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Crunch - Domain event interface

Crunch allows services to distribute their own events, as domain events. Domain events are a more strict representation on the api between services in different domains, they are meant to tell the subscriber what has happened in the domain.

The value of crunch is that you can separate your own business domain from other services, and communicate through schemas and events rather than depending on each others libraries.

Usage

See examples for a more holistic listing of features

impl Event for SomeEvent {
    fn event_info(&self) -> EventInfo {
        EventInfo {
            domain: "some-domain",
            entity_type: "some-entity",
        }
    }
}

#[tokio::main]
async fn main() -> anyhow::Result<()> {
    let in_memory = Persistence::in_memory();
    OutboxHandler::new(in_memory.clone()).spawn();
    let publisher = Publisher::new(in_memory);

    publisher
        .publish(SomeEvent {
            name: "some-name".into(),
        })
        .await?;

    Ok(())
}

This will publish SomeEvent as a domain event. The API is subject to change, as the codegen is being built.

Workflow

Domain events works off of the principle that your interface is protobuf, as such your service will publish protobuf events, and subscribe to other services if needed.

To handle this workflow we introduce crunch.toml a file to manage these relationships.

[service]
codegen = ["rust"]

[[publish]]	
service = "users-creation"
domain = "users"
path = "crates/users-service/crunch"

[[subscription]]
service = "onboarding-signup"
domain = "onboarding"
version = "1.0.1"
output-path = "crates/users-service/crunch"

See docs for more information (TBA)

Tooling

When crunch is used in services it needs some supportive tooling, it isn't a requirement, but it helps ease development when using them.

  • Cli
  • Codegen Can be used to automatically generate rust code depending on your crunch.toml file

Extensions

At its heart crunch is just a opinionated transport protocol, as such additional packages can be added for various needs:

  • Replay Stores events in a replay store, so that consumers can choose to replay them whenever they want
  • Eventsource Allows proper eventsourcing for the application, check the readme for more info
  • Cuddle Will read overlapping values from .cuddle.yaml, as such we don't have to define service, domain multiple times, this also allows inheritance for certain fields.