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dagger/dagger/cc/value.go
Solomon Hykes 612a25fb9f Simplify code by moving polyfill cue compiler to sub-package cc
Signed-off-by: Solomon Hykes <sh.github.6811@hykes.org>
2021-02-08 15:10:32 -08:00

261 lines
5.8 KiB
Go

package cc
import (
"cuelang.org/go/cue"
cueformat "cuelang.org/go/cue/format"
)
// Value is a wrapper around cue.Value.
// Use instead of cue.Value and cue.Instance
type Value struct {
val cue.Value
inst *cue.Instance
}
func (v *Value) CueInst() *cue.Instance {
return v.inst
}
func (v *Value) Wrap(v2 cue.Value) *Value {
return wrapValue(v2, v.inst)
}
func wrapValue(v cue.Value, inst *cue.Instance) *Value {
return &Value{
val: v,
inst: inst,
}
}
// Fill the value in-place, unlike Merge which returns a copy.
func (v *Value) Fill(x interface{}) error {
cc.Lock()
defer cc.Unlock()
// If calling Fill() with a Value, we want to use the underlying
// cue.Value to fill.
if val, ok := x.(*Value); ok {
v.val = v.val.Fill(val.val)
} else {
v.val = v.val.Fill(x)
}
return v.Validate()
}
// LookupPath is a concurrency safe wrapper around cue.Value.LookupPath
func (v *Value) LookupPath(p cue.Path) *Value {
cc.RLock()
defer cc.RUnlock()
return v.Wrap(v.val.LookupPath(p))
}
// Lookup is a helper function to lookup by path parts.
func (v *Value) Lookup(path ...string) *Value {
return v.LookupPath(cueStringsToCuePath(path...))
}
// Get is a helper function to lookup by path string
func (v *Value) Get(target string) *Value {
return v.LookupPath(cue.ParsePath(target))
}
// Proxy function to the underlying cue.Value
func (v *Value) Len() cue.Value {
return v.val.Len()
}
// Proxy function to the underlying cue.Value
func (v *Value) List() (cue.Iterator, error) {
return v.val.List()
}
// Proxy function to the underlying cue.Value
func (v *Value) Fields() (*cue.Iterator, error) {
return v.val.Fields()
}
// Proxy function to the underlying cue.Value
func (v *Value) Struct() (*cue.Struct, error) {
return v.val.Struct()
}
// Proxy function to the underlying cue.Value
func (v *Value) Exists() bool {
return v.val.Exists()
}
// Proxy function to the underlying cue.Value
func (v *Value) String() (string, error) {
return v.val.String()
}
func (v *Value) SourceUnsafe() string {
s, _ := v.SourceString()
return s
}
// Proxy function to the underlying cue.Value
func (v *Value) Path() cue.Path {
return v.val.Path()
}
// Proxy function to the underlying cue.Value
func (v *Value) Decode(x interface{}) error {
return v.val.Decode(x)
}
func (v *Value) RangeList(fn func(int, *Value) error) error {
it, err := v.List()
if err != nil {
return err
}
i := 0
for it.Next() {
if err := fn(i, v.Wrap(it.Value())); err != nil {
return err
}
i++
}
return nil
}
func (v *Value) RangeStruct(fn func(string, *Value) error) error {
it, err := v.Fields()
if err != nil {
return err
}
for it.Next() {
if err := fn(it.Label(), v.Wrap(it.Value())); err != nil {
return err
}
}
return nil
}
// Finalize a value using the given spec. This means:
// 1. Check that the value matches the spec.
// 2. Merge the value and the spec, and return the result.
func (v *Value) Finalize(spec *Value) (*Value, error) {
cc.Lock()
unified := spec.val.Unify(v.val)
cc.Unlock()
// FIXME: temporary debug message, remove before merging.
// fmt.Printf("Finalize:\n spec=%v\n v=%v\n unified=%v", spec.val, v.val, unified)
// OPTION 1: unfinished fields should pass, but don't
// if err := unified.Validate(cue.Concrete(true)); err != nil {
// OPTION 2: missing fields should fail, but don't
// We choose option 2 for now, because it's easier to layer a
// fix on top (we access individual fields so have an opportunity
// to return an error if they are not there).
if err := unified.Validate(cue.Final()); err != nil {
return nil, Err(err)
}
return v.Merge(spec)
}
// FIXME: receive string path?
func (v *Value) Merge(x interface{}, path ...string) (*Value, error) {
if xval, ok := x.(*Value); ok {
x = xval.val
}
cc.Lock()
result := v.Wrap(v.val.Fill(x, path...))
cc.Unlock()
return result, result.Validate()
}
func (v *Value) MergePath(x interface{}, p cue.Path) (*Value, error) {
// FIXME: array indexes and defs are not supported,
// they will be silently converted to regular fields.
// eg. `foo.#bar[0]` will become `foo["#bar"]["0"]`
return v.Merge(x, cuePathToStrings(p)...)
}
func (v *Value) MergeTarget(x interface{}, target string) (*Value, error) {
return v.MergePath(x, cue.ParsePath(target))
}
// Recursive concreteness check.
func (v *Value) IsConcreteR() error {
return v.val.Validate(cue.Concrete(true))
}
func (v *Value) Walk(before func(*Value) bool, after func(*Value)) {
// FIXME: lock?
var (
llBefore func(cue.Value) bool
llAfter func(cue.Value)
)
if before != nil {
llBefore = func(child cue.Value) bool {
return before(v.Wrap(child))
}
}
if after != nil {
llAfter = func(child cue.Value) {
after(v.Wrap(child))
}
}
v.val.Walk(llBefore, llAfter)
}
// Export concrete values to JSON. ignoring non-concrete values.
// Contrast with cue.Value.MarshalJSON which requires all values
// to be concrete.
func (v *Value) JSON() JSON {
var out JSON
v.val.Walk(
func(v cue.Value) bool {
b, err := v.MarshalJSON()
if err == nil {
newOut, err := out.Set(b, cuePathToStrings(v.Path())...)
if err == nil {
out = newOut
}
return false
}
return true
},
nil,
)
out, _ = out.Get(cuePathToStrings(v.Path())...)
return out
}
// Check that a value is valid. Optionally check that it matches
// all the specified spec definitions..
func (v *Value) Validate() error {
return v.val.Validate()
}
// Return cue source for this value
func (v *Value) Source() ([]byte, error) {
cc.RLock()
defer cc.RUnlock()
return cueformat.Node(v.val.Eval().Syntax())
}
// Return cue source for this value, as a Go string
func (v *Value) SourceString() (string, error) {
b, err := v.Source()
return string(b), err
}
func (v *Value) IsEmptyStruct() bool {
if st, err := v.Struct(); err == nil {
if st.Len() == 0 {
return true
}
}
return false
}
func (v *Value) Cue() cue.Value {
return v.val
}