires all values
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// to be concrete.
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func (v *Value) JSON() JSON {
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var out JSON
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v.val.Walk(
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func(v cue.Value) bool {
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b, err := v.MarshalJSON()
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if err == nil {
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newOut, err := out.Set(b, cuePathToStrings(v.Path())...)
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if err == nil {
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out = newOut
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}
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return false
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}
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return true
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},
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nil,
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)
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out, _ = out.Get(cuePathToStrings(v.Path())...)
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return out
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}
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func (v *Value) SaveJSON(fs FS, filename string) FS {
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return fs.Change(func(st llb.State) llb.State {
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return st.File(
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llb.Mkfile(filename, 0600, v.JSON()),
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)
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})
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}
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func (v *Value) Save(fs FS, filename string) (FS, error) {
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src, err := v.Source()
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if err != nil {
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return fs, err
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}
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return fs.Change(func(st llb.State) llb.State {
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return st.File(
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llb.Mkfile(filename, 0600, src),
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)
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}), nil
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}
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// Check that a value is valid. Optionally check that it matches
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// all the specified spec definitions..
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func (v *Value) Validate(defs ...string) error {
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if err := v.val.Validate(); err != nil {
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return err
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}
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if len(defs) == 0 {
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return nil
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}
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spec := v.cc.Spec()
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for _, def := range defs {
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if err := spec.Validate(v, def); err != nil {
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return err
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}
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}
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return nil
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}
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// Return cue source for this value
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func (v *Value) Source() ([]byte, error) {
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v.cc.RLock()
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defer v.cc.RUnlock()
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return cueformat.Node(v.val.Eval().Syntax())
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}
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// Return cue source for this value, as a Go string
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func (v *Value) SourceString() (string, error) {
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b, err := v.Source()
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return string(b), err
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}
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func (v *Value) IsEmptyStruct() bool {
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if st, err := v.Struct(); err == nil {
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if st.Len() == 0 {
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return true
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}
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}
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return false
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}
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