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dagger/plan/task/task.go

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package task
import (
"context"
"errors"
"fmt"
"strings"
"sync"
"cuelang.org/go/cue"
"go.dagger.io/dagger/compiler"
"go.dagger.io/dagger/pkg"
"go.dagger.io/dagger/plancontext"
"go.dagger.io/dagger/solver"
)
var (
ErrNotTask = errors.New("not a task")
tasks sync.Map
typePath = cue.MakePath(
cue.Str("$dagger"),
cue.Str("task"),
cue.Hid("_name", pkg.DaggerPackage))
lookups = []LookupFunc{
defaultLookup,
pathLookup,
}
)
// State is the state of the task.
type State string
const (
StateComputing = State("computing")
StateCanceled = State("canceled")
StateFailed = State("failed")
StateCompleted = State("completed")
)
type NewFunc func() Task
type LookupFunc func(*compiler.Value) (Task, error)
type Task interface {
Run(ctx context.Context, pctx *plancontext.Context, s solver.Solver, v *compiler.Value) (*compiler.Value, error)
}
type PreRunner interface {
Task
PreRun(ctx context.Context, pctx *plancontext.Context, v *compiler.Value) error
}
// Register a task type and initializer
func Register(typ string, f NewFunc) {
tasks.Store(typ, f)
}
// New creates a new Task of the given type.
func New(typ string) Task {
v, ok := tasks.Load(typ)
if !ok {
return nil
}
fn := v.(NewFunc)
return fn()
}
func Lookup(v *compiler.Value) (Task, error) {
for _, lookup := range lookups {
t, err := lookup(v)
if err != nil {
return nil, err
}
if t != nil {
return t, nil
}
}
return nil, ErrNotTask
}
func defaultLookup(v *compiler.Value) (Task, error) {
if v.Kind() != cue.StructKind {
return nil, nil
}
typ := v.LookupPath(typePath)
if !typ.Exists() {
return nil, nil
}
typeString, err := typ.String()
if err != nil {
return nil, err
}
t := New(typeString)
if t == nil {
return nil, fmt.Errorf("unknown type %q", typeString)
}
return t, nil
}
func pathLookup(v *compiler.Value) (Task, error) {
selectors := v.Path().Selectors()
// The `actions` field won't have any path based tasks since it's in user land
if len(selectors) == 0 || selectors[0].String() == "actions" {
return nil, nil
}
// Try an exact match first
if t := New(v.Path().String()); t != nil {
return t, nil
}
// FIXME: is there a way to avoid having to loop here?
var t Task
tasks.Range(func(key, value interface{}) bool {
if matchPathMask(selectors, key.(string)) {
fn := value.(NewFunc)
t = fn()
return false
}
return true
})
return t, nil
}
func matchPathMask(sels []cue.Selector, mask string) bool {
parts := strings.Split(mask, ".")
if len(sels) != len(parts) {
return false
}
for i, sel := range sels {
// use a '*' in a path mask part to match any selector
if parts[i] == "*" {
continue
}
if sel.String() != parts[i] {
return false
}
}
return true
}