Don't instantiate a global shared Env in cmd/compute.go
Signed-off-by: Solomon Hykes <sh.github.6811@hykes.org>
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parent
0fe2ef4fe4
commit
0202f4447b
@ -13,7 +13,9 @@ import (
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)
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var (
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env *dagger.Env
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// FIXME: global shared cue compiler is a workaround to limitation in the cue API
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// This can be made cleaner by moving InputValue (or equivalent) under Env.
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cc = &dagger.Compiler{}
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input *dagger.InputValue
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updater *dagger.InputValue
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)
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@ -33,6 +35,10 @@ var computeCmd = &cobra.Command{
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lg := logger.New()
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ctx := lg.WithContext(appcontext.Context())
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env, err := dagger.NewEnv(cc)
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if err != nil {
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lg.Fatal().Err(err).Msg("unable to initialize environment")
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}
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if err := updater.SourceFlag().Set(args[0]); err != nil {
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lg.Fatal().Err(err).Msg("invalid local source")
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}
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@ -60,21 +66,9 @@ var computeCmd = &cobra.Command{
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}
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func init() {
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// Why is this stuff here?
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// 1. input must be global for flag parsing
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// 2. updater must be global for flag parsing
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// 3. env must have same compiler as input & updater,
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// therefore it must be global too.
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//
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// FIXME: roll up InputValue into Env?
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var err error
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env, err = dagger.NewEnv()
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if err != nil {
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panic(err)
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}
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// Setup --input-* flags
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input, err = dagger.NewInputValue(env.Compiler(), "{}")
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input, err = dagger.NewInputValue(cc, "{}")
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if err != nil {
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panic(err)
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}
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@ -84,7 +78,7 @@ func init() {
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computeCmd.Flags().Var(input.CueFlag(), "input-cue", "CUE")
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// Setup (future) --from-* flags
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updater, err = dagger.NewInputValue(env.Compiler(), "[...{do:string, ...}]")
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updater, err = dagger.NewInputValue(cc, "[...{do:string, ...}]")
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if err != nil {
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panic(err)
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}
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@ -68,8 +68,10 @@ func (env *Env) SetUpdater(u interface{}) error {
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return nil
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}
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func NewEnv() (*Env, error) {
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cc := &Compiler{}
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func NewEnv(cc *Compiler) (*Env, error) {
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if cc == nil {
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cc = &Compiler{}
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}
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empty, err := cc.EmptyStruct()
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if err != nil {
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return nil, err
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@ -6,7 +6,7 @@ import (
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)
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func TestSimpleEnvSet(t *testing.T) {
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env, err := NewEnv()
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env, err := NewEnv(nil)
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if err != nil {
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t.Fatal(err)
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}
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@ -23,7 +23,7 @@ func TestSimpleEnvSet(t *testing.T) {
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}
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func TestSimpleEnvSetFromInputValue(t *testing.T) {
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env, err := NewEnv()
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env, err := NewEnv(nil)
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if err != nil {
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t.Fatal(err)
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}
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@ -45,7 +45,7 @@ func TestSimpleEnvSetFromInputValue(t *testing.T) {
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}
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func TestEnvInputComponent(t *testing.T) {
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env, err := NewEnv()
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env, err := NewEnv(nil)
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if err != nil {
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t.Fatal(err)
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}
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@ -6,7 +6,7 @@ import (
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)
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func TestEnvInputFlag(t *testing.T) {
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env, err := NewEnv()
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env, err := NewEnv(nil)
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if err != nil {
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t.Fatal(err)
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}
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