performance: compile CUE client side
Restructured the compile logic to happen on the CLI instead of the BuildKit frontend. - Avoid uploading the entire workspace to BuildKit on every compilation - Let the CUE loader scan the files instead of going through the BuildKit filesystem gRPC APIs. Signed-off-by: Andrea Luzzardi <aluzzardi@gmail.com>
This commit is contained in:
parent
18c4978f07
commit
b8dcc02bb8
@ -177,11 +177,6 @@ func (c *Client) buildfn(ctx context.Context, st *state.State, env *environment.
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NoCache: c.cfg.NoCache,
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})
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lg.Debug().Msg("loading configuration")
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if err := env.LoadPlan(ctx, s); err != nil {
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return nil, err
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}
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// Compute output overlay
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if fn != nil {
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if err := fn(ctx, env, s); err != nil {
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@ -170,7 +170,25 @@ var computeCmd = &cobra.Command{
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cl := common.NewClient(ctx)
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err := cl.Do(ctx, st, func(ctx context.Context, env *environment.Environment, s solver.Solver) error {
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v := compiler.NewValue()
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plan, err := st.CompilePlan(ctx)
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if err != nil {
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lg.Fatal().Err(err).Msg("failed to compile plan")
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}
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if err := v.FillPath(cue.MakePath(), plan); err != nil {
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lg.Fatal().Err(err).Msg("failed to compile plan")
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}
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inputs, err := st.CompileInputs()
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if err != nil {
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lg.Fatal().Err(err).Msg("failed to compile inputs")
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}
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if err := v.FillPath(cue.MakePath(), inputs); err != nil {
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lg.Fatal().Err(err).Msg("failed to compile inputs")
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}
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err = cl.Do(ctx, st, func(ctx context.Context, env *environment.Environment, s solver.Solver) error {
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// check that all inputs are set
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checkInputs(ctx, env)
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@ -178,13 +196,6 @@ var computeCmd = &cobra.Command{
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return err
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}
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v := compiler.NewValue()
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if err := v.FillPath(cue.MakePath(), env.Plan()); err != nil {
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return err
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}
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if err := v.FillPath(cue.MakePath(), env.Input()); err != nil {
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return err
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}
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if err := v.FillPath(cue.MakePath(), env.Computed()); err != nil {
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return err
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}
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@ -318,7 +318,7 @@ func loadCode(packageName string) (*compiler.Value, error) {
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stdlib.Path: stdlib.FS,
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}
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src, err := compiler.Build(sources, packageName)
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src, err := compiler.Build("/config", sources, packageName)
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if err != nil {
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return nil, err
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}
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@ -1,15 +1,12 @@
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package cmd
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import (
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"context"
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"fmt"
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"cuelang.org/go/cue"
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"go.dagger.io/dagger/cmd/dagger/cmd/common"
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"go.dagger.io/dagger/cmd/dagger/logger"
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"go.dagger.io/dagger/compiler"
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"go.dagger.io/dagger/environment"
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"go.dagger.io/dagger/solver"
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"github.com/spf13/cobra"
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"github.com/spf13/viper"
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@ -45,28 +42,27 @@ var queryCmd = &cobra.Command{
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doneCh := common.TrackWorkspaceCommand(ctx, cmd, workspace, state)
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cl := common.NewClient(ctx)
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cueVal := compiler.NewValue()
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err := cl.Do(ctx, state, func(ctx context.Context, env *environment.Environment, s solver.Solver) error {
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if !viper.GetBool("no-plan") {
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if err := cueVal.FillPath(cue.MakePath(), env.Plan()); err != nil {
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return err
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}
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if !viper.GetBool("no-plan") {
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plan, err := state.CompilePlan(ctx)
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if err != nil {
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lg.Fatal().Err(err).Msg("failed to compile plan")
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}
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if err := cueVal.FillPath(cue.MakePath(), plan); err != nil {
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lg.Fatal().Err(err).Msg("failed to compile plan")
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}
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}
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if !viper.GetBool("no-input") {
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inputs, err := state.CompileInputs()
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if err != nil {
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lg.Fatal().Err(err).Msg("failed to compile inputs")
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}
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if !viper.GetBool("no-input") {
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if err := cueVal.FillPath(cue.MakePath(), env.Input()); err != nil {
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return err
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}
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if err := cueVal.FillPath(cue.MakePath(), inputs); err != nil {
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lg.Fatal().Err(err).Msg("failed to compile inputs")
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}
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return nil
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})
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<-doneCh
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if err != nil {
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lg.Fatal().Err(err).Msg("failed to query environment")
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}
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if !viper.GetBool("no-computed") && state.Computed != "" {
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@ -79,6 +75,8 @@ var queryCmd = &cobra.Command{
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}
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}
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<-doneCh
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cueVal = cueVal.LookupPath(cuePath)
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if viper.GetBool("concrete") {
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@ -98,7 +96,7 @@ var queryCmd = &cobra.Command{
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case "json":
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fmt.Println(cueVal.JSON().PrettyString())
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case "yaml":
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lg.Fatal().Err(err).Msg("yaml format not yet implemented")
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lg.Fatal().Msg("yaml format not yet implemented")
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case "text":
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out, err := cueVal.String()
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if err != nil {
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@ -12,19 +12,16 @@ import (
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)
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// Build a cue configuration tree from the files in fs.
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func Build(sources map[string]fs.FS, args ...string) (*Value, error) {
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func Build(src string, overlays map[string]fs.FS, args ...string) (*Value, error) {
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c := DefaultCompiler
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buildConfig := &cueload.Config{
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// The CUE overlay needs to be prefixed by a non-conflicting path with the
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// local filesystem, otherwise Cue will merge the Overlay with whatever Cue
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// files it finds locally.
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Dir: "/config",
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Dir: src,
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Overlay: map[string]cueload.Source{},
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}
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// Map the source files into the overlay
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for mnt, f := range sources {
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for mnt, f := range overlays {
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f := f
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mnt := mnt
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err := fs.WalkDir(f, ".", func(p string, entry fs.DirEntry, err error) error {
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@ -3,7 +3,6 @@ package environment
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import (
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"context"
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"fmt"
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"io/fs"
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"strings"
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"time"
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@ -29,33 +28,38 @@ type Environment struct {
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// Layer 2: user inputs
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input *compiler.Value
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// plan + inputs
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src *compiler.Value
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// Layer 3: computed values
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computed *compiler.Value
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}
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func New(st *state.State) (*Environment, error) {
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var err error
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e := &Environment{
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state: st,
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plan: compiler.NewValue(),
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input: compiler.NewValue(),
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computed: compiler.NewValue(),
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}
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// Prepare inputs
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for key, input := range st.Inputs {
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v, err := input.Compile(key, st)
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if err != nil {
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return nil, err
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}
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if key == "" {
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err = e.input.FillPath(cue.MakePath(), v)
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} else {
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err = e.input.FillPath(cue.ParsePath(key), v)
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}
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if err != nil {
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return nil, err
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}
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e.plan, err = st.CompilePlan(context.TODO())
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if err != nil {
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return nil, err
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}
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e.input, err = st.CompileInputs()
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if err != nil {
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return nil, err
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}
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e.computed = compiler.NewValue()
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e.src = compiler.NewValue()
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if err := e.src.FillPath(cue.MakePath(), e.plan); err != nil {
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return nil, err
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}
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if err := e.src.FillPath(cue.MakePath(), e.input); err != nil {
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return nil, err
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}
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return e, nil
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@ -65,64 +69,10 @@ func (e *Environment) Name() string {
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return e.state.Name
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}
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func (e *Environment) Plan() *compiler.Value {
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return e.plan
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}
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func (e *Environment) Input() *compiler.Value {
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return e.input
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}
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func (e *Environment) Computed() *compiler.Value {
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return e.computed
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}
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// LoadPlan loads the plan
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func (e *Environment) LoadPlan(ctx context.Context, s solver.Solver) error {
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tr := otel.Tracer("environment")
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ctx, span := tr.Start(ctx, "environment.LoadPlan")
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defer span.End()
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// FIXME: universe vendoring
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// This is already done on `dagger init` and shouldn't be done here too.
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// However:
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// 1) As of right now, there's no way to update universe through the
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// CLI, so we are lazily updating on `dagger up` using the embedded `universe`
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// 2) For backward compatibility: if the workspace was `dagger
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// init`-ed before we added support for vendoring universe, it might not
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// contain a `cue.mod`.
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if err := e.state.VendorUniverse(ctx); err != nil {
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return err
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}
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planSource, err := e.state.Source().Compile("", e.state)
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if err != nil {
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return err
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}
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p := NewPipeline(planSource, s).WithCustomName("[internal] source")
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// execute updater script
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if err := p.Run(ctx); err != nil {
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return err
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}
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// Build a Cue config by overlaying the source with the stdlib
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sources := map[string]fs.FS{
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"/": p.FS(),
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}
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args := []string{}
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if pkg := e.state.Plan.Package; pkg != "" {
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args = append(args, pkg)
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}
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plan, err := compiler.Build(sources, args...)
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if err != nil {
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return fmt.Errorf("plan config: %w", compiler.Err(err))
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}
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e.plan = plan
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return nil
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}
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// Scan all scripts in the environment for references to local directories (do:"local"),
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// and return all referenced directory names.
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// This is used by clients to grant access to local directories when they are referenced
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@ -168,58 +118,33 @@ func (e *Environment) LocalDirs() map[string]string {
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localdirs(v.Lookup("#up"))
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}
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// 2. Scan the plan
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plan, err := e.state.Source().Compile("", e.state)
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if err != nil {
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panic(err)
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}
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localdirs(plan)
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return dirs
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}
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// prepare initializes the Environment with inputs and plan code
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func (e *Environment) prepare(ctx context.Context) (*compiler.Value, error) {
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tr := otel.Tracer("environment")
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_, span := tr.Start(ctx, "environment.Prepare")
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defer span.End()
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// Reset the computed values
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e.computed = compiler.NewValue()
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src := compiler.NewValue()
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if err := src.FillPath(cue.MakePath(), e.plan); err != nil {
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return nil, err
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}
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if err := src.FillPath(cue.MakePath(), e.input); err != nil {
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return nil, err
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}
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return src, nil
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}
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// Up missing values in environment configuration, and write them to state.
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func (e *Environment) Up(ctx context.Context, s solver.Solver) error {
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tr := otel.Tracer("environment")
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ctx, span := tr.Start(ctx, "environment.Up")
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defer span.End()
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// Set user inputs and plan code
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src, err := e.prepare(ctx)
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if err != nil {
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return err
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}
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// Orchestrate execution with cueflow
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flow := cueflow.New(
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&cueflow.Config{},
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src.Cue(),
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e.src.Cue(),
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newTaskFunc(newPipelineRunner(e.computed, s)),
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)
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if err := flow.Run(ctx); err != nil {
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return err
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}
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return nil
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// FIXME: canceling the context makes flow return `nil`
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// Check explicitly if the context is canceled.
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select {
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case <-ctx.Done():
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return ctx.Err()
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default:
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return nil
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}
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}
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type DownOpts struct{}
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@ -328,20 +253,18 @@ func (e *Environment) ScanInputs(ctx context.Context, mergeUserInputs bool) ([]*
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src := e.plan
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if mergeUserInputs {
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// Set user inputs and plan code
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var err error
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src, err = e.prepare(ctx)
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if err != nil {
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return nil, err
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}
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src = e.src
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}
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return ScanInputs(ctx, src), nil
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}
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func (e *Environment) ScanOutputs(ctx context.Context) ([]*compiler.Value, error) {
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src, err := e.prepare(ctx)
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if err != nil {
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src := compiler.NewValue()
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if err := src.FillPath(cue.MakePath(), e.plan); err != nil {
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return nil, err
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}
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if err := src.FillPath(cue.MakePath(), e.input); err != nil {
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return nil, err
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}
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|
@ -1,26 +0,0 @@
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package environment
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import (
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"testing"
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"github.com/stretchr/testify/require"
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"go.dagger.io/dagger/state"
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)
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func TestLocalDirs(t *testing.T) {
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st := &state.State{
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Path: "/tmp/source",
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Plan: state.Plan{
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Module: "/tmp/source/plan",
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},
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}
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require.NoError(t, st.SetInput("www.source", state.DirInput("/", []string{}, []string{})))
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environment, err := New(st)
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require.NoError(t, err)
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localdirs := environment.LocalDirs()
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require.Len(t, localdirs, 2)
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require.Contains(t, localdirs, "/")
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require.Contains(t, localdirs, "/tmp/source/plan")
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}
|
@ -4,7 +4,6 @@ import (
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"context"
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|
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"cuelang.org/go/cue"
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"github.com/rs/zerolog/log"
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"go.dagger.io/dagger/compiler"
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)
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@ -43,13 +42,11 @@ func isReference(val cue.Value) bool {
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}
|
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|
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func ScanInputs(ctx context.Context, value *compiler.Value) []*compiler.Value {
|
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lg := log.Ctx(ctx)
|
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inputs := []*compiler.Value{}
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|
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value.Walk(
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func(val *compiler.Value) bool {
|
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if isReference(val.Cue()) {
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lg.Debug().Str("value.Path", val.Path().String()).Msg("found reference, stop walk")
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return false
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}
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|
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@ -57,7 +54,6 @@ func ScanInputs(ctx context.Context, value *compiler.Value) []*compiler.Value {
|
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return true
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}
|
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|
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lg.Debug().Str("value.Path", val.Path().String()).Msg("found input")
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inputs = append(inputs, val)
|
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|
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return true
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@ -68,7 +64,6 @@ func ScanInputs(ctx context.Context, value *compiler.Value) []*compiler.Value {
|
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}
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|
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func ScanOutputs(ctx context.Context, value *compiler.Value) []*compiler.Value {
|
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lg := log.Ctx(ctx)
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inputs := []*compiler.Value{}
|
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|
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value.Walk(
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@ -77,7 +72,6 @@ func ScanOutputs(ctx context.Context, value *compiler.Value) []*compiler.Value {
|
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return true
|
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}
|
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|
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lg.Debug().Str("value.Path", val.Path().String()).Msg("found output")
|
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inputs = append(inputs, val)
|
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|
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return true
|
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|
@ -3,6 +3,9 @@ package state
|
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import (
|
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"context"
|
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"path"
|
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|
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"cuelang.org/go/cue"
|
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"go.dagger.io/dagger/compiler"
|
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)
|
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|
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// Contents of an environment serialized to a file
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@ -29,13 +32,53 @@ type State struct {
|
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}
|
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|
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// Cue module containing the environment plan
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func (s *State) Source() Input {
|
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func (s *State) CompilePlan(ctx context.Context) (*compiler.Value, error) {
|
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w := s.Workspace
|
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// FIXME: backward compatibility
|
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if mod := s.Plan.Module; mod != "" {
|
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w = path.Join(w, mod)
|
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}
|
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return DirInput(w, []string{}, []string{})
|
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|
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// FIXME: universe vendoring
|
||||
// This is already done on `dagger init` and shouldn't be done here too.
|
||||
// However:
|
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// 1) As of right now, there's no way to update universe through the
|
||||
// CLI, so we are lazily updating on `dagger up` using the embedded `universe`
|
||||
// 2) For backward compatibility: if the workspace was `dagger
|
||||
// init`-ed before we added support for vendoring universe, it might not
|
||||
// contain a `cue.mod`.
|
||||
if err := vendorUniverse(ctx, w); err != nil {
|
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return nil, err
|
||||
}
|
||||
|
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args := []string{}
|
||||
if pkg := s.Plan.Package; pkg != "" {
|
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args = append(args, pkg)
|
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}
|
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|
||||
return compiler.Build(w, nil, args...)
|
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}
|
||||
|
||||
func (s *State) CompileInputs() (*compiler.Value, error) {
|
||||
v := compiler.NewValue()
|
||||
|
||||
// Prepare inputs
|
||||
for key, input := range s.Inputs {
|
||||
i, err := input.Compile(key, s)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if key == "" {
|
||||
err = v.FillPath(cue.MakePath(), i)
|
||||
} else {
|
||||
err = v.FillPath(cue.ParsePath(key), i)
|
||||
}
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// VendorUniverse vendors the latest (built-in) version of the universe into the
|
||||
|
Reference in New Issue
Block a user