clean up & bugfix
Signed-off-by: Solomon Hykes <sh.github.6811@hykes.org>
This commit is contained in:
parent
3162ca0991
commit
c5842f894a
@ -30,7 +30,12 @@ func (c *Component) Config() *Value {
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// NOTE: calling matchSpec("#Component") is not enough because
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// NOTE: calling matchSpec("#Component") is not enough because
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// it does not match embedded scalars.
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// it does not match embedded scalars.
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func (c Component) Validate() error {
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func (c Component) Validate() error {
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return c.Config().Validate("#ComponentConfig")
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// FIXME: this crashes on `#dagger:compute:_`
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// see TestValidateEmptyComponent
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// Using a workaround for now.
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// return c.Config().Validate("#ComponentConfig")
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return c.Config().Validate()
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}
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}
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// Return this component's compute script.
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// Return this component's compute script.
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43
dagger/component_test.go
Normal file
43
dagger/component_test.go
Normal file
@ -0,0 +1,43 @@
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package dagger
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import (
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"testing"
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)
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func TestValidateEmptyComponent(t *testing.T) {
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cc := &Compiler{}
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v, err := cc.Compile("", "#dagger: compute: _")
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if err != nil {
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t.Fatal(err)
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}
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_, err = v.Component()
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if err != nil {
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t.Fatal(err)
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}
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}
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func TestValidateSimpleComponent(t *testing.T) {
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cc := &Compiler{}
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v, err := cc.Compile("", `hello: "world", #dagger: { compute: [{do:"local",dir:"foo"}]}`)
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if err != nil {
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t.Fatal(err)
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}
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c, err := v.Component()
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if err != nil {
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t.Fatal(err)
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}
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s, err := c.ComputeScript()
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if err != nil {
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t.Fatal(err)
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}
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n := 0
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if err := s.Walk(func(op *Op) error {
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n += 1
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return nil
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}); err != nil {
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t.Fatal(err)
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}
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if n != 1 {
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t.Fatal(s.v)
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}
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}
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@ -20,7 +20,8 @@ func Compute(ctx context.Context, c bkgw.Client) (r *bkgw.Result, err error) {
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}
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}
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}()
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}()
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debugf("initializing env")
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debugf("initializing env")
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env, err := NewEnv(ctx, c)
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// Retrieve boot script form client
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env, err := NewEnv(ctx, NewSolver(c), getBootScript(c), getInput(c))
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@ -39,3 +40,17 @@ func Compute(ctx context.Context, c bkgw.Client) (r *bkgw.Result, err error) {
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// Wrap cue directory in buildkit result
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// Wrap cue directory in buildkit result
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return outdir.Result(ctx)
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return outdir.Result(ctx)
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}
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}
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func getBootScript(c bkgw.Client) string {
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if boot, exists := c.BuildOpts().Opts["boot"]; exists {
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return boot
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}
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return ""
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}
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func getInput(c bkgw.Client) string {
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if input, exists := c.BuildOpts().Opts["input"]; exists {
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return input
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}
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return ""
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}
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@ -6,7 +6,6 @@ import (
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"cuelang.org/go/cue"
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"cuelang.org/go/cue"
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cueflow "cuelang.org/go/tools/flow"
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cueflow "cuelang.org/go/tools/flow"
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bkgw "github.com/moby/buildkit/frontend/gateway/client"
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"github.com/pkg/errors"
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"github.com/pkg/errors"
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)
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)
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@ -28,27 +27,38 @@ type Env struct {
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}
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}
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// Initialize a new environment
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// Initialize a new environment
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func NewEnv(ctx context.Context, c bkgw.Client) (*Env, error) {
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func NewEnv(ctx context.Context, s Solver, bootsrc, inputsrc string) (*Env, error) {
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cc := &Compiler{}
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cc := &Compiler{}
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// 1. Load base config (specified by client)
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// 1. Compile & execute boot script
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debugf("Loading base configuration")
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boot, err := cc.CompileScript("boot.cue", bootsrc)
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base, err := envBase(ctx, c, cc)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, errors.Wrap(err, "compile boot script")
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}
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}
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// 2. Load input overlay (specified by client)
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bootfs, err := boot.Execute(ctx, s.Scratch(), Discard())
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if err != nil {
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return nil, errors.Wrap(err, "execute boot script")
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}
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// 2. load cue files produced by boot script
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// FIXME: BuildAll() to force all files (no required package..)
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debugf("building cue configuration from boot state")
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base, err := cc.Build(ctx, bootfs)
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if err != nil {
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return nil, errors.Wrap(err, "load base config")
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}
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// 3. Compile & merge input overlay (user settings, input directories, secrets.)
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debugf("Loading input overlay")
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debugf("Loading input overlay")
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input, err := envInput(ctx, c, cc)
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input, err := cc.Compile("input.cue", inputsrc)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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// Check that input can be merged on base
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if _, err := base.Merge(input); err != nil {
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if _, err := base.Merge(input); err != nil {
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return nil, errors.Wrap(err, "merge base & input")
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return nil, errors.Wrap(err, "merge base & input")
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}
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}
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return &Env{
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return &Env{
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base: base,
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base: base,
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input: input,
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input: input,
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s: NewSolver(c),
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s: s,
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cc: cc,
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cc: cc,
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}, nil
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}, nil
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}
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}
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@ -57,6 +67,7 @@ func NewEnv(ctx context.Context, c bkgw.Client) (*Env, error) {
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func (env *Env) Compute(ctx context.Context) error {
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func (env *Env) Compute(ctx context.Context) error {
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debugf("Computing environment")
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debugf("Computing environment")
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output, err := env.Walk(ctx, func(c *Component, out Fillable) error {
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output, err := env.Walk(ctx, func(c *Component, out Fillable) error {
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debugf(" [Env.Compute] processing %s", c.Value().Path().String())
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_, err := c.Compute(ctx, env.s, out)
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_, err := c.Compute(ctx, env.s, out)
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return err
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return err
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})
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})
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@ -95,6 +106,7 @@ func (env *Env) Walk(ctx context.Context, fn EnvWalkFunc) (*Value, error) {
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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debugf("walking: \n----\n%s\n----\n", env.cc.Wrap(flowInst.Value(), flowInst).JSON())
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// Initialize empty output
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// Initialize empty output
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out, err := env.cc.EmptyStruct()
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out, err := env.cc.EmptyStruct()
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if err != nil {
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if err != nil {
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@ -125,6 +137,7 @@ func (env *Env) Walk(ctx context.Context, fn EnvWalkFunc) (*Value, error) {
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}
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}
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// Cueflow match func
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// Cueflow match func
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flowMatchFn := func(v cue.Value) (cueflow.Runner, error) {
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flowMatchFn := func(v cue.Value) (cueflow.Runner, error) {
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debugf("Env.Walk: processing %s", v.Path().String())
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val := env.cc.Wrap(v, flowInst)
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val := env.cc.Wrap(v, flowInst)
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c, err := val.Component()
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c, err := val.Component()
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if os.IsNotExist(err) {
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if os.IsNotExist(err) {
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@ -145,42 +158,3 @@ func (env *Env) Walk(ctx context.Context, fn EnvWalkFunc) (*Value, error) {
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}
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}
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return out, nil
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return out, nil
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}
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}
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func envBase(ctx context.Context, c bkgw.Client, cc *Compiler) (*Value, error) {
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// 1. Receive boot script from client.
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debugf("retrieving boot script")
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bootSrc, exists := c.BuildOpts().Opts["boot"]
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if !exists {
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// No boot script: return empty base config
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return cc.EmptyStruct()
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}
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// 2. Compile & execute boot script
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debugf("compiling boot script")
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boot, err := cc.CompileScript("boot.cue", bootSrc)
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if err != nil {
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return nil, errors.Wrap(err, "compile boot script")
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}
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debugf("executing boot script")
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bootState, err := boot.Execute(ctx, NewSolver(c).Scratch(), Discard())
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if err != nil {
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return nil, errors.Wrap(err, "execute boot script")
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}
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// 3. load cue files produced by bootstrap script
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// FIXME: BuildAll() to force all files (no required package..)
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debugf("building cue configuration from boot state")
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base, err := cc.Build(ctx, bootState)
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debugf("done building cue configuration: err=%q", err)
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return base, err
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}
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func envInput(ctx context.Context, c bkgw.Client, cc *Compiler) (*Value, error) {
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// 1. Receive input overlay from client.
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// This is used to provide run-time settings, directories..
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inputSrc, exists := c.BuildOpts().Opts["input"]
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if !exists {
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// No input overlay: return empty tree
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return cc.EmptyStruct()
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}
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return cc.Compile("input.cue", inputSrc)
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}
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@ -46,41 +46,8 @@ package dagger
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// The contents of a #dagger annotation
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// The contents of a #dagger annotation
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#ComponentConfig: {
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#ComponentConfig: {
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// FIXME: deprecated
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input?: bool
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// script to compute the value
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// script to compute the value
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compute?: #Script
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compute?: #Script
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terminal?: {
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// Display a message when opening a terminal session
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greeting?: string
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command: [string]: #Script
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}
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// Configure how the component is incorporated to user settings.
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// Configure how the end-user can configure this component
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settings?: {
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// If not specified, scrape from comments
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title?: string
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description?: string
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// Disable user input, even if incomplete?
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hidden: true | *false
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ui: _ // insert here something which can be compiled to react-jsonschema-form
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// Show the cue default value to the user, as a default input value?
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showDefault: true | *false
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// Insert information needed by:
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// 1) clients to encrypt
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// ie. web wizard, cli
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// 2) middleware to implement deicphering in the cuellb pipeline
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// eg. integration with clcoud KMS, Vault...
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//
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// 3) connectors to make sure secrets are preserved
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encrypt?: {
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pubkey: string
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cipher: string
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}
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}
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}
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}
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@ -92,7 +59,7 @@ package dagger
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#Script: [...#Op]
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#Script: [...#Op]
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// One operation in a script
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// One operation in a script
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#Op: #FetchContainer | #FetchGit | #Export | #Exec | #Local | #Copy
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#Op: #FetchContainer | #FetchGit | #Export | #Exec | #Local | #Copy | #Load
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// Export a value from fs state to cue
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// Export a value from fs state to cue
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#Export: {
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#Export: {
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@ -105,7 +72,7 @@ package dagger
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#Local: {
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#Local: {
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do: "local"
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do: "local"
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dir: string
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dir: string
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include: [...string] | *[]
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include?: [...string] | *[]
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}
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}
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// FIXME: bring back load (more efficient than copy)
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// FIXME: bring back load (more efficient than copy)
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@ -71,6 +71,7 @@ func (op *Op) Action() (Action, error) {
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"#FetchContainer": op.FetchContainer,
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"#FetchContainer": op.FetchContainer,
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"#FetchGit": op.FetchGit,
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"#FetchGit": op.FetchGit,
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"#Local": op.Local,
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"#Local": op.Local,
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"#Load": op.Load,
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}
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}
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for def, action := range actions {
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for def, action := range actions {
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if err := op.Validate(def); err == nil {
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if err := op.Validate(def); err == nil {
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@ -4,6 +4,30 @@ import (
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"testing"
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"testing"
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)
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)
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func TestLocalMatch(t *testing.T) {
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cc := &Compiler{}
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src := `do: "local", dir: "foo"`
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v, err := cc.Compile("", src)
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if err != nil {
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t.Fatal(err)
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}
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op, err := v.Op()
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if err != nil {
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t.Fatal(err)
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}
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n := 0
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err = op.Walk(func(op *Op) error {
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n += 1
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return nil
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})
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if err != nil {
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t.Fatal(err)
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}
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if n != 1 {
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t.Fatal(n)
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}
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}
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func TestCopyMatch(t *testing.T) {
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func TestCopyMatch(t *testing.T) {
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cc := &Compiler{}
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cc := &Compiler{}
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src := `do: "copy", from: [{do: "local", dir: "foo"}]`
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src := `do: "copy", from: [{do: "local", dir: "foo"}]`
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@ -11,6 +11,7 @@ type Script struct {
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}
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}
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func (s Script) Validate() error {
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func (s Script) Validate() error {
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// FIXME this crashes when a script is incomplete or empty
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return s.Value().Validate("#Script")
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return s.Value().Validate("#Script")
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}
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}
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@ -5,9 +5,37 @@ import (
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"testing"
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"testing"
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)
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)
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func TestLocalScript(t *testing.T) {
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cc := &Compiler{}
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src := `[{do: "local", dir: "foo"}]`
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v, err := cc.Compile("", src)
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if err != nil {
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t.Fatal(err)
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}
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s, err := v.Script()
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if err != nil {
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t.Fatal(err)
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}
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n := 0
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err = s.Walk(func(op *Op) error {
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n += 1
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return nil
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})
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if err != nil {
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t.Fatal(err)
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}
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if n != 1 {
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t.Fatal(n)
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}
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}
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func TestWalkBootScript(t *testing.T) {
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func TestWalkBootScript(t *testing.T) {
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cc := &Compiler{}
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cc := &Compiler{}
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script, err := cc.CompileScript("boot.cue", defaultBootScript)
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cfg, err := cc.Compile("clientconfig.cue", defaultBootScript)
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if err != nil {
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t.Fatal(err)
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}
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script, err := cfg.Get("bootscript").Script()
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if err != nil {
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if err != nil {
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t.Fatal(err)
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t.Fatal(err)
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}
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}
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|
@ -41,41 +41,8 @@ package dagger
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|
|
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// The contents of a #dagger annotation
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// The contents of a #dagger annotation
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#ComponentConfig: {
|
#ComponentConfig: {
|
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// FIXME: deprecated
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|
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input?: bool
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|
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|
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// script to compute the value
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// script to compute the value
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compute?: #Script
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compute?: #Script
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terminal?: {
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|
||||||
// Display a message when opening a terminal session
|
|
||||||
greeting?: string
|
|
||||||
command: [string]: #Script
|
|
||||||
}
|
|
||||||
// Configure how the component is incorporated to user settings.
|
|
||||||
// Configure how the end-user can configure this component
|
|
||||||
settings?: {
|
|
||||||
// If not specified, scrape from comments
|
|
||||||
title?: string
|
|
||||||
description?: string
|
|
||||||
// Disable user input, even if incomplete?
|
|
||||||
hidden: true | *false
|
|
||||||
ui: _ // insert here something which can be compiled to react-jsonschema-form
|
|
||||||
// Show the cue default value to the user, as a default input value?
|
|
||||||
showDefault: true | *false
|
|
||||||
|
|
||||||
// Insert information needed by:
|
|
||||||
// 1) clients to encrypt
|
|
||||||
// ie. web wizard, cli
|
|
||||||
// 2) middleware to implement deicphering in the cuellb pipeline
|
|
||||||
// eg. integration with clcoud KMS, Vault...
|
|
||||||
//
|
|
||||||
// 3) connectors to make sure secrets are preserved
|
|
||||||
encrypt?: {
|
|
||||||
pubkey: string
|
|
||||||
cipher: string
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -87,7 +54,7 @@ package dagger
|
|||||||
#Script: [...#Op]
|
#Script: [...#Op]
|
||||||
|
|
||||||
// One operation in a script
|
// One operation in a script
|
||||||
#Op: #FetchContainer | #FetchGit | #Export | #Exec | #Local | #Copy
|
#Op: #FetchContainer | #FetchGit | #Export | #Exec | #Local | #Copy | #Load
|
||||||
|
|
||||||
// Export a value from fs state to cue
|
// Export a value from fs state to cue
|
||||||
#Export: {
|
#Export: {
|
||||||
@ -100,7 +67,7 @@ package dagger
|
|||||||
#Local: {
|
#Local: {
|
||||||
do: "local"
|
do: "local"
|
||||||
dir: string
|
dir: string
|
||||||
include: [...string] | *[]
|
include?: [...string] | *[]
|
||||||
}
|
}
|
||||||
|
|
||||||
// FIXME: bring back load (more efficient than copy)
|
// FIXME: bring back load (more efficient than copy)
|
||||||
|
@ -18,15 +18,23 @@ func (s Spec) Validate(v *Value, defpath string) (err error) {
|
|||||||
// FIXME: there is probably a cleaner way to do this.
|
// FIXME: there is probably a cleaner way to do this.
|
||||||
defer func() {
|
defer func() {
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
debugf("ERROR while validating %v against %v err=%q", v, defpath, err)
|
||||||
err = fmt.Errorf("%s", cueerrors.Details(err, nil))
|
err = fmt.Errorf("%s", cueerrors.Details(err, nil))
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
def := s.root.LookupTarget(defpath)
|
// Lookup def by name, eg. "#Script" or "#Copy"
|
||||||
if err := def.Err(); err != nil {
|
// See dagger/spec.cue
|
||||||
|
def := s.root.Get(defpath)
|
||||||
|
if err := def.Validate(); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
if err := def.Unwrap().Fill(v).Validate(cue.Final()); err != nil {
|
merged := def.Unwrap().Fill(v)
|
||||||
|
if err := merged.Err(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
debugf("Validating %v against %v", v, def)
|
||||||
|
if err := merged.Validate(cue.Final()); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
|
@ -312,9 +312,9 @@ func (v *Value) CueInst() *cue.Instance {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (v *Value) Compiler() *Compiler {
|
func (v *Value) Compiler() *Compiler {
|
||||||
if v.cc == nil {
|
// if v.cc == nil {
|
||||||
return &Compiler{}
|
// return &Compiler{}
|
||||||
}
|
// }
|
||||||
return v.cc
|
return v.cc
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,7 +14,11 @@ func TestSimple(t *testing.T) {
|
|||||||
|
|
||||||
func TestCompileBootScript(t *testing.T) {
|
func TestCompileBootScript(t *testing.T) {
|
||||||
cc := &Compiler{}
|
cc := &Compiler{}
|
||||||
s, err := cc.CompileScript("boot.cue", defaultBootScript)
|
cfg, err := cc.Compile("boot.cue", defaultBootScript)
|
||||||
|
if err != nil {
|
||||||
|
t.Fatal(err)
|
||||||
|
}
|
||||||
|
s, err := cfg.Get("bootscript").Script()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ let base=alpine & {
|
|||||||
www: {
|
www: {
|
||||||
|
|
||||||
source: {
|
source: {
|
||||||
#dagger: input: true
|
#dagger: compute: _
|
||||||
}
|
}
|
||||||
|
|
||||||
host: string
|
host: string
|
||||||
|
Reference in New Issue
Block a user