component: do not fail if #dagger
marker has no compute
Signed-off-by: Andrea Luzzardi <aluzzardi@gmail.com>
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parent
0a91de3146
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@ -2,6 +2,7 @@ package dagger
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import (
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import (
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"context"
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"context"
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"os"
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)
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)
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type Component struct {
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type Component struct {
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@ -37,7 +38,11 @@ func (c *Component) Validate() error {
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// Return this component's compute script.
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// Return this component's compute script.
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func (c *Component) ComputeScript() (*Script, error) {
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func (c *Component) ComputeScript() (*Script, error) {
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return c.Value().Get("#dagger.compute").Script()
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v := c.Value().Get("#dagger.compute")
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if !v.Exists() {
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return nil, os.ErrNotExist
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}
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return v.Script()
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}
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}
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// Compute the configuration for this component.
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// Compute the configuration for this component.
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@ -62,6 +67,10 @@ func (c *Component) Compute(ctx context.Context, s Solver, out Fillable) (FS, er
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func (c *Component) Execute(ctx context.Context, fs FS, out Fillable) (FS, error) {
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func (c *Component) Execute(ctx context.Context, fs FS, out Fillable) (FS, error) {
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script, err := c.ComputeScript()
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script, err := c.ComputeScript()
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if err != nil {
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if err != nil {
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// If the component has no script, then do not fail.
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if os.IsNotExist(err) {
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return fs, nil
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}
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return fs, err
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return fs, err
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}
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}
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return script.Execute(ctx, fs, out)
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return script.Execute(ctx, fs, out)
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@ -10,7 +10,7 @@ type Script struct {
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v *Value
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v *Value
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}
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}
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func (s Script) Validate() error {
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func (s *Script) Validate() error {
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// FIXME this crashes when a script is incomplete or empty
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// FIXME this crashes when a script is incomplete or empty
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return s.Value().Validate("#Script")
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return s.Value().Validate("#Script")
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}
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}
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