refactored to handle errors better
Signed-off-by: Richard Jones <richard@dagger.io>
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ceb1827526
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@ -19,8 +19,23 @@ type serviceTask struct {
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}
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func (c serviceTask) Run(ctx context.Context, pctx *plancontext.Context, s solver.Solver, v *compiler.Value) (*compiler.Value, error) {
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unix, _ := v.LookupPath(cue.ParsePath("unix")).String()
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npipe, _ := v.LookupPath(cue.ParsePath("npipe")).String()
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var unix, npipe string
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var stringErr error
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unixV := v.Lookup("unix")
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npipeV := v.Lookup("npipe")
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if unixV.Exists() && unixV.IsConcrete() {
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unix, stringErr = unixV.String()
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}
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if npipeV.Exists() && npipeV.IsConcrete() {
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npipe, stringErr = npipeV.String()
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}
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if stringErr != nil {
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return nil, stringErr
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}
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if unix == "" && npipe == "" {
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return nil, errors.New("invalid service")
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