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dagger/dagger/state.go
Solomon Hykes e6e8ab390d Rename "deployment" to "environment": code
Signed-off-by: Solomon Hykes <sh.github.6811@hykes.org>
2021-04-27 13:59:27 -07:00

57 lines
1.4 KiB
Go

package dagger
// Contents of an environment serialized to a file
type EnvironmentState struct {
// Globally unique environment ID
ID string `json:"id,omitempty"`
// Human-friendly environment name.
// A environment may have more than one name.
// FIXME: store multiple names?
Name string `json:"name,omitempty"`
// Cue module containing the environment plan
// The input's top-level artifact is used as a module directory.
PlanSource Input `json:"plan,omitempty"`
// User Inputs
Inputs []inputKV `json:"inputs,omitempty"`
// Computed values
Computed string `json:"output,omitempty"`
}
type inputKV struct {
Key string `json:"key,omitempty"`
Value Input `json:"value,omitempty"`
}
func (s *EnvironmentState) SetInput(key string, value Input) error {
for i, inp := range s.Inputs {
if inp.Key != key {
continue
}
// Remove existing inputs with the same key
s.Inputs = append(s.Inputs[:i], s.Inputs[i+1:]...)
}
s.Inputs = append(s.Inputs, inputKV{Key: key, Value: value})
return nil
}
// Remove all inputs at the given key, including sub-keys.
// For example RemoveInputs("foo.bar") will remove all inputs
// at foo.bar, foo.bar.baz, etc.
func (s *EnvironmentState) RemoveInputs(key string) error {
newInputs := make([]inputKV, 0, len(s.Inputs))
for _, i := range s.Inputs {
if i.Key == key {
continue
}
newInputs = append(newInputs, i)
}
s.Inputs = newInputs
return nil
}